Landing at Forest Haven | Wind Waker Thread

 
Elai
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"Today's the big day, Jak. I hope you are prepared. For whatever happens..."

Anyways, yeah. I'm starting WindWaker today. I would like to finish it before my PS2 comes in next week. So. . . yeah. Just starting a new game now. Discuss and shit. I'll try to update with each play session what I think and stuff.
(Given that I don't get bored like I did in Ocarina, lol.)



February 18 -- "Landing at Forest Haven"

February 17 -- "Dragon Roost Cavern Entrance"

February 16 -- "The Forsaken Fortress"

February 16 -- Start date
Last Edit: February 18, 2016, 05:54:34 PM by Eli


 
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Do I see a resemblance.


 
Elai
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Do I see a resemblance.

actually that's my exact hairstyle right now lmao


 
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You won't get bored. Well, I hope.

Not sure how you're gonna feel about the sailing. Kind of a hit-or-miss mechanic.
Last Edit: February 16, 2016, 01:47:16 PM by Verbatim


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best Zelda game


 
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Alright, here are my thoughts on everything up until the (presumably) first dungeon, the "Forsaken Fortress." I actually took notes this time.



-The opening does some good world building, recounting the overall story of OoT's Link and the events that followed his life. Surely it will have some connection with the story in this game.

-I hate expositional dialogue like "Hey, Big Brother!" or "Isn't it your birthday today?", but in a game like Zelda that's (apparently) not narrative-driven, I can kind of forgive it. I just find it a bit laughable considering I don't know a single person who calls their brother, "Brother".

-Very little hand-holding so far (which is a good thing in my book. I hate those condescending "Push the Left stick to move around" prompts in most games today.) The tutorials are all there if you need them (which I did), but experienced players who just want to get on with the game can, for the most part, brush by these things.

-What I like most about the first few moments of gameplay is that you're kind of told exactly where to go, but on the path to that place, there's little crevasses and platforms with Rupees scattered throughout to incentivise exploration/experimentation. Hope that continues throughout the game.

-Can I please live on Outset Island? Lol. I absolutely love the vibe. Very laid back, but that old guy with all the knowledge with the brother that teaches you how to fight? I wanna live in his house.

-As annoying as he is, I like how that Snot-nosed little kid just follows you around and idolises you in-game. Kinda neat.

-As for the story, I only got a little bit through it. Like I said, I was experimenting. But the good-bye from Outset island was surprisingly emotional, albeit, short. I think it mostly has to do with how emotional Link is. Not "emotional" as in "crying all the time", but he shows a lot of emotion in his facial animations. Like when he hits a rock with his sword, he kinda does this twitch thing. Or when he's struggling to run up a hill. Very nice.

I can at least say I enjoyed my first two hours of WW more than OoT.


 
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Not sure how you're gonna feel about the sailing. Kind of a hit-or-miss mechanic.

at least the music that plays is top-notch.


 
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Oh shit, you have a pet monkey?!

What?


 
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#13
-Can I please live on Outset Island? Lol. I absolutely love the vibe. Very laid back, but that old guy with all the knowledge with the brother that teaches you how to fight? I wanna live in his house.
Actually the best place ever tbh.


 
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That's what they fucking said about the Titanic. The titanic got wished luck on its journey. And then it hit a fucking iceberg.

I hope you haven't set sail for fail here.

But then again people say reverse offensive things all the time that are supposed to be lucky. Like break a leg. Maybe so they get lucky and don't break a leg falling off stage.

So..... break an iceberg?



 
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-Can I please live on Outset Island? Lol. I absolutely love the vibe. Very laid back, but that old guy with all the knowledge with the brother that teaches you how to fight? I wanna live in his house.
Actually the best place ever tbh.

like that nigga is basically goals tbh

i bet all he does all day is read like sick books and go swimming and shit.


 
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#13
Glad you like it so far.
I'm sure you're going to enjoy the rest of it.


 
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#13
-Can I please live on Outset Island? Lol. I absolutely love the vibe. Very laid back, but that old guy with all the knowledge with the brother that teaches you how to fight? I wanna live in his house.
Actually the best place ever tbh.

like that nigga is basically goals tbh

i bet all he does all day is read like sick books and go swimming and shit.
Living the good life.


 
Elai
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Glad you like it so far.
I'm sure you're going to enjoy the rest of it.

fingers crossed bro


 
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-Can I please live on Outset Island? Lol. I absolutely love the vibe. Very laid back, but that old guy with all the knowledge with the brother that teaches you how to fight? I wanna live in his house.
Actually the best place ever tbh.
Spoiler

Don't click any of my spoilers, Snake--I'll be properly using the tag all throughout this thread.


 
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thanks fam, much obliged


 
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#13
-Can I please live on Outset Island? Lol. I absolutely love the vibe. Very laid back, but that old guy with all the knowledge with the brother that teaches you how to fight? I wanna live in his house.
Actually the best place ever tbh.
Spoiler

Don't click any of my spoilers, Snake--I'll be properly using the tag all throughout this thread.
Spoiler
So I'm basically just going to have this playing the whole time.
YouTube


 
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roughly how many hours a day would ihave to play to complete the game by, say, next week monday


 
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How does the combat feel?

I love the orchestrated chords that play whenever you strike an enemy. I always thought that was really cool.


 
Elai
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i know that's probably not the best mindset to go into this with, but i don't wanna run into a situation like ocarina of time where i kind of loosey-goosey decided when to play and for how long


 
Elai
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How does the combat feel?

much more... responsive? than ocarina. in ocarina it felt like i was playing a slow chess match, whereas he it feels like i'm actually trying to fight for my life.

Quote
I love the orchestrated chords that play whenever you strike an enemy. I always thought that was really cool.

yeah, that's SUPER cool, actually. can't believe i left that out


 
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roughly how many hours a day would ihave to play to complete the game by, say, next week monday
The main story is gonna take you ~30 hours, so... If you get at least 4 hours a day, and don't fuck around too much (which will be hard), you should be able to get it done by then, I think.

Don't rush it, and hopefully the game is fun enough to where you'll continue playing even after your PS2 arrives.


 
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I remember loving to watch a pal of mine play the game. There can be some slightly challenging segments.

They might take the wind out of your sails.


 
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The main story is gonna take you ~30 hours, so... If you get at least 4 hours a day, and don't fuck around too much (which will be hard), you should be able to get it done by then, I think.

Don't rush it, and hopefully the game is fun enough to where you'll continue playing even after your PS2 arrives.

welp, okay. i hope you're right.


 
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The main story is gonna take you ~30 hours, so... If you get at least 4 hours a day, and don't fuck around too much (which will be hard), you should be able to get it done by then, I think.

Don't rush it, and hopefully the game is fun enough to where you'll continue playing even after your PS2 arrives.

welp, okay. i hope you're right.

He's on the starboard side of things.


 
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Wind Waker is 2 words