Quote from: Mr. Admirals on December 20, 2014, 12:39:15 PMQuote from: Kinder der MΓΆrder on December 20, 2014, 12:36:48 PMI assume you're playing early accessWould you say it plays like Halo 4 or more like 2/3/arena feel? Basically, is it better than Halo 4 or whatWay, way, way better than Halo 4. It certainly has that arena feel, but with a much heavier emphasis on mobility.Alright, that's great to hear. Knew it would have been better when learning Bravo became their community manager
Quote from: Kinder der MΓΆrder on December 20, 2014, 12:36:48 PMI assume you're playing early accessWould you say it plays like Halo 4 or more like 2/3/arena feel? Basically, is it better than Halo 4 or whatWay, way, way better than Halo 4. It certainly has that arena feel, but with a much heavier emphasis on mobility.
I assume you're playing early accessWould you say it plays like Halo 4 or more like 2/3/arena feel? Basically, is it better than Halo 4 or what
Quote from: Ossku on December 20, 2014, 12:30:02 PMQuote from: Flee on December 20, 2014, 12:28:58 PMHalo is growing ever closer to CoD.Lemme cast a flame resistance spell on you.Eh, I don't need it. I'm pretty sure that even the most dedicated Halo fans have to admit that we are straying away from Halo's roots and are becoming more and more like CoD.
Quote from: Flee on December 20, 2014, 12:28:58 PMHalo is growing ever closer to CoD.Lemme cast a flame resistance spell on you.
Halo is growing ever closer to CoD.
Quote from: Mr. Admirals on December 20, 2014, 01:00:56 PMQuote from: Flee on December 20, 2014, 12:46:23 PMQuote from: Ossku on December 20, 2014, 12:30:02 PMQuote from: Flee on December 20, 2014, 12:28:58 PMHalo is growing ever closer to CoD.Lemme cast a flame resistance spell on you.Eh, I don't need it. I'm pretty sure that even the most dedicated Halo fans have to admit that we are straying away from Halo's roots and are becoming more and more like CoD.See, I don't understand that statement. Because yeah, the visuals and UI are becoming more modernized or "codified", but the gameplay itself still centers around team plays, power weapons, and map control. It's an arena shooter. Which is as far away from CoD as you can get.But that's the thing, Halo is becoming less and less of the arena shooter it was. Loadouts? Perks? Ordinance drops? All things that fundamentally go against what makes a game an arena shooter.
Quote from: Flee on December 20, 2014, 12:46:23 PMQuote from: Ossku on December 20, 2014, 12:30:02 PMQuote from: Flee on December 20, 2014, 12:28:58 PMHalo is growing ever closer to CoD.Lemme cast a flame resistance spell on you.Eh, I don't need it. I'm pretty sure that even the most dedicated Halo fans have to admit that we are straying away from Halo's roots and are becoming more and more like CoD.See, I don't understand that statement. Because yeah, the visuals and UI are becoming more modernized or "codified", but the gameplay itself still centers around team plays, power weapons, and map control. It's an arena shooter. Which is as far away from CoD as you can get.
The UI and visuals aren't becoming more modern, they are just becoming more like CoD.
From a completely match-to-match based system to XP, upgrades and levels.
But that's the thing, Halo is becoming less and less of the arena shooter it was. Loadouts? Perks? Ordinance drops? All things that fundamentally go against what makes a game an arena shooter.
Instead of trickjumps, grenade jumps and free/basic movement, we're moving to vaulting and climbing. Instead of barebones gameplay and movement, we're moving to sprinting, jetpacks, thrusters, sliding, slamming and groundpounds.
From toggled zoom to "hold down LT to aim down sights".
I don't know how familiar you are with the core arena experience of games like Quake or UT, but I'm growing more and more reluctant to consider Halo as a genuine arena shooter.
I think you're being silly if you refuse to accept if Call of Duty isn't modern.
Yeah, but the basic movement wasn't replaced by them. Basic movement is still there. More often than not, I find myself getting destroyed because I stupidly sprinted into combat instead of actually taking it slow. I really don't get your point of view on this, because you're acting like these new abilities destroy the emphasis on base movement. Players are still strafing, players are still backpedaling and jumping our of the way of grenades.
These new abilities, using them incorrectly in combat will literally get you killed. If I wasn't so liberal with wanting to use them, I'd be doing much better. Frankly, you're not even forced to use them. And not using them really won't give you a disadvantage, unless you're up against a guy who really understands when to fundamentally use the abilities.
If you're completely incompetent at changing your control scheme, then yeah, you'll be stuck in "Hold LT to use Smart Scope". But I never once have used LT to use smart scope. Took a look at the default controls and immediately switched to the "Halo 4" control scheme. Smart Scope is on a Toggle by clicking the right stick.
Match to match based skill ranking is back. And it's really cool too. Has a meter to show you how much your skill has improved/decreased, and when you'll be deranked or promoted. The SR system is still there, yeah, but it's only for armor this time around.
Quote from: Mr. Admirals on December 20, 2014, 01:34:35 AMQuote from: Statefarm on December 19, 2014, 09:07:24 PMQuote from: Assassin 11D7 on December 19, 2014, 09:06:44 PMQuote from: Statefarm on December 19, 2014, 09:05:35 PMQuote from: Assassin 11D7 on December 19, 2014, 08:57:51 PMQuote from: Statefarm on December 19, 2014, 08:56:48 PMQuote from: Assassin 11D7 on December 19, 2014, 08:54:02 PMIs this satire? Please let this be satire.The zoom in is actually a nice improvement and fits the current gameplay style.Doesn't mean you will like the new style thoughDoes it at least give you a menu option to toggle whether or not you hold it to zoom, like it does for crouching?I can't find itFor the zoom, or for crouching?Crouching is there "toggle zoom" is notThe fuck control scheme are you using?DefaultIs toggle zoom worded differently or something
Quote from: Statefarm on December 19, 2014, 09:07:24 PMQuote from: Assassin 11D7 on December 19, 2014, 09:06:44 PMQuote from: Statefarm on December 19, 2014, 09:05:35 PMQuote from: Assassin 11D7 on December 19, 2014, 08:57:51 PMQuote from: Statefarm on December 19, 2014, 08:56:48 PMQuote from: Assassin 11D7 on December 19, 2014, 08:54:02 PMIs this satire? Please let this be satire.The zoom in is actually a nice improvement and fits the current gameplay style.Doesn't mean you will like the new style thoughDoes it at least give you a menu option to toggle whether or not you hold it to zoom, like it does for crouching?I can't find itFor the zoom, or for crouching?Crouching is there "toggle zoom" is notThe fuck control scheme are you using?
Quote from: Assassin 11D7 on December 19, 2014, 09:06:44 PMQuote from: Statefarm on December 19, 2014, 09:05:35 PMQuote from: Assassin 11D7 on December 19, 2014, 08:57:51 PMQuote from: Statefarm on December 19, 2014, 08:56:48 PMQuote from: Assassin 11D7 on December 19, 2014, 08:54:02 PMIs this satire? Please let this be satire.The zoom in is actually a nice improvement and fits the current gameplay style.Doesn't mean you will like the new style thoughDoes it at least give you a menu option to toggle whether or not you hold it to zoom, like it does for crouching?I can't find itFor the zoom, or for crouching?Crouching is there "toggle zoom" is not
Quote from: Statefarm on December 19, 2014, 09:05:35 PMQuote from: Assassin 11D7 on December 19, 2014, 08:57:51 PMQuote from: Statefarm on December 19, 2014, 08:56:48 PMQuote from: Assassin 11D7 on December 19, 2014, 08:54:02 PMIs this satire? Please let this be satire.The zoom in is actually a nice improvement and fits the current gameplay style.Doesn't mean you will like the new style thoughDoes it at least give you a menu option to toggle whether or not you hold it to zoom, like it does for crouching?I can't find itFor the zoom, or for crouching?
Quote from: Assassin 11D7 on December 19, 2014, 08:57:51 PMQuote from: Statefarm on December 19, 2014, 08:56:48 PMQuote from: Assassin 11D7 on December 19, 2014, 08:54:02 PMIs this satire? Please let this be satire.The zoom in is actually a nice improvement and fits the current gameplay style.Doesn't mean you will like the new style thoughDoes it at least give you a menu option to toggle whether or not you hold it to zoom, like it does for crouching?I can't find it
Quote from: Statefarm on December 19, 2014, 08:56:48 PMQuote from: Assassin 11D7 on December 19, 2014, 08:54:02 PMIs this satire? Please let this be satire.The zoom in is actually a nice improvement and fits the current gameplay style.Doesn't mean you will like the new style thoughDoes it at least give you a menu option to toggle whether or not you hold it to zoom, like it does for crouching?
Quote from: Assassin 11D7 on December 19, 2014, 08:54:02 PMIs this satire? Please let this be satire.The zoom in is actually a nice improvement and fits the current gameplay style.Doesn't mean you will like the new style though
Is this satire? Please let this be satire.
Now, I think that's wrong. Call of Duty created a different kind of UI for FPS and Shooter games in general, but it's only modern if you equate modern with popular.
There's nothing in my mind saying you can't have a more classic Halo UI scheme that's still modern, as in it's how Halo is for this period in time. Diversity is always good, and we shouldn't all change to something because it's more popular. Note: I'm not entirely sure what we're talking about here by using UI(user-interface).
He was talking about how they subtract, if not eradicate, the concept of trick jumps, grenade jumps, and having all movement be basic. With all these extra mechanics, movement is no longer basic, it becomes more complicated, while more options can be good, it can also go to the point of having too many options making it seem impossible to prepare for everything, which makes it seem random and bad. I've not played it, so I can't say which I think it's closer to.
You will be forced to when others find out how best to use them, that is the key. It's the beta, everybody sucks now, but when the final game releases people will have their experience from the Beta and will have time to further get these mechanics down. Then, and only then, will we be seeing their true extent over gameplay. We will see it to an extent with Pros and as the more competent players spend time in the Beta, but it won't be the same as later on.
Really, that's what decides it? They really should make it a toggleable option in the menu like with crouching. I don't know how much sway you and Halo Follower have with 343i, but I'd really suggest that to them. It sounds like something really simple to me. What are the control schemes by the way, same as usual with a new default?
Is it like Halo 2/3 Truskill ranking, or what?That's the Reach/Halo 4 EXP based system, right? Just for buying armor like in Reach? Can you confirm that means we won't have them tied to Commendations like they stupidly were in Halo 4?
They can still be basic if you want. You're not forced to use them. And there's a formula to them. Once two or more players have engaged in combat, the use of things like Sprint or clamber stop. Really the only movement ability which is used is Thruster Pack, which functions similarly to how it does in Halo 4 (can't fire while using it). Of course sprint and those abilties are used when fleeing combat, which is why I'm advocating for their further nerfing/rebalancing. Lastly, these abilities, they are used in very predictable scenarios, making them easy to adapt to. Player Sprinting at you with their thrusters flaring = Charge (Or Slide, but no one uses that and it's not useful)Player hovering above you = Ground Pound (pretty much a death sentence if you miss a player with it BTW)Player Hovering with gun at ready = HoverPlayer pulling themselves up over a ledge = clamber (literally the same thing as jumping up to the ledge)
Which is entirely true. It creates a skill gap and a learning curve, does it not? Is that a bad thing?
That's no different than saying that you don't need to use AA's, Sprint, and Perks in Halo 4. Players haven't learned how to fully utilize them, they're still playing around. Sooner or later, if not currently, you will be punished and be at a severe disadvantage if you choose not to use these abilities. Choosing not to utilize a feature you dislike doesn't make the feature go away, or be less problematic.Adapt. Gee, first time I've heard that one.
Just as the Jetpack adds to the skill gap, right? You can move vertically with ease, do you have any idea what levels of skill the Jetpack added to the game in Halo Reach and 4?! And of course, the legendary skill of Armor Lock!
What does Sprint & Zoom/Smart-Link & Zoom mean? What does Zoom mean?
Are Assassinations gone?
Wait. I seriously just said to adapt in a non-passive aggressive way. Wow. That actually slipped past me. In an effort to amend that, I will say that these abilities are very natural. At least Sprint, Thruster Pack, Smart Scope, and Clamber. The other three you can really get away with not using and aren't staples of the game's current required mechanics.
Here's the thing, those didn't really add anything because not everyone in the match had them. It lead to an unbalanced playing field and map flow.
Armor lock in general is just a stupid idea because it just prolongs combat. That's not good game design.
If Jet Pack was made a player trait, and the maps were designed accordingly, then I'd acknowledge a legitimate skill gap. Granted, the mechanics would have needed to be changed because the Reach and Halo 4 jetpacks were too straightforward.
Could you elaborate a bit? I don't fully understand the questions.
They are still in the game. We're just seeing a lot less of them because of the increased mobility. Really makes it difficult to actually pull them off. I like it that way. Assassinations appear to be carried over from Halo 4. Unsure if they are placeholder, but I doubt it because they have updated sound design for them.
Uh huh. Yeah, I don't care for 'natural', whatever it's supposed to mean. Seeing my Spartan move around more "realistically" like it's Mirror's Edge/Titanfall/CoD really does nothing at all for me, and when that comes in as something that intrudes on the game for me, it starts to do negatives for me.
Would you be willing to bet on that in a week? Two? Next year?
Sprint?
Uh, no. Just no. Jetpack was bad in the same way Sprint, AL, AC, and PV were bad. It wasn't that everybody didn't have them, it was that it was terrible for map design and for gameplay. Splash damage from Rockets? Worthless. Hide behind cover? Flies above you. It was broken for basic gameplay.
What's stopping the new things from being any different? Admirals, question everything, be cynical, the Beta is the time for that.
In the video you linked me about the controller schemes. Why is Zoom separate from Smart-Link? Does it mean something else now?
Well, that's good and bad, I guess. Everyone's all over the place like a bunch of flies, huh? Seems a bit too frantic, then.
No new animations? They made that retarded Pistol running animation, couldn't they have at least done a good assassination one?
Quote from: Flee on December 20, 2014, 12:28:58 PMHalo is growing ever closer to CoD.The zoom had to be redone. The left trigger thing is a lot easier to use than constantly clicking the analog stick to get in and out of it. Simply holding the trigger in to zoom and letting go of it to get out is faster.
It's also a good idea to have a type of zoom feature for the weapons that don't have a scope like the AR.
For the climbing thing that makes sense as well. It is dumb that if there's a wall in front of you that you can't jump over you have to go around it. with this you simply have your super solider climb over it.
Quote from: BerzerkCommando on December 21, 2014, 06:27:14 AMQuote from: Flee on December 20, 2014, 12:28:58 PMHalo is growing ever closer to CoD.The zoom had to be redone. The left trigger thing is a lot easier to use than constantly clicking the analog stick to get in and out of it. Simply holding the trigger in to zoom and letting go of it to get out is faster.Then they could have just had a button layout with it.
Then they could have just had a button layout with it.
I don't see how. They were niche weapons so having them work past their original range clutters the original weapon niches.
If we are going for realism, then spartans should be able to sprint for at least several minutes, use martial arts, kick things, throw rocks, not flip tanks or elephants, hang from stuff, and more.
Halo used to have features that defined it as Halo now 343 constantly have to explain why their features are Halo.
That's what I'm saying though. There were so many different abilities, and all the players in the game were going to have different ones, that the maps or even the game couldn't be adequately designed.IE, if Jet Pack was a player trait, I envision a game where the maps are fantastically vertical, and explosive power weapons (like the rocket launcher), have a slight lock on to other players.
I've been taking note, looking at bullshit scenarios. Whenever I use a Spartan Ability decently or poorly, it either doesn't help me, or gets me killed. When I use them well though... That's where the magic happens.
I'll keep my eye out, but frankly, the both of us have always tended to have a language disconnect. We misinterpret what we mean. I appreciate all the question you've been asking, keep them coming, but I suggest giving the beta a go for yourself. What I've learned is that you've got a very particular list of things you like and dislike in video games. I'm trying my best to meet that list adequately, but only you can really test it against the game.
It shouldn't. My only guess for that is that not all weapons classify for Smart Scope?
Not exactly. I mean that because the mobility is up, it's generally harder to stay below radar, that and the map flow is really nice, so when layers have control of a section of the map, which frequently happens, it's hard to sneak up on them.
Hey, at least it actually looks like you're running the way you would with a pistol, and not start to hold it like a rifle. =P
No what clutters there original weapon niche is by having weapons like the ones in Halo 2, 3 and Reach which are near useless. The AR having a slight zoom feature doesn't get rid of its niche. It simply makes the weapon easier to aim with. If you have someone that's a decent distance away from you it does help when you have a feature that allows you to control the weapon better.
Bringing up them being super soldiers was a dumb thing to say since it implies they should be/shouldn't be able to do certain things. But when it comes down to gameplay wise it is dumb having people go out of their way to get around a 3 foot wall when it simply can be climbed over. Halo always had a base around map movement so having a climbing feature does go with it. Walking around a 3 foot wall doesn't.
Features like killcam are dumb to have in a game but do you really see Halo lasting long if it stayed nearly the same since Halo 2? For certain things like the zoom and the climbing feature it does make sense to have them when a lot of your gamers are used to things like that. You do want to have certain things in your game that are common to people instead of the game playing like it has no place today.
So every game should sacrifice uniqueness for conformity?