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Topics - RadicalClass32

Pages: 12 345
31
Gaming / That's it.
« on: July 11, 2016, 11:21:37 PM »
I honestly can't bear this actually cancer that was suppose to be a game.

I need to uninstall it this terror.

32
The Flood / Well it is my Birthday.
« on: July 11, 2016, 12:06:25 AM »
t4r.


This is good.

33
YouTube



So.....

Do you forgive him for his scamming activities? I still don't forgive him.


As for Prosyndicate, I don't know if he responded or not. Though, I believe he has two strikes for performing illegal actions before, and I think this is his third. I don't think Prosyndicate is going to get out of this alive, honestly, which is sad considering that he was once a chill and cool guy.

34
The Flood / Favorite lead vocalists in music?
« on: July 05, 2016, 03:54:21 PM »
Bruce Dickinson - Iron Maiden
James Hetfield - Metallica
Bon Scott - AC/DC
Ozzy Osbourne - Ozzy Osbourne, Black Sabbath
Phil Anselmo - Pantera
Joe Elliot - Def Leppard
Dave Mustaine - Megadeth
Rob Halford - Judas Priest
Dio - Dio, Black Sabbath, Rainbow
Dave Grohl - Foo Fighters (I'm aware that he was initially in Nirvana, but he was a drummer)
Lemmy Kilmister - Motorhead
M. Shadows - Avenged Sevenfold
Corey Taylor - Slipknot
Zack de la Rocha - Rage Against the Machine
Layne Staley - Alice in Chains

This can be any genre of music, I just really love Metal and Hard Rock.

35
Gaming / Yesterday....
« on: July 01, 2016, 07:24:16 PM »
...was the day that is dedicated to celebrating what once used to be a big and successful developer.

That is all.

36
Gaming / CoD: Infinite Warfare won e3's best shooter - Gameinformer
« on: June 22, 2016, 10:41:15 PM »
http://www.gameinformer.com/b/features/archive/2016/06/21/game-informer-best-of-e3-2016-awards.aspx?PostPageIndex=3


This was involved in Gameinformer's "Best of e3 2016 Awards." Look under the category "Best Shooter"

Best Shooter (of e3, at least):




Quote
CALL OF DUTY: INFINITE WARFARE

With its sci-fi aspirations, Infinity Ward sets this Call of Duty entry apart from the rest of the series via dogfights in space and a plot that wouldn’t be out of place in Battlestar Galactica. We’ve yet to catch a glimpse of Infinite Warfare’s multiplayer or zombie mode, but the ambitions of its campaign and the pedigree of the development team's Naughty Dog-trained leads have our attention. You can check out our whole month of Infinite Warfare coverage here.


So yeah.

38

E3 attendees battle it out against one another in Halo Wars 2, with the help of coaching from 343 & Creative Assembly devs

Quote
We have returned from the annual pilgrimage of E3. In mostly one piece. Over the past four days, thousands of players stopped by the Halo Wars 2 booth to get hands-on with PC and Xbox One, and many more of you have joined the Halo Wars 2 beta, which still has a few days remaining. In fact, to thank you for your playtime, patience, and enthusiasm, we’ll be extending the Halo Wars 2 Beta on Xbox One through Wednesday, June 22. We hope you’re able to get a few extra battles in.

I myself am looking forward to spending some time at home with Deathmatch, which just released today in beta. Grim will be talking a bit more about Halo Wars 2 later on in today’s blog.

We’re a bit exhausted from the past few days down in L.A., but we couldn’t end the week without an update to talk a bit about the past few days, as well as what’s on the way. Plus, we hope a few of you may be a bit excited about the Warzone Firefight update. We certainly are. Let’s get to into all that and more.



———————————————————————————————————————————————————————————————-



COMMUNITY DOUBLES





Quote
Community Doubles is this week's social playlist, and it features a fine selection of community-crafted battlegrounds for you and a partner to try out. We worked with the folks at ForgeHub on selecting the top maps from their recent 2v2 map contest, and then worked with internal teams on getting them ready for their first stint in matchmaking.

If you haven’t seen the maps that made it into the Community Doubles playlist, you can do so here. As a quick side note, these new maps bring the total of community maps in Halo 5 to 43. We love what we've seen so far, and have no doubt that many more incredible community maps are on the way.


———————————————————————————————————————————————————————————————-


WARZONE FIREFIGHT






Quote
The Warzone Firefight release draws nearer, and various teams across the studio are finishing up the work required to get this sucker out the door and into your eagerly awaiting hands. As stated previously, this release is the biggest one yet, and we’re packing in as much as we can fit. You’ll of course find the improved and updated Warzone Firefight PvE mode on a variety of maps, the Warzone Boss Refresh, a brand new Forge canvas as well as accompanying Forge updates, Campaign Score Attack (which we announced and detailed last week), updates to Warzone personal scoring, Series 1 of the HCS weapon skins, new places to play in multiplayer, fixes for incorrect rank display as well as non-English languages not displaying placement matches, a couple of achievements for Score Attack as well as Warzone Firefight, new vehicles, armors, weapons, and plenty more that we’ll start to dig into today and over the next few weeks. Let’s take a peek.


Here (as stated) is a sneak peek at the Content that Warzone Firefight will contain for us:







I'll admit myself, the reqs are a lot smaller than I (Or anyone, really) anticipated; but then again, this is only a sneak peek, as we might potentially see more as time goes by in the not too long future. And the two Warzone maps + the one arena map (although both are going to most likely be remixes after recent events with CUs) + the new forge canvas make up for it.




Also, here's just a better view of the Temple Banshee:




———————————————————————————————————————————————————————————————-


Here's a inside look into Prospect, the new Warzone assault map:

Concept art:








Quote
Thanks, Bravo. While our battle-hardened away team braved the harrowing halls of conventional warfare, those of us holding the proverbial fort down were embroiled in a variety of preparatory activities – not the least of which has been giving some late-game TLC to Halo 5’s latest upcoming free content release: Warzone Firefight. While much has been discussed regarding the fireteam-friendly cooperative mode itself, the update includes much more than just the update’s namesake. One of the most exciting aspects of the impending content release’s repertoire is the addition of some awesome new multiplayer maps upon which Halo fans will soon be unleashed. Today we’ll take a look at Prospect – a new Warzone Assault variant set on the glassed human colony of Meridian.

On Prospect, players get dropped immediately into a mining facility and are tasked with attacking the defenders that lie within. A key opening strategy is to take advantage of various flank paths hidden in the terrain to gain the upper hand. The level itself is layered with strategically-placed scaffoldings, plenty of cover, and well-worn trenches, all designed to give players on both sides of the battle more options to take the fight to their opponents, whether they are pushing the objective or holding the line at the Core. Speaking of which, defending that Core now has more options than before. On Prospect, players can focus on power weapons and rush, or opt to try open the gates open to get vehicles in to support ground troops. All in all, it’s an exciting new opportunity to evolve the nature of the Warzone Assault game type, and we’re eager to see what new strategies and tactics begin to emerge when your boots hit the glassy ground in the near future.



Here's also an inside look at the new forge canvas, Tidal:






A quote relating the same sub-topic:

Quote
Next up, here's a quick look at another specific something we haven't yet shown you. You may remember the mysterious top banner in Bravo’s Hints and Heroes blog, which at the time was an unreleased piece of concept art for an upcoming Warzone map. Today, we reveal the full piece of art, as well as an added bonus peice of artwork from that same map. Keep an eye out for tonight's Canon Fodder for a bit more detail.


Concept Art:







———————————————————————————————————————————————————————————————-




Quote
BURNING QUESTIONS
Over the past few days, we’ve been keeping a close eye on your thoughts regarding Halo Wars 2, and noticed a few questions in particular popping up around the community that we thought we’d elucidate a bit on. And now, your questions!

Q: Where does the story of Halo Wars 2 fall on the Halo timeline?

A: After decades adrift and declared “lost with all hands,” the brave crew of the UNSC Spirit of Fire are mysteriously awoken above an ancient Forerunner haven known as the Ark (which Halo fans will remember from Halo 3). In Halo Wars 2, Captain Cutter and his crew will face one of humanity’s most formidable threats yet: The Banished – a fierce and powerful Brute faction led by a cunning and lethal warrior known as Atriox. Brought to life through detailed in-game graphics and the incredible cinematic artistry of Blur Studio, the story of Halo Wars 2 explores a vital and exciting corner of the Halo universe directly after the events of Halo 5: Guardians.

Q: Tell me more about Halo Wars: Definitive Edition.  Will it be an Xbox Play Anywhere title?

A: Players who purchase the Halo Wars 2 Ultimate Edition will find a pretty awesome bonus in the form of Halo Wars: Definitive Edition – an enhanced version of the original Halo Wars featuring improved graphics, additional Achievements and all of the DLC created for the original game – all running natively on Windows 10 and Xbox One. And yes, Halo Wars: Definitive Edition is indeed an Xbox Play Anywhere title! Look for more information on Halo Wars: Definitive Edition in the coming months.

Q: Can you play the campaign cooperatively?

A: Yes.

Q: Um, why do Anders and Cutter look different?

A: Because they are different – for both casting and technical reasons. The first Halo Wars game, for all its glitteringly wondrous CG, contained characters that Blur essentially “made up.” They were effectively “hand drawn” amalgams of character, rigging and aesthetics. Those characters were created in 2008, using 2007 tech and they looked fantastic at the time. But since then, the industry has made geometric leaps forward in technique and technology and the trend, rightfully, has been towards proper facial and performance capture. The end result is much better immersion in the story and far more believable “people” because they are people – recordings of the performance rather than a simulation or cartoon of it.



That will do it all for this week. So what do we think about this?

39


https://www.battlefield.com/squads?setLocale=en-us

Quote
The First-Ever Battlefield™ 1 Multiplayer Livestream at EA Play on June 12 at 2:00PM PT

Excited to see Battlefield™ 1 in action? Tune in on June 12 at 02:00PM PT for Battlefield Squads, where 64-players will take part in the first-ever livestream of Battlefield 1 gameplay. Battlefield community members BATTLEFIELD FRIENDS – NOOB and StoneMountain64 will be serving as Team Captains, and their team rosters will include some of the most well-known YouTubers and Twitch streamers around, as well as a few special guests.

Win a Trip to EA Play

Want to win* a trip to Los Angeles to join the livestream and be among the first to play Battlefield 1? Follow @Battlefield, tweet @Battlefield with a video explaining why you should be enlisted with #BattlefieldSweepstakes by June 3 for a chance to win. See the Battlefield Squads Sweepstakes Official Rules here.

Time is set on Sunday, June 12th at 2:00PM PT. Our time zones will obviously vary, so feel free to convert the given time zone to yours.

This should be exciting to most of us, and I know I am personally. Which is weird (due to EA's recent history, specifically in the Battlefield series), but I'm curious to see if EA has potential in themselves to make not only the reveal of MP a success, but the game overall; Or it might just become an over-hyped catastrophe. I also feel that this is extremely early for MP, considering that the game was revealed approximately a month ago. Who knows, this is a two-way street.




Just other minor sources regarding the (same) topic:

http://gamerant.com/battlefield-1-multiplayer-64-player/

https://www.vg247.com/2016/06/01/battlefield-1-heres-when-well-see-64-player-multiplayer-footage/

http://wegotthiscovered.com/gaming/battlefield-1-dice-to-showcase-64-player-battles-on-june-12/

40
Gaming / IW (and all of Activision) in a nutshell.
« on: May 30, 2016, 09:27:39 PM »
YouTube


This has been clearly established multiple time before IW even being announced (basically defining CoD since MW3), but just a fresh reminder.

41
Quote
This week, we’ve got a quick blog showcasing the full suite of Hog Wild REQs, and a bit more. Onwards!

Teams across the studio are preparing for the upcoming Hog Wild REQ Drop, the Warzone Firefight release, and even goodness that lies beyond. The Halo Wars 2 team is anxiously gearing up for E3, where the game will indeed be playable. There’s also – well, I can’t talk about more just yet. To stay out of trouble, let’s get right into the Hog Wild REQ Drop.



Quote
Just in case you missed it last week, a few of the bigger items that were slated for the Hog Wild update have been given a bit more time for finishing touches and polish. As a result, much of the contents of the Hog Wild release have moved to the Warzone Firefight release, which is currently scheduled to be Halo 5’s largest release to date, and to drop at the end of June.

That said, as we announced last week, we’re still dropping the Hogs into the LZ, and as you might expect, it is indeed gonna be hot. Hit it, graphics guys and gals.

Presenting all REQs in the Hog Wild Drop, which will be available this coming Tuesday, May 31:




Right here is a fully closer look at some of the reqs:

Vespin Rocket Warthog
Advanced and deadly Rocket Hog with high-acceleration Rocket and faster reload time:




Rally Warthog
Advanced and durable high-speed ‘Hog, with greatly increased speed and heavy armor (I like that design though):




hybrid scope
Sangheli-sourced and based on the Carbine’s holoscope, the Hybrid scope uses holographic target acquisition and can retrofit your BR, DMR, SMG, or AR.



Stinger Armor (I loathe the egg helmet):




Interceptor Rictus Armor:




Aurum DMR (The Aurum skin applies to all of the loadout weapons):



——————————————————————————————————————————————————————————————————


ARENA MULTIPLAYER SUMMER UPDATE:




Quote
After several weeks of internal testing, your feedback from the Team Arena Summer Preview playlist, and multiple rounds of feedback with HCS Pro League teams, the multiplayer team has locked on final map layouts as well as map and game type combinations for Team Arena and the HCS Pro League, as well as new map layouts for additional playlists. To see the full details, head here.

As of today, the Team Arena playlist has been updated with new map layouts and game types. They are as follows.


Quote
SLAYER
1. Truth
2. The Rig
3. Coliseum
4. Regret
5. Eden
6. Plaza

CTF
7. Fathom
8. Coliseum
9. Stasis
10. Truth

STRONGHOLDS
11. The Rig
12. Eden
13. Empire
14. Plaza

Quote
We’ll see you in the playlist, and remember: Pro League starts next Thursday, June 2nd on Twitch.tv/Halo.


———————————————————————————————————————————————————————————————————


WARZONE BOSS REFRESH (Sounds a little unique to see):





Quote
The Warzone Firefight release has a few items we haven’t talked about just yet. One of these is a Warzone Boss Refresh, which the Character and Warzone teams have been working on for quite some time. This week, we’re giving you a sneak peek into what’s on the way:

We had a few major goals when it came to refreshing our bosses for Warzone. One is to create more dynamic matches. One way of doing that was adding dynamic bosses, and by using some foundational systems created for Warzone Firefight, we’ve been able to introduce these to Warzone for the first time. One example: on Apex 7, at the 2-minute mark, you could either have a Zealot Assassin Boss in the Caves, or a Ranger Commander and his squad dropped off at the beaches. Each Warzone match should be a bit different instead of the same encounters game after game.

Another goal for updating Warzone was to give Legendary bosses better identities and a bigger payoff. We worked with Chris Proctor and now our Legendary Bosses have unique names, visual identity, and a unique REQ weapon. Players who defeat these bosses will have a chance of collecting and using these unique weapons sans REQ card.

The Warzone Boss Refresh is exciting and we can’t wait for people to play it. There is so much more to talk about with new minion types, reinforcements, roaming bosses, complex encounters and more, which I’m told I can’t talk about just yet;

On the Character team, we’ve been building new enemies for the Warzone Boss Refresh, with the goal of hitting all of the following points:

*A new tier of bosses that are challenging enough to justify the “Mythic” title, with some twists on their gameplay. For example, the Mythic Hunter moves quicker and fires more dangerous, homing cannon rounds.

*Boss variants to allow for randomization of bosses (we know players are eager for something other than the Warden).

*A hierarchy of characters with a clear color progression, used across bosses and minions, so that players can identify tougher enemies at a glance, and provide more gameplay variety through character durability tuning and weapon selection. We always use custom character tuning for bosses, with regular, Legendary, and Mythic variants. For minions, we generally use campaign tuning for the bottom tier, and then two tiers of Warzone-specific tuning above that.

*Covenant progression: Campaign colors, Red, White

*Forerunner progression: Campaign colors, Orange, Red

*Boss difficulty progression within a match and round to round in Firefight – no more identical-looking but variable-toughness enemies.

*Have enemies fire interesting weapons at you, and then drop those weapons when they die so that you can try out some of the REQ weapons – for example the Mythic Knight Battlewagon will use and drop Didact’s Signet, the Scattershot weapon variant.

*Allow players to fight against powerful new foes.

We'll be bringing you more on the Warzone Boss Refresh as we get closer to release.


Judging from the reqs, we can't expect a lot from Hog Wild, which is said to be the smallest CU in H5 history. However, most its initial reqs were pushed back to work on. They will be in the Warzone FF update, which will basically be a CU now. In fact, it will be the biggest CU update in H5 history. Weird....


Also, just wanted to make it clear that they didn't specify if they would do a livestream on Hog Wild or not.

42
Gaming / June Games with Gold.
« on: May 24, 2016, 05:54:50 PM »


https://majornelson.com/2016/05/24/xbox-live-games-with-gold-for-june-2016/

Thoughts?

The Crew will seem to be free for approximately an actual month.

44
Gaming / Halo 5: The Memories of Reach update
« on: May 07, 2016, 08:53:48 AM »
https://www.halowaypoint.com/en-us/community/blog-posts/making-memories



I guess the phaeton helios was acceptable, but was still a little disappointing.

Here's basically everything regarding the update. At the end it's just talking about the Halo Pro leagues, so I didn't include it:

Quote
FINDING THAT PERFECT MATCH (MATCHMAKING PREFERENCES)
Over the past few weeks, we’ve been detailing various bits and pieces arriving with Memories of Reach. One of the features included will be new Matchmaking Search Preferences. These options will be present on the Arena and Warzone playlist selection screens and will give you the ability to choose between Balanced, Focused, or Expanded as your search preference. Here’s how these break down:

Balanced (default): Search for a match based on your fireteam's skill and network connection quality.
Expanded: Widen search parameters to find the first available match with reasonable skill matching and network connection quality.
Focused: Narrow search to find the best match based on your fireteam's skill and connection. Search times may be longer than normal.
Below is a look at how and where these options will live within the UI. If you so choose, you can easily switch up your preference before you enter a playlist.



Quote
A NEW PGCR
Since the very first neighborhood Halo matches, the Post Game Carnage Report has been a destination for post-match debriefing, trash talk, laughs, recounting epic moments, and tallying career-high statistics. Over the years, the PGCR has evolved, and Halo 5’s PGCR has a variety of changes on the way based on your feedback. Let’s take a look at some of the new additions…

On the below screen, you’ll now see an overview of all of the rewards you earned in the match, and up to three Rare and Legendary medals as well. Medals come in the same flavors as REQs, and you can view any player’s top medals as you move up and down the stats table.

 If you want to see more, press A on any player and open the new Player Recap screen, which displays:

All Medals earned from the match, including quantity, medal rarity, and description
Tool of Destruction
Killed Most (see who each player killed most, and how many times)
Killed By (see who each player fell victim to the most, and how many times)
Press LB or RB to view Commendations or Progress from your Recap
Press LT or RT to view Recaps of other players from the match.







Quote
SANDBOX UPDATES
In addition to a variety of weapon balance and Campaign / AI balance updates, the Multiplayer and Sandbox Teams have been finalizing adjustments to player movement. Here’s a breakdown from the Multiplayer Team:

For Memories of Reach, we’ve fixed a bug where Spartan Charge would not properly target enemies at the edges of a red reticle on the horizontal plane (you can still get red reticle and miss vertically). Fear not, though – players who skillfully evade a Spartan-Charging player with Thrust will still escape without taking damage. Additionally, Spartan Charge with Speed Boost will no longer be a one-hit kill, and Spartan Charge with the Gravity Hammer will no longer be a one-hit kill.

The last item is a slight increase to movement speed while crouching. This has been increased to allow for crouching to be a more viable choice for players to flank and attack. The speed isn’t drastic, but after months of testing we’ve found it to be the sweet spot.

INFECTION:



Quote
Last week, we took a look at Infection game type details as well as medals and medal art, and today, we’re detailing the specifics of the hardware as well as taking a look at a community spotlight map. If you’re anxious to see Infection in action, be sure to keep an eye on Game Informer early next week.

INFECTION MEDAL DETAILS AND CRITERIA
Zombie Hunter - "Kill 5 Zombies without dying"

Zombie Slayer - "Kill 10 Zombies without dying"

Hell’s Janitor - "Kill 15 Zombies without dying"

Hell Jumper - "Kill 20 Zombies without dying"

Zombicide - "Kill 25 Zombies without dying"

The Cure - "Kill 30 Zombies without dying"

Infector - "Infect 2 Survivors without dying"

Carrier - "Infect 3 Survivors without dying"

Ravager - "Infect 4 Survivors without dying"

Plague Bearer - "Infect 5 Survivors without dying"

Lord of the Flies - "Infect 6 Survivors without dying"

Last Man Standing - "Be the last man standing in a game of Infection"

Infected - "Infect a survivor"

Ancient One - "Survive an entire round as a Zombie and convert at least one Survivor"

Survived - "Live through the Zombie Apocolypse"

Resourceful - "Kill a Zombie when all of your weapons are empty"

Stalker - "Assassinate a Zombie”

Flatline - "Kill the last man standing in a game of Infection"

This is just what they said on the remix.

Quote
STASIS
You’ve seen certain sneak peeks of the upcoming Arena map, and just beyond this paragraph is a piece of concept art from the world of Stasis. To see it in action, be sure to tune into next week’s live stream – more on that in just a moment.








And, of course, they will be doing a livestream on the Content Update.

Quote
MEMORIES OF REACH LIVESTREAM

Memories of Reach draws nearer, which means the livestream team is busy preparing for the full unveil of all of the goodness we’re talking about today. The stream will take place on Wednesday, May 11 at 3 p.m. PT. We’ll have gameplay, community highlights, special guests, and more, and we hope you’ll join us for the show.


45
Gaming / ITT: Halo Machinima
« on: April 25, 2016, 04:21:07 PM »
YouTube


Anybody remember these at least? It was just entertainment every time.

46
The Flood / Gonna go see 10 Cloverfield Lane.
« on: April 10, 2016, 02:04:34 PM »
t4r


47
Gaming / Cross-Network Gaming finally happening?
« on: March 16, 2016, 09:54:35 AM »
http://www.theverge.com/2016/3/14/11222370/microsoft-xbox-cross-network-play-pc-ps4-gaming

http://www.rocketleaguegame.com/news/2016/03/xbox-one-cross-network-play/

http://www.usatoday.com/story/tech/gaming/2016/03/14/xbox-one-support-cross-network-play/81771482/

A few sources on the topic.





This basically means that X-bone players will now be able to play against and/or with PS4 and PC players. One of these sources, I believe, states that Rocket League will be one of the first titles to support this new feature. M$ has been hinting this since the XB1's launch in 2013, and now it might be happening.

48
The Flood / Why is the Kids' Choice Awards still a thing?
« on: March 12, 2016, 07:24:30 PM »
My little brother is watching it. So....

49
Gaming / So this is ACTUALLY a thing....
« on: February 12, 2016, 11:27:06 PM »
YouTube


A SUPER special edition enhancement of the original special edition of Dying Light.... For $10,000,000 Anyone remember the Saint Rows edition for $1M joke? Lol. The edition's content is just sad as he points out in the video. This is, though, just hilarious.

Thoughts?

Spoiler
Also, here's just a link of the same case on GameSpot without AlphaOmegaSin talkng about it.

http://www.gamespot.com/articles/pay-10-million-get-dying-light-and-a-role-in-a-mov/1100-6434708/

50
Gaming / Ahhh, MCC. It's still in a nutshell....
« on: February 07, 2016, 06:00:41 PM »
http://xboxdvr.com/gamer/The%20Smiths01/video/14578173


So I decided to play MCC after almost 4 months since H5's launch, and...... Well, it's still in a funny state.

I was playing in the Team Slayer Playlist, and it was Slayer (Obviously) on Warlock, so Halo 2. There were three idle players on the other team, while there was one actually trying to win. We were just destroying him until the point where he decided to rage-quit due to the frustration of destruction and the fact that his other three teammates were idle. If you notice, it was a 3v4 (thanks, 343!), and one of our teammates quit, so now a 2 on 3 (The other team was doing nothing). For some reason, the only other teammate on my team was now idle, leaving me the only active player in the game (*Sighs*). Because the other team was unproductive, and my other teammate was doing the same, I just started to just bundle them up into one and was scoring triples the entire game. It was quite funny, actually. This clip basically tells it all.

I know, it was strange of me to make this entire post like it was an essay, but this basically wraps up MCC in a nutshell. Even though it was funny for me in this match, it's not surprising.

51
The Flood / So I just came across this.......
« on: January 18, 2016, 04:58:00 PM »
YouTube


Here.

52
Gaming / Anybody remember rocket baseball?
« on: January 06, 2016, 09:26:35 PM »
A small little activity that I use to do in the H3 days. It was something that I picked off of somebody in a video on B.old (I think it was CMNeir). I'm pretty sure some of you guys at least heard of it.

http://xboxdvr.com/gamer/The%20Smiths01/video/13725734

53
Gaming / This might not make sense or appeal to you.... But....
« on: December 28, 2015, 11:31:36 PM »
So this guy feels that their is a strong "possibility" that wolf is returning (regardless of the fact that corrin and Beyonetta are the last batch of DLC charcaters), that he's willing to bet everything on the line and.....

YouTube


8:43

"If wolf is not revealed at some point in the early January 2016, then I will literally make a sandwich out of my own ballsack, nuts included, and choke on that bitch on camera live. Quote me on that shit."

YouTube


Shofu (a smash pro) is really bringing him down on all of this, which is really funny in the video.

I think we know that he will pay the price.

54
Gaming / Well, I finally did it....
« on: December 26, 2015, 11:03:24 AM »
I finally won a tourney in tourney mode in SSB4 (Wii U) online with every character in the game (excluding Miis):

I'm Just Gonna list all of them off by Franchise:

TLoZ:
Link
Toon Link
Zelda
Ganondorf
Sheik

Super Mario Bros:
Mario
Luigi
Peach
Bowser
Rosalina and Luma
Dr. Mario
Bowser Jr.
Yoshi (I'm just gonna include him in the Super Mario Bros. Category)

Pokemon:
Pikachu
Jigglypuff
Greninja
Mewtwo (Main)
Charizard
Lucario

Kid Icarus:
Pit
Palutena
Dark Pit

Punch-Out!:
Little Mac

Pac-Man:
Pac-Man

Duck Hunt:
Duck Hunt

Star Fox:
Fox
Falco

Fire Emblem:
Roy
Marth
Lucina
Robin
Ike
(Corrin)

R.O.B:
R.O.B (Well, he originally was a controller)

Metroid:
Samus
ZSS

Sonic The Hedgehog:
Sonic

F-Zero:
C. Falcon

Earthbound:
Lucas
Ness

Wario:
Wario

Mr. G&W:
Mr. G&W

Wii Fit:
Wii Fit Trainer

Kirby:
Kirby
King DeDeDe
Meta Knight

Pikmin:
Olimar

Animal Crossing:
Villager

Mega Man:
Mega Man

Xenoblade Chronicles:
Shulk

Street Fighter:
Ryu

FF VII:
Cloud

Donkey Kong:
Donkey Kong
Diddy Kong

Bayonetta:
(Bayonetta)

I have put Corrin and Bayonetta in () to highlight that due to their February release, I haven't gotten my hands on them yet, meaning that their tourney attempts are pending.

I feel that this is a high gaming accomplishment for me, considering the countless hours I have spent doing everyone.


55
Gaming / This guy is trying to sue Bethesda......
« on: December 22, 2015, 06:33:02 PM »
For his addiction to playing Fallout 4.

This guy says that his addiction caused him his marriage and job. I have very mixed emotions and thoughts because it's funny and sad at the same time. So what do you have about this?

Spoiler
inB4ThisIsIrrelevantToGaming



56
Gaming / Man got injured by a car while playing Fallout 4.
« on: December 19, 2015, 08:09:17 AM »
http://dfw.cbslocal.com/2015/12/16/gamer-hit-by-car-while-playing-fallout-4-in-his-home-survives/

So the driver causing the crash isn't having any consequences (or in this case, paying for the charges) to this situation.

His gaming chair is what saved him from actually dying from the crash is what the victim says

Thoughts, m8s?

57
Gaming / >tfw you go 5.3 (positive) in H5 slayer......
« on: December 08, 2015, 08:24:50 PM »
But only move up 5 points as an onyx.... Seriously, I was the top player with 21 kills, and we won 50-14. I only went from Onyx 1639 to 1644.

I really don't know if you have do terrible on purpose and have the other 3 teammates carry the game and win just to get the extra 10 - 12 points.

Anyone who's an onyx also feel this?

58
http://comicbook.com/2015/11/20/fox-news-bashes-star-wars-again/

YouTube


Something also I feel I should share with you.

59
Gaming / Has XBL been trash for anyone else at the moment?
« on: November 19, 2015, 07:24:10 PM »
It constantly says "Syncing data", but just says that it failed every time I play an app or game.

Has anyone else had this issue.

60
Gaming / Possibly the end of DLC for SSB4 is near...
« on: November 13, 2015, 04:24:58 PM »
YouTube


So Wolf, Snake, and other new coming requests might not become a reality after all...

As Andre says in the video, we had a good run with SSB4. We also still have nice content consisting Roy, Ryu, Mewtwo, Lucas, Mii costumes, and stages.

Thoughts?

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