An Ubisoft representative has claimed that the games industry as a whole is dropping the 60 frames per second standard, saying that for the console versions of Assassin’s Creed Unity Ubisoft actively targeted 30 FPS rather than 60FPS because it provides a more preferable experience.Assassin’s Creed Unity’s world level design director Nicolas Guérin made the claims in a recent interview, which echo a number of high profile voices in recent months that have claimed cinematic experiences are better suited to 30 frames per second. In fact Guérin goes so far as to claim that when development teams push for 60 FPS, the game ends up looking less like the real thing.Quote"At Ubisoft for a long time we wanted to push 60fps," he said. "I don't think it was a good idea because you don't gain that much from 60fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird.”
"At Ubisoft for a long time we wanted to push 60fps," he said. "I don't think it was a good idea because you don't gain that much from 60fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird.”
Industry dropping 60fps standard, "30fps more realistic"
cinematic experiences are better suited to 30 frames per second.
“I think collectively in the video game industry we're dropping that standard because it's hard to achieve,” Guérin continued. “It's twice as hard as 30fps, and it's not really that great in terms of rendering quality of the picture and the image."
And here I am not giving a shit about FPS as long as it's decent.
An Ubisoft
QuoteAn UbisoftIt isn't seriously pronounced "Ooh-bisft" is it?!
Quote from: GodspeedGojira! on October 11, 2014, 06:05:11 PMQuoteAn UbisoftIt isn't seriously pronounced "Ooh-bisft" is it?!You-be-soft
you don't gain that much from 60fps and it doesn't look like the real thing.
It's a bit like The Hobbit movie, it looked really weird.”