I re-watched the MGS4 ending.I feel sad now.
the one true God is Doctor Doom and we should all be worshiping him.
Quote from: Luciana on August 10, 2015, 02:00:55 AMI re-watched the MGS4 ending.I feel sad now.Sad because Hideo put his name on that piece of shit amirite?
I like it really because like Eva said, Ocelot loves Big Boss and would do anything to try and make his goal a reality.Though I don't understand why he and Eva conflict with one another, it confuses me.
It wasn't that bad.
It's the Halo 3 of MGS.
Quote from: Punished Venom Snake on August 10, 2015, 02:45:12 AMIt's the Halo 3 of MGS.Halo 3 wasn't that bad either.Halo 2, on the other hand...
Oh my god both of you shut up
Quote from: Luciana on August 10, 2015, 02:28:33 AMI like it really because like Eva said, Ocelot loves Big Boss and would do anything to try and make his goal a reality.Though I don't understand why he and Eva conflict with one another, it confuses me.They have conflicting ideas as to what Big Boss wanted. Both knew he wanted a world where soldiers would be appreciated, but Ocelot had a much more brutal and extreme end goal in mind than Eva, one that would put him in control of the planet.Also, Ocelot tried to kill her surrogate son. That'd put a twist in any parent's panties.
Quote from: Luciana on August 10, 2015, 03:04:39 AMOh my god both of you shut upIt's a Metal Gear thread...and it's been like 10 minutes since the last reply.
Like, there are a handful of things I enjoy about the game...but it's stuff like "I like the sound of the M4" and shit.Small stuff.
Quote from: Punished Venom Snake on August 10, 2015, 02:47:28 AMLike, there are a handful of things I enjoy about the game...but it's stuff like "I like the sound of the M4" and shit.Small stuff.Yeah, but it gave Raiden a personality beyond being a(n intentional) poor man's Snake. Also, the last two boss fights were really cool.
Big Boss was always more dynamic anyway
but yeah, seeing Snake slowly die off in MGS4 was very sad, and he lost all the charisma he had in MGS2 (rightfully so I guess since he's almost dead).
Quote from: Liquid Plotmaster on August 10, 2015, 03:07:14 AMQuote from: Punished Venom Snake on August 10, 2015, 02:47:28 AMLike, there are a handful of things I enjoy about the game...but it's stuff like "I like the sound of the M4" and shit.Small stuff.Yeah, but it gave Raiden a personality beyond being a(n intentional) poor man's Snake. Also, the last two boss fights were really cool.Sure. I'll give you the boss fights.But Raiden having a personality only provides further proof to support my opinion that MGS4 ruins MGS2, and effectively Solid Snake as a character.
MGS2's main plot involved Raiden seeking his own identity past what the Patriots gave him and his attempts to imitate Snake.
Quote from: Liquid Plotmaster on August 10, 2015, 03:26:03 AMMGS2's main plot involved Raiden seeking his own identity past what the Patriots gave him and his attempts to imitate Snake.Not really, because Raiden is a non-character. He's literally supposed to be the player. That's the whole point of MGS2. So making him an actual character kind of goes backwards on that idea.
Hence, him tossing the dog tags away, symbolically shedding the player's control over him and becoming his own person with his own identity and his own life beyond reiterating Snake's battle in Shadow Moses.
Anything that takes place after MGS2 in the continuity is shit. Both Rising and Patriots are insults.Quote from: Liquid Plotmaster on August 10, 2015, 03:32:27 AMHence, him tossing the dog tags away, symbolically shedding the player's control over him and becoming his own person with his own identity and his own life beyond reiterating Snake's battle in Shadow Moses.Hmm...I never took it like that. I always assumed that MGS2's entire point was Kojima trying to teach the players a lesson about hype and such (hence the sneaky marketing tactics and stuff). And that the throwing away of the dog tags was a symbolic gesture for the players learning their lesson, and giving up control of the character and the control of hype.I think it may be time to replay MGS2...
MGS2 was a commentary on a lot of things. Marketing, control of information, the nature of free will, linearity, trying to be someone you're not, and sequels in general. Raiden, as you said, represents the player, who is in turn under the control of the game's developers (represented by the Patriots). The developers manipulated the player before the game even came out by making it seem like they'd be getting another game with Snake, only for them to get stuck with a second-rate copy instead. Controlling what information one receives changes the entire nature of one's perceptions of reality.The developers force the player to toady along the paths that they coded into the game, represented by Raiden being forced to toady along to the paths the Patriots set for him. He tries to be as badass as Snake, but screws up at every turn - much like how the player played the first game to feel as badass as Snake, but will never really be as great as him.Raiden tries to match Snake's adventure in MGS, but it's really just a hollow imitation - much like how a lot of game sequels are just more of what the previous game had to offer, because why change what worked well last time? Meanwhile, the real Snake is off having a much more significant and interesting adventure of his own against a much more significant and interesting adversary.Notably, the game continues the idea of experience trumping circumstance of birth, only weaponized: Raiden was a seemingly ordinary rookie soldier tossed into a situation in which he was supposed to become as amazing as Snake by repeating Snake's greatest battle, while Solidus was made to be a perfect copy of the greatest soldier who ended up being rather insignificant in the long run.At the end of the day, Sons of Liberty was intentionally an inferior, repackaged Metal Gear Solid - similar plot, similar setting, a new protagonist that tries to imitate the old one, and the player will keep on playing anyway even if they know this. They're being controlled just as much as Raiden. Nothing he knows is real - his mission, his allies, his backstory - the things that most players take at face value and never think twice about, because why would there be any reason to disbelieve it? Why wouldn't you trust what you're told and blindly obey each order given to you? Both he and the player start to realize what's going on toward the end of the game, and that's when he gains his own traits and thoughts. It all culminates in him casting away his link to the player - the dog tags they wrote their name on at the start of the game.
You guys are so obsessed
Well. Yeah. I love the game <.< over a 1000 hours and counting.
Quote from: Liquid Plotmaster on August 10, 2015, 04:30:44 AMMGS2 was a commentary on a lot of things. Marketing, control of information, the nature of free will, linearity, trying to be someone you're not, and sequels in general. Raiden, as you said, represents the player, who is in turn under the control of the game's developers (represented by the Patriots). The developers manipulated the player before the game even came out by making it seem like they'd be getting another game with Snake, only for them to get stuck with a second-rate copy instead. Controlling what information one receives changes the entire nature of one's perceptions of reality.The developers force the player to toady along the paths that they coded into the game, represented by Raiden being forced to toady along to the paths the Patriots set for him. He tries to be as badass as Snake, but screws up at every turn - much like how the player played the first game to feel as badass as Snake, but will never really be as great as him.Raiden tries to match Snake's adventure in MGS, but it's really just a hollow imitation - much like how a lot of game sequels are just more of what the previous game had to offer, because why change what worked well last time? Meanwhile, the real Snake is off having a much more significant and interesting adventure of his own against a much more significant and interesting adversary.Notably, the game continues the idea of experience trumping circumstance of birth, only weaponized: Raiden was a seemingly ordinary rookie soldier tossed into a situation in which he was supposed to become as amazing as Snake by repeating Snake's greatest battle, while Solidus was made to be a perfect copy of the greatest soldier who ended up being rather insignificant in the long run.At the end of the day, Sons of Liberty was intentionally an inferior, repackaged Metal Gear Solid - similar plot, similar setting, a new protagonist that tries to imitate the old one, and the player will keep on playing anyway even if they know this. They're being controlled just as much as Raiden. Nothing he knows is real - his mission, his allies, his backstory - the things that most players take at face value and never think twice about, because why would there be any reason to disbelieve it? Why wouldn't you trust what you're told and blindly obey each order given to you? Both he and the player start to realize what's going on toward the end of the game, and that's when he gains his own traits and thoughts. It all culminates in him casting away his link to the player - the dog tags they wrote their name on at the start of the game.Preaching to the choir, homes.Well-written comment, though. Mind if I save that for future uses?
Quote from: oss on August 10, 2015, 04:34:28 AMYou guys are so obsessedQuote from: oss on July 30, 2015, 09:40:21 AMWell. Yeah. I love the game <.< over a 1000 hours and counting.
I figured you'd know about it already, but I'd already written most of it and didn't want to waste the effort.
You really have no idea how hyped I am. In the past 2 weeks I've played Ground Zeroes about 6 times, completing every mission on hard and getting S-Ranks. I've platinumed MGS3 twice. I got GZ to 100% in like 3 days. I watch the trailers every day. I give my Punished Snake figure a new pose every day. My brain can't handle the thought of it being nearly out. I CAN'T WAIT.I CAN'T. FUCKING. WAIT.All right calm down, relax start breathing...