Super Smash Brothers

 
Verbatim
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Sticks sensitivity high and special attack thing on, I suppose?

Switch is looking good so far. Screen's a bit smaller than I expected though, but not a big deal.
i don't know about putting stick sensitivity on high myself, but i suppose you can do what feels comfortable for you

i have it on low, because unwanted fast-falls, dashes, and smash attacks are highly undesirable to me

not sure what you mean by special attack thing honestly
Last Edit: December 10, 2018, 10:02:13 AM by Verbatim


 
 
Flee
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Verbatim
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Press A B together for a special move or something, it was in the settings. Doesn't matter though.
oh, yeah, i forgot that was even a thing

i never use it, but it's not obtrusive or anything, so i leave the option there


 
 
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Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
I have a really bad habit of just dashing all over the place, right into people and getting smacked in the face before I can even react. Trying to train my thumbs to just slow down and not dash about the stage right into people? I hear tapping shield to stop running is a good place to start.


 
Verbatim
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900K in GSP with puff online, and still not back in elite smash

feels bad


Zonda | Mythic Inconceivable!
 
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I have a really bad habit of just dashing all over the place, right into people and getting smacked in the face before I can even react. Trying to train my thumbs to just slow down and not dash about the stage right into people? I hear tapping shield to stop running is a good place to start.
you can use single dashes, or ‘fox-trotting’ to move about if you’re getting stuck in dash. Plenty of tutorials on it and it’s a simple enough tech to pick up. Shield stops are also good


Zonda | Mythic Inconceivable!
 
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Jumping with a button is going to take some getting used to. I've played the game for like 30 minutes and all but one of my deaths were from falling off the map and just plummeting down trying to remember how to jump back up. Pretty good otherwise though.
can always force yourself to learn the muscle memory by jumping offstage and seeing how far you can recover from in training mode. Also a good way to learn how deep you can go for edgeguards.

Personally, I keep tap jump on to keep my right thumb free, specifically for attacking out of shield. Makes rest oos free as Puff once you nail the up > down-b timing.


 
Hahahaha very funny Zonda
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Verbatim
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How's Mr. Game & Watch
annoying af, so i guess that's a good thing

had one just drop bombs on me with his new fair all day and i didn't know what to do


 
Hahahaha very funny Zonda
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alphy | Legendary Invincible!
 
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so what are the main differences between young and toon link

does young link play exactly like he did in melee?


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so what are the main differences between young and toon link

does young link play exactly like he did in melee?
he feels much less clunky than Melee YL. Much the same play style but easier to move around and string moves together. Fire arrows, no meteor Dair and Up Smash seem to be the main differences between him and Tink.


Genghis Khan | Heroic Unstoppable!
 
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Brawl had a lot of content but had the weakest gameplay by far. I wish this game has more content and modes than I think.


 
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still not back in elite smash

what do they want from me


 
 
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Verbatim
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What's Elite Smash?
basically, it's when your global smash power (GSP) gets high enough, and you start getting queued up against elite players

or at least, that's the idea of it. i was in it briefly after i had achieved approximately 600,000 GSP, but i got beat up shortly thereafter and lost it almost as fast as i got in, and the minimum requirement seems to have risen a great deal since then

GSP is a half-baked ELO player-ranking system, where your rank is literally the exact number of people that you're supposedly better than (and for each character)

so because my GSP with jigglypuff is 1,002,885, that means the game thinks i'm better than 1,002,884 other players, with that character

the working theory at the moment is that elite smash is for the top 1% of online players, which would explain the constant fluctuation, since the strongest players are likely only getting stronger, so the ceiling rises every time


 
Verbatim
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Jumping with a button is going to take some getting used to. I've played the game for like 30 minutes and all but one of my deaths were from falling off the map and just plummeting down trying to remember how to jump back up. Pretty good otherwise though.
can always force yourself to learn the muscle memory by jumping offstage and seeing how far you can recover from in training mode. Also a good way to learn how deep you can go for edgeguards.

Personally, I keep tap jump on to keep my right thumb free, specifically for attacking out of shield. Makes rest oos free as Puff once you nail the up > down-b timing.
What do the pros use?
buttons almost entirely

notably, hungrybox uses tap jump, but that's merely incidental as melee puff benefits from it for the reasons he described


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Excuse me, I'm full of dog poison
I also use tap to jump


 
Hahahaha very funny Zonda
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Last Edit: December 11, 2018, 07:49:22 PM by Hahahaha very funny Zonda


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Jumping with a button is going to take some getting used to. I've played the game for like 30 minutes and all but one of my deaths were from falling off the map and just plummeting down trying to remember how to jump back up. Pretty good otherwise though.
can always force yourself to learn the muscle memory by jumping offstage and seeing how far you can recover from in training mode. Also a good way to learn how deep you can go for edgeguards.

Personally, I keep tap jump on to keep my right thumb free, specifically for attacking out of shield. Makes rest oos free as Puff once you nail the up > down-b timing.
What do the pros use?
Jump w/buttons and c-stick aerials is the most common one, leaving tap-jump on just gives you that little extra movement option if you want to use it.


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Do you use that hitbox smashbox for Ultimate?
i haven’t got one, I’m p sure it’s still in the pre-order phase. If my hand condition declines then I’ll switch off GC controllers for all smash games tho.


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Basically just use whatever layout comes most naturally to you, and tweak your movement drills (if you feel up to the grind) based on what you feel you’re stuffing up and getting punished for in game the most.

I can’t stress enough how much getting caught up in semantics like your controller layout and movement options can turn the game into an unfun pile of trash.


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Excuse me, I'm full of dog poison
I'm always really impressed with the things people go through in order to stay competitive in fighting games. The amount of thought and effort it takes to break down all the systems and to focus on where you need help never ceases to amaze me.



 
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#13


 
TB
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#13

Current state of affairs for me. Zelda has emerged as a clear frontrunner in terms of a main.

Richter I've been steadily getting better with after a pretty rough start.

Ike has been consistently reliable. 

Pichu Forever.

Ganondorf is really fun and I'm trying him out a bit more now.

Link.

Marth and Lucina fulfill the same role for me, decent with them.

Incin is fun.


 
Verbatim
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i haven't even unlocked all the characters yet since i'm too busy chasing back my elite status with jigglypuff

1.12 million and they're still not letting me back in aaaaaaaaaaaaaaaaaa

i've been practicing with simon though, and i'm absolutely delighted with how he plays, he's everything i wanted him to be (but it'll be awhile before i start winning games with him, his recovery is the only thing i dislike)
Last Edit: December 12, 2018, 12:25:41 PM by Verbatim