I agree with the menus. Also, instead of 120 shrines, do 50-60. But make each one far far larger and more challenging. Also, don't do crap like Divine Beasts again. Just have normal dungeons. I'm fine with weapon durability and slipping during rain. Horse controls are iffy, I'm sure there's worse though.
Rupees need to be harder to get. You can make bank from absolutely anyone just by collecting a bunch of random shit and then selling it all at once, because all the NPCs have infinite Rupees. In my opinion, they should make it more like Fallout, where every NPC has their own limited wallet, and they can't just buy everything from you. This would give a sense of genuine value to every single Rupee that you own and find. Maybe this is just me, but I really enjoyed how the first two or three hours of the game involve you being completely Rupee-less, and when you finally collect your first Rupee, you're like, "Holy shit, I have 20 Rupees!" I don't know. I just love having to scavenge for stuff, instead of never having to worry about anything, inventory-wise.And yeah, I think your inventory should be severely limited, too. Maybe add a equip load system, where you can only carry so many things at once? But I'm not sure how to balance that in such a way that wouldn't make the game less fun and more tedious.
One of my friends, who is learning Japanese, found an incredibly minor flaw that still kind of resonates with me:The only things in the game that are dubbed in English are the voices of the main cast. Background characters/extras weren't dubbed over at all, so if you listen closely, you can hear some undubbed bits of dialogue in the game—because they couldn't be fucked.It's a nitpick, but it's also one of those things that, had they actually gone out of their way to dub those extra bits of dialogue, it would've been a really cool gesture. I don't know, that sort of thing is kinda what makes the difference between a 9/10 and a 10/10 for me.
I don't have many problems. There could be more enemies. Music is not as good as in other games.
- Not enough dungeons. There should have been at least three more divine beasts. If they want to stick with the four dungeons thing, then the four dungeons should have been made significantly longer.- Boss variety was pretty disappointing. There should have been more than just 50 shades of Gannon.- OST was disappointing. There should have been more music than the occasional piano flutter.- Weapon durability was a bit obnoxious. They should have made it so that you have to repair certain weapons when they break rather than just outright losing them entirely.- The voice acting was pretty bad. Embarrassing for a company like fucking Nintendo.
I'm okay with the number of dungeons, given that Majora's Mask (a top 3 Zelda game) also only has four.Voice acting was probably a mistake, though.
Quote from: Gatortag on November 03, 2017, 09:09:59 PMI agree with the menus. Also, instead of 120 shrines, do 50-60. But make each one far far larger and more challenging. Also, don't do crap like Divine Beasts again. Just have normal dungeons. I'm fine with weapon durability and slipping during rain. Horse controls are iffy, I'm sure there's worse though.Divine Beasts are dungeons.
I agree that they're too short, but I don't think they're unmemorable. I distinctly remember the mechanics and some of the puzzles for each.
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