My Full Opinions on Mewtwo After Two Days of Playing.

Pichu | Ascended Posting Riot
 
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hi
Mid-tier.
He's a strong, slow character, who flies far and dies quickly (He's the second lightest character, after Jigglypuff, in fact).
Despite this flawed combination, Mewtwo is a really good in defense options.

First, his specials.
Shadow Ball: Main spacing tool. Takes a while to charge up but does having gimping/edgeguarding potential imo.

Teleport: A great recovery once you get used to it. Can also be used to reliably dodge attacks after enough practice.

Confusion: This is a huge asset against projectile based characters. It can temporarily stun the opponent, being a great combo starter. Also, this is a very good projectile reflector, as even almost a second after I used the move, it still reflected the attack. You can kinda also combo into this from a jab.

Disable: Garbage. At least from what I've seen of it. The trick to it is you need to have eye contact with the opponent, making it particularly hard to pull off against pretty much anything. The only good thing I can see here is you could get lucky and catch an opponent in this off of a Confusion, and you can combo it from a jab, if you're lucky, but that's about it.

Throws:
DThrow: Meh... It doesn't really combo into anything, I just use it a lot because I'm used to DThrowing with Ness.

BThrow: Probably his best throw. Can reliably kill at the edge of the stage at just past 100% typically does around 10% too.

FThrow: It looks cool and typically does 10%. Low knockback.

UThrow: About as strong as BThrow. Can be good for mindgames and K.O.s.

Aerials:

Fair: Definitely his best aerial. Low ending lag, high knockback, decent range.

Bair: Good range, good combo potential, that's all.

Dair: Nice meteor smash. Haven't explored it much apart from that.

Uair: same as Bair.

Smash Attacks:

Down Smash: Pretty good for edgeguarding. Sadly, it only attacks in the front.

Side Smash
: Great knockback, great range, great damage output.

Up Smash: Hard to hit most of the time on the ground but catching an opponent in the air, and their damage is around 80% or up is dead.

Other:

-Down Tilt and Up Tilt are good combo starters.
-Shadow Ball doesn't hit unless you shoot it anymore. :(
-He has a really quick roll.

Probably more to be added.
Last Edit: April 17, 2015, 07:11:19 AM by Pichuuuuuuuuuuuuuuuuuu


Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
All these combos is why I'm bad at Smash

Can't I just punch people and knock them off the stage


 
TB
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#13
Not a bad character at all.
Good review.


 
Verbatim
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https://www.youtube.com/watch?v=Y-h2wakY9ow

i'm just gonna leave this here


 
Verbatim
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DThrow: Meh... It doesn't really combo into anything, I just use it a lot because I'm used to DThrowing with Ness.
n-air at low percents, f-air at mid percents


 
Verbatim
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his b-air is ass
it's so slow

i only use it if they just so happen to be behind me and that's my only option


CK97 | Legendary League Champion
 
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You forgot his Nair. It's good for reading rolls or just as a way to accumulate damage.
Last Edit: April 17, 2015, 10:49:39 AM by CK97


CK97 | Legendary League Champion
 
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Oops


alphy | Legendary Invincible!
 
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lol mEwtwo is that rare character that I like to play as but suck donkey dick with

and ur rite his fthrow is great especially in multi man


Pichu | Ascended Posting Riot
 
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hi
You forgot his Nair. It's good for reading rolls or just as a way to accumulate damage.

GODAMMIT I FOROT NAIR.

It's a good combo/damage move that if used correctly, will make your opponent have a bad time.
Last Edit: April 17, 2015, 08:26:01 PM by Pichuuuuuuuuuuuuuuuuuu