Skyrim playthrough

 
 
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Goodness gracious, great balls of lightning!
I almost forgot about this, Flee. Go to this place called Blackreach, Fus Ro Dah that big hanging light, and a chest will appear next to you with 20,000 gold in it.
This sounds about as legit as sending new players to that one town filled with Deathclaws in Fallout NV with promises of great loot.
Go ahead and get your gold legitimately then you ass


 
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I don't understand why you're not modding it if you got it for the Xbox. That's the entire point of getting it again.
He explained that. Achievements.
There is a mod to add that back in~
Well then you'd just be a cheating scumbag failure loser.


 
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I don't understand why you're not modding it if you got it for the Xbox. That's the entire point of getting it again.
He explained that. Achievements.
There is a mod to add that back in~
Well then you'd just be a cheating scumbag failure loser.
No, that's using console commands, verby. I like mods that help increase my immersion. Like having to take shelter from the cold, making tents and campfires, seeing your breath come out when in the tundra, etc.
Last Edit: November 18, 2016, 05:34:16 PM by Luciana


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difficulty scaling in skyrim essentially just beefs enemy damage/weakens your damage. doesnt make the AI smarter, just makes things take longer and tries to force scarcity in your inventory consumables (a laughable concept in a game like skyrim; if you're running out of anything important at any point you're playing very poorly). play at adept for the base values for player damage done/taken. anything lower just makes it easier (it's already a very easy game) and like i already said anything higher is just unnecessary time wasted.
Last Edit: November 18, 2016, 06:11:57 PM by Azumarill


 
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I don't understand why you're not modding it if you got it for the Xbox. That's the entire point of getting it again.
He explained that. Achievements.
There is a mod to add that back in~
Well then you'd just be a cheating scumbag failure loser.
No, that's using console commands, verby. I like mods that help increase my immersion. Like having to take shelter from the cold, making tents and campfires, seeing your breath come out when in the tundra, etc.
Even these mods could potentially make it easier for you to get certain achievements in some obscure way. If there's a particular section of the game that has you kill a bunch of enemies in a darkly-lit room in order to progress, for example, part of the "challenge" is that you're in a darkly-lit room where you can hardly see what you're fighting. But maybe you have some "harmless" texture mod installed that makes this room a little bit brighter, making it that much easier for you to see what's going on and do what you need to do to progress. This would be cheating.

The problem with "immersion" mods, ignoring the possiblity of cheating, is that they don't work unless you suspend your disbelief to the nth degree. For me, no matter how well-done the mod is, I would always be thinking to myself, "This is not real. This is a mod. This is not part of the original game." This would take me out of the game, preventing me from ever being immersed.

Oftentimes, mods have little imperfections that are inconsistent with the rest of the game's graphics. On the flipside, sometimes the mod's graphics are a little too perfect, and stick out like a sore thumb against the little imperfections of the vanilla game. If you're enhancing the entire game's graphics, that's no good either--"The game didn't originally look like this."

I can't be immersed if I'm constantly being reminded that what I'm playing is not the original game.
Last Edit: November 18, 2016, 09:18:30 PM by Verbatim


 
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I don't understand why you're not modding it if you got it for the Xbox. That's the entire point of getting it again.
He explained that. Achievements.
There is a mod to add that back in~
Well then you'd just be a cheating scumbag failure loser.
No, that's using console commands, verby. I like mods that help increase my immersion. Like having to take shelter from the cold, making tents and campfires, seeing your breath come out when in the tundra, etc.
Even these mods could potentially make it easier for you to get certain achievements in some obscure way. If there's a particular section of the game that has you kill a bunch of enemies in a darkly-lit room in order to progress, for example, part of the "challenge" is that you're in a darkly-lit room where you can hardly see what you're fighting. But maybe you have some "harmless" texture mod installed that makes this room a little bit brighter, making it that much easier for you to see what's going on and do what you need to do to progress. This would be cheating.

The problem with "immersion" mods, ignoring the possiblity of cheating, is that they don't work unless you suspend your disbelief to the nth degree. For me, no matter how well-done the mod is, I would always be thinking to myself, "This is not real. This is a mod. This is not part of the original game." This would take me out of the game, preventing me from ever being immersed.

Oftentimes, mods have little imperfections that are inconsistent with the rest of the game's graphics. On the flipside, sometimes the mod's graphics are a little too perfect, and stick out like a sore thumb against the little imperfections of the vanilla game. If you're enhancing the entire game's graphics, that's no good either--"The game didn't originally look like this."

I can't be immersed if I'm constantly being reminded that what I'm playing is not the original game.
Well you bring up some interesting points, but actually the vanilla game of Skyrim is brightly lit. I have the realistic lighting mod where the inside areas are actually dark, so unless you have a torch or the vampires night sight, you're in for some squinting.

I was just mentioning the achievement mod. I never bothered downloading it because Steam achievements are pointless, but also because I've gotten almost all of them on my 360 many years ago.

For me, the mods make the game feel new. One of the best things an Elder Scrolls game gives you is that "new" feeling when you first play. When you first climb that hill and then look in the horizon and see that vast landscape, and the clouds hugging the mountain tops, you get a "wow" moment. However when playing time and time again, it slowly disappears. For me, Skyrim was never about the combat. It was about going in a world that wasn't my own, and escaping in it.

For me, the mods help me do that. Skyrim is harsh, and unforgiving, so I like a mod to reflect that. When it's cold and I have no shelter, I quickly have to make a fire and set my tent up to escape the harsh bite of the wind. My companion and I sitting by that freshly lit fire, reflecting on the days events, and the days ahead.

Believe me when I say I understand where you come from, and even how I approached it at first could give you the notion of what I was on about. When it comes to challenges, I want to do it fairly, with no cheating, otherwise I don't get the sense of accomplishment. If I cheated on the Mile High Club achievement on CoD 4, or beating World at War on veteran while cheating, I wouldn't feel good about it at all. Because believe me, I still think beating WaW on veteran was one of the hardest things I've ever done ever in a video game, and it took some determination to do it. But I digress.

Skyrim to me is a game I can sit back, put on my headphones, and bask in the world around me. Not worry about challenges (anymore, though I do have a mod that makes the combat harder via better AI, but fair), or how to make the best min/max build. For me it's role playing the character I made. A thief who was down on her luck (her home got destroyed in Morrowind via the Red Mountain) explosion, life hit her hard.)so she joined the Thieves Guild, not knowing she is even the Dragonborn yet (got an alternate start mod so I didn't do the beginning bit. Started in a tavern, after a night of drinking), and instead just trying to make a living, albeit an immoral one.

That's basically what it is to me. Living another life that isn't my own.


 
Verbatim
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[snip]

Believe me when I say I understand where you come from, and even how I approached it at first could give you the notion of what I was on about. When it comes to challenges, I want to do it fairly, with no cheating, otherwise I don't get the sense of accomplishment. If I cheated on the Mile High Club achievement on CoD 4, or beating World at War on veteran while cheating, I wouldn't feel good about it at all. Because believe me, I still think beating WaW on veteran was one of the hardest things I've ever done ever in a video game, and it took some determination to do it. But I digress.

Skyrim to me is a game I can sit back, put on my headphones, and bask in the world around me. Not worry about challenges (anymore, though I do have a mod that makes the combat harder via better AI, but fair), or how to make the best min/max build. For me it's role playing the character I made. A thief who was down on her luck (her home got destroyed in Morrowind via the Red Mountain) explosion, life hit her hard.)so she joined the Thieves Guild, not knowing she is even the Dragonborn yet (got an alternate start mod so I didn't do the beginning bit. Started in a tavern, after a night of drinking), and instead just trying to make a living, albeit an immoral one.

That's basically what it is to me. Living another life that isn't my own.
Yeah, I can definitely see the appeal of that--especially if you've already beaten the game normally and want to try out something new. It's why I exclusively do nuzlocke challenges when playing older Pokémon games, because playing the game normally is frankly just boring as fuck now. Setting restrictions on the number of Pokémon you can catch, releasing them when they faint, etc. tends to add an interesting take on the game to increase its shelf life, so I absolutely understand the need to try out new things every once in awhile. And I appreciate the imagination that goes into your role-playing and such, too--and if mods help with that, then that's cool.

I can do all that stuff without mods, though. They're just not for me. I can spin a neat little story for my avatar in my head, and if the game doesn't allow me to see his breath fuming when he's out in the elements or whatever, I can deal with that. It's not gonna adversely affect my immersion if I can't see the individual veins on all the leaves of this low-res, low-poly tree that's barricaded by a set of invisible walls. It's very easy for me to look past that stuff. Adding hyper-realistic shit in for the sole purpose of immersion would paradoxically make it less immersive for me, because (like I said) I tend to find it so very inconsistent with the rest of the game's design. If your goal is total immersion, I think you should go all out--but there comes a point where you're not really playing Skyrim anymore.

Not to mention, there are various aspects of the real world that don't translate well to video games. If you wanted to make Fallout 3 more immersive, you'd have to install a mod that alters the mechanics of limb-breaking. That is, if you break your legs, you'll be rendered completely immobile, and you'll just bleed out and die. Because that's what would happen--that's the authentic, hyper-realistic breaking-your-legs-in-the-middle-of-nowhere experience. I don't really know where you modders draw the line between "immersive" and "fun," but that would be a huge conundrum for me.

It would be hard for me to justify cherrypicking the little aspects and nuances of nature and physics without also adding the ones that would likely make the game less fun to play--because consistency matters to me when it comes to immersion. You shouldn't be able to set a campfire if there's no danger of burning your tent down, for example. Not the best example, but you see what I mean.

So, ultimately, when it comes to games, there's just something about the idea of working with the tools you've been given that I just value and hold sacrosanct. For me, mods just needlessly complicate things, at best. A lot of that is my own attitude, but I think my attitude is justified, if a bit fastidious.
Last Edit: November 19, 2016, 04:55:31 AM by Verbatim


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[snip]

Believe me when I say I understand where you come from, and even how I approached it at first could give you the notion of what I was on about. When it comes to challenges, I want to do it fairly, with no cheating, otherwise I don't get the sense of accomplishment. If I cheated on the Mile High Club achievement on CoD 4, or beating World at War on veteran while cheating, I wouldn't feel good about it at all. Because believe me, I still think beating WaW on veteran was one of the hardest things I've ever done ever in a video game, and it took some determination to do it. But I digress.

Skyrim to me is a game I can sit back, put on my headphones, and bask in the world around me. Not worry about challenges (anymore, though I do have a mod that makes the combat harder via better AI, but fair), or how to make the best min/max build. For me it's role playing the character I made. A thief who was down on her luck (her home got destroyed in Morrowind via the Red Mountain) explosion, life hit her hard.)so she joined the Thieves Guild, not knowing she is even the Dragonborn yet (got an alternate start mod so I didn't do the beginning bit. Started in a tavern, after a night of drinking), and instead just trying to make a living, albeit an immoral one.

That's basically what it is to me. Living another life that isn't my own.
Yeah, I can definitely see the appeal of that--especially if you've already beaten the game normally and want to try out something new. It's why I exclusively do nuzlocke challenges when playing older Pokémon games, because playing the game normally is frankly just boring as fuck now. Setting restrictions on the number of Pokémon you can catch, releasing them when they faint, etc. tends to add an interesting take on the game to increase its shelf life, so I absolutely understand the need to try out new things every once in awhile. And I appreciate the imagination that goes into your role-playing and such, too--and if mods help with that, then that's cool.

I can do all that stuff without mods, though. They're just not for me. I can spin a neat little story for my avatar in my head, and if the game doesn't allow me to see his breath fuming when he's out in the elements or whatever, I can deal with that. It's not gonna adversely affect my immersion if I can't see the individual veins on all the leaves of this low-res, low-poly tree that's barricaded by a set of invisible walls. It's very easy for me to look past that stuff. Adding hyper-realistic shit in for the sole purpose of immersion would paradoxically make it less immersive for me, because (like I said) I tend to find it so very inconsistent with the rest of the game's design. If your goal is total immersion, I think you should go all out--but there comes a point where you're not really playing Skyrim anymore.

Not to mention, there are various aspects of the real world that don't translate well to video games. If you wanted to make Fallout 3 more immersive, you'd have to install a mod that alters the mechanics of limb-breaking. That is, if you break your legs, you'll be rendered completely immobile, and you'll just bleed out and die. Because that's what would happen--that's the authentic, hyper-realistic breaking-your-legs-in-the-middle-of-nowhere experience. I don't really know where you modders draw the line between "immersive" and "fun," but that would be a huge conundrum for me.

It would be hard for me to justify cherrypicking the little aspects and nuances of nature and physics without also adding the ones that would likely make the game less fun to play--because consistency matters to me when it comes to immersion. You shouldn't be able to set a campfire if there's no danger of burning your tent down, for example. Not the best example, but you see what I mean.

So, ultimately, when it comes to games, there's just something about the idea of working with the tools you've been given that I just value and hold sacrosanct. For me, mods just needlessly complicate things, at best. A lot of that is my own attitude, but I think my attitude is justified, if a bit fastidious.

Regarding the leg breaking thing, there's people who play games like ARMA, where you walk roundim a forest for two hours before being shot by a sniper 5 miles away and crawl behind a rock before bleeding out.

If there's a mod that adds that (and I don't doubt there is), you can bet there'd be an audience for it.


 
 
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Last Edit: November 19, 2016, 10:40:03 AM by Flee


 
Luciana
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Trolls are a lot stronger than I remember. Stumbled upon 2 in a cave close to Whiterun and had to run because they healed faster than I could damage them.
Trolls were always a bitch for me


 
Verbatim
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I do intend to try out some mods after beating the game normally, by the way. Just gonna get some achievements first.

Also, Verb, do you feel the same way about authorized mods? I'm not going to get into the debate because it'll change fuck all, but do you consider them any different? If the developers of the game give people the tools to mod and actually provide an official platform where everyone can download and share mods? Is that still unacceptable or is it fine when they explicitly encourage people to mod their game?
Not really a "debate," I thought we were having a pleasant conversation. Albeit with big blocky messages.

If the developer supports mods, or finds a mod and gives it their blessing, then by all means--use it. I still wouldn't, though.


 
 
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Haven't even spoken to the Jarl of Whiterun yet and I've already got 70 pickpocketing.
How


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Trolls are a lot stronger than I remember. Stumbled upon 2 in a cave close to Whiterun and had to run because they healed faster than I could damage them.
fire dmg op against trolls


 
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[snip]

Believe me when I say I understand where you come from, and even how I approached it at first could give you the notion of what I was on about. When it comes to challenges, I want to do it fairly, with no cheating, otherwise I don't get the sense of accomplishment. If I cheated on the Mile High Club achievement on CoD 4, or beating World at War on veteran while cheating, I wouldn't feel good about it at all. Because believe me, I still think beating WaW on veteran was one of the hardest things I've ever done ever in a video game, and it took some determination to do it. But I digress.

Skyrim to me is a game I can sit back, put on my headphones, and bask in the world around me. Not worry about challenges (anymore, though I do have a mod that makes the combat harder via better AI, but fair), or how to make the best min/max build. For me it's role playing the character I made. A thief who was down on her luck (her home got destroyed in Morrowind via the Red Mountain) explosion, life hit her hard.)so she joined the Thieves Guild, not knowing she is even the Dragonborn yet (got an alternate start mod so I didn't do the beginning bit. Started in a tavern, after a night of drinking), and instead just trying to make a living, albeit an immoral one.

That's basically what it is to me. Living another life that isn't my own.
Spoiler
Yeah, I can definitely see the appeal of that--especially if you've already beaten the game normally and want to try out something new. It's why I exclusively do nuzlocke challenges when playing older Pokémon games, because playing the game normally is frankly just boring as fuck now. Setting restrictions on the number of Pokémon you can catch, releasing them when they faint, etc. tends to add an interesting take on the game to increase its shelf life, so I absolutely understand the need to try out new things every once in awhile. And I appreciate the imagination that goes into your role-playing and such, too--and if mods help with that, then that's cool.

I can do all that stuff without mods, though. They're just not for me. I can spin a neat little story for my avatar in my head, and if the game doesn't allow me to see his breath fuming when he's out in the elements or whatever, I can deal with that. It's not gonna adversely affect my immersion if I can't see the individual veins on all the leaves of this low-res, low-poly tree that's barricaded by a set of invisible walls. It's very easy for me to look past that stuff. Adding hyper-realistic shit in for the sole purpose of immersion would paradoxically make it less immersive for me, because (like I said) I tend to find it so very inconsistent with the rest of the game's design. If your goal is total immersion, I think you should go all out--but there comes a point where you're not really playing Skyrim anymore.

Not to mention, there are various aspects of the real world that don't translate well to video games. If you wanted to make Fallout 3 more immersive, you'd have to install a mod that alters the mechanics of limb-breaking. That is, if you break your legs, you'll be rendered completely immobile, and you'll just bleed out and die. Because that's what would happen--that's the authentic, hyper-realistic breaking-your-legs-in-the-middle-of-nowhere experience. I don't really know where you modders draw the line between "immersive" and "fun," but that would be a huge conundrum for me.

It would be hard for me to justify cherrypicking the little aspects and nuances of nature and physics without also adding the ones that would likely make the game less fun to play--because consistency matters to me when it comes to immersion. You shouldn't be able to set a campfire if there's no danger of burning your tent down, for example. Not the best example, but you see what I mean.

So, ultimately, when it comes to games, there's just something about the idea of working with the tools you've been given that I just value and hold sacrosanct. For me, mods just needlessly complicate things, at best. A lot of that is my own attitude, but I think my attitude is justified, if a bit fastidious.
Yeah, there comes a limit to how far you really want to make your game go. For me, it's keeping the core elements there, while adding some bells and whistles, such as new and balanced spells, and a more balanced and role play esc skill tree. I don't want to make it too realistic to where it's simply not fun and becomes a chore, but enough to immerse me a bit more after doing so vanilla wise before.


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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

👶🏽:hhh...

👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

👩🏽:💔
Goal: get all achievements
There's probably a mod for that.


 
 
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Goodness gracious, great balls of lightning!
Haven't even spoken to the Jarl of Whiterun yet and I've already got 70 pickpocketing.
How
You can get your pickpocket skill maxed out in about 15-20 minutes if you don't get caught. Just pickpocket everyone you see walking around in a city like Solitude or Riften.


 
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Haven't even spoken to the Jarl of Whiterun yet and I've already got 70 pickpocketing.
How
You can get your pickpocket skill maxed out in about 15-20 minutes if you don't get caught. Just pickpocket everyone you see walking around in a city like Solitude or Riften.
I see. I've been trying to be more immersive than that, but damn lol.


 
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Goodness gracious, great balls of lightning!
Can you give your adopted children Daedric Warhammers?


 
 
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