Quite honestly, nothing of value was lost. The MOBA genre is so over saturated at this point that anything that isn't returning a profit within 6 months is likely just going to end up being a money pit for the rest of its lifespan.
I would have done the same.
They didn't even give the game a proper chance. It has had sparse advertisements in comparison to other MOBAs like Strife and Smite that I'm really irritated at how sudden the decision was to pull the plug.
I personally played this game a lot with myself and a couple friends before it went into open beta and found it to be the most enjoyable MOBA in terms of gameplay.
I'd say all games like this need to have a LAN/OFFLINE play mode that doesn't require connection to a online server to play because when servers are cut games are killed.
The game was great and fresh, the lore was great, and the art created was also great.
I can understand that it wasn't making bundles of money for EA but I know I spent $60 on it because I loved the game. I'll get that money back according to EA but I'm still salty that a game with such great developers and a great community is dying. I'm hoping that EA will allow some people from Waystone Games to stay and finish a couple things to allow the game to live on with the community.