"I'll Keep Coming." | Death Stranding, A Kojima Productions Thread

 
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Need this mod in my life ASAP.


 
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Extended Nuclear.


 
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Extended Nuclear.

Man, they really fucked that up.


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I like it. :c


 
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The opening of that song and trailer was so perfect. They ruined that.

Not to mention the first minute or so of the song sounds extremely cluttered, almost like two songs are playing at once.

I can understand adding certain scenes onto the end by looping back to the first verse but damn, he really screwed up.


 
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The character creation in MGSV is awesome. I just wish there were more hairstyles and stuff. It's such a missed opportunity that could've been so fun.

Like imagine you could recreate Jetstream Sam or something?


 
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Spoiler
So I got to the "Truth" mission...

I don't think I have ever felt so underwhelmed.  I honestly didn't see the point in there being a twist where some Medic we saw for a few seconds in Ground Zeroes is hypnotized into being Big Boss (don't get me started on excelling in CQC, mannerisms, etc to the point where he can act like BB without anyone suspecting it) and...it kind of fucks around with the canon, I think.  Is Venom the BB that Snake kills in Metal Gear then, or is it the original BB?

And I'm also annoyed because I did a bit of research of my own since I heard that this game was supposed to have more content, but got slashed.  I ended up getting pretty annoyed that the "end" of the game, and the conclusion to the Eli and the Child Soldiers arc, is a half-finished cutscene in a Blu-Ray disc only available with Special Edition copies of the game.  I don't know, I just feel pretty damn ripped off that I paid $60 for a very incomplete game.  There's obviously plenty of content to make you feel like it's warranted for $60, but the story just felt flat at some points.  I was expecting a dark, spiral downturn for Big Boss since I bought into the epic hype from the trailers, but after it's revealed that Big Boss is just some random guy and not the the real Big Boss, it just makes certain scenes like Mission 43 feel like a big waste of time.

Anyways, it's a very solid game, but I found myself immediately heading back to The Witcher 3 as soon as I was done.


 
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don't get me started on excelling in CQC

Poorly explained in cassette tapes. He was apparently the best soldier MSF had, and when they brainwashed him to have Jack's memories, I assume he gained a little experience. I like to think of it as a similar concept to Assassin's Creed's "Bleed-through effect", where the user can gain all the knowledge and skill of his ancestor by reliving their past or whatever.

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mannerisms, etc to the point where he can act like BB without anyone suspecting it

I chock it up to him looking a lot like Jack. I mean, if you look like Big Boss, but act just a little bit different from him, no one's going to really suspect anything.

It's something I really enjoyed between the GZ Big Boss and Ahab. Ishmael has so much personality, Ahab has... none. Listen to Ishmael in the beginning. He's spouting action movie one-liners like it's nothing. "We gave her a light, she took the short way down." "Nothing like a little digoxin to get ya' back in the game."

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Is Venom the BB that Snake kills in Metal Gear then, or is it the original BB?

Venom Snake is MG1 Big Boss (notice how he doesn't talk that much?) and Big Boss is MG2 Big Boss (notice how chatty he is?)

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There's obviously plenty of content to make you feel like it's warranted for $60

Ehh... I've put over 150 hours into it and realised that most of what I was doing was just, simply, repetitive. The open-infiltration concept does what it can but at a certain point...

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it just makes certain scenes like Mission 43 feel like a big waste of time.

Agreed. Especially since it was the best mission in the game.


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don't get me started on excelling in CQC

Poorly explained in cassette tapes. He was apparently the best soldier MSF had, and when they brainwashed him to have Jack's memories, I assume he gained a little experience. I like to think of it as a similar concept to Assassin's Creed's "Bleed-through effect", where the user can gain all the knowledge and skill of his ancestor by reliving their past or whatever.

Still though...I mean, I have to let Kojima take liberties because the Metal Gear universe is fucking weird already, but I find it hard to grasp that a comatose man was hypnotized into being an exact replica of Big Boss.

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I chock it up to him looking a lot like Jack. I mean, if you look like Big Boss, but act just a little bit different from him, no one's going to really suspect anything.

It's something I really enjoyed between the GZ Big Boss and Ahab. Ishmael has so much personality, Ahab has... none. Listen to Ishmael in the beginning. He's spouting action movie one-liners like it's nothing. "We gave her a light, she took the short way down." "Nothing like a little digoxin to get ya' back in the game."

Exactly.  Venom had zero presence, while Ishmael just carried the hospital mission on his back.  It was kind of sad, especially since Venom's non-presence continued throughout the whole game (except for the "You're all Diamonds" scene).

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Venom Snake is MG1 Big Boss (notice how he doesn't talk that much?) and Big Boss is MG2 Big Boss (notice how chatty he is?)

True...from a lore/story point of view that's pretty cool.

From the game's point of view....it's just a giant "Huh?"

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Ehh... I've put over 150 hours into it and realised that most of what I was doing was just, simply, repetitive. The open-infiltration concept does what it can but at a certain point...

The repetitiveness killed it for me.  All you did was listen to some cassette tapes in the ACC, pull up what mission you want to go on, gear up, do mission, extract, rinse and repeat.

And Mission 43 really was a great mission.  It tugged at me and just made me feel a sense of absolute dread whenever you heard "Staff member has died."

After the twist, I'm just very annoyed that it all amounted up to nothing.


 
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Still though...I mean, I have to let Kojima take liberties because the Metal Gear universe is fucking weird already, but I find it hard to grasp that a comatose man was hypnotized into being an exact replica of Big Boss.

Oh, I totally agree. I wasn't advocating that the twist was any good. I was simply explaining it.

It fucking hate it.

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Exactly. Venom had zero presence, while Ishmael just carried the hospital mission on his back.

It's just really a shame. I mean, why pay for Kiefer Sutherland (who undoubtedly costs more than any other voice actor at their disposal) and NOT use him? He's amazing in the Ground Zeroes cassette tapes. "What a load of bullshit..."

He has such a perfect voice for the character.

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True...from a lore/story point of view that's pretty cool.

From the game's point of view....it's just a giant "Huh?"

Yeah... again, I fucking hated how it was executed.

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And Mission 43 really was a great mission.  It tugged at me and just made me feel a sense of absolute dread whenever you heard "Staff member has died."

With the Peace Walker theme playing on the cassette player... ugh, so perfect.


 
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Ishmael has so much personality, Ahab has... none. Listen to Ishmael in the beginning. He's spouting action movie one-liners like it's nothing. "We gave her a light, she took the short way down." "Nothing like a little digoxin to get ya' back in the game."
I too saw the Super Bunnyhop review


 
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The more I play this game, the more I get depressed when I get Peace Walker characters thrown at me. Why?

Because that game had so much more effort put into the story and soundtrack. God damn does the story for MGS V and the soundtrack suck compared to ANY OTHER MGS game. Seriously. NONE of this game came close to having lovable characters either like Peace Walker. Strangelove had personality, hell even Huey did too.

Ocelot is just a radio dictionary too I should add, and them never showing him going to grumpy old man bothered me. Though seeing his little torture scenes, I must admit did a good job. Like putting that needle under Huey's leg. That's Ocelot torture for ya.

Also, at no point in this game did the story reach the same climax or same tension as the nuke scene in the war room in Peace Walker. Such a massive fucking disappointment. If this was any other game I wouldn't mind, but when it's an entry to a franchise renowed and built on intricate storytelling, cutscenes, and dialogue? It's just so bad.

The gameplay is honestly the ONLY saving grace to this game if you ask me, and that's even tested to the max with the constant repetitive fucking missions you're given. All of these characters are handled poorly in my opinion, ALL. OF. THEM.

The potential was so great too, but nope, nothing happens. I guess that's the players PHANTOM PAIN LOL KOJIMA SO GENIUS!


 
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Ishmael has so much personality, Ahab has... none. Listen to Ishmael in the beginning. He's spouting action movie one-liners like it's nothing. "We gave her a light, she took the short way down." "Nothing like a little digoxin to get ya' back in the game."
I too saw the Super Bunnyhop review

What?


 
Luciana
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Ishmael has so much personality, Ahab has... none. Listen to Ishmael in the beginning. He's spouting action movie one-liners like it's nothing. "We gave her a light, she took the short way down." "Nothing like a little digoxin to get ya' back in the game."
I too saw the Super Bunnyhop review

What?
You just said the exact words he said on it, it was a bit of a joke.

Anyway, in terms of the talking thing, I think that's reaching too far. Snake didn't give a lick of words either but he rambles to hell in the sequel and the games after. It was just how games were back then with little to no story.


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I thought Ishmael's one-liners were stupid.


 
Luciana
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So when infiltrating FOB bases, is there a point to extracting soldiers or would I do better to just sneak to the goal?


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If they're putting all their good soldiers out in their FOBs, then extract them. Fewer skilled badasses for them and more for you.

Downside is the longer you take the more time the other guy has to get to you.


 
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How do you control which soldiers are out in the field and which aren't?


 
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I have to say, and I know this will be hated by a lot of people

I enjoyed my first playthrough of MGS 4 far more than MGS V. Why? Because even though the story and cutscenes were fuck awful long, at least it HAD a damn story. It's such a crime everything is removed in this game, and the few cutscenes are ARE good, are so few and far in between.


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How do you control which soldiers are out in the field and which aren't?

No clue. I don't have the game.


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I have to say, and I know this will be hated by a lot of people

I enjoyed my first playthrough of MGS 4 far more than MGS V. Why? Because even though the story and cutscenes were fuck awful long, at least it HAD a damn story. It's such a crime everything is removed in this game, and the few cutscenes are ARE good, are so few and far in between.

If the rest of the game was released as paid DLC, would you buy it?


 
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I have to say, and I know this will be hated by a lot of people

I enjoyed my first playthrough of MGS 4 far more than MGS V. Why? Because even though the story and cutscenes were fuck awful long, at least it HAD a damn story. It's such a crime everything is removed in this game, and the few cutscenes are ARE good, are so few and far in between.

If the rest of the game was released as paid DLC, would you buy it?
Honestly? I'm not really sure. I am struggling to just get the true endings right now. This game feels like a fucking grind fest to me, and I am really hating it. The stealth is cool, but you can only do it so many times before it just gets old.

Run to someplace, infiltrate, extract/destroy something, repeat. I'm just waiting for online now really, and thinking the FOB stuff will keep me on, but this main story and side op crap is really just not doing it for me. This is easily one of my least favorite MGS games. Never have I actually STRUGGLED to get to an ending to these games.

Edit; Well maybe Peace Walker, but after I redid it and got it on PS3, I was enjoying it a lot. The story actually kept me INTERESTED.


 
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Oh, one more thing.

The Venom Snake twist is so fucking retarded. It's Big Boss for all intents and purposes until the end. I know this game (MG1) is over 20 years old, but there was really no point in giving him a clone, especially since we were promised to see Big Boss "turn into a demon". Talk about false advertising. That and Big Boss literally says at the end of that game "this isn't the end. We will meet again!"

That right there is our "phantom pain". A bunch of lies in advertising for a sub par character (which is stupid because he NEVER talks, and you hire someone like Kiefer Sutherland who costs a shit load of money to do it).

MGS V is a massive disappointment for me. Perfect gameplay, but repetitive missions and a story that takes a back seat = one of my least favorite in the series.


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the one true God is Doctor Doom and we should all be worshiping him.
and you hire someone like Kiefer Sutherland who costs a shit load of money to do it).

Which is why he never talks.


 
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and you hire someone like Kiefer Sutherland who costs a shit load of money to do it).

Which is why he never talks.
It's a contract they hire him by, not a dollar per word. And with how much money MG games cost over time, that's no excuse anyway. He talked enough in Ground Zeroes.


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the one true God is Doctor Doom and we should all be worshiping him.
and you hire someone like Kiefer Sutherland who costs a shit load of money to do it).

Which is why he never talks.
It's a contract they hire him by, not a dollar per word. And with how much money MG games cost over time, that's no excuse anyway. He talked enough in Ground Zeroes.

He talks a lot in the tapes, though.