Great review. Could anyone with experience with the endings comment on each faction's conclusion? Like, how satisfying are they? I'm leaning towards the Railroad because the Institute are assholes and it's fun to fight vertibirds, but if the ending sucks I'll go a different route.
actual spoilers and a questionSpoileri miss danse ;__;Spoilerso is it me, or are the followers of atom synths? no way they can live in the glowing sea like that
Quote from: Gnar Oooooh on November 22, 2015, 02:06:00 PMactual spoilers and a questionSpoileri miss danse ;__;Spoilerso is it me, or are the followers of atom synths? no way they can live in the glowing sea like thatNah. I'm guessing either obscene amounts of Rad-X/ RadAway or they're perfectly happy becoming ghouls. I know there's one you met in the BoS questline who's a ghoul - makes more sense that there'd be a lot of ghouls.
Quote from: RadioactiveTurkey on November 22, 2015, 09:15:12 AMGreat review. Could anyone with experience with the endings comment on each faction's conclusion? Like, how satisfying are they? I'm leaning towards the Railroad because the Institute are assholes and it's fun to fight vertibirds, but if the ending sucks I'll go a different route.The only faction that feels like it has an actual buildup, climax, and ending, is the Brotherhood of Steel. I beat it with them and the Institute, and then saw the ending for Railroad and Minutemen. They pale in comparison.BoS actually makes you make a few hard decisions, and the finale actually seems like it's a finale. The others do not in the slightest. Though there is one complaint, and it's...Spoilerthat they just rely on Liberty Prime again as you make your way to the Institute. You would think they'd think of something other than relying on Fallout 3's final mission, but nah.
Quote from: Bacon on November 22, 2015, 02:15:07 PMQuote from: Gnar Oooooh on November 22, 2015, 02:06:00 PMactual spoilers and a questionSpoileri miss danse ;__;Spoilerso is it me, or are the followers of atom synths? no way they can live in the glowing sea like thatNah. I'm guessing either obscene amounts of Rad-X/ RadAway or they're perfectly happy becoming ghouls. I know there's one you met in the BoS questline who's a ghoul - makes more sense that there'd be a lot of ghouls.going to one of their camps, i dont remember seeing any rad-x or anything of the sorts. they probably are hiding something.
Maybe just being a boring moralfag here, but SpoilerI wish in one of these games you could unite the factions or at least clear up their misconceptions. The Brotherhood hate the Institute...because robots are abominations, apparently? The Institute has the brightest minds on the East Coast and they don't even question the personhood of robots specifically designed to be increasingly aware and autonomous, with personalities literally downloaded from human brains? The Railroad seems pretty justified but still unwilling to cooperate with anyone; the Brotherhood have no reason to go after these people.
Maybe just being a boring moralfag here, but SpoilerI wish in one of these games you could unite the factions or at least clear up their misconceptions. The Brotherhood hate the Institute...because robots are abominations, apparently? The Institute has the brightest minds on the East Coast and they don't even question the personhood of robots specifically designed to be increasingly aware and autonomous, with personalities literally downloaded from human brains? The Railroad seems pretty justified but still unwilling to cooperate with anyone.
Another problem is I'm already bored with the world. No weapons in dungeons and all that = already being bored.
I haven't been bored with the world, I really like exploring it, but I feel as if once I've found every place it'll be different because it feels like there's not much of a reason to explore except for the sake of exploring.
Stealth actually works great, you just have to walk slower and you can't wear heavy armour otherwise enemies can hear you
Quote from: Fruitcake on November 22, 2015, 02:41:44 PMI haven't been bored with the world, I really like exploring it, but I feel as if once I've found every place it'll be different because it feels like there's not much of a reason to explore except for the sake of exploring.That's really it. Exploring for the sake of exploring, and while that's fine, a lot of what prompts people to explore is because games like this have a carrot at the end of the stick method, where they tease you into exploring in hopes of bigger rewards. You come across that random cave/building on your way to a destination? Why not explore it, you might find an interesting story or a really cool weapon or some neat looking armor if you do.That's completely removed from Fallout 4 and it makes me actually think "do I want to waste 15 minutes in this building collecting things for my settlement, or just go to my objective?" You know there won't be a good weapon in there, you know the armor won't be anything better than what you already have either. Your only hope is some legendary enemy in there drops something interesting, and odds are it won't be. I'm speaking from a high level perspective when I say this. By the time you're around level 20, it basically removes any real reason to explore anything unless you're naked or something.
Quote from: Luciana on November 22, 2015, 02:44:42 PMQuote from: Fruitcake on November 22, 2015, 02:41:44 PMI haven't been bored with the world, I really like exploring it, but I feel as if once I've found every place it'll be different because it feels like there's not much of a reason to explore except for the sake of exploring.That's really it. Exploring for the sake of exploring, and while that's fine, a lot of what prompts people to explore is because games like this have a carrot at the end of the stick method, where they tease you into exploring in hopes of bigger rewards. You come across that random cave/building on your way to a destination? Why not explore it, you might find an interesting story or a really cool weapon or some neat looking armor if you do.That's completely removed from Fallout 4 and it makes me actually think "do I want to waste 15 minutes in this building collecting things for my settlement, or just go to my objective?" You know there won't be a good weapon in there, you know the armor won't be anything better than what you already have either. Your only hope is some legendary enemy in there drops something interesting, and odds are it won't be. I'm speaking from a high level perspective when I say this. By the time you're around level 20, it basically removes any real reason to explore anything unless you're naked or something.Mhmm, perhaps there's too much of an emphasis on modding weapons and armour, you basically HAVE to do it if you want good stuffThere is the occasional rare and unique item, like that Cryo gun in Vault 111 and I found Grognak's Axe and his outfit, but those feel like the exception rather than the norm
Quote from: Gnar Oooooh on November 22, 2015, 02:18:07 PMQuote from: Bacon on November 22, 2015, 02:15:07 PMQuote from: Gnar Oooooh on November 22, 2015, 02:06:00 PMactual spoilers and a questionSpoileri miss danse ;__;Spoilerso is it me, or are the followers of atom synths? no way they can live in the glowing sea like thatNah. I'm guessing either obscene amounts of Rad-X/ RadAway or they're perfectly happy becoming ghouls. I know there's one you met in the BoS questline who's a ghoul - makes more sense that there'd be a lot of ghouls.going to one of their camps, i dont remember seeing any rad-x or anything of the sorts. they probably are hiding something.confirmed the first dlc is about finding their secret anti-radiation drug
Just wondering: Is there a reason why there wasn't a section detailing the technical side of the game, such as animations/performance etc.? I think the clumsiness of settlement building should be included as well. Good review though.