What's your favorite Halo: CE map? (Progress: COMPLETE)

 
Sandtrap
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Rockets on my X
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.


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IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.


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A flower which blooms on the battlefield
I've played 1-3 MP, and i already think 2 is the best, so

in terms of campaign, yeah, i have no idea
Halo 2's campaign is easily the best of the three. The longest too.
CE was pretty weak and simple. Had a basic plot because it was a new Universe.
2 added a lot more to the universe, and gave us a better look at the Covenant too.
3 barely has a story. It's mostly "kill the bad guys, cheef" until you're at least half way through.

Shame you don't have a 360 or Xbone. CEA adds a lot more story content, and Halo 2 on Xbone does too.

If you do start to like the series, read the books, because they actually have a lot of lore and story content in them that Bungie ignored like idiots.


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I've played 1-3 MP, and i already think 2 is the best, so

in terms of campaign, yeah, i have no idea
Halo 2's campaign is easily the best of the three. The longest too.
CE was pretty weak and simple. Had a basic plot because it was a new Universe.
2 added a lot more to the universe, and gave us a better look at the Covenant too.
3 barely has a story. It's mostly "kill the bad guys, cheef" until you're at least half way through.

Shame you don't have a 360 or Xbone. CEA adds a lot more story content, and Halo 2 on Xbone does too.

If you do start to like the series, read the books, because they actually have a lot of lore and story content in them that Bungie ignored like idiots.

This ^^

If you get interested, I have a bunch of links to a bunch of online resources for the comics, limited edition content and the manuals, among other things.

To be honest, going on Halopedia and clicking random article is usually pretty interesting.


 
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Sandtrap
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Rockets on my X
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?


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IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.


Anonymous (User Deleted) | Legendary Invincible!
 
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IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.


 
Hahahaha very funny Zonda
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BaconShelf | Mythic Inconceivable!
 
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IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

It'd give new meaning to the term horde mode.


BaconShelf | Mythic Inconceivable!
 
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IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.
I don't want to ride this train anymore! D:

your avatar fits that sentence so perfectly.


 
Hahahaha very funny Zonda
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BaconShelf | Mythic Inconceivable!
 
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IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.
I don't want to ride this train anymore! D:

your avatar fits that sentence so perfectly.
The one with the dog driving?

Person inside a house looking worried.


 
Hahahaha very funny Zonda
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Sandtrap
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IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.

Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.

Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.


BaconShelf | Mythic Inconceivable!
 
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IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.

Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.

Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.

But then all the lore casuals would complain about muh battle rifle being underpowered


 
Sandtrap
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Rockets on my X
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.

Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.

Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.

But then all the lore casuals would complain about muh battle rifle being underpowered

>Halo Game with X-com squad mechanics.
>Gets marine with BR
>Oh sweet lets dunk scrubs.jpeg
>Marine doesn't auto-aim his shots like a Spartan
>Mauled by grunts when marine charges into open cqc space
>GameIsShit.mp4



BaconShelf | Mythic Inconceivable!
 
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IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.

Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.

Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.

But then all the lore casuals would complain about muh battle rifle being underpowered

>Halo Game with X-com squad mechanics.
>Gets marine with BR
>Oh sweet lets dunk scrubs.jpeg
>Marine doesn't auto-aim his shots like a Spartan
>Mauled by grunts when marine charges into open cqc space
>GameIsShit.mp4

It would be glorious

I think people forget grunts can wield heavy weapons in one hand

That says something about their strength


 
Sandtrap
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Rockets on my X
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.

Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.

Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.

But then all the lore casuals would complain about muh battle rifle being underpowered

>Halo Game with X-com squad mechanics.
>Gets marine with BR
>Oh sweet lets dunk scrubs.jpeg
>Marine doesn't auto-aim his shots like a Spartan
>Mauled by grunts when marine charges into open cqc space
>GameIsShit.mp4

It would be glorious

I think people forget grunts can wield heavy weapons in one hand

That says something about their strength

Not to mention their hide/exoskeleton. They're like space arthropods. I'd imgaine their skin feels like that of a shark. Which is no picnic. All those jagged bits.


BaconShelf | Mythic Inconceivable!
 
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IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.

Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.

Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.

But then all the lore casuals would complain about muh battle rifle being underpowered

>Halo Game with X-com squad mechanics.
>Gets marine with BR
>Oh sweet lets dunk scrubs.jpeg
>Marine doesn't auto-aim his shots like a Spartan
>Mauled by grunts when marine charges into open cqc space
>GameIsShit.mp4

It would be glorious

I think people forget grunts can wield heavy weapons in one hand

That says something about their strength

Not to mention their hide/exoskeleton. They're like space arthropods. I'd imgaine their skin feels like that of a shark. Which is no picnic. All those jagged bits.

( ͡° ͜ʖ ͡°)


 
Jono
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Goodness gracious, great balls of lightning!
Yo Verbatim do you know about the reload glitch?


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A flower which blooms on the battlefield
It's sad knowing 343 won't ditch the shitty outdated human weapons because people will just cry about it.


 
Jono
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Goodness gracious, great balls of lightning!
It's sad knowing 343 won't ditch the shitty outdated human weapons because people will just cry about it.
But... but muh shitty and useless SMGs!!


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A flower which blooms on the battlefield
It's sad knowing 343 won't ditch the shitty outdated human weapons because people will just cry about it.
But... but muh shitty and useless SMGs!!
the crying about the rocket launcher was bad enough


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It's sad knowing 343 won't ditch the shitty outdated human weapons because people will just cry about it.
But... but muh shitty and useless SMGs!!
the crying about the rocket launcher was bad enough

god help them if they try to make the battle rifle a reasonably balanced weapon

there will be tears


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
It's sad knowing 343 won't ditch the shitty outdated human weapons because people will just cry about it.
But... but muh shitty and useless SMGs!!
the crying about the rocket launcher was bad enough

god help them if they try to make the battle rifle a reasonably balanced weapon

there will be tears
but muhh one gun that dominates and makes the rest of the sandbox the equivalent of throwing rocks


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holy fuck theres a lot of autism itt


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XBL: Niedopalek
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ID: Ember
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9,154 posts
Ember used to be cool and funny

Now he's just gay
It's sad knowing 343 won't ditch the shitty outdated human weapons because people will just cry about it.
But... but muh shitty and useless SMGs!!
ay bruh dont be talking smack about the smg, i fuck shit up with those things in halo 3

dual wield that shit, niggas just drop before they can get their little br 4-shot in


BaconShelf | Mythic Inconceivable!
 
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XBL: BaconShelf
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Steam: BaconShelf
ID: BaconShelf
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10,737 posts
 
It's sad knowing 343 won't ditch the shitty outdated human weapons because people will just cry about it.
But... but muh shitty and useless SMGs!!
the crying about the rocket launcher was bad enough

god help them if they try to make the battle rifle a reasonably balanced weapon

there will be tears
but muhh one gun that dominates and makes the rest of the sandbox the equivalent of throwing rocks

no no no you can only be good at the game if you can use the easiest weapon to use proficiently

I have more respect for people who can run around with a plasma repeater or an smg than people who can use something that is useful in pretty much any situation