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Serious / Judicial Restraint or Activism
« on: November 12, 2014, 07:30:52 PM »
Discuss. Which is more ideal in a democratic society?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 391
Serious / Judicial Restraint or Activism« on: November 12, 2014, 07:30:52 PM »
Discuss. Which is more ideal in a democratic society?
393
Serious / U.S., China Unveil Ambitious Climate Change Goals« on: November 12, 2014, 10:05:24 AM »
Ahead of 2015's Climate Negotiations
Quote BEIJING (AP) — The United States and China pledged Wednesday to take ambitious action to limit greenhouse gases, aiming to inject fresh momentum into the global fight against climate change ahead of high-stakes climate negotiations next year. 394
The Flood / Dad builds hospitalized infant son Iron Man costume« on: November 11, 2014, 01:11:22 PM »395
Serious / Senate Prepares for Battle with EPA« on: November 09, 2014, 08:55:25 PM »
X
Quote Senate Republicans are gearing up for a war against the Obama administration’s environmental rules, identifying them as a top target when they take control in January. 398
Gaming / Trademark Application for Fallout: Shadow of Boston« on: November 05, 2014, 09:27:19 AM »
Source
Quote A trademark application for the brand "Fallout: Shadow of Boston" has been registered in Germany. 399
Serious / November 5th, 2014 - The Start of the 2016 Presidential Elections« on: November 05, 2014, 09:10:48 AM »Yup, it's the unofficial start because we apparently can't go a single day before looking towards the next election. So, who do you imagine will throw their name into the race? Who would be a good candidate? 400
Serious / Is Immigration Necessary for Economic Growth?« on: November 04, 2014, 07:51:29 PM »
T4R
402
Serious / Georgia Not Required to find 40,000 missing voter IDs« on: October 30, 2014, 11:01:55 AM »
Bullshit
Quote Tens of thousands of Georgia residents have submitted all required documentation, but have still not received a voter registration card, and so will be denied a chance to participate in Tuesday’s important midterm election. "Oh, Voter ID laws won't disenfranchise voters. If you sign up, you'll be allowed to vote with no problem" 403
Gaming / Star Wars: Battlefront launching Holiday 2015, Battlefield in 2016« on: October 28, 2014, 04:20:15 PM »
Here
Quote Star Wars: Battlefront is coming Holiday 2015, Electronic Arts has announced. 404
The Flood / Marvel Reveals a Slew of New Titles« on: October 28, 2014, 02:40:16 PM »
Somewhere, DC executives are weeping
Quote Marvel boss Kevin Feige is holding court at a big announcement event right now in Los Angeles, where he has already unveiled the dates and titles for a bunch of upcoming Marvel films. And they are amazing. Some concept art for Black Panther: 405
The Flood / MOVED: Why does the internet seem to hate religion?« on: October 27, 2014, 10:08:19 AM »406
The Flood / I Have a Confession To Make....« on: October 23, 2014, 02:15:14 PM »
Camnator is my alt.
It was a ruse all along. Booty. 408
News / Project Oversight: Destiny, Part 2« on: October 22, 2014, 02:02:35 PM »Destiny: What Went Wrong Part 2 For dedicated fans of Bungie, the company has always been synonymous with extremely popular multiplayer games. Halo 2, launched ten years ago, pioneered the Xbox’s online service, Xbox Live, and helped became a source for some of Xbox’s future online titles. Future titles, including Halo 3 and Halo: Reach, continued to define the Xbox multiplayer scene for several years, though with varying degrees of success. With Destiny, Bungie has aimed to redesign online shooters once again for the next generation of gaming. However, the game’s multiplayer is largely anonymous is a growing market of shooters. Offering only four permanent game modes, three of which are varying types of slayer, Destiny completely drops most of the customization for multiplayer matches that made Halo great, including custom game options that define many of the most popular online games for both the Xbox and PlayStation systems. Your only objective type game in Destiny is Control, a territories like mode that, essentially, plays like slayer with only a very thin layer of objective gaming on top. There is no Capture the Flag, or Infection, or these staple playlists that are predominant in most video games, for a good reason. They offer a change in pace from traditional "run and shoot" gameplay. which is all Destiny offers. On top of the lack of game modes, Destiny also lacks a dedicated multiplayer ranking, as your characters rank is shared between all aspects of the game. This creates problems when attempting to match players of equal skill level, as players who mostly play strikes and raids could go into a Rumble match and be put against players who spend all their time fighting in the Crucible. On the opposite end of this argument is the sheer fact that Destiny's multiplayer requires very little skill whatsoever - I've gone into a match and just spammed the trigger button until my super filled up, and by the end of the game, I was top scoring player. There is no challenge, no drive to get better, no honest competitive nature. With the lack of these custom options, the lack of a dedicated ranking system for only multiplayer, and a surprising lack of any learning curve, Destiny’s multiplayer comes off as an extremely anonymous and irrelevant mode in an expanding gaming universe where, if a game wants to truly thrive, it has to take the most popular components and add unique touches to stand out - and for good reasons. Bungie apparently lost that memo during their move. Marty O’Donnell. To fans of Bungie’s gaming legacy, the name is immediately identifiable: For ten years, Marty helped to craft some of gaming’s greatest musical works in the Halo series. From the beautiful monks serenading you on the title screens of the three original games, to the jazz band creating an ominous tone in the darkened streets of New Mombasa as you searched for your abandoned squad - Marty O'Donnell's music elevated Halo to a new level in the gaming world. During the months and years that followed the release of Halo: Reach, as the company began working full throttle on Destiny, Marty turned to one of music history’s greatest icon, Paul McCartney, to assist in the creation of music for the new franchise. Fans were alight with speculation as to what the mega duo (Trio, if you include Michael Salvatori, O’Donnell’s longtime partner) would come up with and how they could possibly top the masterpieces of the Halo universe. In one of his final interviews as a Bungie employee, for the January 2014 GameInformer magazine, Marty pleasantly describes working with McCartney, as well as his aim for Destiny's music. The video of said interview can be seen here Then, the glass floor broke, and fans were stunned to learn the news that Marty O’Donnell, a veteran of Bungie since the early days of the company, had been terminated in April of this year. There was no warning, no indication that things had gone bad, prior to the extremely abrupt news. On April 16th, 2014, Marty O'Donnell released a tweet at 12:28 AM EST, stating: Quote I'm saddened to say that Bungie's board of directors terminated me without cause on April 11, 2014. Notice, that the tweet indicates that the firing occurred five days prior to the news unveiled by Marty himself. Roughly an hour and a half later, Bungie released a measly four sentence news post confirming that Marty was no longer employed at the company. Fans, longtime fans, were livid with Bungie. The Bungie forums became a war zone of fans demanding answers, demanding how such a close knit company had fired such a longtime, outstanding member who's work defined the games the company worked on. No answers has been publicly released, however Marty O'Donnell has won several court cases against Harold Jones, President of Bungie, allowing the former employee to regain wages never paid to him and held back with his termination. There is currently no word as to whether Marty will rejoin the gaming industry, working for a new company. Let's be honest - as video game fans, we are used to downloadable content, also known as DLC. These add-on's to your current game, which have become more prominent in recent years thanks to the increasing popularity of online shops on home consoles, can include new maps, story missions, playable characters, weapons, skins - whatever publishers and developers can find a way to add and charge for. To a point, DLC is perfectly reasonable. However, cutting whole chunks of playable area of a game, and then charging for access to these areas of the game, which are already on the disk. Welcome to the problem with Destiny DLC. Prior to the game's release, Bungie and Activison unveiled two future DLC packs - The Dark Below, slated for a December 2014 release, and House of Wolves, slated for a release sometime in 2015. Both packs cost $19.90 individually, and contain exclusive content for the PlayStation 4 (More on that below). However, thanks to glitches in the game, players have already been able to not only view mission details on the world map when selecting a story mission, but also gain access into areas of the game that are relevant to the DLC – some of which are extremely detailed and complete. This process of cutting out nearly completed content from a game in order to charge a pricy fee, in this case 1/3 the price of an actual retail game for little content, is extremely risky behavior, in that it sets precedent for other companies and publishers who will look at Destiny's success with this model and say "Hey! They've sold a shit ton of DLC from just cutting out chunks of the game! Maybe we should look into doing that to save a bit of time!" On top of that, there is also the component of the future DLC containing Sony exclusives through, at the very earliest, Fall 2015. What this means, in laymen terms, is that you don't get access to everything you're paying a premium for, for an additional 8-10 months. Yes, this is the business of the gaming industry, but that does not mean it is any less upsetting or that we should simply allow it to happen. Overall, Bungie post-Destiny release is quite similar to the situation 343 Industries had following the release of Halo 4. Both were extremely hyped and anticipated games that were heavily pushed by their respective publishers. However, as each game launched and fans found the plethora of flaws and problems that awaited them, both companies found themselves essentially pushing a boulder up a steep hill to try and regain face. Key difference: 343i has a well established franchise to fall back on, Bungie no longer does. If they want Destiny to become a true contender in the video game field, they need to go back and look at the problems across every aspect of the game, actually address the fans concerns, and maintain some level of transparency as they move forward and work on repairing what is, arguably, a broken shell of a potentially great game. Can they do it? We'll just have to wait and see. Project Oversight is an editorial look at some of the gaming industries biggest releases and their flaws, addressing the criticisms surrounding various problems in the game and/or series, exclusively written by IcyWind for Sep7agon.net. The next series to come under the knife, a personal favorite of mine, is Kingdom Hearts - the wildly popular Japanese RPG franchise that meshes Disney with Final Fantasy. The first issue will be coming soon. 409
Serious / Shooting Situation in Ottawa (Updates in OP)« on: October 22, 2014, 10:38:03 AM »Map of the Area Update 5: Quote Update from Josh Wingrove, Reporter for Parliament Hill Update 4: Reddit Live Feed Quote Ottawa Officials confirmed Rideau Center shooting, no injuries. Updates 1-3 Update 3: Reddit Live Feed/CNN Quote Rideau Center officials report no shooting at the mall, heightened security - CNN live report. Update 2: Reddit Live Feed Quote Apparently the gunman is in Rideau Center - Unconfirmed Update 1: CBC Quote Shooter still believed at large in downtown Ottawa. Swat Teams are also evacuating people from the Parliament Building. All police and government buildings in the city on Lockdown. Original Story Developing Story Quote Witnesses reported seeing a gunman firing at the Ottawa War Memorial and then running toward the government buildings, where more shots were heard. 410
Serious / Virtual Autopsy of King Tut« on: October 21, 2014, 09:42:25 PM »
Story
Quote (CNN) -- King Tutankhamun's golden, mummified remains tell only a partial story of an ancient Egyptian boy king who died under mysterious circumstances. Pretty interesting stuff 412
The Flood / Podcast Related Question« on: October 21, 2014, 03:39:46 PM »
What kind of topics would you be interested in us discussing, if we ever get around to doing one?
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The Flood / MOVED: "Activision has no affiliation with Halo."« on: October 21, 2014, 02:09:27 PM »414
Serious / Your Thoughts on Suicide« on: October 21, 2014, 12:06:00 AM »
No personal attacks, no attacking others, none of that in this thread. You do it, you get reported, you will get reprimanded, and this thread will be locked. Don't test me on something like this.
Simply put - what are your thoughts on suicide? Is it a cowards way out? Do you know anyone who has thought of/actually attempted the act? Do you feel like enough emphasis is aimed at teenagers these days? Discuss. This is going to be helping me with a bit of my course work, so like I said - be serious for once, no attacking, and no bullshit. 415
Serious / City Threatens to Arrest Ministers who refuse to perform same-sex weddings« on: October 20, 2014, 02:54:35 PM »
Why? Because they are registered as a For-Profit Business
Quote Two Christian ministers who own an Idaho wedding chapel were told they had to either perform same-sex weddings or face jail time and up to a $1,000 fine, according to a lawsuit filed Friday in federal court. There's more to the "article", which is nothing more than conservative ramblings. So, thoughts? 416
Gaming / This Commercial...« on: October 19, 2014, 09:28:24 PM »YouTube has a better story than Destiny. Use this thread to discuss your least favorite thing about Destiny. 418
News / Project Oversight: Destiny, Part 1« on: October 19, 2014, 02:17:06 PM »Destiny: What Went Wrong Part 1 In development since the aftermath of their smash hit Halo 3, Bungie’s latest release, Destiny, has surprisingly fallen short of expectations for both industry reviewers and fans alike. Sales of the game have been tremendous; Destiny ranks in as one of the top selling games of 2014 and automatically ensures a continuation of the franchise under Activision’s publishing conglomerate. Yet, problems continue to arise as the company continues to face criticism over their handling of Destiny’s lackluster story, social features, Player vs. Environment, and whether or not Destiny actually lives up to the expectations that have escalated over the past four years. With a massive budget, nearly six years of development time, a staff of several hundred people, and record-breaking preorders across all four systems – everyone indicated that Destiny would be a smash. So, what caused the most anticipated game of 2014 to launch with so many problems, and what can Bungie do to repair their game, and earn the community's trust once again? Arguably, the biggest let down with Destiny come with it’s main storyline, or lack of one. From their very first announcement in February 2013, Bungie has repeatedly fed us the tagline “Become Legend”, a vague open-ended term that is catchy, but does not deliver. As a whole, the story for Destiny falls flat. The story, which is choppy and lacks any form of depth in the actual game, does not make you feel like a legend. Very little of the actual story for Destiny is revealed in the game – In order to learn about it, one has to read Grimoire cards that are only accessible on Bungie’s website- requiring a person to stop playing the game to learn more about the game. The few characters who actually have a role in the game, including The Speaker, are hardly fleshed out in any degree of the term, with the most personal relationship in the game belonging to the Player, and "The Stranger" - yes. The character you develop a bond with is named The Stranger. Questions that remain unanswered by the time the main story ends include what the Darkness is, why the Vex have been deemed the supreme evil in the game, who The Stranger is, who she was talking to, the story of The Awoken, on top of the fundamental question: Why should I care about what happens? Because of the poor story and means of telling that story, many in the community are wondering what happened during Destiny’s development that caused such a potential hit to have such a short, uninteresting, and poor story. Joseph Staten, one of Bungie’s lead writers and a decade long veteran of the country, left suddenly in August of 2013. There was no indication prior to his departure that Staten was unhappy with the company or any of the work being done; As of June, Staten was on stage on E3, energetically presenting the first glimpse of Destiny to the public, which included story details that showed a far more interesting and dynamic world than what we got last month. Following Staten’s departure, there was little mention of the story for Destiny whatsoever, aside from Bungie reiterating their catchphrase and promising fans more details soon. One has to ask – was Staten’s departure motivated by Destiny’s direction? Did his departure affect Destiny? Bungie and Activision will likely never publicly comment on the matter, yet if a recent unconfirmed leak is true, it would seem that Staten’s departure sent Destiny’s development into a frenzy, with Bungie split on where to go with the story. This split continued into late 2013, requiring much of what we knew, including whole plots, factions, and potentially characters, to be scrapped as they moved into the final nine months of their development period. This does seem to be the most likely cause for Destiny’s poor performance in the story aspect, and casts a slight bit of doubt as to whether or not Bungie knows where this current story is aimed to go. Aside from story, Bungie has taken hits over criticism on their handling of Destiny’s social aspect and the PvE (Player vs. Environment) portion of the game. Billed as a social shooter, Bungie has repeatedly stated their plan aims at Destiny to be played with friends and other players – while running a mission, you can come up on an area where there are other players roaming the environment. Yet, there is a minor problem with this – Unless they are in your fire team or private party, you cannot communicate with them whatsoever, aside from the generic options the game gives you – sitting, waving, pointing, and dancing. This lack of in game communications, which Bungie has stated comes from their attempts to keep the game friendly for all, creates a void, empty feeling in the world. Even the social hub, The Tower, lacks any voice communication, again mimicking that empty feeling while you roam the quiet halls. In their attempts to sterilize the world for everyone, Bungie forgets the fundamental basics of the world “social” – communication. PvE in Destiny consists of two components – Raids, which require six players to journey through complex challenges and bosses, and Strikes, which put three players through a small mission leading to a boss. Currently, there is one raid accessible in the game and five strikes (Six if you have the Sony consoles). The problem with PvE in Destiny arises with the limited selection of options – you are simply replaying the same missions over and over again with little challenge, in search of specific types of armor to boost your level higher. Of course, the fundamental flaw is that this is all randomized. Fighting a level 25 boss has just as much a chance of giving you the item you need as a level 12 boss. This choice to randomize the potential for item drops making the post-game tedious and frustrating, hurting players who don’t have a ton of time to play the game for hours on end to grind for gear. PvE players also suffer when it comes to special events, such as the Iron Banner last weekend. In order to get some of the best items, it forces players to compete in PvP matches for Crucible Marks - meaning if you are set against this, you have no opportunity to fully enjoy an event.* * More on PvP in Part 2 Project Oversight is an editorial look at some of the gaming industries biggest releases and their flaws, addressing the criticisms surrounding various problems in the game and/or series. Part 2 of Destiny, aimed at PvP, the Marty O'Donnell Controversy, and the Future of Destiny, will be available soon. 420
The Flood / So, American Horror Story« on: October 16, 2014, 10:15:39 AM »
Who here watches it? I've just started getting into it since my roommate is obsessed with it. Seems pretty good so far.
Recommendations on which of the other three seasons I should watch? |