ugh I'm trying to play Moon and the opening of this game is fucking awful
Quote from: Spartan on May 12, 2017, 05:07:13 PMugh I'm trying to play Moon and the opening of this game is fucking awfulit kinda is, yeahslowest start in the seriesstick with it, it gets better
Deoxys is probably my favorite legendary tbh. The whole idea of an alien virus that takes the shape of a Pokemon feels like a wild departure from the whole mythical style of the other legendaries, and the ability to change forms was unique at the time. Plus, it has arguably the best battle theme in the series.
Quote from: Big Boss on June 15, 2017, 12:19:12 PMDeoxys is probably my favorite legendary tbh. The whole idea of an alien virus that takes the shape of a Pokemon feels like a wild departure from the whole mythical style of the other legendaries, and the ability to change forms was unique at the time. Plus, it has arguably the best battle theme in the series.It's in my top 5 favorite legendaries for sure.my first favorite is probably celebi, no particular reason, i just think it's really cute, and i like the idea of a forest guardian that travels through time and keeps shit purethen there's suicune and articuno
What is everyone's ideal team for a playthrough for each gen? I like to mix it up for new experiences but there's usually certain 'mons I tend to gravitate towards because they're useful. Remember, strictly story teams here. It doesn't have to be strictly from that Gen either, as long as you use them.Gen 1-Dugtrio. It's actually really fast, which helps Slash get crits the majority of the time. Access to Earthquake and Dig really helps, too. Not sure what you'd put in the 4th move slot though.-Nidoking/Nidoqueen. Large movepools with a lot of options on how you want to set it up. Slap all of the elemental TMs on it, or swap one of them for Earthquake and you're golden.-Lapras. I never really ended up getting any of the Ice types in Gen 1 and you get Lapras at a level where you don't have to spend too long training it to face the elite 4. It's usually a tossup between Lapras or Vaporeon for me.Gen 2-Ampharos, obviously. Are any of the other Electric types in Gen 2 worth it? I guess Magneton is alright because of Steel's resistances but I usually end up having an Ampharos on my team.-Feraligatr. I don't want to mention too many starters here but he's got access to many moves that are really helpful in the game. With moves like Crunch and Ice Beam you can cover a few weaknesses, Typhlosion and Meganium seem to only really be good for specific purposes while Feraligatr can really pull his weight on the team.Gen 3-Gardevoir. It's a special powerhouse, I usually run with Thunderbolt/Psychic/Shadow Ball/Calm Mind. Hits like a fucking truck! Bit frail, but with decent speed and the right coverage you can OHKO foes with ease.-Swellow, until I catch Rayquaza (Emerald). It's fast as hell and while not overwhelmingly powerful, anything weak to Flying is going down. -Ludicolo, usually my preferred Water type though I sometimes swap it for Sharpedo. A mix of Grass and Water means it only has one true weakness, really useful all around.Gen 4-Machamp. I find him more useful than Lucario, to be honest. I have 2 Ds's so when I get a Machoke I just trade with myself to get it. -Alakazam. Just hits really hard. -Luxray. Yeah he's not amazing, but he looks cool and I usually just use Crunch so I don't need a Dark type.Unfortunately I can't really recall off the top of my head my teams for the later Gens.
Quote from: Big Boss on June 18, 2017, 08:19:56 AMWhat is everyone's ideal team for a playthrough for each gen? I like to mix it up for new experiences but there's usually certain 'mons I tend to gravitate towards because they're useful. Remember, strictly story teams here. It doesn't have to be strictly from that Gen either, as long as you use them.Gen 1-Dugtrio. It's actually really fast, which helps Slash get crits the majority of the time. Access to Earthquake and Dig really helps, too. Not sure what you'd put in the 4th move slot though.-Nidoking/Nidoqueen. Large movepools with a lot of options on how you want to set it up. Slap all of the elemental TMs on it, or swap one of them for Earthquake and you're golden.-Lapras. I never really ended up getting any of the Ice types in Gen 1 and you get Lapras at a level where you don't have to spend too long training it to face the elite 4. It's usually a tossup between Lapras or Vaporeon for me.Gen 2-Ampharos, obviously. Are any of the other Electric types in Gen 2 worth it? I guess Magneton is alright because of Steel's resistances but I usually end up having an Ampharos on my team.-Feraligatr. I don't want to mention too many starters here but he's got access to many moves that are really helpful in the game. With moves like Crunch and Ice Beam you can cover a few weaknesses, Typhlosion and Meganium seem to only really be good for specific purposes while Feraligatr can really pull his weight on the team.Gen 3-Gardevoir. It's a special powerhouse, I usually run with Thunderbolt/Psychic/Shadow Ball/Calm Mind. Hits like a fucking truck! Bit frail, but with decent speed and the right coverage you can OHKO foes with ease.-Swellow, until I catch Rayquaza (Emerald). It's fast as hell and while not overwhelmingly powerful, anything weak to Flying is going down. -Ludicolo, usually my preferred Water type though I sometimes swap it for Sharpedo. A mix of Grass and Water means it only has one true weakness, really useful all around.Gen 4-Machamp. I find him more useful than Lucario, to be honest. I have 2 Ds's so when I get a Machoke I just trade with myself to get it. -Alakazam. Just hits really hard. -Luxray. Yeah he's not amazing, but he looks cool and I usually just use Crunch so I don't need a Dark type.Unfortunately I can't really recall off the top of my head my teams for the later Gens.I only play nuzlockes, and Gen 1 and 3 are my go-to nuzlocke games.Gen I: Gyarados, Fearow, Nidoking, Butterfree, Kadabra, Pidgeot, Vaporeon/Jolteon, Blastoise, Graveler, TentacruelIf I'm playing Yellow, the first thing I pray for is a good Route 22 encounter, because there are a couple of nice anti-Brock Pokémon on that route which remain faithful partners throughout the rest of the game, including Mankey, but especially male Nidoran. Caterpie is the only other thing I can hope for, because it learns Confusion as soon as it evolves into Butterfree, but then its utility becomes limited later on.Spearow isn't bad in that game, either, because Fearow learns some strong, reliable moves like Drill Peck, and it can obviously fly. Pidgey can, too, but it doesn't even learn any good Flying-type moves naturally in that generation, making it less reliable. I also prefer Fearow to Pidgeot aesthetically anyway.If I'm playing Blue, I always pick Squirtle, making Brock a non-issue. If I'm playing Red, I always pick Charmander, making Brock a huge problem. Caterpie is literally my only hope.Once I get the ball rolling, since Magikarp are so abundant, Gyarados is usually my ace in the hole for most of the game. If I get lucky and catch an Abra, I can theoretically conduct the Mew glitch before getting the second badge (the earliest possible stage), and I've had one opportunity to do this in a nuzlocke—but I utterly fucked it up and squandered it. I'll work it out some day.Finally, there's Graveler. Catching a Geodude instead of a Zubat in Mt. Moon is really nice, because its high defense and resistance to Normal attacks allows it to glance off what otherwise would've been deadly moves, making it an excellent teammate and protector for your fragile Butterfree or Pikachu. One of the most deadly and evil trainers in the game resides in Mt. Moon—a Team Rocket member that uses a level 16 Raticate. If its Hyper Fang doesn't one-shot your whole team, it'll probably put a severe dent in it—that is, unless you have a Geodude. Rock Tunnel is also infamous for being an absolute warzone, with a bunch of Hikers that use self-destructing Graveler of their own, so having a Rock-type to absorb those blasts is pretty invaluable.Shit, having a Gyarados and Graveler in a Gen I nuzlocke almost makes the whole thing too easy.Gen III: Dustox, Linoone, Shedinja, Crobat, Tentacruel, Gyarados, GravelerCrobat is a lightning fast and reliable flyer with a cool design that makes me appreciate Zubat's existence a lot more.Getting Dustox early on is very crucial, because not only is it a reliable check against tough gym leaders like Brawly (and even Wattson, due to its high Sp. Def), it also one of the few Pokémon in the game that learns Protect naturally—which is fantastic against Norman, because of his Slaking's Truant ability. That whole fight becomes a free win, unless you're playing Emerald and you play stupid against his Belly Drum Linoone or something.Linoone is great, obviously, because it learns a lot of HMs (including Surf, if I'm not mistaken), and most of them have the ability Pickup, which is one of the best abilities ever for a nuzlocke challenge—especially if you're playing Ruby and Sapphire, because they made it slightly less useful in Emerald. It's always a pleasant surprise getting handed a Hyper Potion just before taking on another gym fight.I've never actually used a Shedinja in a nuzlocke before, but I REALLY want to. It just sounds so cool.In Gen III, they made it so the Old Rod had a chance of getting a Tentacool instead of a Magikarp. If you're in desperate need of a fast Pokémon with a solid typing, loads of Special Defense, and can also surf, Tentacruel can be one of the most clutch teammates ever. It helps that he represents my favorite animal, too, so he's always an absolute joy to use.Also, Tentacruel's Gen I sprite is the epitome of why I prefer sprite-based graphics over 3D models:
Is there any way to get Beedrillite still?