You guys dissing FF are dumb. That was the most fun thing in the game.
it just isn't a great Halo game. Kinda like Halo 4
The characters, excluding Jorge, were absolutely awful. They were the equivalent of a walking talking brick wall riddled with clichΓ©s, and the campaign became a "who can die in the most stupid way" competition after Jorge's death, which actually had meaning to it.Noble team was completely irrelevant until Bungie conveniently moved Installation 04's coordinates to Reach, and handing them to N6. Up until then they might as well have not even existed.There's literally no plot development until that point too. Up till then you're just moving through a dull backdrop shooting everything that moves.Let's not forget how half of the shit doesn't even make any sense. Y'know, like the Covenant remaining undetected for so long, and managing to get past defenses without anyone knowing.Reach should have followed TfoR.Quote from: Pip on July 30, 2015, 09:59:10 AMit just isn't a great Halo game. Kinda like Halo 4What 4 lacked in MP (which isn't even anything like launch H4 now), it more than made up for in the campaign.
Their characters are most likely internalised.
who seemed like they existed just to die.
Quote from: Azumarill on July 29, 2015, 11:27:02 PMwho seemed like they existed just to die.Considering the fact we know what happened at Reach long before this game came out, yes
Quote from: Rocketman287 on July 30, 2015, 11:43:06 AMQuote from: Azumarill on July 29, 2015, 11:27:02 PMwho seemed like they existed just to die.Considering the fact we know what happened at Reach long before this game came out, yesConsidering the fact that not everyone died at Reach, no.
Quote from: True Turquoise on July 29, 2015, 11:37:33 PMthe characters are badthe story is badits irrelevantthe game sucks thank you for such a well explained, detailed and totally constructive response and for answering my question in a completely meaningful wayYou'd make a great congressmanBill Clinton: so in short this bill will not only improve our international relationship, lower our debt to other nations such as China by trillions and provide better job opertunity for Americans, but it will also fo toward repairing third world countries and making them self sustaining. However this bill requires unanimous support for congress for some convoluted reason for the sake of this postCongressman Tru: I vote noPresident Obama: interesting. would you care to explain your position?Congressman Tru: lol ur bill sux fgtBill Clinton: care to elaborateCongressman Tru: it sucksbill Clinton: I admit you have a good point. Thank you for your wisdom
the characters are badthe story is badits irrelevantthe game sucks
Quote from: Le Mon man on July 30, 2015, 11:46:13 AMQuote from: Rocketman287 on July 30, 2015, 11:43:06 AMQuote from: Azumarill on July 29, 2015, 11:27:02 PMwho seemed like they existed just to die.Considering the fact we know what happened at Reach long before this game came out, yesConsidering the fact that not everyone died at Reach, no.Spartans brah. Sure Jun's fate wasn't made clear, but from Halo CE you've been known as "the last spartan". So you expect people to die in Reach. It's obviousAnd the books always did stuff that the games never even mentioned, so if you are simply referring to the games, you expect them to die.
Quote from: Sandtrap on July 30, 2015, 11:15:30 AMTheir characters are most likely internalised.They weren't though. They were just your average military clichΓ©s.Carter was the calm collected dude-bro leaderKat was the generic smart military tough chickEmile was the "cool" cocky guyJun was the guy that didn't say muchN6 isn't a character
Quote from: DAS THROWBACK on July 30, 2015, 08:52:39 AMYou guys dissing FF are dumb. That was the most fun thing in the game.The way it was implemented in matchmaking was awful. Playing an actual survival gametype was fun as hell like in ODST, but the arcadefight shit was terribad.
Quote from: BaconShelf on July 30, 2015, 09:16:58 AMQuote from: DAS THROWBACK on July 30, 2015, 08:52:39 AMYou guys dissing FF are dumb. That was the most fun thing in the game.The way it was implemented in matchmaking was awful. Playing an actual survival gametype was fun as hell like in ODST, but the arcadefight shit was terribad.Nonsense. I always had a fucking blast with it.
Oh ya. Speaking of bad memories.How about dat glitched and never fixed, never played Juggernaught gametype?How about LOLHeadhunter?
Quote from: DAS THROWBACK on July 30, 2015, 01:15:31 PMQuote from: BaconShelf on July 30, 2015, 09:16:58 AMQuote from: DAS THROWBACK on July 30, 2015, 08:52:39 AMYou guys dissing FF are dumb. That was the most fun thing in the game.The way it was implemented in matchmaking was awful. Playing an actual survival gametype was fun as hell like in ODST, but the arcadefight shit was terribad.Nonsense. I always had a fucking blast with it.I actually liked Reach's firefight more than ODST's. It was nice having a chance to win, not hiding from enemies and running out of ammo 5 minutes in.
Quote from: Sandtrap on July 30, 2015, 01:27:24 PMOh ya. Speaking of bad memories.How about dat glitched and never fixed, never played Juggernaught gametype?How about LOLHeadhunter?Remember invasion on breakpoint?
If you make a tragic story it must evoke pity in some way from the audience or the experience loses impact, and at worst becomes comedy. I sympathize with Reach because it had the task of conveying heroic tragedy in an interactive experience. Pity and power seem very disparate, but that's what the story had to deliver on in this setting (Halo doesn't have moral ambiguity like a Spec Ops the Line type game does). I think Reach tries to convey the futility in heroism against overwhelming odds, and some moments in Reach really do capture this kind of tragedy ( the Lone Wolf mission and Jorge's death) and they're some of the game's highlights. When these two qualities are treated not as disparate, but different aspects married, there's a sense of dissonance in player actions vs. the setting and it really makes players think about their experience. I can't say there's this kind of effect in most of the game though. I don't feel connected enough to characters to feel pity, instead their futile heroic acts seem more comedic, especially considering their contrived archetypes which make them more like caricatures than people. Soldiers don't need sob stories, true, they need substance. They need enough emotional range to convey the message of the narrative, and I don't get this feeling from Reach most of the time. Everyone reeks of a flat, idealized (and cliche) stoicism which doesn't convey human depth, but of automatons following orders. I don't have as much to say on gameplay, but I liked it.The new things Reach did with space combat and diverging objectives were well implemented and enjoyable. I didnt expect anything from the space combat, but it's one of my favorite sections in the game. I'm not familiar with level design at all really, so I can't add any meaningful comment on that. Except Nightfall on Legendary Solo was a conveyor-belt of ass kicks. Fuck Skirmishers. I'd have to play matchmaking again (I didn't play it nearly as much as 3's) to give my perspective on it, but I remember enjoying it overall (not really any of the modes though). I particularly remember liking Living Dead getting its own permanent lobby. The forge world editor had rotation snap and physics modifications, which alone made it superior to Halo 3's awkward base-building.I don't think Reach is a bad game, honestly, I do think it has some story flaws, mostly tangential to characterization.
It's pretty obvious Bungie just saw it's crowd as a bunch of kids that can't comprehend a story, so they just got worse and worse over time.
Quote from: BaconShelf on July 31, 2015, 04:39:18 AMIt's pretty obvious Bungie just saw it's crowd as a bunch of kids that can't comprehend a story, so they just got worse and worse over time.This. In Halo 2 we have Grunts and Hunters fighting the Brutes along with the Arbiter. But in Halo 3 we don't have a real civil war due to having no other species besides the elites fighting the brutes, grunts, hunters, drones and jackals. It's a civil war that seems more like the elites simply broke off and waged a war with the humans against the Covenant. When it comes to the games there's nothing civil about it. It's like Bungie thinks we're too retarded to tell the difference between grunts and hunters that could have a different color to determine their side for us. Then when it comes down the Covenant instead of them calling each other their actual species name they use the names the humans gave them. Once again Bungie thinks we're too retarded to handle them calling each other names that we're not used to.
Well, actually, most Covenant don't speak english by default. The higher ups have a grasp of it but they rarely speak it, and most speak with difficulty.
Any gameplay we had with english speaking covenant was most likely translation software.
Consider that translating for the audience.
When it comes down to the brutes or the prophets talking to the arbiter it's straight up English without any software. Whenever the mention a species during that it should be the actual name, not the nickname.
Quote from: BerzerkCommando on July 31, 2015, 03:01:00 PMWhen it comes down to the brutes or the prophets talking to the arbiter it's straight up English without any software. Whenever the mention a species during that it should be the actual name, not the nickname.it's in english because it's translated for the player so we know what they're saying. canonically they aren't speaking english.it's literally the same reason why movies do it - so the viewer knows what they're fucking saying.
Quote from: LemonLime on July 31, 2015, 03:07:45 PMQuote from: BerzerkCommando on July 31, 2015, 03:01:00 PMWhen it comes down to the brutes or the prophets talking to the arbiter it's straight up English without any software. Whenever the mention a species during that it should be the actual name, not the nickname.it's in english because it's translated for the player so we know what they're saying. canonically they aren't speaking english.it's literally the same reason why movies do it - so the viewer knows what they're fucking saying.I know it's like MGS 3 when that scientist guy tells Snake he's speaking good Russian when they're talking in English. To me it's just out of place having the members call each other those nicknames. When it comes down to names to me it makes more sense having the Covenant call each other the real name and for the humans they use their nicknames. Having the characters and NPC's speaking English is easier but when it comes down to names I think they should be using the real name for it. It's not out of place and it doesn't brake immersion.
Quote from: BerzerkCommando on July 31, 2015, 03:17:30 PMQuote from: LemonLime on July 31, 2015, 03:07:45 PMQuote from: BerzerkCommando on July 31, 2015, 03:01:00 PMWhen it comes down to the brutes or the prophets talking to the arbiter it's straight up English without any software. Whenever the mention a species during that it should be the actual name, not the nickname.it's in english because it's translated for the player so we know what they're saying. canonically they aren't speaking english.it's literally the same reason why movies do it - so the viewer knows what they're fucking saying.I know it's like MGS 3 when that scientist guy tells Snake he's speaking good Russian when they're talking in English. To me it's just out of place having the members call each other those nicknames. When it comes down to names to me it makes more sense having the Covenant call each other the real name and for the humans they use their nicknames. Having the characters and NPC's speaking English is easier but when it comes down to names I think they should be using the real name for it. It's not out of place and it doesn't brake immersion.how old are you?
Quote from: LemonLime on July 31, 2015, 03:20:00 PMQuote from: BerzerkCommando on July 31, 2015, 03:17:30 PMQuote from: LemonLime on July 31, 2015, 03:07:45 PMQuote from: BerzerkCommando on July 31, 2015, 03:01:00 PMWhen it comes down to the brutes or the prophets talking to the arbiter it's straight up English without any software. Whenever the mention a species during that it should be the actual name, not the nickname.it's in english because it's translated for the player so we know what they're saying. canonically they aren't speaking english.it's literally the same reason why movies do it - so the viewer knows what they're fucking saying.I know it's like MGS 3 when that scientist guy tells Snake he's speaking good Russian when they're talking in English. To me it's just out of place having the members call each other those nicknames. When it comes down to names to me it makes more sense having the Covenant call each other the real name and for the humans they use their nicknames. Having the characters and NPC's speaking English is easier but when it comes down to names I think they should be using the real name for it. It's not out of place and it doesn't brake immersion.how old are you?22 turning 23 in December.