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The Flood / AMA Giving up on veganism
« on: February 19, 2017, 05:46:01 PM »
would be a very silly and uncharacteristic thing for me to do
i'm bored
i'm bored
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 10801
The Flood / AMA Giving up on veganism« on: February 19, 2017, 05:46:01 PM »
would be a very silly and uncharacteristic thing for me to do
i'm bored 10802
Gaming / Re: Breath of the Wild - 12 Days Remain. What's your favorite Zelda item?« on: February 19, 2017, 05:42:02 PM »I'm at the door to the stone tower. Everything I've heard about this dungeon is bad; is it really that awful?You either love it or hate it. I thought it was awesome, but there's a specific ocarina song you'll be hearing ad nauseam. 10805
The Flood / Re: Do you resemble any celebrities?« on: February 19, 2017, 11:29:41 AM »
i don't think so, but i've been compared to dane dehaan, edward furlong, and t. rezzy
aria thinks i have jeremy renner eyes--i can kinda see that 10807
Gaming / Re: Breath of the Wild - 12 Days Remain. What's your favorite Zelda item?« on: February 19, 2017, 12:50:57 AM »how strange i've never seen this commercial before--i wasn't even cognizant of its existence--yet i feel nostalgic watching it 10808
Gaming / Re: Breath of the Wild - 12 Days Remain. What's your favorite Zelda item?« on: February 19, 2017, 12:37:43 AM »First of all, I appreciate the unnecessary thoroughness of your post. You clearly put a lot of effort into it. That said, I'm not trying to argue the game isn't dark, just that it's been overstated in my opinion. I don't want to disrespect your effort by responding sentence by sentence (because I don't disagree with it; I noticed and enjoyed everything you mentioned). Quite a bit of the darker elements take place in the first three-day cycle, in which you get back your ocarina, your horse (well, I saw her safe and sound in the ranch), and your body. The mask salesman doesn't turn out to be an evil guy, he's just an overtly creepy guy with a neat story, and Skull Kid isn't even the villain.When I first played the game about a decade ago, I spent too long trying to find those dumb little kids playing hide 'n' seek, and wound up running out of time--and the resulting death scene really stuck with me. Really, pretty much everything about the first three-day cycle did--and I guess that's why I focused primarily on those events. As for Skull Kid not being the villain, I think that kinda depends on your interpretation. Either the Skull Kid is being possessed by the soul of Majora himself, or the mask merely grants the Skull Kid immeasurable power and multiplies the Kid's already-dormant proclivities for mischief (which is why he had no friends to begin with; some more dark subject matter for ya)--that is to say, an evil version of himself; someone you might refer to as an antagonistic force. I dunno, it's sort of up in the air. Whether you call him a villain or what, Majora!Skull Kid is probably my favorite Zelda character, next to HMS. Quote 'Upbeat' may be too strong of a word, but look at some of the things you do in the main storyline: you save a monkey who was trying to rescue a princess, have a goofy adventure with two villains from OoT, clean a swamp and return it to its normal, lush greenery, help a Goron hero's spirit rest peacefully, restore an entire Goron village to spring, sneak through a pirate fortress to save some Zora eggs who then hatch and write a song for you, save the spirit of a rock n roll Zora frontman and take his place in the band while having a bunch of fun jam sessions with them, clean up the ocean...the list goes on. All while playing what seems like dozens of fun mini-games.Right, and you really can't have a Zelda game without lighthearted and goofball moments like these--it just never quite reaches Link's Awakening levels of silliness, if you've played that game before. I never denied MM has its happy moments, because it totally does; I just think, like I said, that they're I think what that may boil down to are my own expectations. Nintendo is well-known for their wholesome, happy-go-lucky, fun-for-the-whole-family games with ultra-brite colors, characters who simply don't know how to frown, and idyllic settings rivaled only by scenes in Lisa Frank coloring books. So when they take a route that's even somewhat off-kilter, the effect gets amplified tenfold--at least for me. It's like having your grandmother hand you a lollipop before leading you onto the bus to school--and as you're waving goodbye to her, you see her through the kitchen window, flipping you the bird as she nonchalantly slams a 40oz or some shit. That's kinda what playing a "dark" Nintendo game is like for me. Ultimately, the game is about making people happy in a shitty world. That's basically the Happy Mask Salesman's dream--that's why he's the Happy Mask Salesman. He sells masks to weary/miserable/hurting people to help put smiles on their faces--even if it's just a silly mask. He's like the apothecary to all of Termina's woes, and Link is his unlikely assistant. But yeah, no matter what you think of the game's tone, I'm glad we can both agree at least that the game is beautiful either way. Truly one-of-a-kind. Quote Sure, Link's a kid, but he's the hero of time, who already saved Hyrule from Ganondorf and lived as an adult (and don't forget the OoT opens with a vision of Hyrule burning and Ganondorf chasing a young girl, then the death of Link's parent figure, and soon after the game pulls the rug out from under the player by showing Hyrule decimated after we believed we'd saved it; Zelda games have always been pretty dark under scrutiny). I appreciate the darker themes, but I don't feel that overwhelming dread you seem to while playing. I can fix everything by going back in time.Well, you neutralize everything. Personally, the more I got to know the townsfolk--I know you weren't really impressed with anybody, but I happened to care about everyone--the more anxious I was about resetting the cycle, because I knew that, in doing so, I'd be undoing all of the nice things I did for everybody. It felt good to have the moon further back in the sky, but I still felt a pang of regret whenever I go back. Quote Weirdly enough, I do feel that about Wind Waker. The idea of Hyrule being completely underwater, frozen in time, and seeing the races changed and adapted to their bleak, island-hopping life is really depressing.That's an interesting way to look at it. I don't quite get that as much, simply because the Great Flood is essentially ancient history, and I'm too busy being uplifted by the Great Sea theme to get the sads over anything. Quote It's important that you point out Dark Souls, since I think the two series are actually very similar. After playing Bloodborne again recently, MM feels very familiar and almost like a companion game, especially with the cyclical story elements and the symbolism of the moon.I'm glad you agree--a lot of people tend to give me weird e-looks when I compare the two franchises. Getting back to MM, though--Good luck on 100% completion. That's something I actually achieved twice, once for the N64 version (it's actually a GameCube port, but whatever) and again for the 3DS version. I'm not sure which one you're playing through. You don't need a guide, to be honest--I only needed to look up 3 things (all of them heart pieces), and I could've worked them all out on my own. Getting all the Stray Fairies without a guide is a pretty daunting task, but it's doable--just equip your Great Fairy mask and think outside the box when you need to. 10809
Gaming / Re: Breath of the Wild - 12 Days Remain. What's your favorite Zelda item?« on: February 18, 2017, 10:31:10 PM »
OH, AND ANOTHER THING I FORGOT TO MENTION
YouTube The mask transformations are legitimately terrifying. They're just so un-Nintendo. I mean, they're awesome, but they always freaked me the fuck out when I was a kid. anyway, yeah--i didn't mean to nerd out on you, but this game is (obviously) pretty precious to me 10810
Gaming / Re: Breath of the Wild - 12 Days Remain. What's your favorite Zelda item?« on: February 18, 2017, 10:28:23 PM »Well look man, I'm trying to minimize my complaints so you don't feel I'm insulting something you're defending. Don't throw it back in my face.well, sorry--i'm just letting you know that i don't disagree with the entirety of your post i feel like you have some valid concerns and unique takeaways, but as soon as you started questioning the game's tone, i just wasn't sure how you could've missed so many things, which i'm prepared to go over exhaustively i'm glad you brought romani ranch up and finished the alien invasion quest--that section will come into play later Quote This is the biggest bone of contention I've had in reading about the game. There's really no in-game evidence to suggest MM is some sort of dream or deathbed fantasy; the Hyrule Historia seems to consider it as a real occurrencebear in mind that there was no hyrule historia at the time of this game's release, and the established timeline--while indisputably canon--does contain various contradictions, as a result of eiji aonuma et al never really having a rigidly defined timeline for the series in the first place the minish cap is one of the earliest stories, placed in an era before ganondorf even existed--yet there are moblins in that game, which are monsters created by ganon specifically in his image, so... how do you explain that? just don't think about it or maybe because it's the legend of zelda, and the games are simply retellings of older stories--and the more legends get passed down, the more exaggerated or inaccurate certain elements will become, etc. regardless, i find that zelda games are best enjoyed as singular, standalone experiences--like i said, the games typically don't have continuity in mind anyway, unless it's a direct sequel Quote It really does feel really upbeat in pretty much every location I've been to -- yeah, there's some scared people or others gleefully ignoring impending doom, but the tension is undercut by the complete lack of stakes.I don't know what you mean, to be honest. The moon is threatening to fall and destroy Termina, and its fate rests solely in the hands of a ten year old boy who has the ability to move through time. He can go back three days all he wants, but that alone isn't going to get him anywhere--literally. He still has to make a pilgrimage to these four temples and slay all the cursed beasts that lurk within. Slowing the passage of time can make things easier for him, but the fact remains that if he doesn't slay the beast in time--before it slays him--everyone else will die a burning death, too. Going back in time is merely a neutralizer--it doesn't really lessen the tension at all, because no problems have been solved. In fact, everything gets reset. You could be in the middle of a dungeon and have to reset, because you're already well into the third night. That shit can get intense. So I'm really not sure what stakes you're not seeing here. Quote Look, I don't see it as a contest, but everywhere I read the recurring line is that MM is so dark and depressing, but I've found the NPCs and world to be a lot more fun and upbeat than OoT.H'okay, gotta stretch out a bit for this next one. I'm gonna try to list off all the dark shit in the game up to where you're currently at, because I never wanna read the sentence "Majora's Mask is upbeat" ever again: Before the game even begins, the first thing we see is a pitch-dark screen with a large mask floating into the frame. This creates a low, bassy whoosh noise--it's disquieting. It lets you know right away that this game is headed towards some spooky territory. The rest of the intro is fairly upbeat, I'll give you that--however, I always thought that the theme of Clock Town had an undeniable sense of glib sadness about it. But that's pretty subjective--my aim here is to list things that are indisputably dark in tone, or at least help to create that effect. At the start of the game, after Link takes a tumble into that 2001 tree, Skull Kid's character is finally introduced to us. ![]() Everything about this scene is demoralizing as fuck. Skull Kid's theme plays throughout the sequence, creating a nasty, bone-chilling atmosphere. The transformation sequence itself, with the dark lighting, strange camera angles, and bizarre imagery, was enough to give some children nightmares. It's just a really dark and cynical way to open your game, let alone a Zelda game. It cuts to the player's core by taking away possession (ocarina), loved one (Epona), and identity, and Link is left a hollow husk--literally--of what he used to be. Then we have ourselves the Happy Mask Salesman--a perturbing fellow who presents Link with his mission--casually--and greets you with the arc words, "You've met with a terrible fate, haven't you?" ![]() His expressions, combined with his disturbed, half-hearted chuckle--especially the way it reverberates--create a palpable sense of foreboding that lingers. The salesman may or may not be a little mad (as in crazy), and you don't even know if you can trust him. Nonetheless, he almost has this uncanny yet quasi-godlike je ne sais quoi about him. It's creepy. It's interesting. It's a little on the dark side. You won't find him in a fucking Kirby game. Also, again--I gotta stress the lighting here. It's not the kind of atmosphere you'd want at a tea party. So, as you're exploring Clock Town for the first time, it becomes abundantly clear to you why you only have three days to complete your task. When you look up, you catch a frightening sight--the moon is mere miles away from the earth. The expression on its face could read as fear, anguish, or lividity. Either way, it's a discomforting sight, and it only gets closer and closer as the days go by--threatening to crash into the world, commencing apocalyptica. If you had your ocarina with you, you could easily prevent this from happening--but if you fail, this will happen: YouTube Which speaks for itself. I won't insult your intelligence and explain to you why this scene isn't sunshine and rainbows. The reason the moon has that expression is because the designers wanted to leave an imprint in your mind. They wanted to make it so that the moon is able to be seen no matter where you are in the game--allowing it to serve as a constant, looming reminder of your most critical mission. This creates a sense of dread, urgency and, of course, an inimitably dour atmosphere. We're not frolicking in Mushroom Kingdom. As the moon draws nearer, everything in the game starts responding. The visuals get darker, the townsfolk become restless, and your surroundings even begin to glow blood red on the third night. The music, too--remember how I mentioned how the Clock Town theme has a sense of sadness about it earlier? Well, the reprise of the Clock Town theme on the second and especially the third days introduce some minor-key elements which could be described, from a music theory perspective, as objectively darker than the initial theme. When the second day ends, a unique visual effect happens involving the harrowing sound of the Clock Town bell. Which is the creepiest fucking bell EVER, by the way. It's audible no matter where you are in the game, and it sends chills down my spine every time I hear it. Anyway, when the second day ends, the screen starts shrinking in time with the bell tolls. This is one of my favorite "little things" about the game. It's scary when it happens, because it symbolizes the sand in Link's hourglass beginning to deplete, quickly, one ba-dung! at a time. This, of course, plays into the game's sunny atmosphere as well. When the third day fades into night, the music just... stops. You hear nothing but crickets, torches, and other ambient noises as you try to find that goddamn Moon's Tear. You're officially running out of time, so the music stops, as if to say, "Where are you? What's taking you so long? I thought you were supposed to be the hero?" Then, if you take longer still, you hear what is possibly the darkest Zelda theme in the entire franchise: YouTube No longer does the music have any semblance of levity--just sheer, despondent hopelessness. This is the song of all happiness in the world snuffing out. What some may interpret as a sense of fear from this song, I actually detect a sense of acceptance, too; the hero is absent, and the moon is inches away from destroying everything--but it's as though the world humbly accepts its fate, in the same way a skydiver might when his parachute malfunctions, and he's given a moment's peace to accept his impending death. Not a happy thought. It's actually the most depressing song I've ever heard that was published by Nintendo of all companies--it's gorgeous. I've went over most of the general stuff, so at this point, I think I can start going into some specific moments as well. The game's entire plot, depending on how you look at it, could be seen as terribly depressing in and of itself. As you help your fellow townsfolk with their problems, you reap your rewards and immediately go back in time--resetting all your good deeds. The fact that you like all the townsfolk, and you want to help them, only exacerbates the futility of your actions. While you know deep down that the rewards you reap will only help you on your critical path in the long-term, you can't help but think the entire thing is all for naught--and this, by your own admission, is a pretty sad state of affairs. If you try to complete all the sidequests in a single three-day cycle, you'll be able to do a surprisingly high number of them--but you won't be able to finish them all. There are certain scheduled events that overlap, and if you want to be as good of a Samaritan as possible, you'll have to make a few sacrifices. Link cannot save everybody by himself--not even with all the time in the world; he's still only human. (he's actually not human but you know what i mean) This theme of futility is ever-present--and it's quite the depressing message to send to kids, even though it's all too true in the real world. There's simply not enough time in the world to save everybody on your own. If that's not dark, I don't know what is--and I do. ![]() Let's take a trip here for a second. You have a little girl who lives with big sister on the farm. She's seen aliens before, but big sister doesn't believe her--so she asks you to help her take them out when the sun comes down. Scary proposition, but not what I want to focus on. Failing this mission results in the girl getting abducted. When she returns, she's left with a vacant expression on her face--memory completely wiped--big sister emotionally crushed that she didn't listen to her earlier. That's unsettling on its own, but it's nothing compared to this: if you save the ranch from the aliens and visit the sisters on the third night, you can trigger an exchange that wrenches at your heart when you realize the implications. In Zelda, there exists a beverage called Chateau Romani. Which is beer. It's basically just beer, or some kind of alcoholic, inebriating substance. Characters drink it and they become intoxicated--Gorman, the ornery Luigi-looking fellow, actually appears to have a drinking problem; you can see him at the milk bar drinking away his sorrows after he learns of the carnival's cancellation. His dialogue during this part is... less coherent than that of a sober person, shall we say. Anyway, back to the ranch. On the third night, you can find the two sisters in the barn, tending to one of the cows. If you talk to little sister, she'll say, "We're milking the cows tonight! It's 'Chateau Romani.' It's the first time I get to drink it! Until now, my sister always said 'Wait until you're an adult.' But why now?" Big sister responds only with three sets of ellipses. Later in the conversation, she'll say, "Sleep with me in my bed tonight, OK, Romani?" As you've noticed, Cremia, the big sister, is one of the few characters in the game who isn't blithely unaware of Termina's impending doom. In contrast, she's actually staunchly aware of the moon's descent, and she fears for her and her sister's life--but she knows in her heart that there'll be no escape from their destruction. The last thing she says before entering her house is, "See you...tomorrow...OK?" while Romani cheerfully adds, "See you tomorrow!" This whole exchange seems to suggest that Cremia had her little sister drink the Chateau Romani in order to dull her senses so that she would be remain blissfully unaware of their fiery doom--the implications of which speak for themselves. That's some insanely dark shit for a Nintendo game. I could go on and on and on, dude--it doesn't end there. That's not even touching upon the rest of the game, or even the five stages of grief thing that I'm sure you've read about. It also doesn't touch upon any of the minor characters and their darker moments--of which there are countless. I think I've brought up enough stuff to make my point, though--all these things work together to create an extraordinarily dark atmosphere for a Nintendo game. If you don't see how any of the things I mentioned could be considered dark, I genuinely don't know what to say, really. Much of what I brought up is psychological--I can describe with precise verbiage how the game makes ME feel, but I can't in any way make you feel the same way I do. In general, if you still don't think the game is dark, I'd say that MAYBE you have unrealistic expectations of how dark a Rated E video game by Nintendo can get. Me, personally, it's the kind of game I can only play in a certain mood, and specifically at night only. It's one of those games--I'd play it on Halloween, because the aesthetic just fits so well. The game DOES have its lighthearted moments, but they're all overshadowed by the mountains of cold, dour, depressing shit that comprise its lore and thematic structure. I'm glad you're enjoying yourself with the game overall. But to call the game's atmosphere "upbeat," to me, shows a massive disconnect with how the entire game is designed. It's about as cheerful as Dark Souls, in my eyes. Yeah, I'll go there. 10811
Gaming / Re: Breath of the Wild - 12 Days Remain. What's your favorite Zelda item?« on: February 18, 2017, 06:40:05 PM »Intentional, as in 'other than an inexpensive way to design a game'?i mean, there's not a whole lot else i could've meant by that--i don't think i'd have made the objection if i thought nintendo really was just being lazy, and like i said in my edit--even if they did, i think it factors into the game's narrative in a beautiful way it's hard to discuss any of this, though, given that you still need to finish the game and all hopefully by the end of the game, it'll click for you Quote Kotake and Koume are in the game, but they're apparently different. Why not make them the same characters whose lives are changed because the disaster in OoT was averted?no one really knows--but wow, i'm really glad they didn't go that route there are many "theories" as to why all the characters recur with different names/jobs/lives--most of which are pretty spoiler-heavy, so it's really hard to discuss them--but there are justifications, and not only do they make sense, i find them emotionally satisfying as well it's clear from the start of the game that, when link falls inside of that tree, and a some trippy 2001: A Space Odyssey shit starts happening, that he finds himself in a strange Alice in Wonderland type situation, where reality is almost totally bent out of whack in other words, it should be immediately apparent to you that the game is attempting to make a deeper statement than most other zelda titles Quote there isn't a single character I've come across that seems to have any bearing on the story or be particularly interesting.well, that's sad to hear i found every single one of them interesting, actually--and the fact that they don't have any bearing on the story is part of their appeal, because why should they? they're just regular people living their own lives not to mention, the fact that you get to know each and every one of citizens of clock town during your adventure tends to compound the sense of urgency you have for your mission--and as a result of getting to know them all, you genuinely care for them, and on a personal level this level of gravitas isn't present in any other game i've ever played--i'm sure there are modern titles that have done this sort of thing better, but majora's mask was released over 17 years ago, so i consider it an absolute marvel so it's a shame that you haven't been able to appreciate that for whatever reason Quote side quests feel tediousthe side quests are the meat of the game, and the source of all its artistic value--so idk what to tell you about that. learn to like them? the only one i didn't really like was the quest involving the don gero mask--that one was stupid tedious and unrewarding the rest range from "cool" to "fucking amazing" knowing where you currently are in the game, you haven't been able to complete the fucking amazing one yet--i'd like to know your thoughts when that one's finished, assuming you have the patience for it Quote The moon is totally unexplained, which is weird. Why does it have a face?i could answer that, but would you say that the fact that you have all these questions is a testament to the game's depth Quote The giants are typical Zelda macguffins of the highest order. The two dungeons I've done so far are very short, and badly designed.the dungeons are considered one of the weaker aspects of the game, yeah i thoroughly enjoyed all but the first one, but i never really brought them up anyway so w/e Quote The game is supposed to be thematically darker than OoT, but I've yet to see it.you're kidding right Quote Yeah, the town getting destroyed would be bad, but I have the ability to control time. The time limit serves to hamper my ability to complete tasks, not to drive Link's actions or the plot. In OoT, we saw firsthand the effects of the villain's success, and (solely in my opinion) it had more of a narrative impact than MM.ignoring the music, the atmosphere, the dialogue, etc. how many sidequests have you bothered to do, exactly Quote I'm just nitpickingbig time 10812
Gaming / Re: Breath of the Wild - 12 Days Remain. What's your favorite Zelda item?« on: February 18, 2017, 05:11:29 PM »tfw a stundent working an unstable job so may never own a switchthis sort of thing is why i predict the switch will bomb 10813
Gaming / Re: Breath of the Wild - 12 Days Remain. What's your favorite Zelda item?« on: February 18, 2017, 04:47:54 PM »It's pretty disappointing how many in-game assets and locations are direct copies from OoT, and it seems like the plot is a lot weaker than OoT, but it's still fun.you'll roll your eyes at this, but i really love the re-used assets from an artistic standpoint--i'm 99% sure it was intentional and even if it wasn't, and nintendo was just being cheap, i still feel that it plays into the game's narrative beautifully also, define "weaker plot" the plot--specifically the lore--is actually quite rich and is generally considered one of the deepest in the franchise 10814
The Flood / Re: here it is--the OFFICIAL irony tiers list« on: February 18, 2017, 03:35:39 PM »Have you guys ever ironically used a plumbing forum?i joined stormfront ironically 10815
The Flood / Re: here it is--the OFFICIAL irony tiers list« on: February 18, 2017, 03:25:58 PM »
idk why ironic unirony is considered off the deep end
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The Flood / Re: here it is--the OFFICIAL irony tiers list« on: February 18, 2017, 03:23:21 PM »
and a half layer's worth 2
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The Flood / Re: here it is--the OFFICIAL irony tiers list« on: February 18, 2017, 03:23:01 PM »facebook friendly post-irony that's like a half layer 10818
The Flood / Re: Who's the most powerful user lore-wise?« on: February 18, 2017, 02:40:25 PM »
unless we're not including bungie lore
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The Flood / Re: Who's the most powerful user lore-wise?« on: February 18, 2017, 02:39:48 PM »
i'm gonna go ahead and say me, unironically
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The Flood / Re: here it is--the OFFICIAL irony tiers list« on: February 18, 2017, 02:39:08 PM »
"hey gamers"
i'm gonna start doing this 10821
Gaming / Re: Breath of the Wild - 14 Days Remain. What's your favorite Zelda item?« on: February 18, 2017, 02:25:25 PM »Contemplating selling my xbox so I can put money towards the switch, I really want this and SM OdysseyIf you have a Wii U, I'd recommend getting it on that, tbh. Getting a Switch so early on would be a risky investment, I think. wait what am i saying you don't have a fucking wii u lmao 10822
The Flood / Re: What is the most annoying accent?« on: February 18, 2017, 01:07:05 PM »
yooper
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The Flood / Re: itt: we drop truth bombs« on: February 18, 2017, 01:06:02 PM »the SMACKDOWNhe said he's into mixed girls HOLY FUCK who let this blind dumbass be an adminthat's mixedSorry, I'm not into bestiality.Calm down MuhammadHalf black women are objectively the best looking.lmao 10824
Serious / Re: Love PewDiePie's response to the media« on: February 18, 2017, 11:38:03 AM »Against Muslims, yeah maybe.and these are people who don't have a prejudiced bone in their bodiesVerby, come on now But generally speaking, much if not all the rest of sexism/racism/whatever here is just vanilla-style trolling. 10825
The Flood / Re: how many of y'all would be interested in a game of mafia« on: February 17, 2017, 08:40:32 PM »What about Town of Salem?what about activity on sep7agooooooon 10826
The Flood / Re: how many of y'all would be interested in a game of mafia« on: February 17, 2017, 08:38:14 PM »how would we do that on a forumit's pretty straightforward actually mafia and special factions perform their actions via PMs to whoever's running the game 10827
The Flood / Re: how many of y'all would be interested in a game of mafia« on: February 17, 2017, 08:13:57 PM »
idk the idea was to bring more activity here
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Serious / Re: Love PewDiePie's response to the media« on: February 17, 2017, 07:51:00 PM »It's a joke that normalizes hatred, yesactually, most of them are just people who find it funny when people like you get so offended over such things--and this, this post right here that you just made, is why they will continue because it's not about the joke, it's about the reaction--and you're feeding them and these are people who don't have a prejudiced bone in their bodies and just don't think jokes are worth getting riled up over i'm gonna go out on a limb and say that's 90% of people who enjoy that type of humor 10829
Gaming / Re: Pokémon Central« on: February 17, 2017, 07:46:17 PM »why doesn't smogon just ban themremember all those mechanics they introduced to curb the gen 6 metaAnd then Tapus and UBs happened. 10830
Gaming / Re: Pokémon Central« on: February 17, 2017, 07:24:44 PM »
remember all those mechanics they introduced to curb the gen 6 meta
gen 7 was supposed to bring it back ![]() |