Quote from: Majestic Star Dragon on July 23, 2015, 06:22:58 PMAnd what the hell was the Spiker even doing in that game at all?On the Reach forum months prior to the game's release, Hylebos kept bitching to Bungie to put it in the game.I dunno if that really had anything to do with it but he was seriously annoying.
And what the hell was the Spiker even doing in that game at all?
Quote from: I Tackelberry I on July 23, 2015, 08:34:34 PMQuote from: Azumarill on July 23, 2015, 06:28:23 PMQuote from: Majestic Star Dragon on July 23, 2015, 06:22:58 PMQuote from: I Tackelberry I on July 23, 2015, 06:09:41 PMQuote from: Azumarill on July 23, 2015, 06:02:34 PMQuote from: I Tackelberry I on July 23, 2015, 06:01:15 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughI think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.tell me more plz i needed that laughReach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?h3 actually had the most (effectively) diverse sandboxedit: inb4 backlash. my body is ready.Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004But MUH DUAL SMGS ; ____ ;
Quote from: Azumarill on July 23, 2015, 06:28:23 PMQuote from: Majestic Star Dragon on July 23, 2015, 06:22:58 PMQuote from: I Tackelberry I on July 23, 2015, 06:09:41 PMQuote from: Azumarill on July 23, 2015, 06:02:34 PMQuote from: I Tackelberry I on July 23, 2015, 06:01:15 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughI think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.tell me more plz i needed that laughReach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?h3 actually had the most (effectively) diverse sandboxedit: inb4 backlash. my body is ready.Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004
Quote from: Majestic Star Dragon on July 23, 2015, 06:22:58 PMQuote from: I Tackelberry I on July 23, 2015, 06:09:41 PMQuote from: Azumarill on July 23, 2015, 06:02:34 PMQuote from: I Tackelberry I on July 23, 2015, 06:01:15 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughI think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.tell me more plz i needed that laughReach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?h3 actually had the most (effectively) diverse sandboxedit: inb4 backlash. my body is ready.
Quote from: I Tackelberry I on July 23, 2015, 06:09:41 PMQuote from: Azumarill on July 23, 2015, 06:02:34 PMQuote from: I Tackelberry I on July 23, 2015, 06:01:15 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughI think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.tell me more plz i needed that laughReach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
Quote from: Azumarill on July 23, 2015, 06:02:34 PMQuote from: I Tackelberry I on July 23, 2015, 06:01:15 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughI think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.tell me more plz i needed that laughReach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.
Quote from: I Tackelberry I on July 23, 2015, 06:01:15 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughI think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.tell me more plz i needed that laugh
Quote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughI think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
Quote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps though
Quote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_Updates
Quote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?
Quote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthless
Quote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable though
Quote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah
What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?
Quote from: I Tackelberry I on July 23, 2015, 08:34:34 PMQuote from: Azumarill on July 23, 2015, 06:28:23 PMQuote from: Majestic Star Dragon on July 23, 2015, 06:22:58 PMQuote from: I Tackelberry I on July 23, 2015, 06:09:41 PMQuote from: Azumarill on July 23, 2015, 06:02:34 PMQuote from: I Tackelberry I on July 23, 2015, 06:01:15 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughI think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.tell me more plz i needed that laughReach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?h3 actually had the most (effectively) diverse sandboxedit: inb4 backlash. my body is ready.Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004You forget H2A > H:CE (when it works)
Quote from: Majestic Star Dragon on July 24, 2015, 01:32:49 AMQuote from: I Tackelberry I on July 23, 2015, 08:34:34 PMQuote from: Azumarill on July 23, 2015, 06:28:23 PMQuote from: Majestic Star Dragon on July 23, 2015, 06:22:58 PMQuote from: I Tackelberry I on July 23, 2015, 06:09:41 PMQuote from: Azumarill on July 23, 2015, 06:02:34 PMQuote from: I Tackelberry I on July 23, 2015, 06:01:15 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughI think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.tell me more plz i needed that laughReach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?h3 actually had the most (effectively) diverse sandboxedit: inb4 backlash. my body is ready.Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004You forget H2A > H:CE (when it works)Halo 3> H2A when it works > "Muh Button Combos" H2A falls with the the same things H2 did wrong. It's just less glitchy and has nicer graphics.
Quote from: I Tackelberry I on July 24, 2015, 01:38:28 AMQuote from: Majestic Star Dragon on July 24, 2015, 01:32:49 AMQuote from: I Tackelberry I on July 23, 2015, 08:34:34 PMQuote from: Azumarill on July 23, 2015, 06:28:23 PMQuote from: Majestic Star Dragon on July 23, 2015, 06:22:58 PMQuote from: I Tackelberry I on July 23, 2015, 06:09:41 PMQuote from: Azumarill on July 23, 2015, 06:02:34 PMQuote from: I Tackelberry I on July 23, 2015, 06:01:15 PMQuote from: Le Mon man on July 23, 2015, 04:57:23 PMQuote from: Azumarill on July 23, 2015, 04:00:02 PMQuote from: FatherlyNick on July 23, 2015, 03:53:52 PMQuote from: Azumarill on July 23, 2015, 03:16:01 PMQuote from: Le Mon man on July 23, 2015, 02:57:17 PMQuote from: Rocketman287 on July 23, 2015, 02:49:30 PMQuote from: I Tackelberry I on July 23, 2015, 02:29:27 PMWhat do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?>343 doesn't touch it>still manages to screw it updang brah343 made Reach playable thoughthis. 343 did more than they ever had to. that title update saved the game from being completely worthlessWhat exactly did they change?http://www.halopedia.org/Halo:_Reach_Title_UpdatesA shame that post-TU was flooded with shitty forge maps thoughI think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.tell me more plz i needed that laughReach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?h3 actually had the most (effectively) diverse sandboxedit: inb4 backlash. my body is ready.Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004You forget H2A > H:CE (when it works)Halo 3> H2A when it works > "Muh Button Combos" H2A falls with the the same things H2 did wrong. It's just less glitchy and has nicer graphics.Thats a joke right? Halo 3s gunplay is almost as bad as pre-TU reach.
This is how the order goes:Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004
YouTube
Quote from: I Tackelberry I on July 23, 2015, 08:34:34 PMThis is how the order goes:Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004Shouldn't Halo 4 go before Reach due to that game having a sandbox which each weapon is useful and it got rid of that one gun shit? With Reach it's another one gum game, the DMR has bloom, the AR is just as bad as the one in Halo 3 and ODST, the plasma repeater is nearly useless, the plasma rifle takes a while to kill and the spiker isn't all that great. For the focus rifle even though that thing replaced the beam rifle and it has the same range as it you can't use that thing as a sniper rifle. The only thing it's able to do is drop shields and unless you can follow up the shot or have a teamamte near him that gun is useless. The only time it's useful is when the Jackels have them due to other enemies being by you.
Quote from: I Tackelberry I on July 23, 2015, 09:54:35 PMYouTubeThat video is beautiful. OT: I have no idea what <insert rights owner at the time> were thinking when they made Zombie Ghosts a matchmaking gametype, that more often than not, ends up being all 3 choices without a "none of the above" option. Seriously, I'd rather shit in my hands and clap than play that shit gametype. It's worse than the Assassination Custom game. Also in the past few weeks I've had some lag issues on matchmaking, and I haven't played a single custom game in the past month without having at least 1 second of delay in my actions. They could've given the Plasma Rifle and Shotgun the same damage/range they had in Halo 1, because on most maps, those, the spiker, the Plasma Repeater and the Focus Rifle were as useful as shooting the enemy with harsh words. Invasion was a fun gametype though, and with a better balance, I'm sure it would've proven to be a brilliant gametype. It's a shame that only Swat, Living dead, and BTB playlists have a remotely significant population these days. I don't like waiting MCC-tier times for a match as much as the next person. Oh yeah, the Betrayal booting mechanic seems to almost exclusively work when it's an accidental betrayal, and does sweet fuck all if a teammate shoots you to death/kills you in a painfully obviously deliberate manner.
It's worse than the Assassination Custom game.
Quote from: Zonda on July 24, 2015, 07:14:00 AMQuote from: I Tackelberry I on July 23, 2015, 09:54:35 PMQuote It's worse than the Assassination Custom game.I forgot that existed, You reminded me of a cringy fucking video my friends and I made for shits and giggle a few years ago. YouTubeHoly shit, how the fuck did it get 240,000 views?I liked that machinima
Quote from: I Tackelberry I on July 23, 2015, 09:54:35 PMQuote It's worse than the Assassination Custom game.I forgot that existed, You reminded me of a cringy fucking video my friends and I made for shits and giggle a few years ago. YouTubeHoly shit, how the fuck did it get 240,000 views?I liked that machinima
Quote It's worse than the Assassination Custom game.I forgot that existed, You reminded me of a cringy fucking video my friends and I made for shits and giggle a few years ago. YouTubeHoly shit, how the fuck did it get 240,000 views?
I liked that machinima
if you're dumb enough to get close to a sword user then that's your own fault.
Quote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.
Quote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map design
Quote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.
Quote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.
Quote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.Ok then, put standard infection settings on a linear map and see what kind of mess you end up with.
Quote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.
Quote from: Majestic Star Dragon on July 24, 2015, 07:02:16 PMQuote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.Ok then, put standard infection settings on a linear map and see what kind of mess you end up with.read my edit.
Quote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.
Quote from: Azumarill on July 24, 2015, 07:03:55 PMQuote from: Majestic Star Dragon on July 24, 2015, 07:02:16 PMQuote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.Ok then, put standard infection settings on a linear map and see what kind of mess you end up with.read my edit.I see what yore saying, although I honestly did not find sword blocking troublesome, although I do see how it would be trouble in high skill level matches, although I do think Halo 2 is the game that needed it since the sword was is broken. People who make competitive forge maps in H2A won't even use swords on them, and just place shotguns instead
But when you can spawn with a pocket shotgun and plasma grenades, it kind of cancels out the well balanced weapon sandbox.
Quote from: I Tackelberry I on July 24, 2015, 07:10:16 PMQuote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.good thing most of the halo community is pure trash and i care 0% about their feelings or opinions.also you should use source material when making claims about statistics. otherwise it just kinda looks like you pulled them out of your ass.
Quote from: I Tackelberry I on July 24, 2015, 12:09:20 PMBut when you can spawn with a pocket shotgun and plasma grenades, it kind of cancels out the well balanced weapon sandbox.Even with being able to choose which weapons you want to spawn with I would say it's still balanced. In Halo 3 and Reach if you have an AR and I have a BR/DMR you are screwed even at close range. Unless you are able to do a melee attack I'm going to gun you down. Even in CE the AR wasn't all that great. With Halo 4 you stand a chance against someone with a BR and you have the AR. I would say the weapon sandbox that has every weapon being useful and each of the normal types being able to go against each other would be more balanced than the one that has useless weapons. Yes you can spawn with the pocket shotgun but I would rather have people spawning with that thing than spawning with a gun you do shit with like the Reach AR.
Quote from: Azumarill on July 24, 2015, 07:11:44 PMQuote from: I Tackelberry I on July 24, 2015, 07:10:16 PMQuote from: Azumarill on July 24, 2015, 06:55:49 PMQuote from: Majestic Star Dragon on July 24, 2015, 06:54:09 PMQuote from: Azumarill on July 24, 2015, 06:42:11 PMQuote from: I Tackelberry I on July 24, 2015, 06:39:29 PMQuote from: Le Mon man on July 24, 2015, 08:01:11 AMif you're dumb enough to get close to a sword user then that's your own fault.Except you know, on maps like Sword Base, which had a sword and was designed so that almost every encounter would be CQC.mechanics shouldnt be altered to make up for shitty map designLiteraly anyone who makes custom game and forge maps can tell you why that statement is full of shit.right.edit: i think you missed the point. or maybe my phrasing was off. in this case, the "sword base is intended for CQB so sword block is necessary" statement doesnt hold water- that map is god fucking awful, so it doesnt make any sense for them to allow melee to block sword just to compensate for the fact that they fucked up big time when designing the map. is a cqb map inherently a bad thing? no, sword base just happened to be terrible in a myriad of other ways.of course you should alter mechanics for different gametypes on different maps, when its necessary. but that argument in favor of sword block doesnt make any sense, methinks.Apparently the whole of the Halo community disagrees with you. If the TU offered good gameplay, then the Team Slayer playlist supporting it would have a decent population, no? Even back when Reach had a constant 60k-100k players, that TU playlist never got more than 600 players in it.good thing most of the halo community is pure trash and i care 0% about their feelings or opinions.also you should use source material when making claims about statistics. otherwise it just kinda looks like you pulled them out of your ass."hurr durr, I'm right and everyone else is wrong"If you can find a population tracker for Reach, it's there. Reach stayed a steady 60k-90k players, 100k during holidays, until Halo 4 came out. The TU came out a good year or so before Halo 4. For that entire length of time, I never once say the Super Slayer playlist go above 1k players. You can go on Reach now and look, it's stupidly low compared to the other playlists.
Even with being able to choose which weapons you want to spawn with I would say it's still balanced. In Halo 3 and Reach if you have an AR and I have a BR/DMR you are screwed even at close range.