Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Verbatim

Pages: 1 ... 345 67 ... 25
121
The Flood / have you ever called your representative over any issue
« on: December 02, 2017, 10:21:42 AM »
who here has done this

122
Gaming / Defend this. (TW: anime, intense misogyny)
« on: December 01, 2017, 07:50:29 AM »
YouTube

if this video doesn't turn you into a misanthrope, throw yourself off a bridge

123
The Flood / if i cut off all my fingers
« on: November 26, 2017, 10:58:59 PM »
i would be able to count the number of good things you've ever done in your life on one hand

124
yet nobody congratulates people who have been clean for their entire lives

where's my pat on the back

125
The Flood / Why did you start doing drugs?
« on: November 21, 2017, 07:45:13 PM »
in spite of what your parents and teachers all told you, and against your better judgment, why do you personally choose to do drugs, even though you already know it's not a smart thing to do

unacceptable response(s):

"because they make me feel good"

126
Gaming / Games released on your birthday
« on: November 18, 2017, 12:55:09 AM »
https://en.wikipedia.org/wiki/1995_in_video_gaming

go here, replace "1995" with the year you were born, and look to see which games were released on your birthday for every year after (years before you were born don't count) (i'm also not counting ports and stuff)

here's what i got

Dishonored (2012)
XCOM: Enemy Unknown (2012)
Portal (2007)
Mortal Kombat: Armageddon (2006)
TimeSplitters 2 (2002)

and more, but those are the best ones

i don't feel any special kinship towards any of these games, unfortunately

127
Gaming / Favorite Zelda games?
« on: November 17, 2017, 01:55:42 AM »
i'm bored, so i thought i'd do the same thing for zelda as i did for mario

keep in mind that these little "capsule" reviews aren't meant to be super in-depth, otherwise i'd dedicate one whole thread to each game, which i don't really feel like doing (except for breath of the wild later this year)



The Legend of Zelda (1986, NES) For a Nintendo franchise as long-standing as Zelda, you might expect the first installment to be one of the weaker titles in the franchise—at least, that's how it is for Mario and Pokémon—but as it turns out, it's still one of the better games in the series, and I wouldn't begrudge anyone claiming it's one of the best games ever made—and let's not even get into how influential this game was. Every dictionary in the world should accompany the definition of the word "seminal" with an image of the title screen of this game. Sure, Adventure for the Atari 2600 may have done it first, but Zelda took its concept and blasted it through the roof, being one of the first games ever that you weren't expected to beat in one sitting. Almost everything about the game is phenomenal, even if it's admittedly lacking in the visual department, and between that and the game's slightly janky sense of movement, it's quite difficult to find anything objectively wrong with the game—in fact, I end up just finding more little things to appreciate about it every single time I replay it. I don't know what else to say, really. It really is one of the best games ever. ***

Zelda II: The Adventure of Link (1987, NES) Man, this game gets so much unnecessary flak. Often hailed as the worst Zelda game (not counting CD-i), people seem to hate this one for two reasons—1.) it's such a weird detour from the rest of the series in terms of gameplay, making it a black sheep, and 2.) it has a reputation for being extremely, frustratingly difficult. To the first point, I would argue that Zelda is a franchise that thrives whenever it tries something different. In my experience, the worst games in the series are the ones that paint by the numbers and fail to experiment or take risks, so from that standpoint, I have a great appreciation for Zelda II. What makes the game unique are the side-scrolling combat portions with gameplay that that combines platforming with RPG elements, where killed enemies net you experience points that can be used to make Link stronger. There are virtually no puzzles—it's all about finessing your way through each action-packed dungeon and decrypting the vague, poorly-translated texts from all the townspeople you'll have to talk to. As much as I personally like the game, though, I would only recommend it to "hardcore" Zelda fans. It's one of those games. It's definitely worth trying either way, but never for an early-adopter of the series. You'll probably just hate it. ***

The Legend of Zelda: A Link to the Past (1991, SNES) Clearly, after Zelda II, Nintendo really wanted to play it safe and keep the franchise at its roots for the time being—which would normally be a disappointing decision from an artistic standpoint. But when you wind up with a game THIS explosively good, it's pretty fucking asinine to complain. I described the original Zelda as one of the best games ever made, and I think A Link to the Past is even better. It's in my top 50, possibly top 30. I would try to explain why, but I feel like these games are ubiquitous to the point where everyone already kind of understands why they're so good. And that's how it should be. If you don't know why it's so good, I would suggest that you play it. It's the bee's knees. 9/10

The Legend of Zelda: Link's Awakening (1993, GB) This is another one that I'd only recommend to hardcore fans. It's a cute little game—though, "little" is probably the wrong word, as it offers about 15 HOURS of gameplay—certainly one of the longest adventures available for the original Game Boy. It's definitely cute, though. The game has a goofy sense of humor and a strong sense of self-awareness. This can make it difficult to take seriously as a canon Zelda title, with its very "cutesy" and cartoonish overall aesthetic, and especially how it's constantly making these tongue-in-cheek references to other Nintendo franchises (mostly Mario). It's a fun, but otherwise non-essential, installment to the franchise, best thought of as an after-class time waster more than a fully-fledged epic Zelda adventure. If you're going to play it, be sure to play Link's Awakening DX, which adds color to an otherwise woefully monochromatic game. 7/10

The Legend of Zelda: Ocarina of Time (1998, N64) One of the most overrated games of all time. It's good. It's solid. You might even be able to get away with calling it "great." If you think it's amazing, I won't begrudge you, but I'll question your palate. But if you honestly think this is one of the best games ever, let alone THE best, we are on two completely different planets. This game finds itself marred by so many issues—granted, several of which are fixed or improved upon in the 3DS version—but the inevitable flaws that manifest themselves when trying to turn a traditionally 2D game into a 3D world, namely the ones having to do with the camera, the combat, and even the layout of objects on the map, are SO plentiful and SO apparent that I simply cannot overlook them. I won't tell you it's not a good game, because it certainly is—but I don't especially harbor any reverence for it. Though, if you're new to Zelda, I wouldn't feel uncomfortable recommending you the 3DS version. 7/10 for N64, 8/10 for 3DS

The Legend of Zelda: Majora's Mask (2000, N64) And then this happened. My god. What a PERFECT followup. I'm so glad that this game seems to be getting the recognition it deserves nowadays. They did exactly what they needed to do—since they knew that Ocarina was already being considered the best game ever, they were presented with the daunting task of topping it with the next game. And what better way to go about that than doing whatever the fuck they wanted? Instead of trying to "top" Ocarina, they decided to throw a curve ball instead—and wouldn't you know it, they ended up topping it anyway. This is one of the most beautiful games I've ever played. What makes it special is that it focuses less on Link and his adventure, and more on the people that he's trying to save from an impending apocalypse. In the game, dungeon exploration becomes more of a secondary task as you continuously repeat the same three-day cycle over and over, collecting masks and interacting with all the NPCs in Clock Town. Everybody has a backstory, personality quirks, daily routine, and problems to help solve. As you help them solve their daily troubles, you get to know (and become emotionally attached to) each and every one of them—but as you continue to reset the past, the sad futility of it all becomes more and more apparent. A stark atmosphere of melancholy pervades every inch of the game's world, and the falling moon above (which can be seen from any point in the game) serves as a constant reminder of the impending doom—and every character reacts to this in their own way; sometimes with fear, others with denial, and others with sheer apathy. But all of them are emotionally broken in some way. If you try to solve everyone's problems, you can permanently reap their benefits, but only to have them all reset the moment you turn back time. You can't save everybody. If I were to rate this game strictly as a piece of art, and focused only on its characters, atmosphere, music, and storytelling, I would easily give this game a 10/10. However, its imperfections become more obvious once you start considering the gameplay—which is undeniably improved from Ocarina, as they did a much better job of optimizing the 3D world to help it mesh better with the exploration, but there is ONE area of the game that flounders so heavily compared to the rest of the game (the snow area). There are also one or two sidequests involving NPCs that are pretty dang tedious, and don't exactly give you the most exciting rewards. Unfortunately, neither of  these glaring issues have been fixed in the overall superior 3DS remake. A lot of people seem to think that the game's dungeons are underwhelming (especially when you consider that there's only four), but I thought they were all pretty dang solid for not being the main pull of the game—and regarding the absence of an adult Link, I feel like the three transformation masks were a worthy substitute. There's so much more to talk about with this game, and I actually have a fully-written review of it that's been jangling around in my pocket for several years, but it's no secret that this is one of my favorite games anyway. I recommend it to absolutely everybody, except for the newest of newcomers to Zelda. 8/10 for N64, 9/10 for 3DS

The Legend of Zelda: Oracle of Seasons/Oracle of Ages (2001, GBC) The most underappreciated Zelda games, bar none. When I first heard about them, I thought they were trying to pull a Pokémon by releasing the same game twice—but nope, they are actually two completely different games, both geared for two different styles of play. Seasons is more action-oriented, and Ages is more puzzle-oriented. Ages is the superior game, but both are really, really solid, and would probably serve as a great introduction to the franchise, if you can get past the retro aesthetic and somewhat dated gameplay mechanics. 8/10 for Seasons, 9/10 for Ages

The Legend of Zelda: The Wind Waker (2002, NGC) My second favorite game of all time, comprising one of the three perfect 10s I've ever felt comfortable giving to a video game. It is magnificent. It's the game that Ocarina of Time could and should have been. It is the embodiment of all the joy and happiness that my ten-year-old self would have had towards life. Let me tell you something—I'm an anti-natalist, but if this game were a woman, I would have children with her. Because between my genes and her genes, I know that those children would be fucking perfect in every way. 10/10

The Legend of Zelda: The Minish Cap (2004, GBA) I think I might need to replay this, because despite having played a great deal of it through, I never actually bothered to beat it. It was an enjoyable experience from, what I can remember, but it didn't really leave much of an impression on me overall. I remember disliking the artstyle quite a bit. The superbrite, highly-saturated color palette the game uses was a bit of an eyesore, and I remember having to deal with a lot of tedious mechanics. The items were cool, though, and I think it had some clever puzzles. It's gonna take  while, but I'll give it another shot some day. 7/10

The Legend of Zelda: Twilight Princess (2006, NGC) I need to replay this, too. For me, this was the most unmemorable Zelda experience. I can't remember a fucking thing about it, other than that it was kind of okay, and that the artstyle, while aesthetically pleasing, became increasingly hard to look at the longer I played the game. I took frequent breaks from it, which is not something I typically do with Zelda games, and it just felt really, really long. It's easily the most paint-by-numbers game in the series, and that's why I think it didn't leave such a great impression on me. But it wasn't bad. 7/10

The Legend of Zelda: Phantom Hourglass (2007, DS) Direct sequels are kind of rare for this series, so out of them all, I'm glad that my personal favorite was blessed with one. Unfortunately, it's not quite as good, but I wasn't really expecting it to be anyway. It has really great characters, and that unmistakably joyous Wind Waker atmosphere, but otherwise, it's a fairly standard Zelda adventure, just on the DS. 8/10

The Legend of Zelda: Spirit Tracks (2009, DS) A completely unnecessary waste of time with the lamest premise for a Zelda game EVER. One of my least favorite mainline titles, it's not a bad game. It's just not worth playing, in my opinion, and the reason for its existence continually eludes me. 6/10

The Legend of Zelda: Skyward Sword (2011, Wii) An insulting casualization that gets worse and worse the more I think about it, so I choose not to think about it. The most disappointing Zelda game, but only retroactively. I remember enjoying it somewhat when it first came out, but as of right now, it's the last game in the series that I'd ever want to revisit. 5/10

The Legend of Zelda: A Link Between Worlds (2013, 3DS) It doesn't really do anything all that interesting or unique from a gameplay standpoint, apart from the main gimmick of becoming a painting, and it can't help but feel like the Breath of the Wild holdover that it is, but it's still a solid game (that I admittedly don't remember much of). 8/10

Hyrule Warriors (2014, Wii U) Fucking STUPID. 4/10

The Legend of Zelda: Tri Force Heroes (2015, 3DS) Obnoxious and unnecessary. If you're lucky enough to have two other people to play this game with, it might be a fun time. I don't know. But good luck with that. 5/10

The Legend of Zelda: Breath of the Wild (2017, Wii U) Again, I'm gonna write a full review for this one, but I guess I'm okay with spoiling my score for it here. 9/10

Still need to play:

Zelda (1989, G&W)
Link: The Faces of Evil (1993, CD-i)
Zelda: The Wand of Gamelon (1993, CD-i)
Zelda's Adventure (1994, CD-i)
The Legend of Zelda: Four Swords (2002, GBA)
The Legend of Zelda: Four Swords Adventures (2004, NGC)
Freshly-Picked Tingle's Rosy Rupeeland (2006, DS)
Tingle's Balloon Fight DS (2007, DS)
Link's Crossbow Training (2007, Wii)
Irozuki Tincle no Koi no Balloon Trip (2009, DS)

128
>proceeds to die

l  m  a  o

129
Gaming / Favorite Mario games?
« on: November 13, 2017, 11:22:38 PM »
I have a bunch of reviews planned for the end of this year. I'm planning on covering:

Dark Souls (PS3)
The Legend of Zelda: Breath of the Wild (Wii U)
Pokémon Gold & Silver (3DS VC)
Shin Megami Tensei: Persona (PSP)
Super Mario Odyssey (Switch)

A lot of these will probably end up bleeding into 2018 (in fact, I can almost guarantee that Dark Souls will). But I've been playing a lot of Odyssey lately, and what's really cool about the game is that it feels like such a big celebration of the Mario franchise as a whole. It's filled to the brim with tasteful references to the classic games, yet it never feels gratuitous, masturbatory, or as if it's just pandering to nostalgia-blinded 30-somethings.

It's a game that fills me with joy and excitement like I haven't felt for a Mario game since 2005, when I first played Paper Mario: The Thousand-Year Door, and it's inspired me to make a series of mini-reviews for every Mario game that I've beaten or played a substantial amount of, before I go all-out and make a full-fledged review of Odyssey some time in the next few weeks.

I'll order them chronologically, and you guys can just talk about your personal favorite Mario games as well, assuming you have any. I can understand if you don't—I've been pretty jaded over this franchise for quite some time, but Odyssey has honestly rekindled some of my passion for it.



Rating some of these older games /10 feels kind of disrespectful to their legacy, so instead, I'll give them stars (or asterisks) instead. That means they're all good, classic games in their own right—but the more stars I give a game, the more I personally enjoy it. I'll give up to three.

Donkey Kong (1981, various platforms) To be perfectly honest, I was never really a huge fan of this timeless arcade classic. Its "competition" at the time consisted primarily of games like Pac-Man and Space Invaders, and of the three, I'll pick the latter two any day. There's just something about how sluggish and slow-paced this game feels that has always turned me away from it. Mario runs at a painfully grueling pace that's difficult for me to tolerate—and though he may have been called Jumpman, he wasn't exactly living up to it at the time. Your jumps have to be timed rather precisely to dodge those barrels, which would've meshed a lot better as a mechanic if the rest of the game wasn't so damn slow. And in this game, Mario can't take a fall for shit. He seriously cannot drop even one body height without dying, which can get pretty frustrating in 75m. The only reason I'd ever play it nowadays is to appreciate the iconic level design, and to see if I'm still capable of beating it without growing impatient with its archaic-ness. *

Mario Bros. (1983, various platforms) Now, this game is a little bit better—though, if we're talking about old arcade games, I'd still much rather play Pac-Man. Either way, this is where the franchise really started to come into its own in terms of gameplay and overall aesthetic. It has pipes, POW Blocks, Shellcreepers, colorful graphics, and rudimentary platforming. Fortunately, Mario (and Luigi) don't feel nearly as sluggish to move this time around, and at this point, they've actually begun to develop their signature jumping skills. You still can't change your trajectory mid-arc, but in this game, it's honestly better that way. Being forced to commit to every single jump you make is an interesting relic of a gameplay mechanic that we don't really see too much of anymore in modern platformers, and it works fairly well here, even if it comes across as "early installment weirdness." The game itself is a simple and enjoyable little time waster, but of course, not exactly something I would spend more than twenty minutes at a time on. **

Wrecking Crew (1985, Wii VC) Really not into this one. It's an interesting and weird relic from Mario's history, and all, but I don't even really understand it, to be honest. All you do is break walls, then break more walls, and then break even more walls. It gets pretty fucking boring, and even if I try to immerse myself within the decade in which this was released, I'm hard-pressed to find anything very entertaining about it. That said, it DOES have a motherfucking level editor, a couple years after Lode Runner and Excitebike first did it, which is actually kind of amazing. If only the game was fun enough to justify tinkering around with that. *

Super Mario Bros. (1985, NES) There's really nothing much I can say. Basically, if you consider yourself a fan of video games, or if you consider it a passion of yours, you MUST play this game at least once. This game is the reason your favorite game exists, no matter what it is. I think that should mean something to you. ***

Super Mario Bros.: The Lost Levels (1985, Wii VC) The reason this game wasn't initially released outside of Japan is because they thought we'd be turned off by the intense difficulty, on top of the fact that the graphics haven't changed at all. The game is certainly much more challenging than the first, and almost deliberately so—I think Nintendo was aware that there were some hardcore players out there trying to beat SMB in all sorts of crazy ways, so they wanted to see what they'd be able to pull off in a more challenging game. Perhaps as a result of this, I personally don't find it nearly as fun, though I suppose it was worth trying out if you wanted something a little different. Not that anyone in America had the option back then, but still. **

Super Mario Bros. 2 (1988, NES) Though technically just a Doki Doki Panic reskin, it's fortunate that the two franchises were similar enough in tone that this weird marriage was able to take place. The coolest thing about the game is the ability to choose between four characters—Mario, Luigi, Toad, and Toadstool, complete with their own unique stats and abilities—and it inadvertently introduced some of Mario's most iconic enemies: Shy Guys, Bob-ombs, and Pokeys. The game itself is kinda fucking wonky, and even as a kid, I could kinda tell that something was a little "off" about it. When I eventually discovered the truth about the game, I was like, "Yeah, that makes sense." I could never quite beat it—whether it's because I sucked, or the game is just genuinely difficult, I'm not too sure. In any case, I don't really have a strong desire to revisit this one any time soon. It never really left a strong impression on me. **

Super Mario Bros. 3 (1988, NES) One of the best games that the NES has to offer. It may not be my personal favorite Mario game, but it's definitely up there for me—and for many people, this is the definitive Mario title. Amazing level design, excellent music, eight beautiful worlds, and strong, addicting, and overall rock-solid gameplay. Not to mention, it's at this point in the series where the franchise's signature charm and personality really starts to shine through. There's so many little touches here and there that make it obvious that the game was made with love, and it's just an absolute joy to pick up and play, even after all this time. ***


I'll go back to rating games out of 10 now. I think the year 1990 is a good cutoff for that.


Super Mario World (1990, SNES) My third favorite video game of all time. It practically embodies my childhood. Basically, take all the praise I just gave out to SMB3 and amp it up to 11 or 12. It's fucking incredible, and perhaps nearly perfect. Very few other platformers have come close. I have to play it at least once a year. 10/10

Mario Paint (1992, SNES) Probably the coolest and most memorable art-making games I've ever played. The game requires this very odd mouse-like peripheral in order to play it, and the one we ordered online wasn't functioning properly, so I was never able to play this game to its fullest extent. It has The feature that everybody remembers is the music composer, though, and that's the one I tried to play the most. You've probably seen lots of Mario Paint Composer clips on YouTube, which is an emulated and modified version of this module, but let me tell you—it's not nearly as charming without seeing Mario hop on each and every note as the song plays. I wish music composing software made the entire process as simple and as easy as this game, where you're physically placing notes exactly where you want them to be, instead of fidgeting around with weird knobs and shit. 8/10

Donkey Kong Country (1994, SNES) Yeah, yeah, I know—this isn't a Mario game, but I've always considered the Donkey Kong franchise (as well as the Yoshi and Wario franchises) to be part of the overall Mario canon, so fuck it, I'm just gonna include it here. The game's 3D-rendered graphics, while revolutionary at the time, may look a little bit goofy and dated nowadays, but I still think it's one of the better looking games on the SNES. What has really aged is the gameplay and level design, which is not exactly the best. Everything feels so random and haphazard, and some levels honestly feel like they were designed by a three-year-old. It still has a ton of personality, though, and David Wise really made a name for himself with the music for this game. It's one of the best soundtracks ever. 7/10 (or 8/10, it's hard to decide)

Super Mario World 2: Yoshi's Island (1995, SNES) Currently, this is my first contender for becoming my fourth 10/10 game. I don't think it's 10/10 just yet, but I'm planning on replaying it very soon, and when I do, I'll be able to determine if it truly deserves that rating. As it stands, this is another one of the best video games ever made. Again, it's kind of weird to consider it a Mario game, since most people consider it a Yoshi game—but we'll disregard that for the time being. The gameplay is out of this world. The level design is stellar, and not only is there a billion of them, they're ALL extremely unique and beautifully, meticulously crafted. Visually, I think this is definitely the most gorgeous game on the SNES, with Super Metroid running a close second. Even the premise is ingenious—they could've made it yet another damsel in distress story, but instead, they got a little creative and said, "Let's make Mario an innocent baby, and let's make it so Yoshi has to help him reunite with his lost brother from whom he was separated!" I don't know, something about that really resonates with me. It's brilliant. I might even like it more than Super Mario World, but I'll have to play it again and see. You should play it yourself, too, if you just want to play a god-tier platformer. 9/10

Super Mario 64 (1996, N64) This is where I start to diverge from popular opinion—I do not like this game, at all. For many people, this is their favorite game, but for me, this is probably one of my least favorite Mario games. After World and Yoshi's Island, both of which rocked my socks, this honestly felt like the biggest step down of all time. And while I'm not one to care about a game's graphics, I do care a lot about visuals. There's a difference. A game can have "bad graphics" from a technical standpoint and still look gorgeous. Just look at Mario 3, which STILL looks great. Mario 64, on the other hand, is ugly as sin. I'm well-aware that 3D technology was super new at the time, because I was alive during a time when there wasn't much anything better. But even when I was six years old, I thought this game looked like shit. It literally makes my eyeballs sore just from looking at it. But don't worry, that's definitely not the only thing I dislike about it—the gameplay itself took a pretty huge nosedive, too. We've gone from simply platforming linearly from level to level to a mind-numbingly boring collectathon where you perform a series of menial (and increasingly tedious) tasks to collect a certain number of Power Stars in order to visit other worlds—Worlds that become difficult to navigate because of the game's janky controls and abysmal camera, which may be one of the worst cameras in gaming history. It's not all bad, though—Mario himself controls quite fluidly, and mastering all of his acrobatic movement options is quite fun and satisfying. The music is great, and the Mario charm is still very much there—even if it feels slightly diluted by the terrible, ugly, soullessly textured worlds. It also happens to be one of the coolest games to watch speedruns of. It's kinda funny how the best way to play this game is to figure out how to play the absolute least of it. All that being said, most of my issues with the game have been solved with the DS port, which adds more playable characters, fun minigames, and polishes the game to a much higher standard—but even then, it's still not what I'd call a great game, because I fundamentally dislike collecting Power Stars in a big poorly-designed world. 4/10

Mario Kart 64 (1996, N64) In general, I hate Mario Kart. This is probably my least favorite one, if only because all the other games in the series are just better in every way. It's been completely obsolesced by every single future installment, so there's pretty much no reason to play this game other than for nostalgia, or if you just really like the tracks for some reason (even though most of the better ones are featured in all the later games, too). 5/10

Super Smash Bros. (1999, N64) This game is fun. Pure, unadulterated fun. The premise is every Nintendo-loving kid's wet dream. It was made on an extremely low budget, which explains the terrible music, models, and overall
lack of polish—but even with those flaws, it still manages to be an incredibly solid and extremely important game. I'm glad I played Melee first, though. 7/10

Wario Land 3 (2000, GBC) Play this game. It's one of the most underrated platforming gems ever made. It's absurdly creative and well-crafted. If you don't know what you're doing, it's actually rather punishing—but if you're patient, and you can appreciate the game's deranged sense of humor, you won't be able to put it down. Top 10 Game Boy Color games, easily. That's all I'm going to say. 9/10

Super Smash Bros. Melee (2001, NGC) I cannot express to you in one short paragraph just how important this game is to me, so I won't try. Instead, I'll just reiterate that this is in my top 5. When you consider its sheer entertainment value—its capacity to be the ultimate game NOT ONLY for parties and casual play, but also high-octane competitive tournament play—how could it not be one of the greatest games of all time? Poor character balance is the only thing preventing this game from being a 10/10 in my eyes. 9/10

WarioWare, Inc.: Mega Microgames! (2003, GBA) For how goofy and impenetrable it is, it's actually extremely addicting, but like Mario Kart 64, it's been superseded by almost every other installment in the franchise—most notably, Twisted! It's still worth playing if you haven't before, though. Just be prepared for a wild sugar rush of crazy shit. 7/10

Wario World (2003, NGC) I feel like I should replay this, since I haven't touched it several years. I remember thoroughly enjoying it back when I was a kid, but it feels like one of those games that I only would've enjoyed as a kid. I could be wrong, but I've grown to dislike beat-'em-up style games in my teen years, and I don't much care for them in my adulthood, either. I also seem to recall it having some icky collectathon elements, even if they weren't overblown. I'm open to replaying it, but the only question is when. 6/10

Mario Kart: Double Dash!! (2003, NGC) This seems to be everyone's favorite Mario Kart. As someone who's not a fan of this series in general, I think it's okay. There's some really cool tracks on it, and the double/signature item gimmicks are pretty cool and interesting. The game still suffers from feeling obsolete, because every Mario Kart game tends to invalidate everything that came before it. I also wish I could pair up the characters myself, but that's just me. 6/10

Paper Mario: The Thousand-Year Door (2004, NGC) The only Mario RPG you ever really need to try. It's probably the most text-heavy game in the entire franchise, and there are certain elements of the game that feel distinctly Japanese and un-Mario-like (owing to the fact that the same people who made Fire Emblem made this), but I wouldn't let either of those two things distract you from the amazing gameplay, wonderful characters, compelling story (for Mario, at least), and great sense of humor. This is a top 10 GameCube game, if not top 5. 9/10

WarioWare: Twisted! (2004, GBA) The best WarioWare game, in my opinion. The gyroscope gimmick is really cute, and they do a lot of insanely creative stuff with it. It's also unexpectedly jam-packed with content and shit to unlock, and I'm not ashamed to admit that I probably put at least a hundred hours into it when I still played it. 8/10

New Super Mario Bros. (2006, DS) Generic. Bland. Soulless. Boring. These are the only words that come to mind when I attempt to describe what is one of the more disappointing 2D platformers in the series, and the beginning of a downward spiral where my interest in the franchise seems to almost dwindle into nothingness. 5/10

WarioWare: Smooth Moves (2006, Wii) If you play this, I would suggest playing it alone. Some of the movements the game asks you to do will make you look like a complete jackass, unless you're absolutely shameless. If you hate motion controls, stay away. It's the most wagglin' Wii game on the system, and it's PROUD of it. 7/10

Mario Party 8 (2007, Wii) Actually, I changed my mind—THIS is the most wagglin' Wii game of all time. It's definitely a tossup between the two, at least. This also happens to be the Mario Party game I've played the most, and it might be my personal favorite—if only because it's the one that lets you play as a Blooper. If you love motion controls, it has the best minigames. If you hate motion controls, it has the worst minigames. Take it or leave it. 7/10

Mario Party DS (2007, DS) I've never been able to play this in a group, but if I ever get an opportunity to, I can see this one becoming my favorite. 7/10

Super Smash Bros. Brawl (2008, DS) I've really come to hate this game over the years for reasons that are far too plentiful to list here. Basically, take everything that made Melee so fucking good and just suck it ALL away. Sakurai can shove Subspace Emissary up his casual-pandering ass for this. 4/10

Mario Kart Wii (2008, Wii) This game is the reason why I'm an atheist. 5/10

New Super Mario Bros. Wii (2009, Wii) More vapid, soulless trash. What I thought was the nail in the coffin for my love of this series. 5/10

Mario Kart 8 (2014, Switch) I played the Deluxe version for the Switch, and it's the first Mario Kart game that not only didn't make me want to kill myself, but the first and only one where I actually cared to achieve 100% completion on it. I'm not sure what it is, but it was a fun time. It's easily the most polished game in the series on top of having the best selection of tracks and characters (which, in Deluxe, have all been unlocked from the start except for one). I honestly wouldn't have liked the game nearly as much if I played it when it first came out on the Wii U. 8/10

Super Smash Bros. for Wii U and Nintendo 3DS (2014, Wii U/3DS) Beats Brawl, but still too casual. As such, I prefer it on 3DS. Smash Run is super addicting. Fuck Bayonetta and anyone who voted for her. 8/10

Super Mario Odyssey (2017, Switch) I can't give my full opinion yet, but I'm thoroughly enjoying myself so far. ?/10

Games I've played, but not a substantial amount of:

Donkey Kong Jr. (1982, various platforms)
Super Mario Land (1989, GB)
Dr. Mario (1990, NES)
Yoshi (1991, NES)
Super Mario Kart (1992, SNES)
Yoshi's Cookie (1992, NES)
Wario's Woods (1994, SNES)
Mario's Tennis (1995, VB)
Mario Clash (1995, VB)
Virtual Boy Wario Land (1995, VB)
Donkey Kong Country 2: Diddy's Kong Quest (1995, SNES)
Super Mario RPG: Legend of the Seven Stars (1996, SNES)
Game & Watch Gallery (1997, GB)
Game & Watch Gallery 2 (1997, GB)
Mario Party (1998, N64)
Game & Watch Gallery 3 (1999, GBC)
Paper Mario (2000, N64)
Mario Tennis (2000, N64)
Mario Party 3 (2000, N64)
Super Mario Sunshine (2002, NGC)
Mario Party 4 (2002, NGC)
Game & Watch Gallery 4 (2002, GBA)
Mario Party 5 (2003, NGC)
Mario Party 6 (2004, NGC)
Mario Party 7 (2005, NGC
Mario Kart DS (2005, DS)
Super Paper Mario (2007, Wii)
Super Mario Galaxy (2007, Wii)
Mario & Sonic at the Olympic Games (2007, Wii)
Mario Super Sluggers (2008, Wii)
Donkey Kong Country Returns (2010, Wii)

Games I've never played:

'80s
Greenhouse (1982, G&W)
Donkey Kong II (1983, G&W)
Donkey Kong 3 (1983, various platforms)
Mario's Cement Factory (1983, G&W)
Mario's Bombs Away (1983, G&W)
Donkey Kong Jr. Math (1983, NES)
Pinball (1984, NES)
Golf (1984, NES)
Mario Bros. Special (1984, NEC PC-8801)
Punch Ball Mario Bros. (1984, NEC PC-8801)
Donkey Kong Circus (1984, G&W)
Donkey Kong Hockey (1984, G&W)
VS. Wrecking Crew (1984, Arcade)
Super Mario Bros. Special (1986, NEC PC-8801)
VS. Super Mario Bros. (1986, Arcade)
All Night Nippon Super Mario Bros. (1986, Famicom)
I Am a Teacher: Super Mario Sweater (1986, Famicom)
Famicom Grand Prix: F-1 Race (1987, Famicom)
Yume Kōjō: Doki Doki Panic (1987, Famicom)
Famicom Grand Prix II: 3D Hot Rally (1988, Famicom)
Kaettekita Mario Bros. (1988, Famicom)
Alleyway (1989, GB)
'90s
Mario Roulette (1991, Arcade)
Super Mario Bros. & Friends: When I Grow Up (1991, DOS)
NES Open Tournament Golf (1991, NES)
Mario the Juggler (1991, G&W)
Mario Teaches Typing (1991, DOS)
Super Mario Bros. Print World (1991, DOS)
Super Mario Land 2: 6 Golden Coins (1992, GB)
Mario is Missing! (1992, DOS)
Mario Undoukai (1993, Arcade)
Yoshi's Safari (1993, SNES)
Mario & Wario (1993, SNES)
Mario's Time Machine (1993, DOS)
Yoshi no Cookie: Kuruppon Oven de Cookie (1994, Super Famicom)
Wario Land: Super Mario Land 3 (1994, GB)
Wario Blast: Featuring Bomberman! (1994, GB)
Mario's Early Years! Fun with Letters (1994, SNES)
Mario's Early Years! Fun with Numbers (1994, SNES)
Mario's Early Years! Preschool Fun (1994, SNES)
Hotel Mario (1994, CD-i)
Undake30 Same Game (1995, Super Famicom)
Mario's Picross (1995, GB)
Donkey Kong Land (1995, GB)
Mario's Super Picross (1995, SNES)
Satella-Q (1995, Super Famicom)
Tetris Attack (1996, SNES)
Donkey Kong Land 2 (1996, GB)
Picross 2 (1996, GB)
Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996, SNES)
Mario Teaches Typing 2 (1997, PC)
Excitebike: Bun Bun Mario Battle Stadium (1997, Super Famicom)
Donkey Kong Land III (1997, GB)
Diddy Kong Racing (1997, N64)
Yoshi's Story (1997, N64)
Wrecking Crew '98 (1998, Super Famicom)
Mario's FUNdamentals (1998, DOS)
Wario Land II (1998, GBC)
Mario no Photopi (1998, N64)
Mario Golf (1999, N64)
Donkey Kong 64 (1999, N64)
Mario Artist: Paint Studio (1999, N64DD)
Mario Party 2 (1999, N64)
'00s
Mario Artist: Talent Studio (2000, N64DD)
Mario Artist: Communication Kit (2000, N64DD)
Mario Artist: Polygon Studio (2000, N64DD)
Dr. Mario 64 (2000, N64)
Mobile Golf (2001, GBC)
Mario Kart: Super Circuit (2001, GBA)
Wario Land 4 (2001, GBA)
Mario Family (2001, GBC)
Luigi's Mansion (2001, NGC)
Super Mario Fushigi no Janjan Land (2003, Arcade)
Mario Party-e (2003, GBA)
Mario Golf: Toadstool Tour (2003, NGC)
WarioWare, Inc.: Mega Party Games! (2003, NGC)
Mario & Luigi: Superstar Saga (2003, GBA)
Donkey Konga (2003, NGC)
Mario Golf: Advance Tour (2004, GBA)
Mario vs. Donkey Kong (2004, GBA)
Donkey Konga 2 (2004, GBA)
Mario Pinball Land (2004, GBA)
Mario Power Tennis (2004, NGC)
WarioWare: Touched! (2004, DS)
Yoshi Topsy-Turvy (2004, GBA)
Donkey Kong Jungle Beat (2004, NGC)
Donkey Kong: Jungle Fever (2005, Arcade)
Mario Party Advance (2005, GBA)
NBA Street V3 (2005, NGC)
Yoshi Touch & Go (2005, DS)
DK: King of Swing (2005, GBA)
Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku (2005, NGC)
Yakuman DS (2005, GBA)
Dance Dance Revolution: Mario Mix (2005, NGC)
Mario Superstar Baseball (2005, NGC)
Mario Tennis: Power Tour (2005, NGC)
Mario Kart Arcade GP (2005, Arcade)
SSX on Tour (2005, NGC)
Super Princess Peach (2005, DS)
Super Mario Strikers (2005, NGC)
Mario & Luigi: Partners in Time (2005, DS)
Tetris DS (2006, DS)
Mario Hoops 3-on-3 (2006, DS)
Mario vs. Donkey Kong 2: March of the Minis (2006, DS)
Yoshi's Island DS (2006, DS)
Donkey Kong: Banana Kingdom (2006, Arcade)
Wario: Master of Disguise (2007, DS)
Diddy Kong Racing DS (2007, DS)
Mario Kart Arcade GP 2 (2007, Arcade)
Mario Strikers Charged (2007, Wii)
Itadaki Street DS (2007, DS)
Donkey Kong Barrel Blast (2007, Wii)
DK: Jungle Climber (2007, DS)
Dr. Mario Online Rx (2008, Wii)
Wario Land: Shake It! (2008, Wii)
Captain Rainbow (2008, Wii)
Dr. Mario Express (2008, DSi)
WarioWare: Snapped! (2008, DSi)
Bird & Beans (2008, DSi)
Paper Airplane Chase (2008, DSi)
Mario & Luigi: Bowser's Inside Story (2009, DS)
WarioWare: D.I.Y. (2009, DS)
Mario Calculator (2009, DSi)
Mario Clock (2009, DSi)
Mario vs. Donkey Kong: Minis March Again! (2009, DSi)
Mario & Sonic at the Olympic Winter Games (2009, Wii)
'10s
Super Mario Galaxy 2 (2010, Wii)
Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS)
Mario Sports Mix (2010, Wii)
New Super Mario Bros. Wii Coin World (2011, Arcade)
Super Mario 3D Land (2011, 3DS)
Mario & Sonic at the London 2012 Olympic Games (2011, Wii)
Fortune Street (2011, Wii)
Mario Kart 7 (2011, 3DS)
Mario Party 9 (2012, Wii)
Mario Tennis Open (2012, 3DS)
New Super Mario Bros. 2 (2012, 3DS)
Paper Mario: Sticker Star (2012, 3DS)
New Super Mario Bros. U (2012, Wii U)
Nintendo Land (2012, Wii U)
Luigi's Mansion: Dark Moon (2013, 3DS)
Game & Wario (2013, Wii U)
Mario and Donkey Kong: Minis on the Move (2013, 3DS)
New Super Luigi U (2013, Wii U)
Mario & Luigi: Dream Team (2013, 3DS)
Mario Kart Arcade GP DX (2013, Arcade)
Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U)
Super Mario 3D World (2013, Wii U)
Mario Party: Island Tour (2013, 3DS)
NES Remix (2013, Wii U)
Dr. Luigi (2013, Wii U)
Donkey Kong Country: Tropical Freeze (2014, Wii U)
Yoshi's New Island (2014, 3DS)
NES Remix 2 (2014, Wii U)
Mario Golf: World Tour (2014, 3DS)
Ultimate NES Remix (2014, 3DS)
Captain Toad: Treasure Tracker (2014, Wii U)
Mario vs. Donkey Kong: Tipping Stars (2015, Wii U)
Mario Party 10 (2015, Wii U)
Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS)
Dr. Mario: Miracle Cure (2015, 3DS)
Rhythm Heaven Megamix (2015, 3DS)
Yoshi's Woolly World (2015, Wii U)
Super Mario Maker (2015, Wii U)
Skylanders: SuperChargers (2015, Wii U)
Mario Tennis: Ultra Smash (2015, Wii U)
Mario & Luigi: Paper Jam (2015, 3DS)
Mini Mario & Friends: amiibo Challenge (2016, Wii U)
Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U)
Paper Mario: Color Splash (2016, Wii U)
Mario Party: Star Rush (2016, 3DS)
Super Mario Run (2016, Mobile)
Poochy & Yoshi's Woolly World (2017, 3DS)
Mario Sports Superstars (2017, 3DS)
Mario Kart Arcade GP VR (2017, Arcade)
Mario + Rabbids Kingdom Battle (2017, Switch)

130
that lasted 11 hours

during which snoop dogg, who happens to be his brother in law, tried to calm him down, to no avail

https://lasvegassun.com/news/2002/aug/14/rapper-made-plea-during-standoff/

131
The Flood / NSFW >tfw i actually went through a hopsin phase
« on: November 06, 2017, 04:30:19 PM »
YouTube

what the fuck happened to this guy

132
because i hate trap music and i enjoy torturing myself

recommend trap artists

133
Gaming / who's getting mario odyssey
« on: October 27, 2017, 12:26:42 AM »
i really want it, but i have so many other things to play too

134
Gaming / GameCube controllers can function on the Switch now
« on: October 23, 2017, 10:16:17 PM »
http://nintendoeverything.com/switchs-4-0-0-update-now-allows-for-gamecube-controller-support-with-wii-u-gamecube-adapter/
Quote
Here’s something very neat about Switch’s new firmware update. If you’ve installed the new 4.0.0 update, you can get GameCube controllers to work with the console. You just need the Wii U GameCube Adapter that Nintendo sold back in the day.

Once you’ve plugged the adapter in, you can pair the GameCube controllers to your Switch in the main menu. On the controller settings page, press L+R as you normally would. And that’s it! It should be working when you’re back on the main menu, and can work with games like Fire Emblem Warriors.

The only issue is that the GameCube controller doesn’t have a left Z button – there’s only the one Z button on the right, and only has a start button, so you can’t go back to the main menu. But hey: maybe GameCube controller support could be brought back for the eventual Smash Bros. Switch or theoretical GameCube Virtual Console?

this is pretty big

136
The Flood / so i just saw blade runner (1982)
« on: October 07, 2017, 07:06:51 PM »
6/10

i'm gonna need someone to explain why this film gained such a big cult following

i thought it was mostly boring with a few cool moments, namely rutger hauer's monologue at the end, but that performance was the only thing that really stood out to me about the film

i think i'm just kind of sick of all these pseudo-philosophical romps that try to question what it means to be human, but barely go beyond a surface level understanding of the question—though perhaps i can forgive this one slightly, given that the story was written in the late 60s—but still, how many times has this story been written and how many more times does it NEED to be written

i don't like harrison ford that much in general, and the stupid expression he has throughout the entire movie where he stares blankly at shit with his mouth agape constantly was starting to make me crack up

at least until that weird, borderline rapey scene with sean young happened? did that need to be in the movie? was the movie trying to make me like harrison ford's character less, or can harrison "womanizer" ford get away with any kind of romance scene he wants, no matter how uncomfortable it is

i also found it visually displeasing, but not in a cool way

i tend to enjoy slow-paced cyberpunk movies, but when it comes to the one everyone points to, i wasn't impressed

that said, i do feel prepared now to see blade runner 2049, which was the only reason i watched this

hopefully that's much better

137
i'm going insane

post suicide methods

138
Gaming / Pokémon Gold/Silver thread
« on: September 21, 2017, 10:00:02 PM »
making a new thread because it deserves it

we have less than 1 hour until we get this shit

i can't be the only one pumped

139
The Flood / who did it better
« on: September 20, 2017, 07:50:13 PM »
YouTube

al jourgensen

YouTube

trent reznor

140
The Flood / so i just saw It
« on: September 16, 2017, 09:10:49 PM »
7/10, i had fun even though i didn't jump a single time (but i never do anyway)

that said, i gave myself a bad case of post-horror movie paranoia

post nice happy things to make the verb feel better

141
http://www.nintendo.com/nintendo-direct/09-13-2017/

this is probably going to be a waste of time, but maybe i'll be wrong

142
The Flood / "i'm not perfect, so that gives me an excuse to do stupid shit"
« on: September 11, 2017, 01:57:39 PM »
why do you believe this

144
The Flood / what do you think is my most incorrect belief
« on: September 07, 2017, 04:02:44 PM »
and i'll tell you yours

145
The Flood / reconstruct one of your favorite albums with covers only
« on: September 02, 2017, 03:41:34 PM »
bonus points if you don't repeat artists

Devo - Head Like a Hole
Unknown artist - Terrible Lie (no one knows who did this cover, but people seem to think it's Maynard)
Dead When I Found Her - Down in It
Transient - Sanctified
Flyleaf - Something I Can Never Have
Nocturne - Kinda I Want To
From Exile - Sin
Spirit Club - That's What I Get
Godbox - The Only Time (it's pretty bad but w/e)
Unknown artist - Ringfinger (again, not good, but all i could find)

bonus:

YouTube

trent reznor singing billy idol

146
The Flood / Anti-natalism question on Canadian WWTBAM
« on: August 28, 2017, 08:23:25 PM »
YouTube

147
Gaming / oh dear, what have i gotten myself into (persona thread)
« on: August 26, 2017, 12:20:54 AM »

148
The Flood / h3h3 won their lawsuit
« on: August 24, 2017, 01:40:29 PM »
YouTube

cool shit

149
The Flood / think of the one thing that you're best at
« on: August 17, 2017, 01:39:12 AM »
you're not actually good at that thing

150
and whenever someone isn't depressed, i tend to feel bad for them

generally speaking

Pages: 1 ... 345 67 ... 25