I really don't get why Desticles praise the shit out of Destiny for having all these events. I see all these advertisements for a new gametype in PvP for this weekend only, and I just don't see the appeal when the base game only has 2 gametypes by default.
If Halo only ever let you play Slayer and Territories at one time, and then let you play maybe one or two other gametypes every few weeks, would that be "innovative"? Same thing with Destiny's Queen's Wrath "unique missions" (literally the words they used to describe it), which was just some random campaign mission with a modifier on: would Halo be better if they just didn't let us turn campaign skulls on unless it's the third of every month or some shit?
Did the designers think it was just genius to ship a fraction of a game, and then hype the shit out of letting people play the missing pieces? They have a completely retarded definition of fun.