Minecraft aesthetic

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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
β€”Judge Aaron Satie
β€”β€”Carmen
I love Minecraft, but not really building. I more like killing monsters, exploring, mining, etc. So most of the houses and shit I have on Green's server don't really look great. Any tips you have for building prettier stuff?


 
Jono
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Goodness gracious, great balls of lightning!
Make the walls outta TNT


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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
β€”Judge Aaron Satie
β€”β€”Carmen
Make the walls outta TNT
lol that would take hours of killing Creepers

I need all the TNT I can get for my cannon anyway


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Did he say glass of juice or gas the Jews?
πŸ‘ΆπŸ½:h..

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πŸ‘©πŸ½:!!

πŸ‘ΆπŸ½:hhh...

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Make the walls outta TNT
>Making house out of TNT.
>Random Creeper AKA Lonepaul comes up behind you.
SSSSSSSSSSSSSSS
>There's now a big ass crater where your house used to be.


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Make the walls out of varying colours of wool, or some shit.


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hi
Chop down the same type of tree, make the walls in the shape of a rectangle or square, add a door and a roof. The fancy stuff is for later when you already can live off of your food sources and shelter.


 
gats
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Edit the painting files and use that


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Make castle walls of Glass, Lava, Diamond and Obsidian


 
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Glass. Dark woods. Combining your house into something. Give it an interesting interior.

I built a tree tower once. One of those tall ass jungle trees. I built a tower around it. So you walk in there and there's a fucking tree in the middle of your house, all the way up the twisty stairwell.


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Feet first into fun!
Make the walls outta TNT
This. And use redstone torches to light up your house, they're much better than regular ones.


 
 
Mr. Psychologist
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<.<
Spend a while in creative on a SP map and play around with a few designs, you can draw ideas from existing architecture too if you aren't really able to get a good idea.

For example



This guy's base looks really cool, the design of the house isn't the important part but the way it's situated/built into the landscape to get a nice view out of his window. So I guess that would be the second tip, rather than building a dollhouse out of generic materials and having it immaculate I'd say build with the landscape.

The third one I'd suggest is depending on your aesthetic tastes, you can make a purely functional base and then enjoy the look of that. This might apply more for modded minecraft mind you, but I quite like having bases that serve a purpose in multiple buildings to create a bigger 'house'. So for tekkit stuff, a power plant and a hydroponics bay with a factory and all that in various areas of the base <.<

[Rambling intensifies]

Hopefully something in that^ is useful lol.


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Psy pretty much got it but I might as well give my two cents.

Probably two of the most important details in creating good looking builds is block variety and depth. A big wall of the same block looks incredibly boring, so try breaking up any large surfaces with different blocks and patterns. As for large walls you'll want to include depth by either having several layers and carving into them, or by using stair blocks and slabs to make indentations. It's a lot like sculpting. You sometimes gotta dig in to figure it out. 


Like in this example above, being the palace I'm building on Green's server the front (while needing some finishing touches) aesthetically is pretty much complete paired with block patters, varieties, and some chiseled depth.


Above is a long distant side view of the palace, looking at the walls and the cylinder that makes up one of my onion domes you can see it's a very flat surface, while with some block variety is kinda dull.

With future improvements I plan to cut in and add more to the sides to flesh them out a bit. I'm thinking to open up the upper half  of the long wall to be (on both sides) sort of sun rooms with plenty of seating and a good view of the sky accompanied by archways and hanging gardens. the cylinder I will add more along the sides for more details such as fences, additional sandstone and grey brick supports. This should bring out the cylinder more with the additional edges.

Spoiler
The dirt wall will be covered up by massive sandstone walls, as I plan to make this into an acropolis.

I also use some mods that tend to cover up minor imperfections so if you'd like the texture pack I'm using and the shaders mod I'll go ahead and link them here.

Sonic Ethers Unbelievable Shaders. Just follow the guidelines in the thread (I recommend turning it off when mining, or else you can't see shit.)
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280299-sonic-ethers-unbelievable-shaders-v10-1

HerrSommer Medieval Texture Pack.
http://www.planetminecraft.com/texture_pack/herrsommer-medieval-14/
or
http://resourcepack.net/herrsommer-medieval-resource-pack/


Sorry if I'm not as in depth as you'd like, I'm pretty poor at walking people through things.

Last Edit: May 16, 2015, 08:51:48 PM by Saleem


 
 
Mr. Psychologist
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<.<
Psy pretty much got it but I might as well give my two cents.

Probably two of the most important details in creating good looking builds is block variety and depth. A big wall of the same block looks incredibly boring, so try breaking up any large surfaces with different blocks and patterns. As for large walls you'll want to include depth by either having several layers and carving into them, or by using stair blocks and slabs to make indentations. It's a lot like sculpting. You sometimes gotta dig in to figure it out. 


Like in this example above, being the palace I'm building on Green's server the front (while needing some finishing touches) aesthetically is pretty much complete paired with block patters, varieties, and some chiseled depth.


Above is a long distant side view of the palace, looking at the walls and the cylinder that makes up one of my onion domes you can see it's a very flat surface, while with some block variety is kinda dull.

With future improvements I plan to cut in and add more to the sides to flesh them out a bit. I'm thinking to open up the upper half  of the long wall to be (on both sides) sort of sun rooms with plenty of seating and a good view of the sky accompanied by archways and hanging gardens. the cylinder I will add more along the sides for more details such as fences, additional sandstone and grey brick supports. This should bring out the cylinder more with the additional edges.

Spoiler
The dirt wall will be covered up by massive sandstone walls, as I plan to make this into an acropolis.

I also use some mods that tend to cover up minor imperfections so if you'd like the texture pack I'm using and the shaders mod I'll go ahead and link them here.

Sonic Ethers Unbelievable Shaders. Just follow the guidelines in the thread (I recommend turning it off when mining, or else you can't see shit.)
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280299-sonic-ethers-unbelievable-shaders-v10-1

HerrSommer Medieval Texture Pack.
http://www.planetminecraft.com/texture_pack/herrsommer-medieval-14/
or
http://resourcepack.net/herrsommer-medieval-resource-pack/


Sorry if I'm not as in depth as you'd like, I'm pretty poor at walking people through things.

Bloody hell those textures/shaders .-.
10/10


Saleem | Heroic Unstoppable!
 
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Sigs fo nigs
Spoiler
Psy pretty much got it but I might as well give my two cents.

Probably two of the most important details in creating good looking builds is block variety and depth. A big wall of the same block looks incredibly boring, so try breaking up any large surfaces with different blocks and patterns. As for large walls you'll want to include depth by either having several layers and carving into them, or by using stair blocks and slabs to make indentations. It's a lot like sculpting. You sometimes gotta dig in to figure it out. 


Like in this example above, being the palace I'm building on Green's server the front (while needing some finishing touches) aesthetically is pretty much complete paired with block patters, varieties, and some chiseled depth.


Above is a long distant side view of the palace, looking at the walls and the cylinder that makes up one of my onion domes you can see it's a very flat surface, while with some block variety is kinda dull.

With future improvements I plan to cut in and add more to the sides to flesh them out a bit. I'm thinking to open up the upper half  of the long wall to be (on both sides) sort of sun rooms with plenty of seating and a good view of the sky accompanied by archways and hanging gardens. the cylinder I will add more along the sides for more details such as fences, additional sandstone and grey brick supports. This should bring out the cylinder more with the additional edges.

Spoiler
The dirt wall will be covered up by massive sandstone walls, as I plan to make this into an acropolis.

I also use some mods that tend to cover up minor imperfections so if you'd like the texture pack I'm using and the shaders mod I'll go ahead and link them here.

Sonic Ethers Unbelievable Shaders. Just follow the guidelines in the thread (I recommend turning it off when mining, or else you can't see shit.)
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280299-sonic-ethers-unbelievable-shaders-v10-1

HerrSommer Medieval Texture Pack.
http://www.planetminecraft.com/texture_pack/herrsommer-medieval-14/
or
http://resourcepack.net/herrsommer-medieval-resource-pack/


Sorry if I'm not as in depth as you'd like, I'm pretty poor at walking people through things.

Bloody hell those textures/shaders .-.
10/10
Once you go shaders you don't go back.


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Make a dirt house