Handwaving past the lack of controllable AT-AT's... "That's 100% a game design decision. Nothing else. I won't go into details - I didn't make the decision, but just remember that full freedom etc. doesn't always equal fun."
but just remember that full freedom etc. doesn't always equal fun
full freedom etc. doesn't always equal fun
QuoteHandwaving past the lack of controllable AT-AT's... "That's 100% a game design decision. Nothing else. I won't go into details - I didn't make the decision, but just remember that full freedom etc. doesn't always equal fun."Quote but just remember that full freedom etc. doesn't always equal funQuote full freedom etc. doesn't always equal funQuote full freedom etc. doesn't always equal funGo fuck yourselves EA.
Quote from: Voro 'Cinotai on April 22, 2015, 09:58:09 AMQuoteHandwaving past the lack of controllable AT-AT's... "That's 100% a game design decision. Nothing else. I won't go into details - I didn't make the decision, but just remember that full freedom etc. doesn't always equal fun."Quote but just remember that full freedom etc. doesn't always equal funQuote full freedom etc. doesn't always equal funQuote full freedom etc. doesn't always equal funGo fuck yourselves EA.Look in the comments of the article for their reason to exclude space battles.
Don't forget their reasoning for why there's no space battles (http://www.ign.com/articles/2015/04/17/star-wars-celebration-battlefront-does-not-have-space-battles-prequel-era):"...[Patrick] Bach continued, 'Space is hard, right? Not from a [development] perspective, but from a logistical perspective. Is that fun? For us it doesn’t make sense to create a battle above you if you’re fighting other players who are not there to fight. Our focus is to do planetary battles.'"While I do understand if their reason is to ensure everyone can play what they like - and save a bunch of money not having to host 3 server instances for land-only, air-only, and combined operations (land maps and space maps) gameplay - if the point of the game is to cash in on the upcoming Star Wars movie, what's the point of not including space maps when the Star Wars franchise is KNOWN for its space battles?!......unless, of course, this new Star Wars movie has more battles on the ground than space dogfights, which would make the latter's exclusion from DICE's game negligible, or the fact that DICE still doesn't know how to handle air-only maps - seriously, a Google search for issues regarding Battlefield 2142's Titan mode (the closest DICE has come to an air/space-only map) and its titular Titans; those things were remarkably prone to game-breaking glitches, bugs, and exploits.
Star Wars Battlefront / 17 Apr 2015Star Wars Celebration: Battlefront Does Not Have Space Battles, Prequel Era2kAerial combat is in atmosphere.By Mitch DyerStar Wars Battlefront will not have space combat, nor will it launch with Prequel Trilogy era settings, vehicles, or characters.“It’s not much about space,” Patrick Back, General Manager at DICE told IGN. “Most battles are planetary battles, so our focus right now is to make sure we only get that right. The core of Star Wars battles — the Endors, the Hoths, et cetera — you want to take that to perfection. You want to do it right.”Bach continued, “Space is hard, right? Not from a [development] perspective, but from a logistical perspective. Is that fun? For us it doesn’t make sense to create a battle above you if you’re fighting other players who are not there to fight. Our focus is to do planetary battles.”Battlefront Producer Craig Mcleod added, “No space battles. It’s all about the epic planetary battles and getting that right. Fighting with X-Wings and TIE Fighters, we have that. It’s taken in the atmosphere. This is something we discussed with Lucasfilm and they were happy to be on board with that.”
Again, im not surprised given how shitty frostbites physics are. I cant imagine a 'legged' vehicle working in frostbite.
Quote from: oss on April 22, 2015, 10:23:09 AMAgain, im not surprised given how shitty frostbites physics are. I cant imagine a 'legged' vehicle working in frostbite.That is going to be most amusing to watch, each leg glitching out with collision physics ala tank+jeep whilst the walker driver is sat their crying with despair. <_<
But hold on, apart from that blogpost. Has it actually been confirmed by Dice/EA that AT-ATs won't be player controlled?
Quote from: Shub-Niggurath on April 22, 2015, 10:00:52 AMBut hold on, apart from that blogpost. Has it actually been confirmed by Dice/EA that AT-ATs won't be player controlled?Yes the article has a quote
...I'm fucking done with this game.YouTube
So it's basically "Battlefield: Star Wars"
So it's basically "Battlefield: Ground Wars"
Quote from: ねこ on April 22, 2015, 12:44:12 PMSo it's basically "Battlefield: Ground Wars"Fix'd
Quote from: ねこ on April 22, 2015, 12:44:12 PMSo it's basically Call of Duty: Advanced Warfare classic mode with AE4s only and a few more playersFix'd
So it's basically Call of Duty: Advanced Warfare classic mode with AE4s only and a few more players
Quote from: Voro 'Cinotai on April 22, 2015, 09:47:46 AM...I'm fucking done with this game.YouTubeCalm down Deci