Ok now i'm starting to fucking hate 343i

Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
Thank god. Now I won't be stuck on teams with some asshole and their 3 guests.
This.

That shit was fucking annoying. I'm glad it's only 2.
>tfw I'd 4 player split-screen H3 all night with friends and we wouldn't lose a single game all night
>tfw when some asshole like you laves the game
Not that we ever did, because we're not morons, but then what? Your team instantly wins.
Not if half your team is a 4 way splitscreener.
But BTB is awful in the first place. Why would anyone play it? We stuck to Social Slayer and Skirmish.
Ever had 3/4 of your team as splitscreener faggots that leave?


Mattie G Indahouse | Mythic Inconceivable!
 
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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

👶🏽:hhh...

👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

👩🏽:💔
Thank god. Now I won't be stuck on teams with some asshole and their 3 guests.
This.

That shit was fucking annoying. I'm glad it's only 2.
>tfw I'd 4 player split-screen H3 all night with friends and we wouldn't lose a single game all night
>tfw when some asshole like you laves the game
Not that we ever did, because we're not morons, but then what? Your team instantly wins.
Not if half your team is a 4 way splitscreener.
But BTB is awful in the first place. Why would anyone play it? We stuck to Social Slayer and Skirmish.
It still doesn't change that half of your team or the enemies team is some asshole with their 3 guests. If something happens where the host leaves or a guests kicks get then half your team is gone. You can also end up having a team with 4 players on one system and another two on another. If both leave then your team is only two people. The same goes for outside it. With 4V4 the enemy team can be 4 players on one system. If they leave then the match ends due to that. 4 player system sharing is a horrible idea for online MM without JIP and even with it it's still bad. Hell two player system sharing in Halo is still bad due to no JIP outside Halo 4.
Last Edit: January 21, 2015, 06:04:10 AM by BerzerkCommando


 
 
Flee
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gats
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You will find out who you are not a thousand times, before you ever discover who you are. I hope you find peace in yourself and learn to love instead of hate.
I always loved it when a guy and his three guests left social playlists. More kills for me.


 
 
Flee
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Mattie G Indahouse | Mythic Inconceivable!
 
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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

👶🏽:hhh...

👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

👩🏽:💔
Thank god. Now I won't be stuck on teams with some asshole and their 3 guests.
This.

That shit was fucking annoying. I'm glad it's only 2.
>tfw I'd 4 player split-screen H3 all night with friends and we wouldn't lose a single game all night
>tfw when some asshole like you laves the game
Not that we ever did, because we're not morons, but then what? Your team instantly wins.
Not if half your team is a 4 way splitscreener.
But BTB is awful in the first place. Why would anyone play it? We stuck to Social Slayer and Skirmish.
It still doesn't change that half of your team or the enemies team is some asshole with their 3 guests. If something happens where the host leaves or a guests kicks get then half your team is gone. You can also end up having a team with 4 players on one system and another two on another. If both leave then your team is only two people. The same goes for outside it. With 4V4 the enemy team can be 4 players on one system. If they leave then the match ends due to that. 4 player system sharing is a horrible idea for online MM without JIP and even with it it's still bad. Hell two player system sharing in Halo is still bad due to no JIP outside Halo 4.
Like I said to Lemon, that's hardly a convincing argument. If friends play together in an online party and one of them gets the boot or leaves, chances are the rest of the group is just going to follow anyways. And if one person leaves and the game's balance goes down the shitter, it's likely that more players are going to follow suit. And that is something that I've seen happen countless of times.
True the same can be said for parties but the chances of that happening are lower than with guests. With my time of playing Halo 3, Reach and 4 I've seen for more people with guest leaving the game than what you said for parties. I've also seen people with guest do worse than people without them. Unless you're playing on a decently large TV like a 40 inch you're going to greatly hinder the team with yourself and 3 others.


 
 
Flee
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"You are young. I am old. I am dead."
Just curious. Would you guys be okay with 4 player splitscreen if it meant having shit-tier framerate and graphics when you do so?
This has always been the case with 4 player split screen
I don't recall this with Halo CE - 3, unless my memories are clouded.
I don't know about the other two but I know with CE it stayed the same. The frame rate might have dropped but the graphics were the same. I can see with the newer games doing it simply because of better graphics and more things to render. Halo 4 was already pushing the 360 due to the weapons having a shorter disappearing time.
>MFW people still believe the weapons disappearing was a mechanical necessity and not an intenional game design decision


g💚jira | Heroic Unstoppable!
 
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Just curious. Would you guys be okay with 4 player splitscreen if it meant having shit-tier framerate and graphics when you do so?
This has always been the case with 4 player split screen
I don't recall this with Halo CE - 3, unless my memories are clouded.
I don't know about the other two but I know with CE it stayed the same. The frame rate might have dropped but the graphics were the same. I can see with the newer games doing it simply because of better graphics and more things to render. Halo 4 was already pushing the 360 due to the weapons having a shorter disappearing time.
>MFW people still believe the weapons disappearing was a mechanical necessity and not an intenional game design decision

Infuriating game design decision for some though.

OT [curious enough I still haven't responded to the original topic yet]: Yeah, 3 player split screen without HDMI would break my 360. I'm not going to say the removal of the feature is a good thing, but it personally won't affect me.
Last Edit: January 21, 2015, 04:17:00 PM by Gojira II: Reloaded


Mattie G Indahouse | Mythic Inconceivable!
 
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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

👶🏽:hhh...

👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

👩🏽:💔
Just curious. Would you guys be okay with 4 player splitscreen if it meant having shit-tier framerate and graphics when you do so?
This has always been the case with 4 player split screen
I don't recall this with Halo CE - 3, unless my memories are clouded.
I don't know about the other two but I know with CE it stayed the same. The frame rate might have dropped but the graphics were the same. I can see with the newer games doing it simply because of better graphics and more things to render. Halo 4 was already pushing the 360 due to the weapons having a shorter disappearing time.
>MFW people still believe the weapons disappearing was a mechanical necessity and not an intenional game design decision
So what reason did they have for the weapons disappearing that fast?


Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
Just curious. Would you guys be okay with 4 player splitscreen if it meant having shit-tier framerate and graphics when you do so?
This has always been the case with 4 player split screen
I don't recall this with Halo CE - 3, unless my memories are clouded.
I don't know about the other two but I know with CE it stayed the same. The frame rate might have dropped but the graphics were the same. I can see with the newer games doing it simply because of better graphics and more things to render. Halo 4 was already pushing the 360 due to the weapons having a shorter disappearing time.
>MFW people still believe the weapons disappearing was a mechanical necessity and not an intenional game design decision
So what reason did they have for the weapons disappearing that fast?
Think about it.

You've got cutsom loadouts. So a huge variety of base weapon ammo will be available. So you don't want that around too much otherwise you might as well give players infinite ammo. Then you've got Map Ordnance. So again, more standard weapons and even more power weapons. Then on top of that, you have Personal Ordnance. You don't want there to be an influx of power weapons. Having the old despawn time with Halo 4's gameplay would have lead to an overflow of weapons in each match.


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Just curious. Would you guys be okay with 4 player splitscreen if it meant having shit-tier framerate and graphics when you do so?
This has always been the case with 4 player split screen
I don't recall this with Halo CE - 3, unless my memories are clouded.
I don't know about the other two but I know with CE it stayed the same. The frame rate might have dropped but the graphics were the same. I can see with the newer games doing it simply because of better graphics and more things to render. Halo 4 was already pushing the 360 due to the weapons having a shorter disappearing time.
>MFW people still believe the weapons disappearing was a mechanical necessity and not an intenional game design decision
So what reason did they have for the weapons disappearing that fast?
Think about it.

You've got cutsom loadouts. So a huge variety of base weapon ammo will be available. So you don't want that around too much otherwise you might as well give players infinite ammo. Then you've got Map Ordnance. So again, more standard weapons and even more power weapons. Then on top of that, you have Personal Ordnance. You don't want there to be an influx of power weapons. Having the old despawn time with Halo 4's gameplay would have lead to an overflow of weapons in each match.

I thought you were referring to campaign. The weapons despawn faster than they ever did in any of the previous Halo games, which might corroborate the whole "limit of the 360" thing.


Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
Just curious. Would you guys be okay with 4 player splitscreen if it meant having shit-tier framerate and graphics when you do so?
This has always been the case with 4 player split screen
I don't recall this with Halo CE - 3, unless my memories are clouded.
I don't know about the other two but I know with CE it stayed the same. The frame rate might have dropped but the graphics were the same. I can see with the newer games doing it simply because of better graphics and more things to render. Halo 4 was already pushing the 360 due to the weapons having a shorter disappearing time.
>MFW people still believe the weapons disappearing was a mechanical necessity and not an intenional game design decision
So what reason did they have for the weapons disappearing that fast?
Think about it.

You've got cutsom loadouts. So a huge variety of base weapon ammo will be available. So you don't want that around too much otherwise you might as well give players infinite ammo. Then you've got Map Ordnance. So again, more standard weapons and even more power weapons. Then on top of that, you have Personal Ordnance. You don't want there to be an influx of power weapons. Having the old despawn time with Halo 4's gameplay would have lead to an overflow of weapons in each match.

I thought you were referring to campaign. The weapons despawn faster than they ever did in any of the previous Halo games, which might corroborate the whole "limit of the 360" thing.
For campaign, that would make sense. The other thing is that the Campaign and Multiplayer sandboxes are nearly identical. So an error may have been made in regards to that.