would be watching the top 8 of ultimate's first supermajor right now but it's late as fuck
Hell of a Grand Final. Void
Quote from: TBlocks on February 04, 2019, 09:56:12 AMHell of a Grand Final. Void I went to bed before it finnished. What happened?
Three things:Is there any standard by which you can assess whether or not you're an even remotely decent player offline? I hardly play the game so have no illusions about where I'm at but is there anything that can tell how good you are? I've yet to lose a game against a level 8 CPU, if that says anything. Just a question out of curiosity.
How does attack priority work? Say I strike down above someone who does an up B. Is there any consistency in terms of who gets the hit? I feel like I've seen both outcomes all frequently. Sometimes the attacks cancel each other out but otherwise one just wins and gets priority. Is this whoever does the stronger attack, executes it later...?
What is up with input delay on movement? It's hands down one of the worst parts of this game unless there's something you can do about it in the settings or whatever. I regularly feel like I'm attacking facing left, hit the thumbstick to turn the other way around and then attack, and it'll just come out still going left. Killed myself several times doing up b the wrong direction because the controls feel very floaty in that regard. Am I doing something wrong or is this just something you learn to play around?
I suppose it's probably because I should try to walk off rather than jump so I keep that extra jump after the attack, and that I should be careful with holding down to drop faster as it'll put me very low before I can start recovering.
The priority thing mainly relates to Link's down sword bounce thing. If you're in the air and use it, you basically just hold out your sword beneath you until you land and I believe it'll just hit anything that touches it. If you're doing that above someone else, I feel it's very inconsistent if they respond by attacking upwards with any move of their own. Sometimes I just win, sometimes we both take damage and otherwise they just knock me away as if I wasn't doing anything. I'm sure there's some sort of a mechanic at play here but it's felt pretty random to me so far.
Like, say you're knocked off the right side of the stage and are facing away from it. You float closer to the stage by holding left and at the right time flick left again to turn your character around just before using your up B (with like Marth or Lucina, for example). I've had it happen numerous times where the flick to change my direction just doesn't get picked up before the up B already initiates - causing me to execute the attack still facing in the wrong direction away from the stage.
The one thing I know I'm still bad at is fighting off stage. I only recently started trying it and it more often than not just ends in me killing myself. I hop off, go in for a swing and by the time I can recover with up B I'm already so far below the stage I can't back. I suppose it's probably because I should try to walk off rather than jump so I keep that extra jump after the attack, and that I should be careful with holding down to drop faster as it'll put me very low before I can start recovering.
As for the turning problem, I suffer from that too. Since I main Samus I can kinda use my b attacks as a crutch to turn but it's rare I manage to pull that off anyway. I'd also like advise about that if you've got it, Verb.
or you could both just play puff and never have to worry about doing recovery up+Bs at all
I've been considering it. I've been trying to find a second character to deal with rushdowns because they fuck my Samus sideways. How's puff against rushers?
You've certainly heard this before from Verb, but don't lean too heavily on the AI for practice, otherwise you could develop some bad habbits. Even comparing yourself to the AI isn't really a good metric I feel just due to how janky and inconsistent they can just be sometimes.
Quote from: Chaos Metal Dragon on February 05, 2019, 08:52:34 PMAs for the turning problem, I suffer from that too. Since I main Samus I can kinda use my b attacks as a crutch to turn but it's rare I manage to pull that off anyway. I'd also like advise about that if you've got it, Verb.i dunno, for me it's a simple matter of tilting the stick in the right directionif you're unable to turn around while recovering, you just have to be conscience of what direction you're tilting as you do the up+bif you're too far in the neutral upward position, you're gonna do it in the wrong direction—you have to make sure that the stick is being tilted a considerable amount in the direction you want, but not so much that you'll be performing a side+b by mistakeif you use a gamecube controller or something with a gated stick, use it to your advantage, i've never tilted a stick upward in any direction diagonally without getting the exact up+b that i want
It's not just the recovery though, it happens in other situations as well. Say you block facing left while your opponent is to your right. You drop the block, move the directional stick to face towards the right, and hit the grab button or attack right after. It happens quite often that the turnaround input just doesn't get picked up and that I end up doing the attack or grab while still facing the wrong way even though I already moved the direction stick.
You also sometimes see it if you want to quickly turn around in midair, let go off the stick again and then do a neutral air attack, but the input seems to linger long enough so that it still registers as a back air.
Quote from: Verbatim on February 06, 2019, 09:59:14 AMHow the fuck do you get out of Donkey Kong's Stage spike. I just lost to the most garbage player ive ever seen due to that shit and I feel like stabbing a child in the face because of it.
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