Currently downloading Battlefield 4

 
More Than Mortal
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This is the way the world ends. Not with a bang but a whimper.
Has anybody else got it? Thoughts on it?


Deleted | Mythic Inconceivable!
 
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Enjoy the netcode


 
Ender
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What system?


 
More Than Mortal
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This is the way the world ends. Not with a bang but a whimper.


 
Ender
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What system?
PC innit bruv
Oh I'd invite you to play with Psy, tru, yu, and me but we're on xbone.

Anyways I'm sure you'll like the game, that is if shooters are your thing.
Last Edit: February 18, 2016, 05:36:09 AM by Ender


 
Jono
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Goodness gracious, great balls of lightning!
Have it on Pisspoor 4 and I'm the best kamikaze helicopter pilot you'll ever have the pleasure of riding with


Mad Max | Mythic Invincible!
 
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BF4 is still an awesome game and I play it a couple hours a week still. PC servers are abundant


 
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The Rage....
fun stuff nigga. me and the weebs play it on a regular basis and it still is great fun. sucks that naval assault is horrible due to the rubberbanding from the amount of water physics it needs to render.


 
 
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<.<
Pretty much the best big shooter out at the moment, at launch it had some pretty horrendous problems but Dice has fixed their shit now.

The only things you'll possibly encounter that make the game shitty are either hackers (because PC) or 3rd worlders (universal plague).

If suddenly the game seems to be going to the dogs, weird shit happening and crippling amounts of lag - you know someone from
B
R
A
S
I
L
just joined a euro server.

Other than that, you should have a lot of fun.

If you can run it well and enjoy it, I'd suggest looking at premium because for BF4 it's a pretty damn good deal content wise <.<


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Fucking brilliant game.


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
I'd play on PS4 if I had people to play with :(


 
More Than Mortal
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This is the way the world ends. Not with a bang but a whimper.
It brings back fond memories of playing Bad Company 2's multiplayer on the 360.


 
Luciana
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Put on some good quality headphones while you play

that game has the best sound for guns if you ask me


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What system?

Favorite shooter of this generation.


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See you Cowgirl,
Someday, somewhere
Don't camp roofs


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Put on some good quality headphones while you play

that game has the best sound for guns if you ask me

DICE easily has some of the best sound assets in the industry as a whole. The quality of sound for the gunfire and explosions is so intense.

Stereo headsets with War Tapes audio preset = god mode


 
Jono
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Goodness gracious, great balls of lightning!
Put on some good quality headphones while you play

that game has the best sound for guns if you ask me

DICE easily has some of the best sound assets in the industry as a whole. The quality of sound for the gunfire and explosions is so intense.

Stereo headsets with War Tapes audio preset = god mode
I love hearing my shotgun roar in the hallways inside Operation Locker


BaconShelf | Mythic Inconceivable!
 
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Put on some good quality headphones while you play

that game has the best sound for guns if you ask me

DICE easily has some of the best sound assets in the industry as a whole. The quality of sound for the gunfire and explosions is so intense.

Stereo headsets with War Tapes audio preset = god mode
I love hearing my shotgun roar in the hallways inside Operation Locker

My Light Machine Guns are some of my favourite simply because they're just so satisfying to use.

The sniper's PSSH PSSH PSSH is an awful thing to behold in surround sound, though.


TheOneTrueDesticle | Heroic Unstoppable!
 
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http://vocaroo.com/i/s03nPj9fDBcN

The Pancakes List:

-Latsu
-DAS B00T
-Ryle
-TBlocks
-Rocketman287
-True Velox
-Cupofcoffee
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-Rinev Jeqkogo
I've got it on PC and PS4. I've really enjoyed it for the most part.


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War Tapes audio preset
...what's that?


 
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fuck you
JSDF


aREALgod | Legendary Invincible!
 
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BF4 sucks rancid donkey ass, even in it's current "better" state. Fucking imbalanced POS game.


 
More Than Mortal
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This is the way the world ends. Not with a bang but a whimper.
Fucking imbalanced
I'm inclined to slightly agree. In terms of vehicular combat, it seems like one tank camping on an objective will fuck up your day.

That said, most imbalances seem to be failures in one team's ability to be strategic. I usually play with my two flatmates, who go Assault and Engineer while I play Support. It makes life a bit easier if you're squad is configured properly.


BaconShelf | Mythic Inconceivable!
 
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War Tapes audio preset
...what's that?

There's a bunch of filters for the way audio is played - there's the usual surround, tv, headset etc, but War Tapes makes the explosions really loud and full of bang and the gunfire sound really sound amazing.


BaconShelf | Mythic Inconceivable!
 
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Fucking imbalanced
I'm inclined to slightly agree. In terms of vehicular combat, it seems like one tank camping on an objective will fuck up your day.

That said, most imbalances seem to be failures in one team's ability to be strategic. I usually play with my two flatmates, who go Assault and Engineer while I play Support. It makes life a bit easier if you're squad is configured properly.

You pretty much nailed it there. If a tank is fucking your shit up from a distance, then you can easily switch to either an aircraft or use a rocket launcher to snipe it from afar. If it's up close, C4 is your friend - it's about switching your class and loadout to the situation. what is fun is getting a couple RPG guys and an ammo guy to just constanly harass the tank - if he's brave, he'll be ripped apart by a multitude of rockets in a few seconds. If he's smart, he'll pop out for pot-shots but you shouldn't need to worry as he won't have time to aim if he doesn't want to be turned into molten steel.

Of course, people who are genuinely good in tanks and/ or people using good teamwork and communication to point out targets is a genuine possibility and if so, that's something to be commended. Team play is something to be encouraged like you said. A good tanker would be coordinating with his gunner and engineer to stay alive.

The other thing, of course, is knowing the map and that's just something that happens as you play more and more. Eventually, you just learn all the tricks - which avenues to run to avoid fire, where to place traps and so forth. People never expect M2 SLAMs stuck to walls, for some reason. Thankfully, they recently made it so that IRNV scopes do not show people hiding in smoke - beforehand, there was no escape from the almighty thermal scope. Now, you're able to use smoke to disguise your escape like a sunday morning cartoon villain twirling his moustache.

Spoiler
Also, midget has never actually provided an example of broken gameplay or bugs beyond those that were fixed two years ago. I'd take what he says with a bucket of salt.


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Fucking imbalanced
I'm inclined to slightly agree. In terms of vehicular combat, it seems like one tank camping on an objective will fuck up your day.

That said, most imbalances seem to be failures in one team's ability to be strategic. I usually play with my two flatmates, who go Assault and Engineer while I play Support. It makes life a bit easier if you're squad is configured properly.



Spoiler
Also, midget has never actually provided an example of broken gameplay or bugs beyond those that were fixed two years ago. I'd take what he says with a bucket of salt.

Actually, there's a small community of guys I still play with on BF3 who I began writing a review for BF4 because they were wondering about switching games. It was/is very lengthy and I go into detail about why the game is imbalanced and shitty compared to BF3. I will copy paste some parts of it and it won't be a short read.

"Vehicle balance - Terrible. BF4 is a strongly infantry oriented experience, and in turn reflects on the fragility of most all vehicles, including tanks. You can consider air vehicles to be a death trap since on most maps with any sort of helicopter or jet, there's a Mobile AA, and boy the Mobile AA has been given a serious upgrade. It's extremely powerful and it's not uncommon to see the MVP of a Conquest match being someone who camped in the AA the entire game and never died. With Active Protection, Reactive Armor, agility, speed, and Active Radar missiles, any air vehicle within a 500 meter radius can be considered dead. Whether the AA user has 20mm or 30mm guns equipped, it doesn't really matter. If you're near, a burst from it will take you down.

 If approached by a ground threat, most users floor it backwards into the spawn where they can't be reached by enemy players. AA is very agile.) I found the AA has a maximum range of 900 meters to one km, and with zoom optics and good target leading, I was able to keep wounded vehicles from regenerating and finish them off when they got closer. Once I unlocked Active Protection I was able to more confidently stave off any aggressive aerial OR ground assault since it blocks all incoming projectiles for a short period. With Active Radar missiles you're even deadlier to aircraft. Just shoot ARM in the general direction of aircraft and it autolocks and hits it, usually before they have enough warning to deploy countermeasures. Typically they deploy too late, leaving them vulnerable to more lock on missiles. Another option is Zuni Rockets, which are rocket pods for ground attack. I've seen this tactic used by some players with AA - equip ZR and play as an IFV, at times being more effective than an IFV since the AA has returned to inflicting serious damage to infantry. I've seen more than one MVP of smaller conquest maps using AA as IFVs.

If you think you can kill a mobile AA or cripple it with a strafing run from the A-10, you're sorely mistaken. If it hasn't killed you on your approach, it definitely will on your gun run, or shortly after. The assault jets don't do nearly as much damage as they used to in BF3 and with all vehicles except for air vehicles and transports getting Active Protection, you're reduced to being more of an annoyance until AA, stingers, or other jets take you down. Jets and air vehicles are reduced to playing defensively almost the entire match due to the ridiculous power AA now has. Half the map is inaccessible because of AA range, and god forbid if AA chooses to advance. I have hardly any unlocks for the pilot seat of the AH and none for the gunner seat of the AH. They're simply nerfed to oblivion and only alive a short while before being shot down. I have almost all the unlocks for the fighter jets because I manage to live longest in those hunting other aircraft and keeping a distance from the ground, but one wrong turn means dying from AA. Assault jets are a threat when AA isn't around, but that's rare. On top of the ineffectiveness of aircraft, they take a long time to respawn as well.

The tanks and IFVs are a bit more balanced, but not by much more. Some of the really noticeable changes:

- Reactive armor does not act the same like in BF3 and instead is for keeping the vehicle from being immobilized/disabled from non-critical hits. As far as I can tell it doesn't add any extra armor or allow the ability to take more hits, but just keeps you mobile from hits. A disabled vehicle does not mean it's at 50% armor, only that they took a mobility hit. Vehicle health regenerates at anything above 10%, meaning you absolutely need to finish off a tank to keep it from healing up.
- IR smoke is not very useful. Engineers have even more AT weapons to choose from and many more lock on variants. Some give only a second lock on alarm, leading you to waste your smoke as you deploy it after it hits you, and others seem to ignore smoke altogether. The starting default AT rocket will autolock on the vehicle if fired close enough to it, causing 21 damage from any angle.
-Active Protection is a MUST. With IR smoke being ineffective, AP allows you a short window where all incoming projectiles are destroyed/blocked, including 20mm and 30mm chain guns. I personally use it as a last resort if things are FUBAR, others deploy it immediately in a tank fight to try to get an early upper hand. I have noticed if two tanks are "hugging" the AP won't work since the shell is fired "within" the protection radius. If engaged with another vehicle with AP and you lack it, you're likely going to lose. AP has a 30 second cool down period.
- Coaxial guns are less effective, but still good enough to use against infantry.
- There are AP shells, HE shells, Staff, and SABOT. HE, for some stupid reason, does massive damage to armored targets, but travels slow. SABOT does the same damage as AP from what I can tell, but only travels faster and with less drop. SABOT should wreck armored targets but is just another "average" shell. Staff don't seem to be very useful.
-Tanks no longer have 3rd seat capability, only driver and gunner. Gunners can choose their own upgrades, like IR or Thermal upgrades, an incendiary defensive measure, or zoom optics. Zoom optics is too valuable IMO to change from.
-IFVs have the standard 25mm HE rounds, APFSDS-T shells, and Canister shells. Secondary weapons include Toe missiles, Zuni Rockets, and coaxial guns. APFSDS-T shells no longer do increased damage to armor but instead are just faster, more accurate, 25mm HE rounds with less splash damage against infantry. IFVs now have 12 round magazines rather than 6, but it takes 5 or more shots to kill a single infantryman, and direct hits aren't instant kills.
-All vehicles have magazines for their main weapons. MBTs are given 5 shots before you need to retreat and wait 10 seconds PER SHOT to reload, not including the time taken to chamber the round. The same goes for IFVs, but with a cache of 36 rounds. Aircraft missiles, AA missiles, all of them have a certain amount of shots before you need to wait for them to individually reload, all 10 seconds per round or magazine, and they never stack up past the set amounts. I really dislike this feature as I have found myself using all 5 rounds in a tank battle, victorious, only to find another enemy tank engage me and I find myself defenseless with no ability to fight back and forced to retreat (even if I was previously unscathed). This is one of the dumbest decisions DICE could have made. If they're going to give you ammunition that can run out in battle, give the vehicles a realistic amount of ammo. 50 tanks shells, 200 25mm shells, etc. This still frustrates me when I play, because I sometimes get caught up in slinging out shells to hammer away enemy defenses, only to get crippled for nothing. There's no reasonable explanation behind the mechanic either, other than to nerf vehicles I suppose.
-Default vehicle controls are pretty bad, but thankfully you can change them. I changed my controls to the BF3 style and noticed an instantaneous improvement to my effectiveness. But this might be preferential.
-Tanks move much quicker and almost act weightless at times. In part, I like how they allowed tanks to drive through many more objectives and crush cars to an extent, but overall they don't feel as heavy or lumbersome in BF3 and can "sprint" in and "sprint" out in a flash. IFVs "feel" about the same as in BF3 handling, just less effective in combat. Mobile AA is the most agile armored vehicle."

This is me just covering vehicle aspects of the game and not even talking about the infantry aspects. The changes they made have made the game an imbalanced mess that's frustrating to play, being a BF veteran for years. BF4 is, after Hardline, the most casual BF game to date.
Last Edit: February 20, 2016, 12:09:17 PM by aSMARTfeminist


BaconShelf | Mythic Inconceivable!
 
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But I wouldn't have a problem with locking off the spawn after you've exited it/ giving a time limit to exit it to stop snipers and AA tanks camping. However, the only map I've ever encountered it as a problem is Zavod. Though honestly, I've never seen jets as a particularly amazing addition to the franchise anyway - they're pretty much the only reason the stinger, AA tank and similar are in the game. Not just that, but the jets are pretty much a separate game to regular BF as you just end up doing circles in the sky. Maybe making attack jets have two people ala choppers would make them better suited for their role by letting a gunner focus on aiming, but I think jets are largely responsible for a lot of the negative changes in recent games. WWII games could handle it better because there weren't any choppers and the planes moved slower making them easier to use and shoot down. Removing jets means that you could remove the stinger and make the IGLA the only AA option (And make stinger a map pickup or something) and nerf the AA tank to make it more suitable for chopper work.

IR smoke has been made a lot more useful recently. Lower recharge, IRNV scopes can't see through it and it lasts a lot longer now. AP feels nerfed more recently, etc. I can't say I have many problems with vehicular combat aside from the scout cars being basically useless.

Honestly, the main problem aside from jets is the amount of redundant equipment. MP-APS, Ballistic Shield, half the grenade launchers, and a myriad of other gadgets are basically useless. However, the weapon balance is nigh-on perfect (Can't think of many times in recent memory where I've died because a gun was blatantly OP -it's usually because of my own incompetance). Vehicle balance still needs a little bit of work but even that is getting there, though jets are still useless as little more than a novelty