Quote from: BerzerkCommando on July 24, 2015, 07:13:25 PMEven with being able to choose which weapons you want to spawn with I would say it's still balanced. In Halo 3 and Reach if you have an AR and I have a BR/DMR you are screwed even at close range.The DMR/BR definitely dominated, as they do in Halo 4. But I feel with Reach you could still make a comeback when playing 4v4 slayer if it was AR spawns. Mostly due to map design though, not a well balanced weapon sandbox.
Even with being able to choose which weapons you want to spawn with I would say it's still balanced. In Halo 3 and Reach if you have an AR and I have a BR/DMR you are screwed even at close range.
Quote from: I Tackelberry I on July 24, 2015, 07:18:22 PMQuote from: Azumarill on July 24, 2015, 07:11:44 PMQuote from: I Tackelberry I on July 24, 2015, 07:10:16 PMQuote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.good thing most of the halo community is pure trash and i care 0% about their feelings or opinions.also you should use source material when making claims about statistics. otherwise it just kinda looks like you pulled them out of your ass."hurr durr, I'm right and everyone else is wrong"If you can find a population tracker for Reach, it's there. Reach stayed a steady 60k-90k players, 100k during holidays, until Halo 4 came out. The TU came out a good year or so before Halo 4. For that entire length of time, I never once say the Super Slayer playlist go above 1k players. You can go on Reach now and look, it's stupidly low compared to the other playlists.im not saying youre wrong, im just saying that its kinda silly when you put stats up without proof.
Quote from: Azumarill on July 24, 2015, 07:11:44 PMQuote from: I Tackelberry I on July 24, 2015, 07:10:16 PMQuote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.good thing most of the halo community is pure trash and i care 0% about their feelings or opinions.also you should use source material when making claims about statistics. otherwise it just kinda looks like you pulled them out of your ass."hurr durr, I'm right and everyone else is wrong"If you can find a population tracker for Reach, it's there. Reach stayed a steady 60k-90k players, 100k during holidays, until Halo 4 came out. The TU came out a good year or so before Halo 4. For that entire length of time, I never once say the Super Slayer playlist go above 1k players. You can go on Reach now and look, it's stupidly low compared to the other playlists.
Quote from: I Tackelberry I on July 24, 2015, 07:10:16 PMQuote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.good thing most of the halo community is pure trash and i care 0% about their feelings or opinions.also you should use source material when making claims about statistics. otherwise it just kinda looks like you pulled them out of your ass.
Quote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.
Quote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.
Quote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.
Quote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map design
Quote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.
if you're dumb enough to get close to a sword user then that's your own fault.
Quote from: Azumarill on July 24, 2015, 07:25:11 PMQuote from: I Tackelberry I on July 24, 2015, 07:18:22 PMQuote from: Azumarill on July 24, 2015, 07:11:44 PMQuote from: I Tackelberry I on July 24, 2015, 07:10:16 PMQuote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.good thing most of the halo community is pure trash and i care 0% about their feelings or opinions.also you should use source material when making claims about statistics. otherwise it just kinda looks like you pulled them out of your ass."hurr durr, I'm right and everyone else is wrong"If you can find a population tracker for Reach, it's there. Reach stayed a steady 60k-90k players, 100k during holidays, until Halo 4 came out. The TU came out a good year or so before Halo 4. For that entire length of time, I never once say the Super Slayer playlist go above 1k players. You can go on Reach now and look, it's stupidly low compared to the other playlists.im not saying youre wrong, im just saying that its kinda silly when you put stats up without proof.The site that used to keep up with such things has been shutdown it appears. The only left overs seem to be screen caps of Halo 4's population, which doesn't really help at all.Last time I was on Reach, Team Slayer (Pre TU) had 4k players and Super Slayer (TU) had 200.
the one true God is Doctor Doom and we should all be worshiping him.
Quote from: Azumarill on July 23, 2015, 05:11:49 PMQuote from: Le Mon man on July 23, 2015, 05:10:15 PMQuote from: Jono on July 23, 2015, 05:08:09 PMQuote from: FatherlyNick on July 23, 2015, 05:07:23 PMQuote from: Le Mon man on July 23, 2015, 05:00:00 PMQuote from: Azumarill on July 23, 2015, 04:58:41 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughthats still bungies fault for making like, 2 playable default mapsthank god for free maps in h5 so it won't be a fractured populationFunny you say that. I can only recall like two maps from reach multiplayer.Sword Base and Countdown?Swordbase and Spirei just barfed in my mouth a littleSwordbase every game until you like itEmbrace the lower vent
Quote from: Le Mon man on July 23, 2015, 05:10:15 PMQuote from: Jono on July 23, 2015, 05:08:09 PMQuote from: FatherlyNick on July 23, 2015, 05:07:23 PMQuote from: Le Mon man on July 23, 2015, 05:00:00 PMQuote from: Azumarill on July 23, 2015, 04:58:41 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughthats still bungies fault for making like, 2 playable default mapsthank god for free maps in h5 so it won't be a fractured populationFunny you say that. I can only recall like two maps from reach multiplayer.Sword Base and Countdown?Swordbase and Spirei just barfed in my mouth a little
Quote from: Jono on July 23, 2015, 05:08:09 PMQuote from: FatherlyNick on July 23, 2015, 05:07:23 PMQuote from: Le Mon man on July 23, 2015, 05:00:00 PMQuote from: Azumarill on July 23, 2015, 04:58:41 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughthats still bungies fault for making like, 2 playable default mapsthank god for free maps in h5 so it won't be a fractured populationFunny you say that. I can only recall like two maps from reach multiplayer.Sword Base and Countdown?Swordbase and Spire
Quote from: FatherlyNick on July 23, 2015, 05:07:23 PMQuote from: Le Mon man on July 23, 2015, 05:00:00 PMQuote from: Azumarill on July 23, 2015, 04:58:41 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughthats still bungies fault for making like, 2 playable default mapsthank god for free maps in h5 so it won't be a fractured populationFunny you say that. I can only recall like two maps from reach multiplayer.Sword Base and Countdown?
Quote from: Le Mon man on July 23, 2015, 05:00:00 PMQuote from: Azumarill on July 23, 2015, 04:58:41 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughthats still bungies fault for making like, 2 playable default mapsthank god for free maps in h5 so it won't be a fractured populationFunny you say that. I can only recall like two maps from reach multiplayer.
Quote from: Azumarill on July 23, 2015, 04:58:41 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughthats still bungies fault for making like, 2 playable default mapsthank god for free maps in h5 so it won't be a fractured population
Quote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughthats still bungies fault for making like, 2 playable default maps
Quote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps though
Quote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_Updates
Quote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?
Quote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthless
Quote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable though
Quote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah
What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?
Quote from: Le Mon man on July 23, 2015, 05:14:33 PMQuote from: Azumarill on July 23, 2015, 05:11:49 PMQuote from: Le Mon man on July 23, 2015, 05:10:15 PMQuote from: Jono on July 23, 2015, 05:08:09 PMQuote from: FatherlyNick on July 23, 2015, 05:07:23 PMQuote from: Le Mon man on July 23, 2015, 05:00:00 PMQuote from: Azumarill on July 23, 2015, 04:58:41 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughthats still bungies fault for making like, 2 playable default mapsthank god for free maps in h5 so it won't be a fractured populationFunny you say that. I can only recall like two maps from reach multiplayer.Sword Base and Countdown?Swordbase and Spirei just barfed in my mouth a littleSwordbase every game until you like itEmbrace the lower ventI wonder why I was the only one who bothered going for the energy sword when I spawned blue.
Quote from: Plotmaster on July 24, 2015, 07:35:00 PMQuote from: Le Mon man on July 23, 2015, 05:14:33 PMQuote from: Azumarill on July 23, 2015, 05:11:49 PMQuote from: Le Mon man on July 23, 2015, 05:10:15 PMQuote from: Jono on July 23, 2015, 05:08:09 PMQuote from: FatherlyNick on July 23, 2015, 05:07:23 PMQuote from: Le Mon man on July 23, 2015, 05:00:00 PMQuote from: Azumarill on July 23, 2015, 04:58:41 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughthats still bungies fault for making like, 2 playable default mapsthank god for free maps in h5 so it won't be a fractured populationFunny you say that. I can only recall like two maps from reach multiplayer.Sword Base and Countdown?Swordbase and Spirei just barfed in my mouth a littleSwordbase every game until you like itEmbrace the lower ventI wonder why I was the only one who bothered going for the energy sword when I spawned blue.shotty was stronger, its smarter to try to get control of its room
Quote from: I Tackelberry I on July 24, 2015, 07:30:38 PMQuote from: Azumarill on July 24, 2015, 07:25:11 PMQuote from: I Tackelberry I on July 24, 2015, 07:18:22 PMQuote from: Azumarill on July 24, 2015, 07:11:44 PMQuote from: I Tackelberry I on July 24, 2015, 07:10:16 PMQuote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.good thing most of the halo community is pure trash and i care 0% about their feelings or opinions.also you should use source material when making claims about statistics. otherwise it just kinda looks like you pulled them out of your ass."hurr durr, I'm right and everyone else is wrong"If you can find a population tracker for Reach, it's there. Reach stayed a steady 60k-90k players, 100k during holidays, until Halo 4 came out. The TU came out a good year or so before Halo 4. For that entire length of time, I never once say the Super Slayer playlist go above 1k players. You can go on Reach now and look, it's stupidly low compared to the other playlists.im not saying youre wrong, im just saying that its kinda silly when you put stats up without proof.The site that used to keep up with such things has been shutdown it appears. The only left overs seem to be screen caps of Halo 4's population, which doesn't really help at all.Last time I was on Reach, Team Slayer (Pre TU) had 4k players and Super Slayer (TU) had 200.default playlists generally have larger populations because the majority of the player pop doesnt care about playing more balanced gametypes. theyre happy to jerk around in the vanilla game because theyre not theorycrafters or competitive players. same reason why social slayer and SBTB were generally the most populated playlists in h3 (and h4 as well, iirc)
Quote from: Azumarill on July 24, 2015, 07:35:53 PMQuote from: Plotmaster on July 24, 2015, 07:35:00 PMQuote from: Le Mon man on July 23, 2015, 05:14:33 PMQuote from: Azumarill on July 23, 2015, 05:11:49 PMQuote from: Le Mon man on July 23, 2015, 05:10:15 PMQuote from: Jono on July 23, 2015, 05:08:09 PMQuote from: FatherlyNick on July 23, 2015, 05:07:23 PMQuote from: Le Mon man on July 23, 2015, 05:00:00 PMQuote from: Azumarill on July 23, 2015, 04:58:41 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughthats still bungies fault for making like, 2 playable default mapsthank god for free maps in h5 so it won't be a fractured populationFunny you say that. I can only recall like two maps from reach multiplayer.Sword Base and Countdown?Swordbase and Spirei just barfed in my mouth a littleSwordbase every game until you like itEmbrace the lower ventI wonder why I was the only one who bothered going for the energy sword when I spawned blue.shotty was stronger, its smarter to try to get control of its roomRed grabs the shotgun. Red grabs just about everything, in fact, except the sword, and I never figured out why everybody else on blue rushed the lift instead of grabbing the only power weapon they get at the start.
Quote from: Azumarill on July 24, 2015, 07:33:04 PMQuote from: I Tackelberry I on July 24, 2015, 07:30:38 PMQuote from: Azumarill on July 24, 2015, 07:25:11 PMQuote from: I Tackelberry I on July 24, 2015, 07:18:22 PMQuote from: Azumarill on July 24, 2015, 07:11:44 PMQuote from: I Tackelberry I on July 24, 2015, 07:10:16 PMQuote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.good thing most of the halo community is pure trash and i care 0% about their feelings or opinions.also you should use source material when making claims about statistics. otherwise it just kinda looks like you pulled them out of your ass."hurr durr, I'm right and everyone else is wrong"If you can find a population tracker for Reach, it's there. Reach stayed a steady 60k-90k players, 100k during holidays, until Halo 4 came out. The TU came out a good year or so before Halo 4. For that entire length of time, I never once say the Super Slayer playlist go above 1k players. You can go on Reach now and look, it's stupidly low compared to the other playlists.im not saying youre wrong, im just saying that its kinda silly when you put stats up without proof.The site that used to keep up with such things has been shutdown it appears. The only left overs seem to be screen caps of Halo 4's population, which doesn't really help at all.Last time I was on Reach, Team Slayer (Pre TU) had 4k players and Super Slayer (TU) had 200.default playlists generally have larger populations because the majority of the player pop doesnt care about playing more balanced gametypes. theyre happy to jerk around in the vanilla game because theyre not theorycrafters or competitive players. same reason why social slayer and SBTB were generally the most populated playlists in h3 (and h4 as well, iirc)Or its just not enjoyable? People always complained about the DMR being a spam fest, but holy jesus does that increase when you get rid of bloom. The DMR is not a weapon that should exist without bloom. With it being a hitscan weapon, it just doesn't work well and turns it into a god weapon, hence why everyone used it in Halo 4 before the BR got a buff.The DMR should just be taken out of Halo entirely at this point. It works well with Reach's gameplay style, but Halo fans don't like Reach's gameplay style.
Quote from: I Tackelberry I on July 24, 2015, 07:39:55 PMQuote from: Azumarill on July 24, 2015, 07:33:04 PMQuote from: I Tackelberry I on July 24, 2015, 07:30:38 PMQuote from: Azumarill on July 24, 2015, 07:25:11 PMQuote from: I Tackelberry I on July 24, 2015, 07:18:22 PMQuote from: Azumarill on July 24, 2015, 07:11:44 PMQuote from: I Tackelberry I on July 24, 2015, 07:10:16 PMQuote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.good thing most of the halo community is pure trash and i care 0% about their feelings or opinions.also you should use source material when making claims about statistics. otherwise it just kinda looks like you pulled them out of your ass."hurr durr, I'm right and everyone else is wrong"If you can find a population tracker for Reach, it's there. Reach stayed a steady 60k-90k players, 100k during holidays, until Halo 4 came out. The TU came out a good year or so before Halo 4. For that entire length of time, I never once say the Super Slayer playlist go above 1k players. You can go on Reach now and look, it's stupidly low compared to the other playlists.im not saying youre wrong, im just saying that its kinda silly when you put stats up without proof.The site that used to keep up with such things has been shutdown it appears. The only left overs seem to be screen caps of Halo 4's population, which doesn't really help at all.Last time I was on Reach, Team Slayer (Pre TU) had 4k players and Super Slayer (TU) had 200.default playlists generally have larger populations because the majority of the player pop doesnt care about playing more balanced gametypes. theyre happy to jerk around in the vanilla game because theyre not theorycrafters or competitive players. same reason why social slayer and SBTB were generally the most populated playlists in h3 (and h4 as well, iirc)Or its just not enjoyable? People always complained about the DMR being a spam fest, but holy jesus does that increase when you get rid of bloom. The DMR is not a weapon that should exist without bloom. With it being a hitscan weapon, it just doesn't work well and turns it into a god weapon, hence why everyone used it in Halo 4 before the BR got a buff.The DMR should just be taken out of Halo entirely at this point. It works well with Reach's gameplay style, but Halo fans don't like Reach's gameplay style.its a catch 22. the DMR should never have been included as a default weapon (precisely because its so fucking powerful at mid and long range), but bloom was a really bad way to compensate for the fact that the DMR wasnt the right weapon to use in the first place. bloom just acts as a random spread mechanic that punishes players with a fast shot- thats flat out ridiculous. ZBNS (and even 85% bloom) was ultimately more skill based and therefore the better choice, even though it was still not even close to ideal.i agree with your sentiments about the DMR not belonging. i hate it.
Quote from: Azumarill on July 24, 2015, 07:44:39 PMQuote from: I Tackelberry I on July 24, 2015, 07:39:55 PMQuote from: Azumarill on July 24, 2015, 07:33:04 PMQuote from: I Tackelberry I on July 24, 2015, 07:30:38 PMQuote from: Azumarill on July 24, 2015, 07:25:11 PMQuote from: I Tackelberry I on July 24, 2015, 07:18:22 PMQuote from: Azumarill on July 24, 2015, 07:11:44 PMQuote from: I Tackelberry I on July 24, 2015, 07:10:16 PMQuote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.good thing most of the halo community is pure trash and i care 0% about their feelings or opinions.also you should use source material when making claims about statistics. otherwise it just kinda looks like you pulled them out of your ass."hurr durr, I'm right and everyone else is wrong"If you can find a population tracker for Reach, it's there. Reach stayed a steady 60k-90k players, 100k during holidays, until Halo 4 came out. The TU came out a good year or so before Halo 4. For that entire length of time, I never once say the Super Slayer playlist go above 1k players. You can go on Reach now and look, it's stupidly low compared to the other playlists.im not saying youre wrong, im just saying that its kinda silly when you put stats up without proof.The site that used to keep up with such things has been shutdown it appears. The only left overs seem to be screen caps of Halo 4's population, which doesn't really help at all.Last time I was on Reach, Team Slayer (Pre TU) had 4k players and Super Slayer (TU) had 200.default playlists generally have larger populations because the majority of the player pop doesnt care about playing more balanced gametypes. theyre happy to jerk around in the vanilla game because theyre not theorycrafters or competitive players. same reason why social slayer and SBTB were generally the most populated playlists in h3 (and h4 as well, iirc)Or its just not enjoyable? People always complained about the DMR being a spam fest, but holy jesus does that increase when you get rid of bloom. The DMR is not a weapon that should exist without bloom. With it being a hitscan weapon, it just doesn't work well and turns it into a god weapon, hence why everyone used it in Halo 4 before the BR got a buff.The DMR should just be taken out of Halo entirely at this point. It works well with Reach's gameplay style, but Halo fans don't like Reach's gameplay style.its a catch 22. the DMR should never have been included as a default weapon (precisely because its so fucking powerful at mid and long range), but bloom was a really bad way to compensate for the fact that the DMR wasnt the right weapon to use in the first place. bloom just acts as a random spread mechanic that punishes players with a fast shot- thats flat out ridiculous. ZBNS (and even 85% bloom) was ultimately more skill based and therefore the better choice, even though it was still not even close to ideal.i agree with your sentiments about the DMR not belonging. i hate it.Maybe it'll work out in Halo 5 since it's a map pickup.
Quote from: I Tackelberry I on July 24, 2015, 07:48:28 PMQuote from: Azumarill on July 24, 2015, 07:44:39 PMQuote from: I Tackelberry I on July 24, 2015, 07:39:55 PMQuote from: Azumarill on July 24, 2015, 07:33:04 PMQuote from: I Tackelberry I on July 24, 2015, 07:30:38 PMQuote from: Azumarill on July 24, 2015, 07:25:11 PMQuote from: I Tackelberry I on July 24, 2015, 07:18:22 PMQuote from: Azumarill on July 24, 2015, 07:11:44 PMQuote from: I Tackelberry I on July 24, 2015, 07:10:16 PMQuote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.good thing most of the halo community is pure trash and i care 0% about their feelings or opinions.also you should use source material when making claims about statistics. otherwise it just kinda looks like you pulled them out of your ass."hurr durr, I'm right and everyone else is wrong"If you can find a population tracker for Reach, it's there. Reach stayed a steady 60k-90k players, 100k during holidays, until Halo 4 came out. The TU came out a good year or so before Halo 4. For that entire length of time, I never once say the Super Slayer playlist go above 1k players. You can go on Reach now and look, it's stupidly low compared to the other playlists.im not saying youre wrong, im just saying that its kinda silly when you put stats up without proof.The site that used to keep up with such things has been shutdown it appears. The only left overs seem to be screen caps of Halo 4's population, which doesn't really help at all.Last time I was on Reach, Team Slayer (Pre TU) had 4k players and Super Slayer (TU) had 200.default playlists generally have larger populations because the majority of the player pop doesnt care about playing more balanced gametypes. theyre happy to jerk around in the vanilla game because theyre not theorycrafters or competitive players. same reason why social slayer and SBTB were generally the most populated playlists in h3 (and h4 as well, iirc)Or its just not enjoyable? People always complained about the DMR being a spam fest, but holy jesus does that increase when you get rid of bloom. The DMR is not a weapon that should exist without bloom. With it being a hitscan weapon, it just doesn't work well and turns it into a god weapon, hence why everyone used it in Halo 4 before the BR got a buff.The DMR should just be taken out of Halo entirely at this point. It works well with Reach's gameplay style, but Halo fans don't like Reach's gameplay style.its a catch 22. the DMR should never have been included as a default weapon (precisely because its so fucking powerful at mid and long range), but bloom was a really bad way to compensate for the fact that the DMR wasnt the right weapon to use in the first place. bloom just acts as a random spread mechanic that punishes players with a fast shot- thats flat out ridiculous. ZBNS (and even 85% bloom) was ultimately more skill based and therefore the better choice, even though it was still not even close to ideal.i agree with your sentiments about the DMR not belonging. i hate it.Maybe it'll work out in Halo 5 since it's a map pickup.i think that really depends on how common it is as a spawn. it should be a neutral pickup, like 2 of them max per map if its as strong as it usually is. its a pseudo power weapon so it should be treated as such