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Messages - Mr. Admirals
1
« on: April 14, 2016, 01:10:33 PM »
Warzone Firefight is complete shit.
Not that I was expecting otherwise.
I havent seen much but I have seen the final boss. I love how someone was like "Yeah everyone's loved the diversity of fighting the Warden Eternal the last Two Hundred Quadrilion times, so instead of doing something new with our final boss like a War Sphinx or some shit, we can just one up Destiny by recoloring Warden Red, giving him a bigger health bar and letting him even more face lasers...oh and put even more wardens in the fight"
War Sphinx?
Fuck that.
They said Warden Eternal's not the only Mythic Boss.
Oh boy, four Hunter Elders
how fun
Fuck off. My point was that there were more final bosses than Warden, not that they were fun.
2
« on: April 14, 2016, 01:02:06 PM »
Warzone Firefight is complete shit.
Not that I was expecting otherwise.
I havent seen much but I have seen the final boss. I love how someone was like "Yeah everyone's loved the diversity of fighting the Warden Eternal the last Two Hundred Quadrilion times, so instead of doing something new with our final boss like a War Sphinx or some shit, we can just one up Destiny by recoloring Warden Red, giving him a bigger health bar and letting him even more face lasers...oh and put even more wardens in the fight"
War Sphinx? Fuck that. They said Warden Eternal's not the only Mythic Boss.
3
« on: April 11, 2016, 05:04:45 PM »
Dude you, (as am I) are a fan of a game series in which lizards with four jaws regularly fight hammer wielding Ape men using funky shaped lighsabers as their weapons of choice, when they could just as easily use one of the existing Sniper rifles that fire Light, sound, radioactive isotopes, exploding needles or Anti-mater, or better yet blow up the entire planet with a single nuke.
Let us just have out damn Taser sword.
Yeah, and guess what, the Sangheili and Jiralhanae have got dogma, that in many regards, hinders their adoption of more feasible/advanced weaponry. You don't see that kind of thing going on with humans in Halo or Titanfall. Let us just have out damn Taser sword. YOU ARE GETTING YOUR DAMN TASER SWORD Literally the only reason we're having this discussion is because you guys are upset that I don't share the same opinion as you. Which is ironically the exact same shit I was doing with Halo related topics. I'm not an executive at EA. I'm not gonna go shut down the taser swords. Dice have the creative freedom to do what they want, just like I have the freedom to say what they're doing is dumb.
4
« on: April 11, 2016, 04:49:45 PM »
2. How would a data knife disable shields?
Electrical weaponry fucks over Titanfall shielding. The Easiest counter to the Vortex shield in TF1 is to just blast it with the Arc Canon. Arc Grenades Are a bitch too. Just Two of them kill a full body-shield. There is also a burn card chain-gun that fires electrified rounds that deal extra damage to shields.
The data knife doesn't even emit electricity.
It'd be cool if all it took to hack something would be to just electrocute it. Too bad it doesn't work that way.
But the blade in this trailer clearly does
Yeah, and it happens to be unnecessarily large.
5
« on: April 11, 2016, 04:49:15 PM »
You're inserting them into data ports. You're not just stabbing them in the foot, and that takes over them. I fail to see the absurdity in such a design.
Nothing's absurd about it. They made it fit into the gameplay cleverly; you're dismissing that same possibility here because of two seconds of CGI. Maybe it's stabbed into the ground and releases an EMP effect; maybe it functions like a huge data knife and disables shields.
1. Why does it need to be a giant sword?
2. How would a data knife disable shields?
It doesn't even look like a sword, just a big blade. Swords don't have serrated edges on the back like this one.
How does it disable shields? I don't know man, we've only seen it here. Doesn't take too much of a stretch of the imagination to figure out how knife + electricity = damage.
The Data Knife isn't an electric knife. If it was an electric knife, it'd be called an electric knife.
Bruh
We're talking about the titan knife, though the data knife is obviously electronic.
Steps: 1. Apply sharp end to enemy titan 2. Repeat
Not that complicated.
That's not a knife, that's a giant cumbersome sword.
6
« on: April 11, 2016, 04:40:41 PM »
2. How would a data knife disable shields?
Electrical weaponry fucks over Titanfall shielding. The Easiest counter to the Vortex shield in TF1 is to just blast it with the Arc Canon. Arc Grenades Are a bitch too. Just Two of them kill a full body-shield. There is also a burn card chain-gun that fires electrified rounds that deal extra damage to shields.
The data knife doesn't even emit electricity. It'd be cool if all it took to hack something would be to just electrocute it. Too bad it doesn't work that way.
7
« on: April 11, 2016, 04:39:23 PM »
You're inserting them into data ports. You're not just stabbing them in the foot, and that takes over them. I fail to see the absurdity in such a design.
Nothing's absurd about it. They made it fit into the gameplay cleverly; you're dismissing that same possibility here because of two seconds of CGI. Maybe it's stabbed into the ground and releases an EMP effect; maybe it functions like a huge data knife and disables shields.
1. Why does it need to be a giant sword?
2. How would a data knife disable shields?
It doesn't even look like a sword, just a big blade. Swords don't have serrated edges on the back like this one.
How does it disable shields? I don't know man, we've only seen it here. Doesn't take too much of a stretch of the imagination to figure out how knife + electricity = damage.
For all intents and purposes it's a sword. The Data Knife isn't an electric knife. If it was an electric knife, it'd be called an electric knife.
8
« on: April 11, 2016, 04:29:35 PM »
You're inserting them into data ports. You're not just stabbing them in the foot, and that takes over them. I fail to see the absurdity in such a design.
Nothing's absurd about it. They made it fit into the gameplay cleverly; you're dismissing that same possibility here because of two seconds of CGI. Maybe it's stabbed into the ground and releases an EMP effect; maybe it functions like a huge data knife and disables shields.
1. Why does it need to be a giant sword? 2. How would a data knife disable shields?
9
« on: April 11, 2016, 04:14:43 PM »
I mean the sword honestly dosn't look that big in proportion with the Strider. Most certainly not Buster Sword levels of huge.
It's pretty damn big.
It's being wielded by a giant mech. Of course it's going to be big when compared to a human.
It's pretty damn big proportionally.
Not really. A good longsword come up to your waist or breast when measured from tip to pommel. It's fine proportionally. From the screenshot it looks like it might be a short sword or a machete since it's nowhere near that length.
It's a longsword from what I see.
It looks like it barely goes past the mechs thigh. There's no way in hell that's a long sword.
It goes up to the waist. Either you show it doesn't, or we wait for better pictures.
Funny how I have to post evidence for my claims, but you don't have to for yours.
It barely goes past the thigh when the leg is bent.
1. The sword is stuck in the ground
2. Titan legs are always bent.
That's a crouch kind of bent.
Yeah, and he did that to stick the sword a good ways into the ground.
10
« on: April 11, 2016, 04:14:04 PM »
>giant fucking sword >animeanimeanimeanime
This is a game where you hack robots by stabbing them with a knife.
You act as though that's as unrealistic as giant robots carrying medieval-era weaponry into battle when they have missiles, energy weapons, and tank cannons as rifles.
The Data Knife is at least a multitool capable of interfacing with contemporary technology in a clever mash up of two concepts.
And for all we know the sword delivers an EMP or some shit. The point is that the game has already demonstrated clever uses for unconventional technology.
Unconventional technology? It's standard human sci-fi tech.
...Knives that hack stuff when you stab them into things?
God forbid the game try to do something beyond "standard human sci-fi [technology]".
You're inserting them into data ports. You're not just stabbing them in the foot, and that takes over them. I fail to see the absurdity in such a design. God forbid the game try to do something beyond "standard human sci-fi [technology]". Which is implying I have an issue with more abstract technology. Lemme tell you though, giant electrified swords are not beyond standard human sci-f tech, it's behind it.
11
« on: April 11, 2016, 04:09:30 PM »
Also let's remember how often Titan combat goes into extreme close quarters. It would make sense for them to have some kind of Melee weapons with how things play our rather than it turning into one-armed Rock-em Sock-em Robots like it currently is, Although I do think a Mace would make more sense than a sword.
I don't deny there's room for close quarters weapons in the fiction and sandbox, but a giant electrified sword is not the way you go about doing it. Not when it can clearly be on a smaller more manageable scale better for storing on the Titan and maneuvering around in CQC. The extreme close quarters we see in Titanfall is WAY better suited for a punch or knife, not a giant sword you need swing above your head to do decent damage.
12
« on: April 11, 2016, 04:04:51 PM »
I mean the sword honestly dosn't look that big in proportion with the Strider. Most certainly not Buster Sword levels of huge.
It's pretty damn big.
It's being wielded by a giant mech. Of course it's going to be big when compared to a human.
It's pretty damn big proportionally.
Not really. A good longsword come up to your waist or breast when measured from tip to pommel. It's fine proportionally. From the screenshot it looks like it might be a short sword or a machete since it's nowhere near that length.
It's a longsword from what I see.
It looks like it barely goes past the mechs thigh. There's no way in hell that's a long sword.
It goes up to the waist. Either you show it doesn't, or we wait for better pictures.
Funny how I have to post evidence for my claims, but you don't have to for yours.
It barely goes past the thigh when the leg is bent.
1. The sword is stuck in the ground 2. Titan legs are always bent.
13
« on: April 11, 2016, 04:03:08 PM »
>giant fucking sword >animeanimeanimeanime
This is a game where you hack robots by stabbing them with a knife.
You act as though that's as unrealistic as giant robots carrying medieval-era weaponry into battle when they have missiles, energy weapons, and tank cannons as rifles.
The Data Knife is at least a multitool capable of interfacing with contemporary technology in a clever mash up of two concepts.
And for all we know the sword delivers an EMP or some shit. The point is that the game has already demonstrated clever uses for unconventional technology.
Unconventional technology? It's standard human sci-fi tech.
14
« on: April 11, 2016, 03:52:25 PM »
I mean the sword honestly dosn't look that big in proportion with the Strider. Most certainly not Buster Sword levels of huge.
It's pretty damn big.
It's being wielded by a giant mech. Of course it's going to be big when compared to a human.
It's pretty damn big proportionally.
Not really. A good longsword come up to your waist or breast when measured from tip to pommel. It's fine proportionally. From the screenshot it looks like it might be a short sword or a machete since it's nowhere near that length.
It's a longsword from what I see.
It looks like it barely goes past the mechs thigh. There's no way in hell that's a long sword.
It goes up to the waist. Either you show it doesn't, or we wait for better pictures.
15
« on: April 11, 2016, 03:50:39 PM »
I mean the sword honestly dosn't look that big in proportion with the Strider. Most certainly not Buster Sword levels of huge.
It's pretty damn big.
It's being wielded by a giant mech. Of course it's going to be big when compared to a human.
It's pretty damn big proportionally.
Not really. A good longsword come up to your waist or breast when measured from tip to pommel. It's fine proportionally. From the screenshot it looks like it might be a short sword or a machete since it's nowhere near that length.
That's the best they could do with the technology available to them. Not an energy sword, not a melee buffer field, not even an EMP Knife (why not a larger data knife?). dn't.
Look again and you will see the sword is electrified, meaning it will probably fuck shields over. Plus as I said, if the swords are replacing Pig Punch I'm all for it. I'd rather see a sword swing give extra range than having Ogres Falcon Punching their way across the map faster than I can sprint with a Strider.
And to deliver the electricity, it needs to be so unnecessarily large? Not to mention, you're talking about punching as if its something that can't be rebalanced.
16
« on: April 11, 2016, 03:38:13 PM »
>giant fucking sword >animeanimeanimeanime
This is a game where you hack robots by stabbing them with a knife.
You act as though that's as unrealistic as giant robots carrying medieval-era weaponry into battle when they have missiles, energy weapons, and tank cannons as rifles. The Data Knife is at least a multitool capable of interfacing with contemporary technology in a clever mash up of two concepts.
17
« on: April 11, 2016, 03:32:15 PM »
I mean the sword honestly dosn't look that big in proportion with the Strider. Most certainly not Buster Sword levels of huge.
It's pretty damn big.
It's being wielded by a giant mech. Of course it's going to be big when compared to a human.
It's pretty damn big proportionally.
Not really. A good longsword come up to your waist or breast when measured from tip to pommel. It's fine proportionally. From the screenshot it looks like it might be a short sword or a machete since it's nowhere near that length.
It's a longsword from what I see. Then you have to realize that this does not fit in the Titanfall universe. It's a universe where even the ragtag group of rebels is capable of fabricating Titan replacements in just several minutes. Where automated mass and quick production is a norm of human society everywhere. You have FTL technology, AIs with human level of intelligence, directed energy weapons, realistic 1:1 simulation pods, energy shielding, orbital insertion technology, autonomous armored exoskeletons where entire wars were fought with them, data-knives, wildlife disruption technology, even kinesis technology. Then you have giant cleaver-swords. What's so special about them? Nothing. They're just unnecessarily cumbersome swords for the cool factor. That's the best they could do with the technology available to them. Not an energy sword, not a melee buffer field, not even an EMP Knife (why not a larger data knife?). It's the same stupid thing with anime. You've got characters with guns and swords, for whatever reason, bullets become nerf darts and swords become super weapons capable of killing things the bullets couldn't.
18
« on: April 11, 2016, 02:04:28 PM »
I mean the sword honestly dosn't look that big in proportion with the Strider. Most certainly not Buster Sword levels of huge.
It's pretty damn big.
It's being wielded by a giant mech. Of course it's going to be big when compared to a human.
It's pretty damn big proportionally.
19
« on: April 11, 2016, 01:29:46 PM »
I mean the sword honestly dosn't look that big in proportion with the Strider. Most certainly not Buster Sword levels of huge.
It's pretty damn big.
20
« on: April 11, 2016, 01:17:13 PM »
Daily reminder that Vale is the most useless member of Osiris
You know except for the part where she's there single most usefully member when is comes to all things Sanghelios
Literally the only thing she's good for, Locke evidently knows things about alien cultures as he speaks Yonhetian and was a professional hitman, Buck is an experienced soldier and Tanaka has engineering talents which are likely applicable to Human, Covenant and Forerunner technology.
Vale knowing shit about the Sangheili isn't particularly helpful in the grand scheme of things and they're lucky that there was even a Guardian on Sanghelios.
Trade pidgin. Not Yonhetian.
21
« on: April 11, 2016, 01:07:08 PM »
Sit back Admirals, this is my territory to shill in.
Apparently I'm the only one not allowed to defend things I like on this website then. I don't think design from anime is a valid argument. Either the design is good, or it's bad. I've learned that much discussion on here. It'd be one thing if it was a knife, like how Avatar did it with their mechs, but this is a full on buster sword.
22
« on: April 11, 2016, 11:09:27 AM »
>giant fucking sword >animeanimeanimeanime Well, that dropped my hype levels.
23
« on: April 10, 2016, 10:15:33 PM »
Jeeze. Was not expecting the emotion.
Have you not seen a Gears of War trailer before?
I have, but I didn't think they could keep getting me. Especially since it's with a new cast of characters, so we've got no prior connections to them.
24
« on: April 10, 2016, 09:38:53 PM »
Jeeze. Was not expecting the emotion.
25
« on: April 10, 2016, 07:41:13 PM »
Based on his tweet announcing that he was leaving, it sounds like he became disillusioned with Bungie and that it was no longer a happy/fun workspace. After 13 years, I decided to part ways with Bungie yesterday. How am I just now realizing the logo is a sad face? Though I don't exactly see the sad face he's talking about.
26
« on: April 10, 2016, 07:16:40 PM »
This shit ain't no joke.
Haircuts are amazing.
28
« on: April 09, 2016, 04:58:48 PM »
>tfw we have the same birthday
29
« on: April 08, 2016, 09:02:09 AM »
Just watched the Legacy of the Void cutscenes.
Wow. That was disappointing. You really weren't joking about the Mass Effect part.
Main Criticisms: -Simple, unthoughtful dialogue -I don't remember there being this much space magic in Star Craft -Xel'Naga Kerrigan looks like she came out of Diablo Also, when did Legacy of the Void come out? I remember for HotS, you couldn't escape its advertising.
The dialogue wasn't impressive at all I will agree. I expected epic dialogue, especially coming from a Protoss campaign just like from SC1/Brood War. Tassadar's speeches from SC1 still give me goosebumps and that's one of the reasons why he's my all time favorite SC character. Some of myfavorite dialogue from games comes from SC1 because it was so awesome and actually well-written for all the characters really. I expected the same type of level of dialogue from Artanis in LoTV, but we didn't really get anything. The Protoss felt too much like humans in LoTV whereas in SC1/Brood War, the Protoss were actually aliens.
The space magic part is dumb as fuck as well. SC1/Brood War was way more realistic I guess you can say when it came to everything. The game had a much darker atmosphere and sense of hopelessness for everyone. Nobody felt like they were invincible and could accomplish anything that stood in their way. Just watch some old SC cutscenes and then go watch SC2 cutscenes and you can see a huge difference of atmosphere and pacing.
And as for Xel'Naga Kerrigan, I don't even want to talk about it. Chris Metzen and the rest of the writers must have been high when he came up with that end-game sequence for LoTV.
And that fucking slide show after the final cutscene... a fucking slide show??? REALLY??
Legacy of the Void came out in November 2015. It came out the same day as Fallout 4 so that's probably why you didn't know it came out.
That's when I REALLY got the Mass Effect vibe. As if the talk of cycles wasn't enough.
I'm curious, was there any talk of infinite cycles up until LotV?
Gonna go check out the SC1 cutscenes...
I'm not really sure if there's cycles in the SC universe like in Mass Effect. The Xel Naga showed up and created the Protoss first then created the Zerg. After that the Xel Naga disappeared.
I forgot how Amon gets created, but knowing how SC2 is written he probably came from space magic too.
And yeah, definitely check out the SC1 cinematics. The Brood War intro, The Amerigo, the endings to both Terran campaigns, and the Protoss ending to the first campaign are the best.
My favorite is the Protoss ending because there's 0 dialogue. It's just camera work but its done perfectly to fit the mood, the tension, and the drama in Tassadar's face.
Did every human in Star Craft become a southern or Russian stereotype?
30
« on: April 07, 2016, 11:48:48 PM »
Just watched the Legacy of the Void cutscenes.
Wow. That was disappointing. You really weren't joking about the Mass Effect part.
Main Criticisms: -Simple, unthoughtful dialogue -I don't remember there being this much space magic in Star Craft -Xel'Naga Kerrigan looks like she came out of Diablo Also, when did Legacy of the Void come out? I remember for HotS, you couldn't escape its advertising.
The dialogue wasn't impressive at all I will agree. I expected epic dialogue, especially coming from a Protoss campaign just like from SC1/Brood War. Tassadar's speeches from SC1 still give me goosebumps and that's one of the reasons why he's my all time favorite SC character. Some of myfavorite dialogue from games comes from SC1 because it was so awesome and actually well-written for all the characters really. I expected the same type of level of dialogue from Artanis in LoTV, but we didn't really get anything. The Protoss felt too much like humans in LoTV whereas in SC1/Brood War, the Protoss were actually aliens.
The space magic part is dumb as fuck as well. SC1/Brood War was way more realistic I guess you can say when it came to everything. The game had a much darker atmosphere and sense of hopelessness for everyone. Nobody felt like they were invincible and could accomplish anything that stood in their way. Just watch some old SC cutscenes and then go watch SC2 cutscenes and you can see a huge difference of atmosphere and pacing.
And as for Xel'Naga Kerrigan, I don't even want to talk about it. Chris Metzen and the rest of the writers must have been high when he came up with that end-game sequence for LoTV.
And that fucking slide show after the final cutscene... a fucking slide show??? REALLY??
Legacy of the Void came out in November 2015. It came out the same day as Fallout 4 so that's probably why you didn't know it came out.
That's when I REALLY got the Mass Effect vibe. As if the talk of cycles wasn't enough. I'm curious, was there any talk of infinite cycles up until LotV? Gonna go check out the SC1 cutscenes...
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