they aren't that short even if you skip all the cutscenes
Why would I judge a game on the part I don;t give a shit about?
Quote from: Solid Lemon on August 20, 2015, 02:32:19 PMthey aren't that short even if you skip all the cutscenesEvery Halo game can be beaten on Legendary in less than 3 hours, if you know what you're doing. It's longer when you factor in gazing at skyboxes, making stops, getting your ass kicked by the AI, etc... and all around being new, but on normal, it's not very hard to breeze through the game.Either way, my point is that Halo has a depressing amount of content if you disregard the multiplayer entirely, and judge it as a single-player game, exclusively. Not saying the campaigns are bad, just short in comparison to any game focused exclusively on its single player.Quote from: BaconShelf on August 20, 2015, 02:34:08 PMWhy would I judge a game on the part I don;t give a shit about?Why would you judge the game at all, as a whole, if you're just going to disregard a staggering amount of its content?
Unlike a game like Fallout or Elder Scrolls, there's just the main quest. It's a linear game, and the only replay value is derived from modifiers and hunting down easter eggs.Halo's multiplayer isn't some insignificant piece that was tacked on by the developers at the last minute, it has a massive amount of content. You judge the game like that content doesn't exist, so it must be pretty depressingly short on content if you hold it to the same standards as any AAA game that focuses 90-100% on single player.Your "it's literally the same thing again and again" is ironic, and just wrong on so many levels.And I'd rather a game have hundreds of hours of replay value with an expiration date than have infinitely less, but can stand the test of time, personally. I'd also rather a game like Battlefield put their resources into making their multiplayer (that is obviously their priority) that much more replayable, than to sink it into some lackluster campaign that no one cares about.All I'm saying is that I'd be pretty disappointed with a game like Halo 3, too, if I kept myself sheltered from its booming multiplayer community. Just like how I'd be disappointed with something like Fallout if I stuck to the main quests and ignored everything else.
Quote from: Cocos on August 21, 2015, 01:27:55 PMUnlike a game like Fallout or Elder Scrolls, there's just the main quest. It's a linear game, and the only replay value is derived from modifiers and hunting down easter eggs.Halo's multiplayer isn't some insignificant piece that was tacked on by the developers at the last minute, it has a massive amount of content. You judge the game like that content doesn't exist, so it must be pretty depressingly short on content if you hold it to the same standards as any AAA game that focuses 90-100% on single player.Your "it's literally the same thing again and again" is ironic, and just wrong on so many levels.And I'd rather a game have hundreds of hours of replay value with an expiration date than have infinitely less, but can stand the test of time, personally. I'd also rather a game like Battlefield put their resources into making their multiplayer (that is obviously their priority) that much more replayable, than to sink it into some lackluster campaign that no one cares about.All I'm saying is that I'd be pretty disappointed with a game like Halo 3, too, if I kept myself sheltered from its booming multiplayer community. Just like how I'd be disappointed with something like Fallout if I stuck to the main quests and ignored everything else.Exactly this.