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Messages - Arren

Pages: 1 ... 789 1011 ... 22
241
The Flood / Re: RUN PIGLET RUN
« on: September 10, 2016, 10:08:10 PM »

242
The Flood / Re: If you were to die tommorow, what would your last wish be?
« on: September 10, 2016, 09:57:42 PM »

243
You don't even know me ;)

244
The Flood / Re: Post ITT if you've never changed your name on Sep7
« on: September 10, 2016, 09:53:21 PM »
Technically, this account has not.

245
The Flood / Re: "twas a joke"
« on: September 10, 2016, 09:52:44 PM »
faggots try to find unnecessary loopholes
Do I do this in our conversations? I know we don't talk much, but they don't seem to last very long...

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The Flood / Re: Who was the worst teacher you've ever had?
« on: September 10, 2016, 09:51:59 PM »
Ms. Adair Taylor. She pushed me over the edge and turned me into an angsty teenager.


247
The Flood / Re: Meta watches anime
« on: September 10, 2016, 09:48:28 PM »
DUDE
Is this true?
If so, which ones have you seen and enjoyed?

248
Gaming / Re: What game pinkfaces play?
« on: September 10, 2016, 09:47:45 PM »
I'm not a huge fan of dungeon crawling if it's on the grindey side. I'm sometimes masochistic in games.
Bruh
You're contradicting yourself
Not necessarily. Not all masochism in games is grinding, after all.

249
Gaming / Re: What game pinkfaces play?
« on: September 04, 2016, 06:29:08 PM »
I only play moe cancer Japanese erotic visual novels.
Even if I won't necessarily enjoy it, I'd like to try one some day.
Any recommendations?
How deprived do you want it and would you like any gameplay or just a story?
I would be fine playing something like Song of Saya, depravity is not an issue. As for gameplay v story... how about any amount of each? Trying both would be interesting.
Are you a little bit of a masochist and do you enjoy dungeon crawlers?
I just recently played Baldur's Gate for a few hours and realized I'm not a huge fan of dungeon crawling if it's on the grindey side. I'm sometimes masochistic in games.

250
The Flood / Re: Random Thread
« on: September 04, 2016, 01:40:19 PM »
ill participate

i dont know how stuff works around here
everything is new and scary and its full of strangers
Maybe it works something like this

251
Gaming / Re: What game pinkfaces play?
« on: September 04, 2016, 01:28:37 PM »
I only play moe cancer Japanese erotic visual novels.
Even if I won't necessarily enjoy it, I'd like to try one some day.
Any recommendations?
How deprived do you want it and would you like any gameplay or just a story?
I would be fine playing something like Song of Saya, depravity is not an issue. As for gameplay v story... how about any amount of each? Trying both would be interesting.   

252
Gaming / Re: What game pinkfaces play?
« on: September 04, 2016, 10:04:28 AM »
I only play moe cancer Japanese erotic visual novels.
Even if I won't necessarily enjoy it, I'd like to try one some day.
Any recommendations?

253
The Flood / Re: Pick three powers
« on: September 04, 2016, 12:37:06 AM »
Imprint
Dream Weave
Memory

Dream weave would be fun to have with friends.

I more see it as a way to try new things. To create things in your mind that since I have a perfect memory I can remember and use in anything.

I'm thinking the ultimate DnD experience.
I like this train of thought.

254
The Flood / Re: your opinion of me
« on: September 04, 2016, 12:25:04 AM »
Pretty good.

Not ridiculous like some users but not out of place in any way. More like a Cheese Potato with a bit of history attached.

Now whatchu think of meh?
Sir, the target is escaping. Permission to engage?

255
The Flood / Re: Flood, Do you still believe?
« on: September 04, 2016, 12:17:38 AM »

256
The Flood / Re: your opinion of me
« on: September 03, 2016, 08:29:48 PM »
That doesn't surprise me. I haven't discussed with every member of this site, and you're one of them.
I'm surprised you remember me at all. Wrong quote, but I'm still responding to the one you sent to me.

257
The Flood / Re: your opinion of me
« on: September 03, 2016, 07:54:37 PM »

258
Gaming / Re: No mans sky
« on: September 03, 2016, 07:38:20 PM »
I've always thought that No Man's Sky looked really ambitious, but didn't have a lot of substance. The post-launch reception isn't dissuading that impression.

259
The Flood / Re: Pick three powers
« on: September 03, 2016, 07:34:30 PM »



260
The Flood / Re: >there are people here sad about being single
« on: September 02, 2016, 07:35:52 PM »
Like i look at the guys around me and im like thank fuck im not that

Having to check with someone else if you have time to do something without them later
Etc etc
It's an encumbrance I'm glad to not shoulder.

261
degenerates who get drunk or high should be banned tbh
i would like that too, but then we'd have 3 members
I phase in and out, but sep7 would sometimes have 4.

262
Gaming / Re: ITT: the only correct way to play games
« on: September 02, 2016, 06:22:11 PM »
As for no mods I only see the argument that they're not representative of the experience the developers made, but improvements to that formula can be made to make the experience more enjoyable to the player
Quote
That's only if all you care about is enjoyment--in which case, there's really no fixing that. I don't necessarily play games just to have fun. That seems very base to me.
I agree on baseness, I should have made my point clearer. I don't think enjoyment in the context of a game needs to necessarily be fun, as people can also derive pleasure from tragedy. A personal example springing to mind is this little story. What I should have instead said (and what I later said) was about the ability of the mod to expand the designer's vision, which you have addressed below...
Quote
To me, when a developer releases a game, it's like submitting a test. What you got wrong is what you got wrong, and there's no turning back once you've already handed in your paper.
We have different subjectivities here. I see games more like scientific papers, they're first conceived and developed by the original "research" team. Upon launch they go through various "peer review" procceses (whether that's the horde of critics or the players themselves) and then through play the endeavors of their ideas are tested. At no point are the findings definitively finished, new adjustments can be made to portray the researchers ideas.
Quote
I'm surprised you didn't add a 6.) Legally
Quote
Figured it was implied by #1.
Assuming that one was true ;)

263
My college writing class is trying to convince me NOT to build killer robots and WMDs.

264
Gaming / Re: Rapid-Fire Summer Games Summaries
« on: September 02, 2016, 01:43:54 PM »
You might want to try Transistor. It's sort of like Bastion (same narrator) but with a pseudo turn-based system.

Really good game.
The person who bought Bastion for me on steam and everyone I talk to who has played Bastion or Transistor usually recommends Transistor. The thing is... it's not on sale currently, and I'm not willing to pay $20.00 for it (if I wait long enough, surely the price will drop :\). Maybe I will get it as a Christmas present *fingers crossed*

The one game I really wanted to play, but didn't want to pay for yet is Hyperlight Drifter. The art style looks gorgeous and the gameplay looks like an isometric dark souls without adopting a similar color palette to the souls series.

265
Gaming / Re: Any areas/levels that you absolutely dread doing?
« on: September 02, 2016, 12:02:25 PM »
Sen's Fortress
I quite enjoyed going through Sen's Fortress, actually. What was wrong with it?
I'm easily intimidated by the swinging blades and chasms beneath, particularly by the final one because there's that snake-wizard shooting lightning, and I usually forget to bring a bow. I like Sen's Fortress because of those same traps, I think it adds variety to threat perception, but I dread going there.

266
Gaming / Rapid-Fire Summer Games Summaries
« on: September 02, 2016, 11:12:23 AM »
What games did you play over the summer, and what were your brief impressions of them?

Bastion
I liked playing this game, but I don't have many lasting impressions besides the quality of the narrator. Cinderbrick fort with all of the idols activated is asking for a bad time.
Kingdom Hearts
I liked the beginning areas for their design, but as I progressed I felt more ambivalent. The boss battles typically dragged on for too long, and rather than being challenging, were tedious. Combat was regularly a clusterfuck, but a manageable clusterfuck (oddly enough). The plot is grand, but the themes are standard.
TLoZ:Oracle of Ages
A well-crafted experience that I enjoy playing... for a lot of reasons (some of which conform with my aesthetic biases for TLoZ).
Earthbound
Along with OoT, this game evoked childhood nostalgia without me ever playing it during my childhood. It's an experience I have to replay and analyze more in-depth at some future point. The end was stellar, and most of the game was a breeze (but that's not a bad thing). My favorite game of the summer.
Super Metroid
I enjoyed the experience, but I knew much of the story and bosses from internet exposure/metroid story broached in other series titles.
Metroid II (original)
This did not age well. It also did not control like the other 2D metroids (which isn't bad, just made me more willing to play AM2R), I think the design of hunting a number of metroids in a confined area, but largely having the freedom to explore that area as you please is an interesting way of leveraging metroidvania-style play with your objective of extermination. Compared to most other titles like Super or Prime in which you use item mobility for progression/fighting a boss in discrete segments, Metroid II marries the two in more organic fashion, you can happen upon metroid rooms and just as easily walk out.   

AM2R
This improved upon essentially everything in Metroid II while adding some welcome infusions from later entries in the series. I particularly liked the logbook updates reminiscent of the Prime worldbuilding, which nicely counterbalances your extermination mission with an appreciation for SR388's ecosystem and the former chozo inhabitants. It adds depth I imagine some fans may have found lacking in the original.
Dark Souls III
I mostly PvPed, and it was usually pretty fun. Experiencing a run-through of the game embered is a more tense and memorable experience.
Garry's Mod
I made a hamsterball sled and raced Pip. I lost. Every. Time.
I'm fascinated with gaming experiences which players largely produce and how the strictly social structure of game systems effects player experience, so being introduced to a star wars RP server scratched that itch. I'm afraid my superior was not as enthralled with the experience.

Limbo
Caliginous, an aesthetic I enjoy. I don't recall ever being frustrated when playing it (thanks to the short death-iteration time).
Environmental Station Alpha-
It is a metroid clone, one without a terribly engaging story or the level of mechanical polish as a metroid title, but the soundtrack was great and I like pixel art.
Fallout 4
I don't think Fallout 4 is a bad game, but it usually bores me despite my efforts to experience different aspects of the game. I figured I'd play Earthbound instead.
Shadow of the Colossus
Without being particularly difficult, this game is the only one which consistently makes my palms sweaty and gives me the thrill of doing something epic. I enjoy it for the most part.
Resident Evil 4
I never get far in horror games because I have a weak constitution for them, the instant something jumps out at me without time to react or I know something terrible is going to happen, but being uncertain of when are both scenarios I can tolerate in short bursts. Res4 isn't even particularly scary, it's just that every time one of those dead-eyed villagers pops up behind me I alt+tab to save my nerves.

268
Gaming / Re: ITT: the only correct way to play games
« on: September 02, 2016, 10:01:44 AM »
What's an example of a game which does not have a normal difficulty, or at least some kind of default?

I cannot think of why reason 1 would be considered correct.

I have disagreements with reasons 3 and 4. One size does not necessarily fit all with controls, nor should it. If a player's personal, subjective control biases enable them to experience the intentions of the developer, those controls have served their purpose to the game. They should not be homogenized.

As for no mods I only see the argument that they're not representative of the experience the developers made, but improvements to that formula can be made to make the experience more enjoyable to the player, or perhaps a different set of mechanics improves other aspects of the game the designers wanted to convey, but didn't;or those areas the designers didn't even think of which present novel ways of expanding on their content in the future. Bethesda's approach to analyzing fan mods and incorporating them into their games allows them to evolve features they might not have thought of otherwise which expands their initial vision. I don't see a problem with this.   

I'm surprised you didn't add a 6.) Legally

269
Gaming / Re: Any areas/levels that you absolutely dread doing?
« on: September 02, 2016, 09:38:48 AM »
Sen's Fortress
Stonehenge Base (Earthbound)
Fourside Department Store (Earthbound)

270
Good luck enforcing that ban.

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