Okay, here we go.
been fucking around in meleei love how captain falcon in melee is like this fast, spry, energetic high-flying kind of a guy who's a little bit of a showboatand in smash 4, he feels more like the washed-up old man that he is, going through his midlife crisis and shit
Okay so Juggling happens to me a lot, and my D-Air seems to be ineffective 100% of the time going up against other characters' Up-Airs, presumably because of the Hitbox not being extended very far and/or being difficult to sweetspot. Should I be trying to go for a back-air/Neutral air and change my fall accordingly with that? At the moment, all I do is air dodge (Link) or Counter (Mac, Roy) to try and get out of Juggling combos.
Getting Juggled is the worst kind of feeling>Get launched>Try to DI/Jump away>get followed>Try to counter>Nope>Try to D-Air>Nope>Try to air dodge>Dead
Quote from: ChaosMetalDragon on February 16, 2016, 08:25:22 PMGetting Juggled is the worst kind of feeling>Get launched>Try to DI/Jump away>get followed>Try to counter>Nope>Try to D-Air>Nope>Try to air dodge>Dead Countering and Air Dodges are pretty effective, but when your opponent can bait them so they can hit in the end lag sequence it feels bad man. At the moment I have very little combo/juggling ability, and I won't even bother attempting an off stage spike, and niggas can showboat like it's not even a risky move smh fam
Don't be predictable on what you are going to do. I can't tell you how many times I expect people to double jump and catch them with an up air. Air dodging shouldn't be abused because people will bait it out.Change up your options and see what tendencies they have. If they get past your counter then try fast falling to the ground and do a tech roll.
Quote from: Rocketman287 on February 16, 2016, 10:28:56 PMDon't be predictable on what you are going to do. I can't tell you how many times I expect people to double jump and catch them with an up air. Air dodging shouldn't be abused because people will bait it out.Change up your options and see what tendencies they have. If they get past your counter then try fast falling to the ground and do a tech roll. So, never try to go against an Up-Air with a D-Air, ever? I know to vary what I do, but I was wondering if there was a way to deal damage whilst being juggled without pulling out a Bomb.
I typically avoid trying to contest their aerials. If I tried doing that to Cloud I'd never hit the ground. I just focus on making it back to the ground then going back into things.
Quote from: Rocketman287 on February 16, 2016, 11:15:03 PMI typically avoid trying to contest their aerials. If I tried doing that to Cloud I'd never hit the ground. I just focus on making it back to the ground then going back into things. kk fam, yeah at the moment I try to go for the stage rather than contest too, but it's such a dissatisfying play. A Rest or a Falcon Kick/Wizard's Foot are like, the only viable ways to fight your way out of an aerial combo >.>
Yep. Fox's Down air will 9/10 times not keep cloud from juggling me if he's using his up air.
Quote from: Rocketman287 on February 16, 2016, 11:20:53 PMYep. Fox's Down air will 9/10 times not keep cloud from juggling me if he's using his up air. brb finding a new character to pocket so I can compete against combo-y characters.Also, isn't Fox's Up-air impossible to compete against too? I swear he's the Greninja of SSB64. They should both be higher on the tier list tbh, especially after what CK did to Dakpo.
Fox is really high already. Greninja is in the middle but should probably be higher considering tournament results. He's done decently. Ganondorf being in the bottom is odd since that character has won tournaments too.Perhaps people making the tier lists focused on frame data more than tournament results.
Quote from: Rocketman287 on February 18, 2016, 02:42:00 AM I've been known to throw in the occasional Pivot tilt, but for the moment I'm still a pretty low tech player.
Any techniques you guys have picked up lately?