Spoiler Want to play Undertale the right way but can't stand the characters

 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
Some of you may remember this thread, where I tried to play the game and didn't make it past the waterfall place. I expressed my distaste at the fact that while the game boasts choice-based gameplay, all but one choice is highly discouraged and the game itself talks down to you if you don't make that right choice.

But the reason I wanted to do a genocide route in the first place was because of the characters. The skeleton brothers especially. Was the tall one supposed to be endearing? He was annoying.

Anyway, I know the game has some wide cast of characters or whatever, so are the rest any better? I'm probably going to try my hand at this game again regardless, but if I just end up disliking everyone, a playthrough where I'm trying to preserve all of their lives seems tedious.
Last Edit: April 16, 2016, 05:06:40 AM by SecondClass


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Hell, I'd do more then talk down to you if you started murdering people...


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
Hell, I'd do more then talk down to you if you started murdering people...
Not the characters, the game itself. The reactions from the characters are fine even if the characters thenselves are bad, but it's just the way the game preaches to you and drones on and on about how you're making a bad choice. Like how Sans says "you're not going to have a good time if you keep going this way" in a very meta sense.

Why even have the option to do a non peaceful run if the game is going to constantly cram in your face that that's the only right way to play it?


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I guess you could like the robot who aspires to become a superstar and the ultimate weapon against humanity.


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there is only one logical course of action


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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
Characters in it seem like aspects of tumblr

but i havent played it directly myself so aiunno


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
yeah I already know most of the spoilers and what happens in the endings anyway

I'd rather help Chara destroy the world than save these annoyances


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They're all written like they belong in homestuck, which means they all start to sound the same over time.

Also people like you are the reason why a lot of games have shitty, token "choices" that don't change the game's course or tone at all. If you don't want your choices to have consequences, then you might as well not be making any at all.

The fact you complain about characters being dynamic and responsive to your choices just tells me you don't understand good writing.
Last Edit: April 15, 2016, 12:03:17 PM by eggsalad


 
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This is not the greatest sig in the world, no. This is just a tribute.
But genocide is the right way


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
They're all written like they belong in homestuck, which means they all start to sound the same over time.

Also people like you are the reason why a lot of games have shitty, token "choices" that don't change the game's course or tone at all. If you don't want your choices to have consequences, then you might as well not be making any at all.

The fact you complain about characters being dynamic and responsive to your choices just tells me you don't understand good writing.
Hell, I'd do more then talk down to you if you started murdering people...
Not the characters, the game itself. The reactions from the characters are fine even if the characters thenselves are bad, but it's just the way the game preaches to you and drones on and on about how you're making a bad choice. Like how Sans says "you're not going to have a good time if you keep going this way" in a very meta sense.

Why even have the option to do a non peaceful run if the game is going to constantly cram in your face that that's the only right way to play it?

Maybe read through the thread next time


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
also fuck this undyne battle lmao this is ridiculous


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They're all written like they belong in homestuck, which means they all start to sound the same over time.

Also people like you are the reason why a lot of games have shitty, token "choices" that don't change the game's course or tone at all. If you don't want your choices to have consequences, then you might as well not be making any at all.

The fact you complain about characters being dynamic and responsive to your choices just tells me you don't understand good writing.
Some probably already know it, but Toby is quite closely affiliated with homestuck, so it's no wonder that it's similarly written.


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also fuck this undyne battle lmao this is ridiculous
It's easy,

I took only 14 tries.


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
also fuck this undyne battle lmao this is ridiculous
It's easy,

I took only 14 tries.
I've tried like 10 times and can't even get half her health down, going to take a break or something

this dino kid is retarded btw, like obviously I'm the one she's after


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They're all written like they belong in homestuck, which means they all start to sound the same over time.

Also people like you are the reason why a lot of games have shitty, token "choices" that don't change the game's course or tone at all. If you don't want your choices to have consequences, then you might as well not be making any at all.

The fact you complain about characters being dynamic and responsive to your choices just tells me you don't understand good writing.
Hell, I'd do more then talk down to you if you started murdering people...
Not the characters, the game itself. The reactions from the characters are fine even if the characters thenselves are bad, but it's just the way the game preaches to you and drones on and on about how you're making a bad choice. Like how Sans says "you're not going to have a good time if you keep going this way" in a very meta sense.

Why even have the option to do a non peaceful run if the game is going to constantly cram in your face that that's the only right way to play it?

Maybe read through the thread next time
Nothing about that post changes what I said.

It's your fault you choose to interpret everything to childish degree as "right and wrong way to play" rather than seeing it as an aspect of the narrative. If experiencing negative emotions and character feedback for choosing to act evil is considered discouraging to you then I think you missed the point completely in being able to take such a path.


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"wtf if i kill all the characters in an area the music gets all depressing, is the game trying to tel me that killing every living thing i see has a major impact on how I interact with the world? talk about shoving it down my throat"

you're literally just scared of consequences.


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
"wtf if i kill all the characters in an area the music gets all depressing, is the game trying to tel me that killing every living thing i see has a major impact on how I interact with the world? talk about shoving it down my throat"

you're literally just scared of consequences.
More like the fact that there are two almost impossible to beat bosses solely designed to punish you for doing a genocide run, you can never get the good ending if you do it first (even though ruining the good ending by doing genocide second is objectively more immoral), and that Chara is set up to be this terrible person but didn't do anything as bad as Asgore. Those aren't realistic "consequences", they're meta mechanics solely put into place because the SJW creator is obsessed with "muh no one has to die tagline"


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
Even in a game like Mass Effect, taking the evil route results in disgusted reactions from certain companions, different and darker outcomes for the world, etc. You're being evil, of course nothing good is going to come from it.

But yet the game itself doesn't strongly, strongly dissuade you from taking that path. It's a viable option for you to play as - in Undertale, choosing that option makes you the player a monster. How dare you kill all these peace loving villagers who just want to be your friend? No, the TRUE way to play is to never kill a soul. Anything else and you're missing the TRUE point of the game.


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More like the fact that there are two almost impossible to beat bosses solely designed to punish you for doing a genocide run
Those aren't punishments, they're fucking rewarding, fun fights that you just suck at.
Quote
you can never get the good ending if you do it first (even though ruining the good ending by doing genocide second is objectively more immoral)
unless you mean "perfect ending" that sums up to a few lines of dialogue, you can get the pascifist ending. Again, you're just scared pissless of consequences to your actions in a game that expresses itself as having permanent ones. go play bejewled you fucking scrub
Quote
and that Chara is set up to be this terrible person but didn't do anything as bad as Asgore
Chara kills because she hates everything. She's a product of her environment, but she is just a feral monster. Asgore would have to kill people one way or the other in order to free the monsters. He's not of respectable ethical character but he's not evil.

Quote
Those aren't realistic "consequences", they're meta mechanics solely put into place because the SJW creator is obsessed with "muh no one has to die tagline"
uh
what?
characters hating you aren't realistic consequences? characters should just have no response to the fact you're murdering everyone?

or are you saying that stylistic reflections of the nature of your actions aren't good for the game. in which case you should posit why they aren't effective. because nothing about those aspects are bad.


Undertale is a flawed game that easily dislikable, but these aren't the reasons.


 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
Even in a game like Mass Effect, taking the evil route results in disgusted reactions from certain companions, different and darker outcomes for the world, etc. You're being evil, of course nothing good is going to come from it.

But yet the game itself doesn't strongly, strongly dissuade you from taking that path. It's a viable option for you to play as - in Undertale, choosing that option makes you the player a monster. How dare you kill all these peace loving villagers who just want to be your friend? No, the TRUE way to play is to never kill a soul. Anything else and you're missing the TRUE point of the game.
Yeah funnily enough people consider you a monster if you commit genocide.


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
More like the fact that there are two almost impossible to beat bosses solely designed to punish you for doing a genocide run
Those aren't punishments, they're fucking rewarding, fun fights that you just suck at.
Quote
you can never get the good ending if you do it first (even though ruining the good ending by doing genocide second is objectively more immoral)
unless you mean "perfect ending" that sums up to a few lines of dialogue, you can get the pascifist ending. Again, you're just scared pissless of consequences to your actions in a game that expresses itself as having permanent ones. go play bejewled you fucking scrub
Quote
and that Chara is set up to be this terrible person but didn't do anything as bad as Asgore
Chara kills because she hates everything. She's a product of her environment, but she is just a feral monster. Asgore would have to kill people one way or the other in order to free the monsters. He's not of respectable ethical character but he's not evil.

Quote
Those aren't realistic "consequences", they're meta mechanics solely put into place because the SJW creator is obsessed with "muh no one has to die tagline"
uh
what?
characters hating you aren't realistic consequences? characters should just have no response to the fact you're murdering everyone?

or are you saying that stylistic reflections of the nature of your actions aren't good for the game. in which case you should posit why they aren't effective. because nothing about those aspects are bad.


Undertale is a flawed game that easily dislikable, but these aren't the reasons.

Lmao if you think Undyne's genocide boss fight is fun or beatable without wasting hours

If you do the genocide ending first, you can't get the perfect ending, because Chara takes your soul.

Asgore literally killed six children because he doesn't want to live underground, Chara is a BAMF who just wants to purge monsters.


Like I said, it's not about characters hating the fact you killed their friends. It's about the game hating the player because you didn't play "the right way". Literally every fabric of the game's existence, in a meta way, goes out of its way to not want you to play half of the game.


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Lmao if you think Undyne's genocide boss fight is fun or beatable without wasting hours
get good
sans fight was one of the best in game

Quote
If you do the genocide ending first, you can't get the perfect ending, because Chara takes your soul.
you can, it's just slightly altered, choices have consequences, get over it. it's not "right or wrong", it's the experience of the game reflecting based on your behavior. if to you not having everything being perfectly lovey-dovey is what determines "right and wrong way to play" you need to grow up.

Quote
Asgore literally killed six children because he doesn't want to live underground, Chara is a BAMF who just wants to purge monsters.
Mass imprisonment of thousands could justify it. Especially if some of those kids were murderers. (yeah an empty gun sure didn't get used at all)

Quote
Like I said, it's not about characters hating the fact you killed their friends. It's about the game hating the player because you didn't play "the right way". Literally every fabric of the game's existence, in a meta way, goes out of its way to not want you to play half of the game.
no, you just think that because you're a whiny little cunt. you'd prefer it be a complete snoozefest that removes all weight to your decisions. please never influence the gaming industry with your purchases again.


 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
Even in a game like Mass Effect, taking the evil route results in disgusted reactions from certain companions, different and darker outcomes for the world, etc. You're being evil, of course nothing good is going to come from it.

But yet the game itself doesn't strongly, strongly dissuade you from taking that path. It's a viable option for you to play as - in Undertale, choosing that option makes you the player a monster. How dare you kill all these peace loving villagers who just want to be your friend? No, the TRUE way to play is to never kill a soul. Anything else and you're missing the TRUE point of the game.
Yeah funnily enough people consider you a monster if you commit genocide.
Yeah funnily enough you the player didn't commit genocide, you played a video game.

Jesus Christ, even after I underlined it, you still don't get it.


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
Lmao if you think Undyne's genocide boss fight is fun or beatable without wasting hours
get good
sans fight was one of the best in game

Quote
If you do the genocide ending first, you can't get the perfect ending, because Chara takes your soul.
you can, it's just slightly altered, choices have consequences, get over it. it's not "right or wrong", it's the experience of the game reflecting based on your behavior. if to you not having everything being perfectly lovey-dovey is what determines "right and wrong way to play" you need to grow up.

Quote
Asgore literally killed six children because he doesn't want to live underground, Chara is a BAMF who just wants to purge monsters.
Mass imprisonment of thousands could justify it. Especially if some of those kids were murderers. (yeah an empty gun sure didn't get used at all)

Quote
Like I said, it's not about characters hating the fact you killed their friends. It's about the game hating the player because you didn't play "the right way". Literally every fabric of the game's existence, in a meta way, goes out of its way to not want you to play half of the game.
no, you just think that because you're a whiny little cunt. you'd prefer it be a complete snoozefest that removes all weight to your decisions. please never influence the gaming industry with your purchases again.
You're getting way too defensive. You say it isn't black and white, but it totally is. One is the perfect, great ending where everyone is happy. One is the terrible ending where everyone is in doom and despair. And god help you if you choose the half of the game that's delegated as bad. YOU, not Frisk, are a bad person if you do so.


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You're getting way too defensive. You say it isn't black and white, but it totally is. One is the perfect, great ending where everyone is happy. One is the terrible ending where everyone is in doom and despair. And god help you if you choose the half of the game that's delegated as bad. YOU, not Frisk, are a bad person if you do so.
uh
why is an ending with doom and despair the "wrong ending".


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Even in a game like Mass Effect, taking the evil route results in disgusted reactions from certain companions, different and darker outcomes for the world, etc. You're being evil, of course nothing good is going to come from it.

But yet the game itself doesn't strongly, strongly dissuade you from taking that path. It's a viable option for you to play as - in Undertale, choosing that option makes you the player a monster. How dare you kill all these peace loving villagers who just want to be your friend? No, the TRUE way to play is to never kill a soul. Anything else and you're missing the TRUE point of the game.
Yeah funnily enough people consider you a monster if you commit genocide.
Yeah funnily enough you the player didn't commit genocide, you played a video game.

Jesus Christ, even after I underlined it, you still don't get it.
this is some advanced fucking autism
do you not understand what role-playing and immersion are?
I mean it this time, go play bejeweled.


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
You're getting way too defensive. You say it isn't black and white, but it totally is. One is the perfect, great ending where everyone is happy. One is the terrible ending where everyone is in doom and despair. And god help you if you choose the half of the game that's delegated as bad. YOU, not Frisk, are a bad person if you do so.
uh
why is an ending with doom and despair the "wrong ending".
Because the game, the game creator, and everyone who plays the game deeply hold onto that fact.

Even in a game like Mass Effect, taking the evil route results in disgusted reactions from certain companions, different and darker outcomes for the world, etc. You're being evil, of course nothing good is going to come from it.

But yet the game itself doesn't strongly, strongly dissuade you from taking that path. It's a viable option for you to play as - in Undertale, choosing that option makes you the player a monster. How dare you kill all these peace loving villagers who just want to be your friend? No, the TRUE way to play is to never kill a soul. Anything else and you're missing the TRUE point of the game.
Yeah funnily enough people consider you a monster if you commit genocide.
Yeah funnily enough you the player didn't commit genocide, you played a video game.

Jesus Christ, even after I underlined it, you still don't get it.
this is some advanced fucking autism
do you not understand what role-playing and immersion are?
I mean it this time, go play bejeweled.
What the fuck? Obviously I don't believe that choices in VIDEO GAMES represent the morality of the player, I'm saying that's the attitude of the game and its players.


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Because the game, the game creator, and everyone who plays the game deeply hold onto that fact.
Genocide ending holds up perfectly well on its own. You just don't feel satisfied by it because you're a little puss who doesn't understand that tragedy is a genre.

Quote
What the fuck? Obviously I don't believe that choices in VIDEO GAMES represent the morality of the player, I'm saying that's the attitude of the game and its players.
why can't the game make moral assessments on actions you make
it's like you're literally feeling accused of being a murderer because a game does it for the sake of trying to give you a meaningful experience. it's hilarious. calling your viewpoint autistic isn't just a meme, you literally have trouble interpreting the intentions and feelings behind communication.