Dark Souls II

A Cheese Potato | Legendary Invincible!
 
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Also I wish split damage weapons didn't suck massive dicks

What do you mean "Split Damage"?

I've been using the Gotthard Twinswords and they're badass.

On infused weapons, he means. Infusions hurt the weapons more than they help. Some remove scaling entirely and the ones that do give scaling are still nothing to write home about and on top of that you cant buff infured weapons like you could in DS2.

No more Crystal magic Poison Blue flame.
actually I was talking about weapons like the dancers enchanted swords that split there damage into multiple types ( magic, physical, and fire in this case)

The dancers swords (and other weapons that deal damage of multiple types) have to check the defense stats of EACH damage type it uses. This is why the dancers swords can look like they should do 400 damage but only hit for like 100

Yeah, the Dancer's Blades blow ass.

Does what I'm saying make sense?

Theoretically the dancers blades should be way better than the twin swords you're using.

Like if you just look at base damages(no upgrades or scalings), gothards are doing 100 physical damage and dancers are doing 79 physical, 62 fire, and 62 magic. That should be over double the damage. But the dancers swords not only have to check the same physical defenses as the other sword, but also the targets magic and fire resist. So they do pitiful damage. There's quite a few weapons in the game like this including a ton of the boss weapons.

Why don't they patch that? Seems like a huge oversight.
because it's working as intendedâ„¢


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Also I wish split damage weapons didn't suck massive dicks

What do you mean "Split Damage"?

I've been using the Gotthard Twinswords and they're badass.

On infused weapons, he means. Infusions hurt the weapons more than they help. Some remove scaling entirely and the ones that do give scaling are still nothing to write home about and on top of that you cant buff infured weapons like you could in DS2.

No more Crystal magic Poison Blue flame.
actually I was talking about weapons like the dancers enchanted swords that split there damage into multiple types ( magic, physical, and fire in this case)

The dancers swords (and other weapons that deal damage of multiple types) have to check the defense stats of EACH damage type it uses. This is why the dancers swords can look like they should do 400 damage but only hit for like 100

Yeah the normal split dammage weapons are garbage too. Cleric's candlestick for example. Supposed to be the  Blue Flame MK2, yet all it acomplishes is making me want to go back and play Dark Souls 2. 

Strait sword, but its short as a dagger and has insanely slow startup. (Farron flashsword does not help this in the slightest) and it doesnt help either that the hyper armor in the game is insane and even the slower harder hitting weapons, never get stunned out of an attack and thus will promptly destroy you even if you slice them at the verry start of their swing. To top it off  Its weapon art is the absolutely meta-breaking unstopable Seek Guidance with the absolutely fight changing ability to maybe help you find another orange sign to instruct you on preforming sexual favors on skeletons. It does not even at least add fire dammage....speaking of dammage.

This might not be so bad if the weapon at least did a decent amount of damage, but even with its split dammage in magic, an A scaling in INT and having 50 invested in said stat, you will still be seeing wet noodle numbers of a whopping 150 damage on a hit at max. It cannot be buffed, nor infused, all because of the intrinsic split damage and its semi-unique feature of being able to cast sorceries, which might have made the weapon worth using if sorcery wasn't as viable as a suicide pill made of butter, but that's its own rant for a different day...

OH, AND it requires a faith investment , because clearly having a requirement in an irrelevant stat that not even the weapon itself scales to any meaningful degree in makes any sense whatsoever, and hexes are totally a thing in this game. (Don't get me started on the Golden Ritual Spear)
Last Edit: July 19, 2016, 01:52:12 AM by BT-7274


 
Elai
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Can someone in a non-autistic manner decipher what the hell Chaos is saying?


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Can someone in a non-autistic manner decipher what the hell Chaos is saying?
He compares the Cleric's Candlestick to another weapon with split damage from Dark Souls 2 which essentially had the same gimmick (Being able to cast sorceries with a meele weapon).

He rants on about Ultra Great Weapons and their (easily manageable) hyperarmour.

Then he complains about the weapon art. You light the candles on the weapon as a replacement for a torch. It also reveals more player messages and possibly ones hidden by the developers.

He points out how low the damage is for casted sorceries.

And then he complains about the requirements to wield the weapon.


tl;dr: Don't mind his ramblings.
Last Edit: July 19, 2016, 03:16:04 AM by Feste Feste Feiern


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And hey, you know what CMB, I am going to sympathise with you here. I'll tell you how to work around hyperarmour and explain why it isn't a big deal at all.

The first and most braindead way to deal with them is to just trade with another UG Weapon. If you have the hp, the stamina, the defense and the damage to trade in your favor then hack away.
The second way is to outrange them; halberds, pikes, the lucerne, whips. Twohand any of these. You'll obviously have to space yourself out properly and time your attacks just right.
The last and my favourite way is to get in their face with either a onehanded straight sword or a twohanded curved sword, roll through all of their slow, telegraphed swings by reaction and punish them when they have completely depleted their stamina with a combo of their own. If you encounter an at least half decent player he will roll away before his stamina is depleted. What do you do there? Mix things up. Fake sprint attacks, when in range attack before they swing or interrupt their swing before hyper armour begins. If all of that is not possible due to high latency then exploit it by utlising hit'n'run tactics with quick weapons; attack, dodgeroll out of range, get in range quickly, repeat.

Really, the only big threat posed by UG Weapons is their high damage per hit which can easily avoided by rolling or spacing thanks to their ponderousness. Seriously, the attacks of UG Weapons are so slow that you can even land a Straight Sword R1 and then roll through their incoming attacks without being harmed.

They are not difficult to fight against.


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And hey, you know what CMB, I am going to sympathise with you here. I'll tell you how to work around hyperarmour and explain why it isn't a big deal at all.

The first and most braindead way to deal with them is to just trade with another UG Weapon. If you have the hp, the stamina, the defense and the damage to trade in your favor then hack away.
The second way is to outrange them; halberds, pikes, the lucerne, whips. Twohand any of these. You'll obviously have to space yourself out properly and time your attacks just right.
The last and my favourite way is to get in their face with either a onehanded straight sword or a twohanded curved sword, roll through all of their slow, telegraphed swings by reaction and punish them when they have completely depleted their stamina with a combo of their own. If you encounter an at least half decent player he will roll away before his stamina is depleted. What do you do there? Mix things up. Fake sprint attacks, when in range attack before they swing or interrupt their swing before hyper armour begins. If all of that is not possible due to high latency then exploit it by utlising hit'n'run tactics with quick weapons; attack, dodgeroll out of range, get in range quickly, repeat.

Really, the only big threat posed by UG Weapons is their high damage per hit which can easily avoided by rolling or spacing thanks to their ponderousness. Seriously, the attacks of UG Weapons are so slow that you can even land a Straight Sword R1 and then roll through their incoming attacks without being harmed.

They are not difficult to fight against.

Thanks I'll remember that fro when I actually want to play a quality build that can wield those weapons effectively.


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Thanks I'll remember that fro when I actually want to play a quality build that can wield those weapons effectively.
IIRC you wanted to be a spellcaster.

I don't know your exact stats but you should be able to use these tactics even if you're primarily a sorcerer considering I use a Chaos CCS and Gargoyle Flame Spear on my SL100 Pyromacer with 30/30 INT/FTH. Obviously I could maximise the damage by going quality but I don't want to since I like to stick with pyros and actually manage myself quite well despite this. Really, at the very most I need to land 4 more hits than the average quality Build which isn't that big of a deal, considering it translates to landing two addtional R1 combos.

I've already devised a build for you, with which you can use all Straight Swords and all curved swords and still have heavy INT investment. I don't know whether Crystal Magic Weapon or a crystal infusion is better damage wise though.

Build
Assuming your starting Class is sorcerer, this build is lvl 120
VGR 38
ATT 30 (you can switch them around if you're certain that you don't need hp for safety)
VIT --
STR 15
DEX 20
INT 60
FTH --
LCK --

Maybe slap on a Darkmoon ring for 2 extra Spellslots and a Sage's Ring for faster casting. Bellowing Dragoncrest and Dusk Crown are also recommended. The Scholar's Candlestick sorcery strenghtening effect also triggers when you're below the FTH requirement.

Obviously you don't have to stick to this to a tee since it's only a recommendation.
Also check this out:
YouTube
Last Edit: July 19, 2016, 09:22:23 AM by Feste Feste Feiern


 
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You either die a hero or live long enough to become Mythic..
Just sayin

You should try this game with only the caestus on a boss run

It's "fun"


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Thanks I'll remember that fro when I actually want to play a quality build that can wield those weapons effectively.
IIRC you wanted to be a spellcaster.

I don't know your exact stats but you should be able to use these tactics even if you're primarily a sorcerer considering I use a Chaos CCS and Gargoyle Flame Spear on my SL100 Pyromacer with 30/30 INT/FTH. Obviously I could maximise the damage by going quality but I don't want to since I like to stick with pyros and actually manage myself quite well despite this. Really, at the very most I need to land 4 more hits than the average quality Build which isn't that big of a deal, considering it translates to landing two addtional R1 combos.

I've already devised a build for you, with which you can use all Straight Swords and all curved swords and still have heavy INT investment. I don't know whether Crystal Magic Weapon or a crystal infusion is better damage wise though.

Build
Assuming your starting Class is sorcerer, this build is lvl 120
VGR 38
ATT 30 (you can switch them around if you're certain that you don't need hp for safety)
VIT --
STR 15
DEX 20
INT 60
FTH --
LCK --

Maybe slap on a Darkmoon ring for 2 extra Spellslots and a Sage's Ring for faster casting. Bellowing Dragoncrest and Dusk Crown are also recommended. The Scholar's Candlestick sorcery strenghtening effect also triggers when you're below the FTH requirement.

Obviously you don't have to stick to this to a tee since it's only a recommendation.
Also check this out:
YouTube


Oh and heres the other bullshit I have to deal with
The phantom range

http://xboxclips.com/ChaosMetalDrago/4a6694b3-99c3-41b5-8b52-0912a28c4851

I literaly get hit mid roll by people not even making any sort of physical contact.


 
Elai
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Beat New Game+. Got the Yuria ending and stuff. Starting Journey 3 right now.


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Oh and heres the other bullshit I have to deal with
The phantom range

http://xboxclips.com/ChaosMetalDrago/4a6694b3-99c3-41b5-8b52-0912a28c4851

I literaly get hit mid roll by people not even making any sort of physical contact.
The roll attack was completely legit.
The other two attacks caught you at the end of your roll and due to latency it seemed like you were well out of range while you actually weren't. You'll have to account for that. Everyone has to.

These will give you a better understanding on how this plays out in game.
YouTube

YouTube


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Beat New Game+. Got the Yuria ending and stuff. Starting Journey 3 right now.
You're plowing through this game right now.

What's your current SL?


 
Elai
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Beat New Game+. Got the Yuria ending and stuff. Starting Journey 3 right now.
You're plowing through this game right now.

What's your current SL?

Yeah I know, heh.

172, last I checked.


 
Elai
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This game has become really easy. I've already gathered 3 out of the 5 Lords of Cinder. Just waiting on Yhorm.


 
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Level 186 iirc.


Tyger | Elite Four Inconceivable!
 
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Level 186 iirc.
most people stop leveling @ 120 for pvp co op purposes
So you have an actual build and you're not just amazing at everything with tons of health

And so ng+ isn't easy as shit

I've also seen people level 800 before so you do you
Last Edit: July 20, 2016, 08:07:11 PM by Tyger


 
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most people stop leveling @ 120 for pvp co op purposes
So you have an actual build and you're not just amazing at everything with tons of health

Wouldn't it be more beneficial in PvP to be a higher rank?

Quote
And so ng+ isn't easy as shit

I've also seen people level 800 before so you do you

Yeah i really dont care about pvp so im not going to stop


 
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Just defeated yhorm and the dancer


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most people stop leveling @ 120 for pvp co op purposes
So you have an actual build and you're not just amazing at everything with tons of health

Wouldn't it be more beneficial in PvP to be a higher rank?

It's not meant to beneficial and you can only play with people near your level



 
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ugh

I still need to beat this game


 
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It's not meant to beneficial and you can only play with people near your level

What's it meant to be then?

And fuck other people I hate it when they invade me. It's annoying as hell.


 
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Oceiros defeated


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It's not meant to beneficial and you can only play with people near your level

What's it meant to be then?

And fuck other people I hate it when they invade me. It's annoying as hell.
I bolded and underlined it


 
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It's not meant to beneficial and you can only play with people near your level

What's it meant to be then?

And fuck other people I hate it when they invade me. It's annoying as hell.
I bolded and underlined it

Yeah, I just thought there was something else to it because that's pretty fucking dumb. You shouldn't have to handicap yourself so the game remains fun.


 
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Gundyr defeated


Tyger | Elite Four Inconceivable!
 
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It's not meant to beneficial and you can only play with people near your level

What's it meant to be then?

And fuck other people I hate it when they invade me. It's annoying as hell.
I bolded and underlined it

Yeah, I just thought there was something else to it because that's pretty fucking dumb. You shouldn't have to handicap yourself so the game remains fun.
I don't think you get it

If the entire community stops leveling at 120 fight clubs can run nonstop (everyone is the same level so there's tons of matches) and people have unique builds

If everyone just leveled nonstop every person in PvP would wear Havel armor + shield, weild the biggest greatsword and have every spell.

At 120 you have to choose if you want a heavy strength build, a spell-sword build, a Mage build, a pyro build ect



 
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It's not meant to beneficial and you can only play with people near your level

What's it meant to be then?

And fuck other people I hate it when they invade me. It's annoying as hell.
I bolded and underlined it

Yeah, I just thought there was something else to it because that's pretty fucking dumb. You shouldn't have to handicap yourself so the game remains fun.
I don't think you get it

If the entire community stops leveling at 120 fight clubs can run nonstop (everyone is the same level so there's tons of matches) and people have unique builds

If everyone just leveled nonstop every person in PvP would wear Havel armor + shield, weild the biggest greatsword and have every spell.

At 120 you have to choose if you want a heavy strength build, a spell-sword build, a Mage build, a pyro build ect

I understand just fine, I just think it's stupid.

We've created an artificial level cap because the developers forgot to. Dumb as fuck.


Tyger | Elite Four Inconceivable!
 
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It's not meant to beneficial and you can only play with people near your level

What's it meant to be then?

And fuck other people I hate it when they invade me. It's annoying as hell.
I bolded and underlined it

Yeah, I just thought there was something else to it because that's pretty fucking dumb. You shouldn't have to handicap yourself so the game remains fun.
I don't think you get it

If the entire community stops leveling at 120 fight clubs can run nonstop (everyone is the same level so there's tons of matches) and people have unique builds

If everyone just leveled nonstop every person in PvP would wear Havel armor + shield, weild the biggest greatsword and have every spell.

At 120 you have to choose if you want a heavy strength build, a spell-sword build, a Mage build, a pyro build ect

I understand just fine, I just think it's stupid.

We've created an artificial level cap because the developers forgot to. Dumb as fuck.
not really

Some people want to be part of fight clubs with fair fights and unique  builds. Shit you can still find fight clubs in dark souls 1 and 2.

Some people don't give a fuck and want to max out every stat and become the ultimate badass. Hell there's even videos of people doing shit like literally one shotting pontiff.

Having essentially no level cap has no downside. It lets every type of player do what they want.


 
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It's not meant to beneficial and you can only play with people near your level

What's it meant to be then?

And fuck other people I hate it when they invade me. It's annoying as hell.
I bolded and underlined it

Yeah, I just thought there was something else to it because that's pretty fucking dumb. You shouldn't have to handicap yourself so the game remains fun.
I don't think you get it

If the entire community stops leveling at 120 fight clubs can run nonstop (everyone is the same level so there's tons of matches) and people have unique builds

If everyone just leveled nonstop every person in PvP would wear Havel armor + shield, weild the biggest greatsword and have every spell.

At 120 you have to choose if you want a heavy strength build, a spell-sword build, a Mage build, a pyro build ect

I understand just fine, I just think it's stupid.

We've created an artificial level cap because the developers forgot to. Dumb as fuck.
not really

Some people want to be part of fight clubs with fair fights and unique  builds. Shit you can still find fight clubs in dark souls 1 and 2.

Some people don't give a fuck and want to max out every stat and become the ultimate badass. Hell there's even videos of people doing shit like literally one shotting pontiff.

Having essentially no level cap has no downside. It lets every type of player do what they want.

the downside being that someone like me who was unaware of this could wake up one morning and think "hey maybe ill play some pvp today in a fight club or whatever the kids are calling it" and not be able to because im level 457.

Just seems like another oversight that couldve used polish, especially in the third installment of a series


 
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Except it's not an oversight because you can just make a new character and spec it for PVP purposes.
I'm only on the first game and even I understand this.

Ive put 95 hours into my character and im level 185~

I had put 70 hours at 120.

Not everyone can just make a new character and get to max rank like its nothing. what a stupid response.