Quote from: Citrus Snake on October 08, 2015, 05:56:28 PMQuote from: Fuddy-duddy on October 08, 2015, 05:54:24 PMQuote from: Luciana on October 08, 2015, 05:50:07 PMWe're not talking about movies (even though they run at 24 fps for the majority of them)If film directors can make artistic decisions like that, game developers can, too.It doesn't work like that.Two completely different forms of media.Just because it's fine and works for movies doesn't mean it's fine and works for games.I disagree. Strongly.
Quote from: Fuddy-duddy on October 08, 2015, 05:54:24 PMQuote from: Luciana on October 08, 2015, 05:50:07 PMWe're not talking about movies (even though they run at 24 fps for the majority of them)If film directors can make artistic decisions like that, game developers can, too.It doesn't work like that.Two completely different forms of media.Just because it's fine and works for movies doesn't mean it's fine and works for games.
Quote from: Luciana on October 08, 2015, 05:50:07 PMWe're not talking about movies (even though they run at 24 fps for the majority of them)If film directors can make artistic decisions like that, game developers can, too.
We're not talking about movies (even though they run at 24 fps for the majority of them)
Quote from: Fuddy-duddy on October 08, 2015, 06:01:44 PMQuote from: Citrus Snake on October 08, 2015, 05:56:28 PMQuote from: Fuddy-duddy on October 08, 2015, 05:54:24 PMQuote from: Luciana on October 08, 2015, 05:50:07 PMWe're not talking about movies (even though they run at 24 fps for the majority of them)If film directors can make artistic decisions like that, game developers can, too.It doesn't work like that.Two completely different forms of media.Just because it's fine and works for movies doesn't mean it's fine and works for games.I disagree. Strongly.Here we go...
Quote from: Cindo on October 08, 2015, 05:58:03 PMQuote from: Fuddy-duddy on October 08, 2015, 05:56:01 PMQuote from: Incan on October 08, 2015, 05:52:45 PMBecause it's easier on the eyes, it just feels physically better to experience.That's not objective.It really isWould you say that a game playing in 30fps is easier on the eyes than one running in 15?Of course you would, because ~24fps is the threshold for what humans perceive as consistent motionIt doesn't matter to me if it's "easier on the eyes". If 15fps is what they chosen, then 15fps is better.1fps would be better, if that was their artistic choice.
Quote from: Fuddy-duddy on October 08, 2015, 05:56:01 PMQuote from: Incan on October 08, 2015, 05:52:45 PMBecause it's easier on the eyes, it just feels physically better to experience.That's not objective.It really isWould you say that a game playing in 30fps is easier on the eyes than one running in 15?Of course you would, because ~24fps is the threshold for what humans perceive as consistent motion
Quote from: Incan on October 08, 2015, 05:52:45 PMBecause it's easier on the eyes, it just feels physically better to experience.That's not objective.
Because it's easier on the eyes, it just feels physically better to experience.
I wasn't calling it pseudo-philosophy on the FPS part at all. I was referring to your talk of more pixelated graphics and lower res stuff.
You really can't though.
Framerate of movies and games aren't the same.Movies don't suffer from stuff like input latency and visual feedback like games do, both of which are tied directly to the framerate.
I'm gonna go play stuff now
shut up batch nobody likes you k?k
Ideally, it wouldn't.Consoles limit what can be done.
Quote from: Citrus Snake on October 08, 2015, 06:04:07 PMYou really can't though.I am.QuoteFramerate of movies and games aren't the same.Movies don't suffer from stuff like input latency and visual feedback like games do, both of which are tied directly to the framerate.But I'm saying it's possible for game developers to say, "Artistically, I think it would be better if this game ran at a low frame rate."Not because it's "more cinematic"--whatever that even means. But for other reasons. I don't know.Wanting to give an authentic '80s gaming experience. I don't fucking know.I'm saying it's conceivable for 30fps to be better, so no amount of frames-per-second can be objectively "better" than another.
Quote from: Citrus Snake on October 08, 2015, 06:04:07 PMYou really can't though.I am.QuoteFramerate of movies and games aren't the same.Movies don't suffer from stuff like input latency and visual feedback like games do, both of which are tied directly to the framerate.But I'm saying it's possible for game developers to say, "Artistically, I think it would be better if this game ran at a low frame rate."Not because it's "more cinematic"--whatever that even means. But for other reasons. I don't know.Wanting to give an authentic '80s gaming experience. I don't fucking know.
Quote from: Luciana on October 08, 2015, 06:07:41 PMI'm gonna go play stuff nowyou've been saying that for awhile now
Quote from: T6 on October 08, 2015, 06:06:29 PMshut up batch nobody likes you k?kWho are you?
You don't know because they never ever say that. Unless you're Ubisoft who said 30fps = more cinematic and that they didn't make a female lead in Assassins Creed because the character models didn't allow it or some retarded shit.
Quote from: Citrus Snake on October 08, 2015, 06:01:30 PMIdeally, it wouldn't.Consoles limit what can be done.Not if it's a good console.Consoles as they are right now are just PCs, but limited. Obviously.
Quote from: Fuddy-duddy on October 08, 2015, 06:09:18 PMQuote from: Citrus Snake on October 08, 2015, 06:01:30 PMIdeally, it wouldn't.Consoles limit what can be done.Not if it's a good console.Consoles as they are right now are just PCs, but limited. Obviously.Thats not a good console then....because its limiting to what we can do.Youre running around in circles here.
Quote from: Batch on October 08, 2015, 06:13:11 PMQuote from: Fuddy-duddy on October 08, 2015, 06:09:18 PMQuote from: Citrus Snake on October 08, 2015, 06:01:30 PMIdeally, it wouldn't.Consoles limit what can be done.Not if it's a good console.Consoles as they are right now are just PCs, but limited. Obviously.Thats not a good console then....because its limiting to what we can do.Youre running around in circles here.I'm saying we could MAKE a GOOD console that isn't limited. God fucking damn.Go ahead and call that a "PC" if you want, but the point is, I don't like console wars and it would be better if there was just one gaming platform. Maybe two--home and mobile. But that's it.
If a developer chooses to develop a game that runs below 30fps, then they're a stupid and shitty developer.
Quote from: Citrus Snake on October 08, 2015, 06:16:05 PMIf a developer chooses to develop a game that runs below 30fps, then they're a stupid and shitty developer.lolWhy."Because 30fps is objectively worse than 60fps."How.
I said below 30fps. Not at 30fps.I have no issue with games being 30fps.
Quote from: Batch on October 08, 2015, 06:13:11 PMQuote from: Fuddy-duddy on October 08, 2015, 06:09:18 PMQuote from: Citrus Snake on October 08, 2015, 06:01:30 PMIdeally, it wouldn't.Consoles limit what can be done.Not if it's a good console.Consoles as they are right now are just PCs, but limited. Obviously.Thats not a good console then....because its limiting to what we can do.Youre running around in circles here.I'm saying we could MAKE a GOOD console that isn't limited. God fucking damn.
Which is really leading to PCs being the end game.
Quote from: Luciana on October 08, 2015, 06:09:21 PMYou don't know because they never ever say that. Unless you're Ubisoft who said 30fps = more cinematic and that they didn't make a female lead in Assassins Creed because the character models didn't allow it or some retarded shit.I know--I'm not even saying it's ever been "done," necessarily. I'm just saying it could be done.At the end of the day, I agree with you--I do not care about fps either way as long as its consistent, but even THAT can be made inconsistent for the sake of art. It's done in movies all the time.Frame rate is just one facet of what people cite makes PC games function better than console games, though. There's other facets I'm trying to cover as well.