What do you want to return in DS3 from previous Souls games?

Corrupt Setter | Respected Posting Spree
 
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The defensive, cautious style that was before BloodBorn.

It looks like they want to do more BloodBorn in the trailer...
Here, this should help you see how it plays, 16 minuets of pure Dks3 gameplay.
YouTube


Interesting. To a certain degree it reminds me of Demons souls.


Tyger | Elite Four Inconceivable!
 
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The defensive, cautious style that was before BloodBorn.

It looks like they want to do more BloodBorn in the trailer...
Here, this should help you see how it plays, 16 minuets of pure Dks3 gameplay.
YouTube


Interesting. To a certain degree it reminds me of Demons souls.
that's what almost every journalist who's played it at gamescom/e3 has said

Not sure if that's good or bad since I never played DeS


Deleted | Mythic Inconceivable!
 
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GiantDad or pre-order canceled


Ásgeirr | Mythic Inconceivable!
 
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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
it just needs to be dark souls


Epsira | Legendary Invincible!
 
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it just needs to be dark souls
It needs that bleak, depressing atmosphere that weighs down on you like a giant whale scrotum.


 
Sandtrap
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Rockets on my X
It needs at least one pair of fat sumo armour like Smough's armour.


 
big sponge
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Lolies and default women that don't look like men in drag.

Also more polearms, you can never have enough polearms.


Zizzy | Heroic Unstoppable!
 
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They say you are what you eat, but I don't remember eating mYsELF
I was also a fan of infusing titanite into shields for damage reduction bonuses.
Wait wut.
There were plenty of shields with 100% (phys) damage reduction in DS2 and you can get a few fairly early in the game.. and when you're fighting bosses, 99% damage reduction is 100x harder than 100% damage reduction if you're relying on blocking.
Last Edit: August 08, 2015, 06:29:01 AM by Zizzy


eggsalad | Heroic Unstoppable!
 
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I was also a fan of infusing titanite into shields for damage reduction bonuses.
Wait wut.
There were plenty of shields with 100% (phys) damage reduction in DS2 and you can get a few fairly early in the game.. and when you're fighting bosses, 99% damage reduction is 100x harder than 100% damage reduction if you're relying on blocking.
The game was never balanced around purely physical damage. There is still magic, lightning, bleed, poison, and now curse. And durability. And strike damage.
Last Edit: August 08, 2015, 06:33:32 AM by eggsalad


Zizzy | Heroic Unstoppable!
 
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They say you are what you eat, but I don't remember eating mYsELF
I was also a fan of infusing titanite into shields for damage reduction bonuses.
Wait wut.
There were plenty of shields with 100% (phys) damage reduction in DS2 and you can get a few fairly early in the game.. and when you're fighting bosses, 99% damage reduction is 100x harder than 100% damage reduction if you're relying on blocking.
The game was never balanced around purely physical damage. There is still magic, lightning, bleed, poison, and now curse. And durability. And strike damage.
There's like 2 bosses in the game that don't rely almost entirely on physical damage, and they're both optional.
For all the other bosses magic etc is something they use to throw you off your stride and which you can easily dodge anyway.


Erives | Heroic Unstoppable!
 
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I cant argue with progress, just you.
More fashion, less looking like a cheap drunk hobo in drag.


eggsalad | Heroic Unstoppable!
 
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I was also a fan of infusing titanite into shields for damage reduction bonuses.
Wait wut.
There were plenty of shields with 100% (phys) damage reduction in DS2 and you can get a few fairly early in the game.. and when you're fighting bosses, 99% damage reduction is 100x harder than 100% damage reduction if you're relying on blocking.
The game was never balanced around purely physical damage. There is still magic, lightning, bleed, poison, and now curse. And durability. And strike damage.
There's like 2 bosses in the game that don't rely almost entirely on physical damage, and they're both optional.
For all the other bosses magic etc is something they use to throw you off your stride and which you can easily dodge anyway.
>not playing pvp


Zizzy | Heroic Unstoppable!
 
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They say you are what you eat, but I don't remember eating mYsELF
I was also a fan of infusing titanite into shields for damage reduction bonuses.
Wait wut.
There were plenty of shields with 100% (phys) damage reduction in DS2 and you can get a few fairly early in the game.. and when you're fighting bosses, 99% damage reduction is 100x harder than 100% damage reduction if you're relying on blocking.
The game was never balanced around purely physical damage. There is still magic, lightning, bleed, poison, and now curse. And durability. And strike damage.
There's like 2 bosses in the game that don't rely almost entirely on physical damage, and they're both optional.
For all the other bosses magic etc is something they use to throw you off your stride and which you can easily dodge anyway.
>not playing pvp
Why use a shield at all in pvp when everyone uses no armor and giant clubs?


eggsalad | Heroic Unstoppable!
 
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I was also a fan of infusing titanite into shields for damage reduction bonuses.
Wait wut.
There were plenty of shields with 100% (phys) damage reduction in DS2 and you can get a few fairly early in the game.. and when you're fighting bosses, 99% damage reduction is 100x harder than 100% damage reduction if you're relying on blocking.
The game was never balanced around purely physical damage. There is still magic, lightning, bleed, poison, and now curse. And durability. And strike damage.
There's like 2 bosses in the game that don't rely almost entirely on physical damage, and they're both optional.
For all the other bosses magic etc is something they use to throw you off your stride and which you can easily dodge anyway.
>not playing pvp
Why use a shield at all in pvp when everyone uses no armor and giant clubs?
what pvp were you playing


 
Sandtrap
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Rockets on my X
I was also a fan of infusing titanite into shields for damage reduction bonuses.
Wait wut.
There were plenty of shields with 100% (phys) damage reduction in DS2 and you can get a few fairly early in the game.. and when you're fighting bosses, 99% damage reduction is 100x harder than 100% damage reduction if you're relying on blocking.
The game was never balanced around purely physical damage. There is still magic, lightning, bleed, poison, and now curse. And durability. And strike damage.
There's like 2 bosses in the game that don't rely almost entirely on physical damage, and they're both optional.
For all the other bosses magic etc is something they use to throw you off your stride and which you can easily dodge anyway.
>not playing pvp
Why use a shield at all in pvp when everyone uses no armor and giant clubs?
what pvp were you playing

Seriously.

Half the time it's either a dex weapon with the range of a football field or some cunt and their magic spam.

Or both.

From seriously dropped the ball on str weapons in souls II. They just aren't fucking viable in pvp at all. I don't use a shield for blocking at all unless somebody gains phantom range, but 90% of the time I use one for blocking spells.

Rebel's Greatshield is god teir with 93% resistance to every form of damage in the game, except for physical, which is 78%. It's a great all rounder emergency shield for every single damage type out there.


eggsalad | Heroic Unstoppable!
 
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I was also a fan of infusing titanite into shields for damage reduction bonuses.
Wait wut.
There were plenty of shields with 100% (phys) damage reduction in DS2 and you can get a few fairly early in the game.. and when you're fighting bosses, 99% damage reduction is 100x harder than 100% damage reduction if you're relying on blocking.
The game was never balanced around purely physical damage. There is still magic, lightning, bleed, poison, and now curse. And durability. And strike damage.
There's like 2 bosses in the game that don't rely almost entirely on physical damage, and they're both optional.
For all the other bosses magic etc is something they use to throw you off your stride and which you can easily dodge anyway.
>not playing pvp
Why use a shield at all in pvp when everyone uses no armor and giant clubs?
what pvp were you playing

Seriously.

Half the time it's either a dex weapon with the range of a football field or some cunt and their magic spam.

Or both.

From seriously dropped the ball on str weapons in souls II. They just aren't fucking viable in pvp at all. I don't use a shield for blocking at all unless somebody gains phantom range, but 90% of the time I use one for blocking spells.

Rebel's Greatshield is god teir with 93% resistance to every form of damage in the game, except for physical, which is 78%. It's a great all rounder emergency shield for every single damage type out there.
I ran a str/faith build with dual great clubs and all of that faith buff bullshit, it's a good one shot build


 
Sandtrap
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Rockets on my X
I was also a fan of infusing titanite into shields for damage reduction bonuses.
Wait wut.
There were plenty of shields with 100% (phys) damage reduction in DS2 and you can get a few fairly early in the game.. and when you're fighting bosses, 99% damage reduction is 100x harder than 100% damage reduction if you're relying on blocking.
The game was never balanced around purely physical damage. There is still magic, lightning, bleed, poison, and now curse. And durability. And strike damage.
There's like 2 bosses in the game that don't rely almost entirely on physical damage, and they're both optional.
For all the other bosses magic etc is something they use to throw you off your stride and which you can easily dodge anyway.
>not playing pvp
Why use a shield at all in pvp when everyone uses no armor and giant clubs?
what pvp were you playing

Seriously.

Half the time it's either a dex weapon with the range of a football field or some cunt and their magic spam.

Or both.

From seriously dropped the ball on str weapons in souls II. They just aren't fucking viable in pvp at all. I don't use a shield for blocking at all unless somebody gains phantom range, but 90% of the time I use one for blocking spells.

Rebel's Greatshield is god teir with 93% resistance to every form of damage in the game, except for physical, which is 78%. It's a great all rounder emergency shield for every single damage type out there.
I ran a str/faith build with dual great clubs and all of that faith buff bullshit, it's a good one shot build

Call me stubborn but I really fucking hate merge builds like that. If I ever do a build I want it at max power, not half way. You have to invest so many points into attunement and faith/magic that it cuts out everything else.

I'm more of a traditional sort of player. Pure str or dex. Or faith/magic.

Of course, once again, str and dex weapons got shit on in terms of pure builds because upgrading them with elements causes them to do more damage than a standard every single time. It's mathematically proven that pure builds got shit on in Souls II.

That being said, I always feel good when I win a match in souls II because I do without buffs.


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