What do you think of this statement?

BaconShelf | Mythic Inconceivable!
 
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"Any game should be able to stand up on its single player alone."

Of course, the reasoning being that if an in line community stops playing a game/ the servers go down, you have spent £60 on a big paperweight.

Personally, I fully agree. I think that any game should have enough single player content to justify purchase with multiplayer as an added bonus. Any multiplayer only title shouldn't be a full priced release.


 
Elai
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dracula can eat my whole ass!
It's one thing if it's a single-player focused franchise. Another if it's not.

Video games aren't inherently story-tellers. Having multiplayer only is not a bad idea - but the execution is what matters.

You need to give your customers something more to do offline. Either that or bring the price down on the product.


big dog | Mythic Inconceivable!
 
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I love you, son.
If it's a multiplayer-focused game then I'd rather they put all of their resources into the multiplayer than doing a shitty campaign. Titanfall didn't deserve the flack it got for not having a single player mode, but it really should have had more content at launch. The same goes for single-player focused games. They don't need a multiplayer to justify full price (although ME3's multiplayer ended up being one of the only good things about the game.)


Naoto | Legendary Invincible!
 
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Eh. No and yes.

I prefer games with a solid campaign, and would probably like more focus on that in the industry. If a game is designed focusing on multiplayer though, and it works (as in the audience supports it and feels like they're getting their moneys worth), then I don't really see the issue.


BaconShelf | Mythic Inconceivable!
 
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It's one thing if it's a single-player focused franchise. Another if it's not.

Video games aren't inherently story-tellers. Having multiplayer only is not a bad idea - but the execution is what matters.

You need to give your customers something more to do offline. Either that or bring the price down on the product.


I don't nevissarily mean story, just single player content. I spent likely thousands of hours on Star Wars battlefront jut on the AI battles, I never touched multiplayer. I have spent hundreds if hours on Halo forge and even firefight on Rech just messing around.


BaconShelf | Mythic Inconceivable!
 
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If it's a multiplayer-focused game then I'd rather they put all of their resources into the multiplayer than doing a shitty campaign. Titanfall didn't deserve the flack it got for not having a single player mode, but it really should have had more content at launch. The same goes for single-player focused games. They don't need a multiplayer to justify full price (although ME3's multiplayer ended up being one of the only good things about the game.)

Even for Titanfall of Battlefield, they could have added AI battles (Titanfall even has a horde mode now) based of the AI they use in campaign- tht would easily prolong the game for people and doesn't take up many new resources- same maps, same AI.


 
Elai
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It's one thing if it's a single-player focused franchise. Another if it's not.

Video games aren't inherently story-tellers. Having multiplayer only is not a bad idea - but the execution is what matters.

You need to give your customers something more to do offline. Either that or bring the price down on the product.


I don't nevissarily mean story, just single player content. I spent likely thousands of hours on Star Wars battlefront jut on the AI battles, I never touched multiplayer. I have spent hundreds if hours on Halo forge and even firefight on Rech just messing around.

Yeah, then we're in agreement.


BaconShelf | Mythic Inconceivable!
 
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Eh. No and yes.

I prefer games with a solid campaign, and would probably like more focus on that in the industry. If a game is designed focusing on multiplayer though, and it works (as in the audience supports it and feels like they're getting their moneys worth), then I don't really see the issue.
Even just adding a mode with AI on the online maps could make a difference. Like that thing they added in black ops.


Anonymous (User Deleted) | Legendary Invincible!
 
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If it has a singleplayer, then yes, of course. I hate a half-assed campaign.

But the same can also be said for multiplayer. I don't want a half-assed multiplayer, either. Or a half-assed anything. Either do it right, or don't do it at all (or save it for the sequel >.>)
Last Edit: February 02, 2015, 11:09:17 AM by Kupo


Super Irish | Legendary Invincible!
 
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If I'm not here, I'm doing photography. Or I'm asleep. Or in lockdown. One of those three, anyway.

The current titlebar/avatar setup is just normal.
If it's multiplayer only, I expect long lasting support (almost on par with those MMO's).

If it's singleplayer only, I expect a full story. Skyrim/RPGs need that at least.

Combos are troublesome, usually because they haven't enough funding or resources to cover both bases perfectly, although coop story modes ALA Borderlands are good compromises if they focus on story more than multiplayer.


 
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If it's a game not focused on multiplayer, then that statement is correct.
Too many devs skimp on singleplayer just because multiplayer is what's "popular" right now.


BaconShelf | Mythic Inconceivable!
 
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If it's multiplayer only, I expect long lasting support (almost on par with those MMO's).

If it's singleplayer only, I expect a full story. Skyrim/RPGs need that at least.

Combos are troublesome, usually because they haven't enough funding or resources to cover both bases perfectly, although coop story modes ALA Borderlands are good compromises if they focus on story more than multiplayer.

Even Halo covers it. It has a good campaign and has the options of forge and Spartan Ops/ Firefight.



Tyger | Elite Four Inconceivable!
 
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"A game should be able to stand up on its multiplayer alone"


 
Isara
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I'd rather change it to

"A videogame should be able to stand up on its design choices to the fullest possible achievable extent of the developer, and the publisher without diminishing, swaying nor lying about the promised quality, and at the same time taking serious consideration of the useful community feedback."


 
DAS B00T x2
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This is not the greatest sig in the world, no. This is just a tribute.
If it has a singleplayer, then yes, of course. I hate a half-assed campaign.

But the same can also be said for multiplayer. I don't want a half-ass multiplayer, either. Or a half-assed anything. Either do it right, or don't do it at all (or save it for the sequel >.>)
Now  this I can fully agree on.


g💚jira | Heroic Unstoppable!
 
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Why would anyone want UT2K4 to stand up on a single player basis?


Rinev | Legendary Invincible!
 
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Feet first into fun!
I think that if the game has a campaign, then it should be good. You can't say that about multiplayer only games.


Tyger | Elite Four Inconceivable!
 
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I'd rather change it to

"A videogame should be able to stand up on its design choices to the fullest possible achievable extent of the developer, and the publisher without diminishing, swaying nor lying about the promised quality, and at the same time taking serious consideration of the useful community feedback."
why are you cheat now


Coco | Heroic Unstoppable!
 
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I dunno.  I think games should be judged by where the developer's focus was put.  I don't think it's fair to criticize a game, while ignoring what could make up most, if not, all of its content.  Would you say games like Planetside 2, World of Warcraft, Counter Strike, etc... are bad games, solely because they have no/little single player content, and their servers could go down one day?  I wouldn't; they're just different kinds of games for different kinds of people.

Personally, I think games like Battlefield would be better off if they stopped wasting time and resources on lackluster campaigns that a lot of people disregard anyways, so they could deliver a better multiplayer.  Just like how some games should stop wasting time and resources on tacking on a lackluster multiplayer, if they're going for a good single player experience.

Also: can you give me an example of an online-only game (or one that doesn't have enough single player content to hold its own) that has lost its entire community, and was rendered unplayable, faster than the price dropped below £60?

Lastly, there are quite a few single player games that would be a £60 brick if the authentication servers crashed.
Last Edit: February 02, 2015, 03:17:03 PM by Cocos


 
Verbatim
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i don't know how you could disagree, really