At this point, you've got about half an opinion on things. Which doesn't make for the best of a consensus now does it?
No denying that.Which Halo games have you played?
Quote from: Sandtrap on August 01, 2015, 12:15:17 PMAt this point, you've got about half an opinion on things. Which doesn't make for the best of a consensus now does it?if the game isn't fun to play, why should i honestly care about the game's storyunless campaign is so radically different to multiplayerif it involves shooting aliens with guns, the same lameass guns, i have no interestQuote from: LemonLime on August 01, 2015, 12:15:54 PMNo denying that.Which Halo games have you played?1 2 and 3i found 2 to be the least painful
1 2 and 3i found 2 to be the least painful
I would have figured you'd've been a fan of the needler though. Which was a godsend in CE and hilarious in 2 when dual wielded.
Quote from: Verbatim on August 01, 2015, 12:19:56 PM1 2 and 3i found 2 to be the least painful2 is the worst one out of the 3Terrible balancing (like, seriously who balanced that shit?) and broken as fuck.
Quote from: Sandtrap on August 01, 2015, 12:30:21 PMI would have figured you'd've been a fan of the needler though. Which was a godsend in CE and hilarious in 2 when dual wielded.the needler was neat, i'll give you thati like how it actually showed the needles getting smaller on the weapon itself as you fired iti thought it sucked, thoughor i just sucked with itQuote from: LemonLime on August 01, 2015, 12:37:00 PMQuote from: Verbatim on August 01, 2015, 12:19:56 PM1 2 and 3i found 2 to be the least painful2 is the worst one out of the 3Terrible balancing (like, seriously who balanced that shit?) and broken as fuck.*shrug*it introduced the sword and wasn't a bloomfest like shitlow 3they all had terrible balancing
halo 3 didnt have bloom. most of the weapons had spread because of the lack of hitscan. bloom is a mechanic which gradually decreases your accuracy the faster you fire, spread is just that... bullets spread out as they travel, becoming less accurate over long distances.
Quote from: Azumarill on August 01, 2015, 12:44:55 PMhalo 3 didnt have bloom. most of the weapons had spread because of the lack of hitscan. bloom is a mechanic which gradually decreases your accuracy the faster you fire, spread is just that... bullets spread out as they travel, becoming less accurate over long distances.i'm talking about graphical bloom, numbnutsi like not going blind as i play my games
Quote from: Sandtrap on August 01, 2015, 11:42:52 AMHey Verb. I never specifically asked yet which has me curious. What speficially don't you like about Halo.-snippity snip-
Hey Verb. I never specifically asked yet which has me curious. What speficially don't you like about Halo.
Quote from: BerzerkCommando on August 01, 2015, 05:47:20 AMand Reach was nothing more than a demo for Destiny and a piss poor attempt to get out of Halo. wat
and Reach was nothing more than a demo for Destiny and a piss poor attempt to get out of Halo.
BR isn't overpowered. It's just used the most because it's the gun that rewards skill. No one should opt for an AR, because its retard-friendly skill gap promotes blindly running to your death.
Quote from: DAS B00T x2 on August 01, 2015, 08:20:44 AMQuote from: BerzerkCommando on August 01, 2015, 05:47:20 AMand Reach was nothing more than a demo for Destiny and a piss poor attempt to get out of Halo. watTo me some of the things they added seemed like they were trying them out to see if they want to have them in Destiny or see how they work. So by "demo for Destiny" they were using Reach for the test game. For bloom to me they testing out a recoil mechanic they were thinking about using for it. For armor abilities I find it strange that they added something majoir like that in their last Halo game. You would think adding something as game changing like that would be in Halo 3 so they know what not to do for Reach. Having them in Destiny to me is implying they were testing them out to see if they would work good or not for Destiny.
Quote from: BerzerkCommando on August 01, 2015, 01:45:12 PMQuote from: DAS B00T x2 on August 01, 2015, 08:20:44 AMQuote from: BerzerkCommando on August 01, 2015, 05:47:20 AMand Reach was nothing more than a demo for Destiny and a piss poor attempt to get out of Halo. watTo me some of the things they added seemed like they were trying them out to see if they want to have them in Destiny or see how they work. So by "demo for Destiny" they were using Reach for the test game. For bloom to me they testing out a recoil mechanic they were thinking about using for it. For armor abilities I find it strange that they added something majoir like that in their last Halo game. You would think adding something as game changing like that would be in Halo 3 so they know what not to do for Reach. Having them in Destiny to me is implying they were testing them out to see if they would work good or not for Destiny.Bloom was just a half-baked response to "BR is too good at too long range." Nothing more, nothing less.Halo 3 had pick-up equipment on the map, seems ike a big change from H2's guns and 'nades only stuff. AA's were simply the next natural step in a franchise that was slowly becoming less and less pure arena shooter.
Wasn't directed at you. Everyone says the BR is OP even though it isn't.After you play a few matches, the automatic weapons get stale. You're just bum-rushing to your death, hoping to catch the enemy choke up. There's practically no aiming involved, and 2 autos fighting each other is essentially what you described with the shotgun: who shot who first.Precision weapons have a lot more of a skill gap to them. They're big for their risk vs reward ideology: there's a huge meta-game behind them, where you need to perfect both your ability to aim flawlessly for a 4 shot kill, and be able to move in a way that throws off other people.
TFW I never got killed in bum rush auto fights because I know how to pulse and aim.
and wasn't a bloomfest like shitlow 3
Seriously, without the Flashlight, you were practically blind for half the campaign, and that was with brightness put up to the max.
Unless a player had extraordinarily shit aim, all BR duels were down to whoever got the first shot off
There is literally no situation in which an AR or SMG will outgun the BR, because they both strip shields at a similar rate, but the BR has a potential 1 shot kill once shields are down, whereas the AR does not.
Quote from: FatherlyNick on August 01, 2015, 07:57:07 AMQuote from: Zonda on August 01, 2015, 07:28:30 AMQuote from: FatherlyNick on August 01, 2015, 06:48:49 AMyeah, about that...Hopefully Halo 5 improves on other areas.So far I like it for the most part. Kill cams and ADS bother me but I won't judge it until I played it enough. The beta was fun.Killcam canbe turned off as per the changes made after the Beta. If you turn it off you get the regular follow-cam.
Quote from: Zonda on August 01, 2015, 07:28:30 AMQuote from: FatherlyNick on August 01, 2015, 06:48:49 AMyeah, about that...Hopefully Halo 5 improves on other areas.So far I like it for the most part. Kill cams and ADS bother me but I won't judge it until I played it enough. The beta was fun.
Quote from: FatherlyNick on August 01, 2015, 06:48:49 AMyeah, about that...Hopefully Halo 5 improves on other areas.
yeah, about that...
the one true God is Doctor Doom and we should all be worshiping him.
BR isn't overpowered. It's just used the most because it's the gun that rewards skill.
Unless a player had extraordinarily shit aim, all BR duels were down to whoever got the first shot off, or whoever had the most supporting fire, like every other weapon duel in Halo. It doesn't take a great deal of skill to strafe and fire, keeping the reticule aimed at head height. There is literally no situation in which an AR or SMG will outgun the BR, because they both strip shields at a similar rate, but the BR has a potential 1 shot kill once shields are down, whereas the AR does not. Unless you're playing 4 player split screen on an extremely tiny TV, even an inexperienced player can land headshots with relative ease.
You're oversimplifying precision weapons. I have a very hard time believing that you constantly pull 4 shot kills on competent players.