I feel like I've hit a levelling wall in Skyrim

Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
I'm currently level 54, I spent the majority of the game as a one handed warrior. I got my one handed skill to 100, and I figured the best way to keep going was to switch to another combat style to increase so I can keep levelling up. The trouble is, I'm a pretty low level in the other skills and don't really do much damage with them. When I run into rooms with Falmer Shadowmasters or Deathlords it can be a bit of a problem not doing much to hurt them.

Wat do? Is it best to stick with 1handed but focus on levelling up my other skills like Illusion or Alteration?


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Legendary your one-handed skill. It'll reset it to 0 and give your perk points back.


 
 
Mr. Psychologist
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<.<
It's kinda why i've been juggling weapons a lot through the game.

It slows your levelling but makes you more well rounded for lategame.

You could always spam alchemy, then buy up all the ingredients everywhere and make them into more valuable potions for infinite wonga. Then you can spend freely on trainers.


Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
It's kinda why i've been juggling weapons a lot through the game.

It slows your levelling but makes you more well rounded for lategame.

You could always spam alchemy, then buy up all the ingredients everywhere and make them into more valuable potions for infinite wonga. Then you can spend freely on trainers.

I've had Skyrim since 2011 and I've never once got into Alchemy. Is it that good?


 
 
Mr. Psychologist
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<.<
It's kinda why i've been juggling weapons a lot through the game.

It slows your levelling but makes you more well rounded for lategame.

You could always spam alchemy, then buy up all the ingredients everywhere and make them into more valuable potions for infinite wonga. Then you can spend freely on trainers.

I've had Skyrim since 2011 and I've never once got into Alchemy. Is it that good?
Yep, I don't do a playthrough without it.

It's fun for me to pick out ingredients and learn recipes to make some 10/10 potions, even if I always forget to use them in combat.

It's a good way to make easy money though, creep cluster + giants toe + wheat = 1k+ potion at baselevel alchemy

And clearing out a dungeon with chaurus eggs in lets you make infinite invisibility potions which sell for around 400 ish a pop


Azumarill | Mythic Invincible!
 
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It's kinda why i've been juggling weapons a lot through the game.

It slows your levelling but makes you more well rounded for lategame.

You could always spam alchemy, then buy up all the ingredients everywhere and make them into more valuable potions for infinite wonga. Then you can spend freely on trainers.

I've had Skyrim since 2011 and I've never once got into Alchemy. Is it that good?
its part of what makes the game so unbelievably easy. alchemy in skyrim is seriously broken af


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Wat r u, casul?
player.advskill alchemy 10000000000
player.advskill enchanting 1000000000

The rest is easy from there.


 
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You will find out who you are not a thousand times, before you ever discover who you are. I hope you find peace in yourself and learn to love instead of hate.
I cant play Bethesda games like  Skyrim when Fallout 1 and 2 exist

Spoiler


 
 
Flee
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Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
It's kinda why i've been juggling weapons a lot through the game.

It slows your levelling but makes you more well rounded for lategame.

You could always spam alchemy, then buy up all the ingredients everywhere and make them into more valuable potions for infinite wonga. Then you can spend freely on trainers.

I've had Skyrim since 2011 and I've never once got into Alchemy. Is it that good?
its part of what makes the game so unbelievably easy. alchemy in skyrim is seriously broken af
Hm, maybe I should actually look into these skills. I have completely ignored smithing, enchanting and alchemy throughout my plays.

Smithing and enchanting are pretty easy to level up


 
 
Flee
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Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
It's kinda why i've been juggling weapons a lot through the game.

It slows your levelling but makes you more well rounded for lategame.

You could always spam alchemy, then buy up all the ingredients everywhere and make them into more valuable potions for infinite wonga. Then you can spend freely on trainers.

I've had Skyrim since 2011 and I've never once got into Alchemy. Is it that good?
its part of what makes the game so unbelievably easy. alchemy in skyrim is seriously broken af
Hm, maybe I should actually look into these skills. I have completely ignored smithing, enchanting and alchemy throughout my plays.

Smithing and enchanting are pretty easy to level up
Yeah, but they also seem kinda boring. In a single player game like this, grinding out stats like that has never been my thing. Nothing really happens.

It's best if you level them up somewhat passively while you're out adventuring. Like, if you pick up a bunch of soul gems and weapons/clothes, enchant then sell them for some xp and cash.


Azumarill | Mythic Invincible!
 
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It's kinda why i've been juggling weapons a lot through the game.

It slows your levelling but makes you more well rounded for lategame.

You could always spam alchemy, then buy up all the ingredients everywhere and make them into more valuable potions for infinite wonga. Then you can spend freely on trainers.

I've had Skyrim since 2011 and I've never once got into Alchemy. Is it that good?
its part of what makes the game so unbelievably easy. alchemy in skyrim is seriously broken af
Hm, maybe I should actually look into these skills. I have completely ignored smithing, enchanting and alchemy throughout my plays.
wtf thats like intentionally gimping yourself. you should definitely be using these skills, especially if you're still playing on the higher difficulties... not using them would cause a looooot of wasted time
Last Edit: November 21, 2016, 12:42:23 PM by Azumarill


Azumarill | Mythic Invincible!
 
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It's kinda why i've been juggling weapons a lot through the game.

It slows your levelling but makes you more well rounded for lategame.

You could always spam alchemy, then buy up all the ingredients everywhere and make them into more valuable potions for infinite wonga. Then you can spend freely on trainers.

I've had Skyrim since 2011 and I've never once got into Alchemy. Is it that good?
its part of what makes the game so unbelievably easy. alchemy in skyrim is seriously broken af
Hm, maybe I should actually look into these skills. I have completely ignored smithing, enchanting and alchemy throughout my plays.

Smithing and enchanting are pretty easy to level up
Nothing really happens.
until you're wearing fully upgraded & enchanted armor perfectly suited to your playstyle. its good for RP and good for gameplay dynamic, enchantments especially encourage a bit of diversity (something sorely needed in this game)
Last Edit: November 21, 2016, 12:45:10 PM by Azumarill


 
 
Flee
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Azumarill | Mythic Invincible!
 
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It's kinda why i've been juggling weapons a lot through the game.

It slows your levelling but makes you more well rounded for lategame.

You could always spam alchemy, then buy up all the ingredients everywhere and make them into more valuable potions for infinite wonga. Then you can spend freely on trainers.

I've had Skyrim since 2011 and I've never once got into Alchemy. Is it that good?
its part of what makes the game so unbelievably easy. alchemy in skyrim is seriously broken af
Hm, maybe I should actually look into these skills. I have completely ignored smithing, enchanting and alchemy throughout my plays.

Smithing and enchanting are pretty easy to level up
Nothing really happens.
until you're wearing fully upgraded & enchanted armor perfectly suited to your playstyle. its good for RP and good for gameplay dynamic, enchantments especially encourage a bit of diversity (something sorely needed in this game)
Can you elaborate on that last part?

My issue, if you even want to call it that, with those skills is that there's nothing going on when leveling them. All of my other skills, whether it's armor, archery, block, one/two handed, sneak, pickpocket, speech, lockpicking and so forth, level up when I play the game and engage with the rest of the world. You get better at them while exploring, questing and completing objectives. But the skills we've talked about? It just feels like a grind while nothing happens. The world stands still while you spend a few hours doing the same things over and over to gain some levels. To me, it just feels like you're doing something you'd do in an MMO, only now just by yourself for no real purpose.

I dunno. Probably just me, but even the thought of it makes me not want to play the game.
diversity in skyrim's gameplay mechanics contradicts itself at times

firstly id like to note that the biggest problem (imo) is racial balancing-  racial choices dont matter at all for the most part; the only racial abilities that truly matter are Nord and Dunmer frost/fire resistance (respectively)

it seems to me that the openness of the skill tree/talent system as well as every race being mostly the same (except for subtle advantages in the early game, which dont matter) allows every character to be a jack of all trades if you play enough/the right way. the ideal character for beating the game is well-versed in most every skill, but the contradiction here is that, in a way, excluding certain skills from your build as a roleplay choice gimps the character, punishing you for choosing a niche in many situations. some would say this adds an extra dimension of challenge to the game but i think its a very poor design philosophy and there are better ways to make a game harder/to encourage diversity in builds. enchanting lets players to circumvent this to some degree because it allows for your various armor pieces/weapons to have a nicely varied set of mostly equally useful extra abilities. so, say, a stealthy one hander in light armor could have a lot more survivability or dish out more damage (or have more utility) with enchanted armor and a lot of potions than without those things. enchanting is OP as fuck just like alchemy, and the strength of both of those things is amplified by the problems with racial choices and the sheer openness of the talent tree.

my opinion on these matters is informed by my approach to the game; after 1000 hours in skyrim i make most of my choices based on the best way to "win" encounters and progress through the game, rather than how i should roleplay. i suppose most people wouldnt be bothered by these things the way i am because they have a different approach.

anyway, if your problem with using skills like echanting and alchemy is the grind aspect of it, thats reasonable. theyre certainly not necessary, it just kind of gimps your character to not make use of them, but the game is easy as tits anyway so it doesnt really matter.
Last Edit: November 21, 2016, 03:44:16 PM by Azumarill