Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves.
Fallout 4 has a full weather system that sends radiation storms across the world.
Bethesda is tweaking the way auto-scaling works for Fallout 4 to create more challenge. "We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Howard says. "You'll run into stuff that will crush you, and you will have to run away."
Bethesda's proprietary Radient A.I. and story system are also being used for your settlements to drive random encounters. It will determine if someone should be sent to your town, if raiders should attack the settlement or abduct your caravan, etc.
Dugmeat; who Howard confirmed will not be killed off in a cruel fashion
The mod community has always been strong with Bethesda games. With Fallout 4 their creative ideas will reach beyond PC and into consoles. Modding tools are expected to become available on PC in early 2016, with Xbox One owners getting access to their creations shortly thereafter. Once the modding is thriving on these two platforms, Bethesda hopes to work on extending this content to PlayStation 4 as well, but Howard wasn't comfortable putting a timetable on that.
Howard says Bethesda has been advocating to get mods on Microsoft consoles since 2001. Its hope is to not curate the content much at all but have its ecosystem stay as close to the PC experience as possible. When you play a modded version, the game will make a copy of your save file so your pure state game will be preserved.
QuoteFallout 4 has a full weather system that sends radiation storms across the world. NyeeeeeeeeessRadstorms could be brilliant if done right >_>QuoteBethesda is tweaking the way auto-scaling works for Fallout 4 to create more challenge. "We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Howard says. "You'll run into stuff that will crush you, and you will have to run away."I hope this applies to loot as well, making high risk high reward rather than skyrim's dungeon crawl shopping list <_<QuoteBethesda's proprietary Radient A.I. and story system are also being used for your settlements to drive random encounters. It will determine if someone should be sent to your town, if raiders should attack the settlement or abduct your caravan, etc.EhhhhhhhhhIf it's done well, great otherwise this might be another endless fetchquest/ganksquad shit.QuoteDugmeat; who Howard confirmed will not be killed off in a cruel fashionTHANK FUCK.QuoteThe mod community has always been strong with Bethesda games. With Fallout 4 their creative ideas will reach beyond PC and into consoles. Modding tools are expected to become available on PC in early 2016, with Xbox One owners getting access to their creations shortly thereafter. Once the modding is thriving on these two platforms, Bethesda hopes to work on extending this content to PlayStation 4 as well, but Howard wasn't comfortable putting a timetable on that.I appreciate their honesty over it, if they haven't made a deal with sony yet then that's fine but at least they aren't bullshitting and saying 'Yeah it's all good' or 'Wait and see Fellow Gourdion :^)'QuoteHoward says Bethesda has been advocating to get mods on Microsoft consoles since 2001. Its hope is to not curate the content much at all but have its ecosystem stay as close to the PC experience as possible. When you play a modded version, the game will make a copy of your save file so your pure state game will be preserved.Oh NyeeeeeesssssssssGreat article, thanks for the link e.e
QuoteBethesda's proprietary Radient A.I. and story system are also being used for your settlements to drive random encounters. It will determine if someone should be sent to your town, if raiders should attack the settlement or abduct your caravan, etc.EhhhhhhhhhIf it's done well, great otherwise this might be another endless fetchquest/ganksquad shit.
Thats a shitty looking inventory
psy is as excited as a dog humping a toy
-V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them.
Quote-V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them.Interesting. I wonder how this will apply to sneak kills... no more OHK Crit-kills from high powered weapons?
Quote from: SuperIrish on June 20, 2015, 02:03:08 PMQuote-V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them.Interesting. I wonder how this will apply to sneak kills... no more OHK Crit-kills from high powered weapons?That's a good point. Maybe a high enough sneak vs the enemy's level will guarantee a critical hit?
Quote from: HurtfulTurkey on June 20, 2015, 02:11:19 PMQuote from: SuperIrish on June 20, 2015, 02:03:08 PMQuote-V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them.Interesting. I wonder how this will apply to sneak kills... no more OHK Crit-kills from high powered weapons?That's a good point. Maybe a high enough sneak vs the enemy's level will guarantee a critical hit?We can only wait and see. Another thing I've noticed upon reading again...if Critical shots aren't random anymore, why is the Luck skill involved with it? Choosing when I can use it is totally the opposite of how Luck works.
Quote from: Mr Psychologist on June 20, 2015, 01:14:34 PMQuote from: ねこ on June 20, 2015, 01:08:21 PMpsy is as excited as a dog humping a toyにげる ぷれあす ぜす いず ふぁ-ら-と ふぉあ です。い わんと これこてる えぢちおん
Quote from: ねこ on June 20, 2015, 01:08:21 PMpsy is as excited as a dog humping a toyにげる ぷれあす ぜす いず ふぁ-ら-と ふぉあ です。
I was already pleased about this game, but what I know about it now makes it even better.I think it's great that the mod platform is finally coming to console, as I spent a lot of time on PC making mods for skyrim, and always wished I could use them on Xbox.Not that it mattered, because I know how to move saves between 360 and PC anyway, but it will be nice.Bethesda has always had trouble with Sony devices, because they build in a DOS base for PC primarily, so I'm not surprised they won't talk about his soon mods will be on PS4. Anybody remember what a wreck Skyrim was on PS3?
Quote from: Sᴏʟ Nɪxɪʟɪs on June 20, 2015, 05:05:21 PMI was already pleased about this game, but what I know about it now makes it even better.I think it's great that the mod platform is finally coming to console, as I spent a lot of time on PC making mods for skyrim, and always wished I could use them on Xbox.Not that it mattered, because I know how to move saves between 360 and PC anyway, but it will be nice.Bethesda has always had trouble with Sony devices, because they build in a DOS base for PC primarily, so I'm not surprised they won't talk about his soon mods will be on PS4. Anybody remember what a wreck Skyrim was on PS3? PS3 was also a piece of shit platform in terms of ease of development. Many developers said it was harder to make games run on and Bethesda games are buggy as fuck anyway.Allegedly, making game on ps4 is super easy (comparably) and it's hard ware is much closer to te Xboxs this time around. I think the mods coming to Xbox one first has more to do with money and Spencer's openness to let it happen