Because he's waking the dragons, and the last time that happened the world was in peril.And we don't get that feeling because, as everyone previously agreed, Bethesda sucks at writing.
Quote from: Prime Meridia on February 05, 2015, 07:38:00 AMBecause he's waking the dragons, and the last time that happened the world was in peril.And we don't get that feeling because, as everyone previously agreed, Bethesda sucks at writing.I'm not sure if it's the writing so much as Skyrim being a static world and nothing bad would ever actually come of ignoring the story and not being a hero.Very early on in Deus Ex: Human Revolution, the player character is called in to resolve a hostage crisis. His boss tells him that he needs to leave in like 15 minutes or bad things might start happening. If you take too long to leave, you'll find out that the hostages were killed.Nothing like that would ever happen in Skyrim, because the game doesn't care to be that ambitious.
Quote from: Kupo on February 05, 2015, 08:01:43 AMQuote from: Prime Meridia on February 05, 2015, 07:38:00 AMBecause he's waking the dragons, and the last time that happened the world was in peril.And we don't get that feeling because, as everyone previously agreed, Bethesda sucks at writing.I'm not sure if it's the writing so much as Skyrim being a static world and nothing bad would ever actually come of ignoring the story and not being a hero.Very early on in Deus Ex: Human Revolution, the player character is called in to resolve a hostage crisis. His boss tells him that he needs to leave in like 15 minutes or bad things might start happening. If you take too long to leave, you'll find out that the hostages were killed.Nothing like that would ever happen in Skyrim, because the game doesn't care to be that ambitious.Even in games where nothing will happen when you dilly-daddle, they can still create the illusion of pressure. You just never get that feeling in Skyrim because the writing isn't good enough to provoke that feeling.
So we all know that skyrim is all about killing dragons and becoming legend and shit...
Quote from: Prime Meridia on February 05, 2015, 08:06:45 AMQuote from: Kupo on February 05, 2015, 08:01:43 AMQuote from: Prime Meridia on February 05, 2015, 07:38:00 AMBecause he's waking the dragons, and the last time that happened the world was in peril.And we don't get that feeling because, as everyone previously agreed, Bethesda sucks at writing.I'm not sure if it's the writing so much as Skyrim being a static world and nothing bad would ever actually come of ignoring the story and not being a hero.Very early on in Deus Ex: Human Revolution, the player character is called in to resolve a hostage crisis. His boss tells him that he needs to leave in like 15 minutes or bad things might start happening. If you take too long to leave, you'll find out that the hostages were killed.Nothing like that would ever happen in Skyrim, because the game doesn't care to be that ambitious.Even in games where nothing will happen when you dilly-daddle, they can still create the illusion of pressure. You just never get that feeling in Skyrim because the writing isn't good enough to provoke that feeling.Writing doesn't go far enough. Any game can try to do that, but there needs to be tangible consequences, or else it doesn't mean anything.You're not wrong about the writing, though >.> just, the gameplay could use a step up, too.
Quote from: Kupo on February 05, 2015, 08:08:45 AMQuote from: Prime Meridia on February 05, 2015, 08:06:45 AMQuote from: Kupo on February 05, 2015, 08:01:43 AMQuote from: Prime Meridia on February 05, 2015, 07:38:00 AMBecause he's waking the dragons, and the last time that happened the world was in peril.And we don't get that feeling because, as everyone previously agreed, Bethesda sucks at writing.I'm not sure if it's the writing so much as Skyrim being a static world and nothing bad would ever actually come of ignoring the story and not being a hero.Very early on in Deus Ex: Human Revolution, the player character is called in to resolve a hostage crisis. His boss tells him that he needs to leave in like 15 minutes or bad things might start happening. If you take too long to leave, you'll find out that the hostages were killed.Nothing like that would ever happen in Skyrim, because the game doesn't care to be that ambitious.Even in games where nothing will happen when you dilly-daddle, they can still create the illusion of pressure. You just never get that feeling in Skyrim because the writing isn't good enough to provoke that feeling.Writing doesn't go far enough. Any game can try to do that, but there needs to be tangible consequences, or else it doesn't mean anything.You're not wrong about the writing, though >.> just, the gameplay could use a step up, too.Of course tangible consequences are a big part, but that doesn't mean the writing isn't also at fault for the lack of build and tension.
And yet.. the population of people playing Skyrim right now, on Steam, is 25,000.. I've seen it as high as 50,000.. Pretty impressive for such an old game.
Quote from: Prime Meridia on February 05, 2015, 07:38:00 AMBecause he's waking the dragons, and the last time that happened the world was in peril.And we don't get that feeling because, as everyone previously agreed, Bethesda sucks at writing.Very early on in Deus Ex: Human Revolution, the player character is called in to resolve a hostage crisis. His boss tells him that he needs to leave in like 15 minutes or bad things might start happening. If you take too long to leave, you'll find out that the hostages were killed.Nothing like that would ever happen in Skyrim, because the game doesn't care to be that ambitious.
Speaking of which...QuoteSo we all know that skyrim is all about killing dragons and becoming legend and shit...Someone dig up that post from B.Net
Quote from: ChaosMetalDragon on February 05, 2015, 08:11:13 AMSpeaking of which...QuoteSo we all know that skyrim is all about killing dragons and becoming legend and shit...Someone dig up that post from B.Netsomebody already did and posted it here.
Quote from: Kupo on February 05, 2015, 08:01:43 AMQuote from: Prime Meridia on February 05, 2015, 07:38:00 AMBecause he's waking the dragons, and the last time that happened the world was in peril.And we don't get that feeling because, as everyone previously agreed, Bethesda sucks at writing.I'm not sure if it's the writing so much as Skyrim being a static world and nothing bad would ever actually come of ignoring the story and not being a hero.Very early on in Deus Ex: Human Revolution, the player character is called in to resolve a hostage crisis. His boss tells him that he needs to leave in like 15 minutes or bad things might start happening. If you take too long to leave, you'll find out that the hostages were killed.Nothing like that would ever happen in Skyrim, because the game doesn't care to be that ambitious.Also the fact that in Skyrim you can stare into somebody's soul and not choose your option to talk, while in Deus Ex they actually ask why you aren't speaking.
Quote from: True Turquoise on February 05, 2015, 09:29:09 AMQuote from: Kupo on February 05, 2015, 08:01:43 AMQuote from: Prime Meridia on February 05, 2015, 07:38:00 AMBecause he's waking the dragons, and the last time that happened the world was in peril.And we don't get that feeling because, as everyone previously agreed, Bethesda sucks at writing.I'm not sure if it's the writing so much as Skyrim being a static world and nothing bad would ever actually come of ignoring the story and not being a hero.Very early on in Deus Ex: Human Revolution, the player character is called in to resolve a hostage crisis. His boss tells him that he needs to leave in like 15 minutes or bad things might start happening. If you take too long to leave, you'll find out that the hostages were killed.Nothing like that would ever happen in Skyrim, because the game doesn't care to be that ambitious.Also the fact that in Skyrim you can stare into somebody's soul and not choose your option to talk, while in Deus Ex they actually ask why you aren't speaking.They don't question you, no.But after a couple of minutes they'll just walk away.
Quote from: Prime Meridia on February 05, 2015, 08:22:24 AMQuote from: Kupo on February 05, 2015, 08:08:45 AMQuote from: Prime Meridia on February 05, 2015, 08:06:45 AMQuote from: Kupo on February 05, 2015, 08:01:43 AMQuote from: Prime Meridia on February 05, 2015, 07:38:00 AMBut the gameplay is more important here. Every game tries to create tension with the writing (ie: a "time limit" that doesn't actually exist), and the tension goes out the window once the gameplay doesn't hold up. Writing alone can only do so much, and is not the be-all and end-all of drama.Skyrim's a shallow 'role-playing game' that doesn't bother to do justice to the writing >.>
Quote from: Kupo on February 05, 2015, 08:08:45 AMQuote from: Prime Meridia on February 05, 2015, 08:06:45 AMQuote from: Kupo on February 05, 2015, 08:01:43 AMQuote from: Prime Meridia on February 05, 2015, 07:38:00 AM
Quote from: Prime Meridia on February 05, 2015, 08:06:45 AMQuote from: Kupo on February 05, 2015, 08:01:43 AMQuote from: Prime Meridia on February 05, 2015, 07:38:00 AM
Quote from: Kupo on February 05, 2015, 08:01:43 AMQuote from: Prime Meridia on February 05, 2015, 07:38:00 AM
Quote from: Prime Meridia on February 05, 2015, 07:38:00 AM
Quote from: Forgewolf on February 05, 2015, 08:16:48 AMAnd yet.. the population of people playing Skyrim right now, on Steam, is 25,000.. I've seen it as high as 50,000.. Pretty impressive for such an old game.Sheeple will be sheeple.
Quote from: The Waifu Master on February 05, 2015, 09:08:00 AMQuote from: Forgewolf on February 05, 2015, 08:16:48 AMAnd yet.. the population of people playing Skyrim right now, on Steam, is 25,000.. I've seen it as high as 50,000.. Pretty impressive for such an old game.Sheeple will be sheeple.Oh, lord God forbid people play the games they like.