Let's make a game.

Coco | Heroic Unstoppable!
 
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So I'm going to be spending a few days learning about how the Unreal engine works.  Thought I could use the opportunity to program an incredibly stupid game with the community. 

Note that I'm not going to have as much time when my semester starts, and I'm not a talented 3D artist.

Would that interest any of you, though?  If so, post suggestions.
Last Edit: January 14, 2016, 12:00:55 AM by Coco


 
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wanna get rich fast?


make an old man/elderly simulator


 
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Goodness gracious, great balls of lightning!
Make Sep7agon Simulator 2016


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Coco | Heroic Unstoppable!
 
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I've never made a fighting game before, but they're definitely one of the most tedious genres to make, what with how exact all the hit boxes and frames need to be. I wouldn't have a problem trying, but it'd probably be unbalanced as fuck, and wouldn't have characters unless I can find someone willing to do animation for free.

Definitely try to keep ideas low in scope, considering the time and lack of resources for the time being.


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A salt Rifle
Turn-based RPG with action elements like in SP: The Stick of Truth.

This way you can easily integrate any user, create a thememed encounters and skills. Only barebones animation is required.
Minimum effort - maximum payout.

Maybe you can even combine it with Fedorekd's idea and theme it around the hungr games.


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A salt Rifle
Sep7agon Dating Simulator
Hatoful Memefriend.


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#13
Turn-based RPG with action elements like in SP: The Stick of Truth.

This way you can easily integrate any user, create a thememed encounters and skills. Only barebones animation is required.
Minimum effort - maximum payout.

Maybe you can even combine it with Fedorekd's idea and theme it around the hungr games.
This would be awesome.


 
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I wonder what some of the characters would be.



 
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with full on H scenes.


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👨🏽:o shit waddup 😂💯

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Sep7agon Smash?
A fighting game that's based off of this site by using members would be a good way to get a population.


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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

👶🏽:hhh...

👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

👩🏽:💔
Sep7agon Dating Simulator
Does this site have any members that are around 6 years old for DAS?


 
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This is not the greatest sig in the world, no. This is just a tribute.
Sep7agon Dating Simulator
Does this site have any members that are around 6 years old for DAS?
Shut up faggot, I have Ender.


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On a more serious note, I'm starting to get somewhat not terrible at graphics design. So if you want fancy skyboxes and shit, I'll be interested in that.



Coco | Heroic Unstoppable!
 
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Hmmm.

So I want to use this to learn a decent bit of Unreal basics.  If it's too simplified in a technical stance, I'm not getting anything out of it and it'd make more sense for me to write my own simple game engine.  Definitely so with the dating sim, which I'd probably be too hot & bothered to get any work done anyways. 

Since I'm not a great artist (and don't want to use this time to be making 3D art anyways) expect a lot of temp assets unless the project goes anywhere and either someone wants to make free stuff or I find time somewhere.  I'll leave the project files out for anyone that wants them.

Turn-based RPG would be pretty in-scope, but I think I'd be wasting a lot of time writing all the different game states and stuff.  What if I just took the isometric overworld and made the combat real-time?  I could also work with the hunger games theme, but I didn't really follow that meme when it was going on.


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I'm fucking down
Sep7agon Smash?

I wonder what some of the characters would be.

Verbatim
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Nuka
Jim
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TBlocks
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Slayinggold
Fruit
Tru
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Vien
Chally


R o c k e t | Mythic Smash Master
 
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I neither fear, nor despise.
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But my character always wins cuz op.

Coco will we be able to nerf my character in updates?


 
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You either die a hero or live long enough to become Mythic..
I'm fucking down
Sep7agon Smash?

I wonder what some of the characters would be.

Verbatim
Cheat
Nuka
Jim
Korra
TBlocks
Rocket
Slayinggold
Fruit
Tru
LC
Vien
Chally

No, what would the characters look like.


 
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Sigs fo nigs
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Sep7agon Smash?

I wonder what some of the characters would be.

Verbatim
Cheat
Nuka
Jim
Korra
TBlocks
Rocket
Slayinggold
Fruit
Tru
LC
Vien
Chally

No, what would the characters look like.
I suppose people would have to make their own avatars.


 
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I'm fucking down
Sep7agon Smash?

I wonder what some of the characters would be.

Verbatim
Cheat
Nuka
Jim
Korra
TBlocks
Rocket
Slayinggold
Fruit
Tru
LC
Vien
Chally

No, what would the characters look like.
I suppose people would have to make their own avatars.
Yeah that's what I was thinking. Maybe give a rough idea to Big Boss and he could sketch out a drawing of it.


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I'm fucking down
Sep7agon Smash?

I wonder what some of the characters would be.

Verbatim
Cheat
Nuka
Jim
Korra
TBlocks
Rocket
Slayinggold
Fruit
Tru
LC
Vien
Chally

No, what would the characters look like.

Verbatim would wear a suit of armour covered in razor blades.

Korra would look like Avatar Korra.

TBlocks would be in a hockey sweater, wielding a hockey stick.

Rocket would be an elite with a cross on his armour.

Vien would be an elite wielding a giant Bad Dragon dildo.

Slayinggold would be a corgi that attacks with love and kindness.

I don't really have any ideas for the rest.


 
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Sigs fo nigs

Like the peanut guy from another universe.


 
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Coco | Heroic Unstoppable!
 
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I'd like to emphasize that this would be my first time using Unreal and my first time attempting to make a fighting game.

I think a traditional 2D fighting game is a project better suited for something I'm more comfortable/knowledgeable in (my own engine, Unity, etc...).  I can certainly try to make something, but fighting games that don't play like complete garbage are a staggering amount of work (especially for one programmer), and I intend for my first project to be pretty janky.  Can't promise how far I'll get with that idea, though.

I think we need to start with a basic and entertaining mechanic and branch out.  It shouldn't be so simple that it utilizes none of Unreal's features, but at the same time, you're going to be disappointed if you expect one person to make Smash Bros in such a limited amount of time.  Think game-jam ideas.