Problem fixed.

🂿 | Mythic Unfrigginbelievable!
 
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Thanks Laser
Last Edit: September 27, 2014, 09:26:03 PM by Decimator Omega


Coco | Heroic Unstoppable!
 
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Those items are supposed to be delivered to the person on the other side of that kiosk when you accept them from the postmaster.


Laser | Ascended Posting Frenzy
 
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Delete the copies of the emblems that you can't pick up from the postmaster and pick them up again from her. Problem solved.

They did this because you were supposed to pick them up from the postmaster first, not the special orders lady.


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Delete the copies of the emblems that you can't pick up from the postmaster and pick them up again from her. Problem solved.

They did this because you were supposed to pick them up from the postmaster first, not the special orders lady.

Really? That's stupid.

What's the point of having Tess then? Why not just have all special orders go straight to the postmaster?

I'll try this tomorrow btw.
Last Edit: September 27, 2014, 02:04:10 AM by Decimator Omega


Laser | Ascended Posting Frenzy
 
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Delete the copies of the emblems that you can't pick up from the postmaster and pick them up again from her. Problem solved.

They did this because you were supposed to pick them up from the postmaster first, not the special orders lady.
What's the point of having Tess then? Why not just have all special orders go straight to the postmaster?
For some reason some of the items go straight to Tess, and they cost 0 Glimmer instead of 1. Don't know exactly why they did this.


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Delete the copies of the emblems that you can't pick up from the postmaster and pick them up again from her. Problem solved.

They did this because you were supposed to pick them up from the postmaster first, not the special orders lady.
What's the point of having Tess then? Why not just have all special orders go straight to the postmaster?
For some reason some of the items go straight to Tess, and they cost 0 Glimmer instead of 1. Don't know exactly why they did this.

So $500 million dollars and we still have a terrible level design flaw or programming flaw.

If it's done by design, that is terrible.


 
Isara
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Seriously, what's up with people and the $500 million dollars? First of all, that was money to establish a new IP, franchise, product line— call it whatever you want, but it's not exactly Destiny's sole production money. Secondly, they didn't spend all that money on Destiny, it's also the same money that will be spent on future installations of the franchise. Can't people just stop brandishing that number which was used by the press for a lasting impression? Lots of money comes, and goes within a studio, and only people inside, and directly involved with Bungie know the specifics about that, nobody else.

So $500 million dollars and we still have a terrible level design flaw or programming flaw.
Last Edit: September 27, 2014, 05:51:41 AM by Isara


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Seriously, what's up with people and the $500 million dollars? First of all, that was money to establish a new IP, franchise, product line— call it whatever you want, but it's not exactly Destiny's sole production money. Secondly, they didn't spend all that money on Destiny, it's also the same money that will be spent on future installations of the franchise. Can't people just stop brandishing that number which was used by the press for a lasting impression? Lots of money comes, and goes within a studio, and only people inside, and directly involved with Bungie know the specifics about that, nobody else.

So $500 million dollars and we still have a terrible level design flaw or programming flaw.

If you think that's all the money goes to, just establishing the IP, nope. That money goes to all the programmers, creators of the textures creators of the assets, ect. All of that costs money. You don't make assets for free or textures for free, at least if it's ones that aren't from 3rd party websites where they are made for people already, but that's for existing assets really.

Heck I'm sure building the Grognok engine did cost some money as well, seeing that's a custom engine that isn't going to leave the studio's door anytime soon.

I'm not saying Bungie done goofed by laziness. Oh no they had their shit together. Something tells me Activision paid them more money to split the story.

Btw, I found out that it's not a programming flaw after all. Instead, it's a design flaw. A team thought that would be the best way for, so it was intentional and it can still be changed.

Spoiler
Just wait until I get my boot in the industry. I'm not very far from that now.
Last Edit: September 27, 2014, 03:25:56 PM by Decimator Omega