I just played Halo Reach for the first time in the last 2 years.

Azumarill | Mythic Invincible!
 
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And what the hell was the Spiker even doing in that game at all?
On the Reach forum months prior to the game's release, Hylebos kept bitching to Bungie to put it in the game.

I dunno if that really had anything to do with it but he was seriously annoying.
i had forgotten about that holy shit

you know, knowing them, they might have actually listened to him. the spiker did seem really phoned in


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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004

But MUH DUAL SMGS ; ____ ;

fixed


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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004

You forget H2A > H:CE (when it works)


Tackel | Heroic Unstoppable!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004

You forget H2A > H:CE (when it works)

Halo 3> H2A when it works > "Muh Button Combos"

H2A falls with the the same things H2 did wrong. It's just less glitchy and has nicer graphics.


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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004

You forget H2A > H:CE (when it works)

Halo 3> H2A when it works > "Muh Button Combos"

H2A falls with the the same things H2 did wrong. It's just less glitchy and has nicer graphics.

Thats a joke right? Halo 3s gunplay is almost as bad as pre-TU reach.


Tackel | Heroic Unstoppable!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004

You forget H2A > H:CE (when it works)

Halo 3> H2A when it works > "Muh Button Combos"

H2A falls with the the same things H2 did wrong. It's just less glitchy and has nicer graphics.

Thats a joke right? Halo 3s gunplay is almost as bad as pre-TU reach.



And Halo 2's is worse.


Mattie G Indahouse | Mythic Inconceivable!
 
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Did he say glass of juice or gas the Jews?
πŸ‘ΆπŸ½:h..

πŸ‘¨πŸ½:honey, he's gonna say his first words

πŸ‘©πŸ½:!!

πŸ‘ΆπŸ½:hhh...

πŸ‘ΆπŸ½:here come dat boi 🐸!

πŸ‘¨πŸ½:o shit waddup πŸ˜‚πŸ’―

πŸ‘©πŸ½:πŸ’”
This is how the order goes:
Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004
Shouldn't Halo 4 go before Reach due to that game having a sandbox which each weapon is useful and it got rid of that one gun shit? With Reach it's another one gum game, the DMR has bloom, the AR is just as bad as the one in Halo 3 and ODST, the plasma repeater is nearly useless, the plasma rifle takes a while to kill and the spiker isn't all that great. For the focus rifle even though that thing replaced the beam rifle and it has the same range as it you can't use that thing as a sniper rifle. The only thing it's able to do is drop shields and unless you can follow up the shot or have a teamamte near him that gun is useless. The only time it's useful is when the Jackels have them due to other enemies being by you.
Last Edit: July 24, 2015, 07:33:03 AM by BerzerkCommando


Zonda | Mythic Inconceivable!
 
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β€˜The most inoffensive user on this website’ - Verbatim
YouTube

That video is beautiful.

OT: I have no idea what <insert rights owner at the time> were thinking when they made Zombie Ghosts a matchmaking gametype, that more often than not, ends up being all 3 choices without a "none of the above" option. Seriously, I'd rather shit in my hands and clap than play that shit gametype. It's worse than the Assassination Custom game. Also in the past few weeks I've had some lag issues on matchmaking, and I haven't played a single custom game in the past month without having at least 1 second of delay in my actions.

They could've given the Plasma Rifle and Shotgun the same damage/range they had in Halo 1, because on most maps, those, the spiker, the Plasma Repeater and the Focus Rifle were as useful as shooting the enemy with harsh words. Invasion was a fun gametype though, and with a better balance, I'm sure it would've proven to be a brilliant gametype. It's a shame that only Swat, Living dead, and BTB playlists have a remotely significant population these days. I don't like waiting MCC-tier times for a match as much as the next person.

Oh yeah, the Betrayal booting mechanic seems to almost exclusively work when it's an accidental betrayal, and does sweet fuck all if a teammate shoots you to death/kills you in a painfully obviously deliberate manner.


Last Edit: July 24, 2015, 08:39:53 AM by Zonda


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A flower which blooms on the battlefield
What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
lmao shut up

the sword is a power weapon. like all power weapons it has a disadvantage - that disadvantage being that it's a cqc weapon and requires you to get up close.
swordblock was a bullshit mechanic that should have been kept to infection at most.
it allowed idiots to cheaply survive what should have been a kill to the attacker. if you're dumb enough to get close to a sword user then that's your own fault.


Deleted | Mythic Inconceivable!
 
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I think sword blocking would have been Good if the time between swings was shorter. Sword blocking would improve halo 2 to be honest with how broken the sword is.

But Now that the CQC weapons are now actual weapons instead of glorified Nerf guns there's no need to include the mechanic at all anymore.


Azumarill | Mythic Invincible!
 
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This is how the order goes:
Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004
Shouldn't Halo 4 go before Reach due to that game having a sandbox which each weapon is useful and it got rid of that one gun shit? With Reach it's another one gum game, the DMR has bloom, the AR is just as bad as the one in Halo 3 and ODST, the plasma repeater is nearly useless, the plasma rifle takes a while to kill and the spiker isn't all that great. For the focus rifle even though that thing replaced the beam rifle and it has the same range as it you can't use that thing as a sniper rifle. The only thing it's able to do is drop shields and unless you can follow up the shot or have a teamamte near him that gun is useless. The only time it's useful is when the Jackels have them due to other enemies being by you.
this is mostly true, aside from the fact that the h3 AR was much stronger than the reach AR. reach and ce were the biggest offenders when it came to one weapon being absolutely dominant


Tackel | Heroic Unstoppable!
 
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This is how the order goes:
Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004
Shouldn't Halo 4 go before Reach due to that game having a sandbox which each weapon is useful and it got rid of that one gun shit? With Reach it's another one gum game, the DMR has bloom, the AR is just as bad as the one in Halo 3 and ODST, the plasma repeater is nearly useless, the plasma rifle takes a while to kill and the spiker isn't all that great. For the focus rifle even though that thing replaced the beam rifle and it has the same range as it you can't use that thing as a sniper rifle. The only thing it's able to do is drop shields and unless you can follow up the shot or have a teamamte near him that gun is useless. The only time it's useful is when the Jackels have them due to other enemies being by you.

Custom Loadouts kinda defeat the purpose of this though. When Halo 4 has legendary BR slayer or something, to me it's a top tier game. However, most of the time Infinity Slayer was the only option available. But when you can spawn with a pocket shotgun and plasma grenades, it kind of cancels out the well balanced weapon sandbox.


Tackel | Heroic Unstoppable!
 
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YouTube

That video is beautiful.

OT: I have no idea what <insert rights owner at the time> were thinking when they made Zombie Ghosts a matchmaking gametype, that more often than not, ends up being all 3 choices without a "none of the above" option. Seriously, I'd rather shit in my hands and clap than play that shit gametype. It's worse than the Assassination Custom game. Also in the past few weeks I've had some lag issues on matchmaking, and I haven't played a single custom game in the past month without having at least 1 second of delay in my actions.

They could've given the Plasma Rifle and Shotgun the same damage/range they had in Halo 1, because on most maps, those, the spiker, the Plasma Repeater and the Focus Rifle were as useful as shooting the enemy with harsh words. Invasion was a fun gametype though, and with a better balance, I'm sure it would've proven to be a brilliant gametype. It's a shame that only Swat, Living dead, and BTB playlists have a remotely significant population these days. I don't like waiting MCC-tier times for a match as much as the next person.

Oh yeah, the Betrayal booting mechanic seems to almost exclusively work when it's an accidental betrayal, and does sweet fuck all if a teammate shoots you to death/kills you in a painfully obviously deliberate manner.



Yeah, people may praise 343 for their last Title Update to the game, but they ruined the game with the last playlist update right before Halo 4 came out.

- Added Zombie Ghosts and replaced old maps with edited versions so no one could camp to survive (even though it never worked)
- Removed Firefight limited gametype. Now you have to hope it gets voted for when you play, which it never does.
- Removed all Halo CE Anniversary gametypes except Slayer and Firefight ( I had so much fun on BTB with those maps, now they never get voted for)
- Removed the DLC 6v6 playlist (Oh, you paid $20 extra on this game? lol fuck you)
- Made Team Slayer still vanilla, the TU playlist barely gets 200 people

And some other shit I can't remember. It's amazing that Reach still has a solid 20,000 players left after 5 years. Even "Muh button Combos" was down to less than 10k players when it was 5 years old, and that's supposedly the greatest Halo game ever. That game only ever showed a spike when it was about to be shutdown. I guess that just shows how much 343 fucked up the other games.

Halo CE did get plasma weapons right. I doubt we'll ever see those mechanics return though. Invasion is fun, I usually play it with a party of 6 though, so I don't have long wait times. Betrayal Booting has been broken since Halo 2. Hopefully they find a nice balance for it in Halo 5.


Quote
It's worse than the Assassination Custom game.

I forgot that existed, You reminded me of a cringy fucking video my friends and I made for shits and giggle a few years ago. 

YouTube


Holy shit, how the fuck did it get 240,000 views?


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Quote
It's worse than the Assassination Custom game.

I forgot that existed, You reminded me of a cringy fucking video my friends and I made for shits and giggle a few years ago. 

YouTube


Holy shit, how the fuck did it get 240,000 views?

I liked that machinima


Tackel | Heroic Unstoppable!
 
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I liked that machinima

When we started working with BPS, they wanted us to create some sort of new custom game thing like that (as well as the squabble squad thing I posted earlier). I'm not helping with it anymore, so IDK what's going on... but something like it should release on the BPS channel in October if I remember correctly. If you're interested in that sort of mumbo-jumbo that is.
Last Edit: July 24, 2015, 06:40:12 PM by I Tackelberry I


Tackel | Heroic Unstoppable!
 
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if you're dumb enough to get close to a sword user then that's your own fault.

Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.


Azumarill | Mythic Invincible!
 
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if you're dumb enough to get close to a sword user then that's your own fault.

Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.
mechanics shouldnt be altered to make up for shitty map design


Deleted | Mythic Inconceivable!
 
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if you're dumb enough to get close to a sword user then that's your own fault.

Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.
mechanics shouldnt be altered to make up for shitty map design

Literaly anyone who makes custom game and forge maps can tell you why that statement is full of shit.


Azumarill | Mythic Invincible!
 
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if you're dumb enough to get close to a sword user then that's your own fault.

Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.
mechanics shouldnt be altered to make up for shitty map design

Literaly anyone who makes custom game and forge maps can tell you why that statement is full of shit.
right.

edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.

of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.
Last Edit: July 24, 2015, 07:03:40 PM by Azumarill


Deleted | Mythic Inconceivable!
 
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if you're dumb enough to get close to a sword user then that's your own fault.

Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.
mechanics shouldnt be altered to make up for shitty map design

Literaly anyone who makes custom game and forge maps can tell you why that statement is full of shit.
right.

Ok then, put standard infection settings on a linear map and see what kind of mess you end up with.


Azumarill | Mythic Invincible!
 
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if you're dumb enough to get close to a sword user then that's your own fault.

Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.
mechanics shouldnt be altered to make up for shitty map design

Literaly anyone who makes custom game and forge maps can tell you why that statement is full of shit.
right.

Ok then, put standard infection settings on a linear map and see what kind of mess you end up with.
read my edit.


Tackel | Heroic Unstoppable!
 
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if you're dumb enough to get close to a sword user then that's your own fault.

Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.
mechanics shouldnt be altered to make up for shitty map design

Literaly anyone who makes custom game and forge maps can tell you why that statement is full of shit.
right.

edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.

of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.

Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.


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if you're dumb enough to get close to a sword user then that's your own fault.

Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.
mechanics shouldnt be altered to make up for shitty map design

Literaly anyone who makes custom game and forge maps can tell you why that statement is full of shit.
right.

Ok then, put standard infection settings on a linear map and see what kind of mess you end up with.
read my edit.

I see what yore saying, although I honestly did not find sword blocking troublesome, although I do see how it would be trouble in high skill level matches, although  I do think Halo 2 is the game that needed it since the sword was is broken.
People  who make competitive forge maps in H2A won't even use swords on them, and just place shotguns instead


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if you're dumb enough to get close to a sword user then that's your own fault.

Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.
mechanics shouldnt be altered to make up for shitty map design

Literaly anyone who makes custom game and forge maps can tell you why that statement is full of shit.
right.

edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.

of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.

Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.
good thing most of the halo community is pure trash and i care 0% about their feelings or opinions.


also you should use source material when making claims about statistics. otherwise it just kinda looks like you pulled them out of your ass.


Azumarill | Mythic Invincible!
 
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if you're dumb enough to get close to a sword user then that's your own fault.

Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.
mechanics shouldnt be altered to make up for shitty map design

Literaly anyone who makes custom game and forge maps can tell you why that statement is full of shit.
right.

Ok then, put standard infection settings on a linear map and see what kind of mess you end up with.
read my edit.

I see what yore saying, although I honestly did not find sword blocking troublesome, although I do see how it would be trouble in high skill level matches, although  I do think Halo 2 is the game that needed it since the sword was is broken.
People  who make competitive forge maps in H2A won't even use swords on them, and just place shotguns instead
nothing they added was troublesome for most of the community, just the people who cared about balance. sword block was a really dumb move. like if they added a LoS laser if a sniper was aiming at you. its just a way to hold the players' hand instead of encouraging them to get better

and yes, halo 2 did have a lot of problems... sword lunge plz


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Did he say glass of juice or gas the Jews?
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But when you can spawn with a pocket shotgun and plasma grenades, it kind of cancels out the well balanced weapon sandbox.
Even with being able to choose which weapons you want to spawn with I would say it's still balanced. In Halo 3 and Reach if you have an AR and I have a BR/DMR you are screwed even at close range. Unless you are able to do a melee attack I'm going to gun you down. Even in CE the AR wasn't all that great. With Halo 4 you stand a chance against someone with a BR and you have the AR. I would say the weapon sandbox that has every weapon being useful and each of the normal types being able to go against each other would be more balanced than the one that has useless weapons. Yes you can spawn with the pocket shotgun but I would rather have people spawning with that thing than spawning with a gun you do shit with like the Reach AR.


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if you're dumb enough to get close to a sword user then that's your own fault.

Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.
mechanics shouldnt be altered to make up for shitty map design

Literaly anyone who makes custom game and forge maps can tell you why that statement is full of shit.
right.

edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.

of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.

Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.
good thing most of the halo community is pure trash and i care 0% about their feelings or opinions.


also you should use source material when making claims about statistics. otherwise it just kinda looks like you pulled them out of your ass.

"hurr durr, I'm right and everyone else is wrong"

If you can find a population tracker for Reach, it's there. Reach stayed a steady 60k-90k players, 100k during holidays, until Halo 4 came out. The TU came out a good year or so before Halo 4. For that entire length of time, I never once say the Super Slayer playlist go above 1k players. You can go on Reach now and look, it's stupidly low compared to the other playlists.


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But when you can spawn with a pocket shotgun and plasma grenades, it kind of cancels out the well balanced weapon sandbox.
Even with being able to choose which weapons you want to spawn with I would say it's still balanced. In Halo 3 and Reach if you have an AR and I have a BR/DMR you are screwed even at close range. Unless you are able to do a melee attack I'm going to gun you down. Even in CE the AR wasn't all that great. With Halo 4 you stand a chance against someone with a BR and you have the AR. I would say the weapon sandbox that has every weapon being useful and each of the normal types being able to go against each other would be more balanced than the one that has useless weapons. Yes you can spawn with the pocket shotgun but I would rather have people spawning with that thing than spawning with a gun you do shit with like the Reach AR.
loadouts flat out dont work in arena style games like halo. in h3 the only problems really arose when you were playing Team ARs on a map with lots of BRs (think The Pit)- once one team gets map control, its very hard for the "defending" team to break it. similar issues arose on maps like standoff and sandbox, but for different reasons- warthog dominance (and the chopper strategy on sandbox was OP in team ARs). bungie never should have allowed ARs (the gametype) into ranked. the AR wasnt a bad weapon for its intended purpose in h3, it just paled in comparison to the BR (BR=teamshooting catalyst) at midrange, so it didnt work as a default loadout. in h3 if youre at close range with an AR against someone with a BR you should theoretically be able to win the fight, but you know how wonky the netcode is- you could get bloodshots, or start teleporting, or the guy youre shooting could be the host and things just wont work out; that problem isnt limited to the AR, but i think theres a bit of observation bias where the AR is concerned because of that, and people not realizing that the other weapons suffered from the same netcode issues.

reach suffered from different problems. the AR was nerfed compared to H3 and the DMR was MUCH stronger than the h3 BR, especially after the TU
Last Edit: July 24, 2015, 07:22:07 PM by Azumarill


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if you're dumb enough to get close to a sword user then that's your own fault.

Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.
mechanics shouldnt be altered to make up for shitty map design

Literaly anyone who makes custom game and forge maps can tell you why that statement is full of shit.
right.

edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.

of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.

Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.
good thing most of the halo community is pure trash and i care 0% about their feelings or opinions.


also you should use source material when making claims about statistics. otherwise it just kinda looks like you pulled them out of your ass.

"hurr durr, I'm right and everyone else is wrong"

If you can find a population tracker for Reach, it's there. Reach stayed a steady 60k-90k players, 100k during holidays, until Halo 4 came out. The TU came out a good year or so before Halo 4. For that entire length of time, I never once say the Super Slayer playlist go above 1k players. You can go on Reach now and look, it's stupidly low compared to the other playlists.
im not saying youre wrong, im just saying that its kinda silly when you put stats up without proof.


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Even with being able to choose which weapons you want to spawn with I would say it's still balanced. In Halo 3 and Reach if you have an AR and I have a BR/DMR you are screwed even at close range.

The DMR/BR definitely dominated, as they do in Halo 4. But I feel with Reach you could still make a comeback when playing 4v4 slayer if it was AR spawns. Mostly due to map design though, not a well balanced weapon sandbox.

Halo 4's weapon sandbox is fantastic on it's own. Yet, when you add in ordinance, Spartan Upgrades, and Custom loadouts, it falls apart at it's seems.

I'm not saying Reach is far better than 4, they are pretty close to the shit meter gameplay wise. But with Reach having preset loadouts and not allowing players to spawn with almost any weapon in the game, I think it pulls out a bit farther than 4. Both are shit, Reach is just a little less shit.