best art style in the entire series, too. only ODST came close to reach's excellent aesthetic decisions.
Quote from: CHRISTMAS HUSKY on December 23, 2015, 12:34:08 AMQuote from: Jolly Rocket on December 21, 2015, 09:03:15 PMNothing really noticable. Too much clutter. In Halo 3 it was simple but perfect.I could see what armor people had, and if I had it. In later games they are way too detailed.The problem with Halo 3 armor is that the bright colors make it look extremely garrish. Halo 3 armor looked like plastic because of this. If it had a darker color scheme and more battle-worn textures like Reach it would look a lot better.Halo 3 looked the most metallic and had the best color choice to me, Reach was pretty even. Anything after is shitty.
Quote from: Jolly Rocket on December 21, 2015, 09:03:15 PMNothing really noticable. Too much clutter. In Halo 3 it was simple but perfect.I could see what armor people had, and if I had it. In later games they are way too detailed.The problem with Halo 3 armor is that the bright colors make it look extremely garrish. Halo 3 armor looked like plastic because of this. If it had a darker color scheme and more battle-worn textures like Reach it would look a lot better.
Nothing really noticable. Too much clutter. In Halo 3 it was simple but perfect.I could see what armor people had, and if I had it. In later games they are way too detailed.
Quote from: Jolly Rocket on December 25, 2015, 02:10:49 PMQuote from: CHRISTMAS HUSKY on December 23, 2015, 12:34:08 AMQuote from: Jolly Rocket on December 21, 2015, 09:03:15 PMNothing really noticable. Too much clutter. In Halo 3 it was simple but perfect.I could see what armor people had, and if I had it. In later games they are way too detailed.The problem with Halo 3 armor is that the bright colors make it look extremely garrish. Halo 3 armor looked like plastic because of this. If it had a darker color scheme and more battle-worn textures like Reach it would look a lot better.Halo 3 looked the most metallic and had the best color choice to me, Reach was pretty even. Anything after is shitty.Halo 3's armour doesn't look metallic. It looks like plastic, because painted metal looks that way.Reach is the only metallic looking in the series because it was worn and battered unlike 3's, 4's and 5's pristine armour.
Quote from: Lemnator on December 25, 2015, 04:08:01 PMQuote from: Jolly Rocket on December 25, 2015, 02:10:49 PMQuote from: CHRISTMAS HUSKY on December 23, 2015, 12:34:08 AMQuote from: Jolly Rocket on December 21, 2015, 09:03:15 PMNothing really noticable. Too much clutter. In Halo 3 it was simple but perfect.I could see what armor people had, and if I had it. In later games they are way too detailed.The problem with Halo 3 armor is that the bright colors make it look extremely garrish. Halo 3 armor looked like plastic because of this. If it had a darker color scheme and more battle-worn textures like Reach it would look a lot better.Halo 3 looked the most metallic and had the best color choice to me, Reach was pretty even. Anything after is shitty.Halo 3's armour doesn't look metallic. It looks like plastic, because painted metal looks that way.Reach is the only metallic looking in the series because it was worn and battered unlike 3's, 4's and 5's pristine armour.I don't know what world I live in where painted metal looks like plastic.
Quote from: Assassin 11D7 on December 25, 2015, 07:01:04 PMQuote from: Lemnator on December 25, 2015, 04:08:01 PMQuote from: Jolly Rocket on December 25, 2015, 02:10:49 PMQuote from: CHRISTMAS HUSKY on December 23, 2015, 12:34:08 AMQuote from: Jolly Rocket on December 21, 2015, 09:03:15 PMNothing really noticable. Too much clutter. In Halo 3 it was simple but perfect.I could see what armor people had, and if I had it. In later games they are way too detailed.The problem with Halo 3 armor is that the bright colors make it look extremely garrish. Halo 3 armor looked like plastic because of this. If it had a darker color scheme and more battle-worn textures like Reach it would look a lot better.Halo 3 looked the most metallic and had the best color choice to me, Reach was pretty even. Anything after is shitty.Halo 3's armour doesn't look metallic. It looks like plastic, because painted metal looks that way.Reach is the only metallic looking in the series because it was worn and battered unlike 3's, 4's and 5's pristine armour.I don't know what world I live in where painted metal looks like plastic.Obviously it doesn't look exactly the same, you dimwit.Painted metal has a plasticy look to it.
Quote from: Lemnator on December 25, 2015, 07:04:42 PMQuote from: Assassin 11D7 on December 25, 2015, 07:01:04 PMQuote from: Lemnator on December 25, 2015, 04:08:01 PMQuote from: Jolly Rocket on December 25, 2015, 02:10:49 PMQuote from: CHRISTMAS HUSKY on December 23, 2015, 12:34:08 AMQuote from: Jolly Rocket on December 21, 2015, 09:03:15 PMNothing really noticable. Too much clutter. In Halo 3 it was simple but perfect.I could see what armor people had, and if I had it. In later games they are way too detailed.The problem with Halo 3 armor is that the bright colors make it look extremely garrish. Halo 3 armor looked like plastic because of this. If it had a darker color scheme and more battle-worn textures like Reach it would look a lot better.Halo 3 looked the most metallic and had the best color choice to me, Reach was pretty even. Anything after is shitty.Halo 3's armour doesn't look metallic. It looks like plastic, because painted metal looks that way.Reach is the only metallic looking in the series because it was worn and battered unlike 3's, 4's and 5's pristine armour.I don't know what world I live in where painted metal looks like plastic.Obviously it doesn't look exactly the same, you dimwit.Painted metal has a plasticy look to it.What about metallic paint?