What the hell did that guy do again?
I in no way loved those. I especialy hated bloom...but I found a way around them. I dont see ho nobody else figured these out.
Quote from: ChaosMetalDragon on November 29, 2014, 11:39:49 PMI in no way loved those. I especialy hated bloom...but I found a way around them. I dont see ho nobody else figured these out.They did, but it's still stupid and excusing it makes you a filthy reachtard.
Armor lock could be annoying when a whole enemy team would use it. Shooting up the guy, he armor locks. His buddy runs in, hes also about to die, he also armor locks. They're two friends run up and finish you off while you're weak from fighting with armor lockers.Other than those scenarios, armor lock wasn't too bad... I found it way more useful on Big Team Battle when vehicles would try to ram me. I got 9 armor lock kills in one match by armor locking enemy ghost rammers, a few of them coming at me from behind (that radar can save your life).
Quote from: aTALLmidget on November 30, 2014, 06:31:40 AMArmor lock could be annoying when a whole enemy team would use it. Shooting up the guy, he armor locks. His buddy runs in, hes also about to die, he also armor locks. They're two friends run up and finish you off while you're weak from fighting with armor lockers.Other than those scenarios, armor lock wasn't too bad... I found it way more useful on Big Team Battle when vehicles would try to ram me. I got 9 armor lock kills in one match by armor locking enemy ghost rammers, a few of them coming at me from behind (that radar can save your life).On breakpoint, two ghosts were coming at me at exact opposite directions so I just popped my armour lock and destroyed both in one big explosion. Aside from that, I only liked the forge/ customs and art style of reach. Everything else was the usual meh gameplay wise, and bungie's usual meh in the story department post Halo 2.
Quote from: BaconShelf on November 30, 2014, 07:14:30 AMQuote from: aTALLmidget on November 30, 2014, 06:31:40 AMArmor lock could be annoying when a whole enemy team would use it. Shooting up the guy, he armor locks. His buddy runs in, hes also about to die, he also armor locks. They're two friends run up and finish you off while you're weak from fighting with armor lockers.Other than those scenarios, armor lock wasn't too bad... I found it way more useful on Big Team Battle when vehicles would try to ram me. I got 9 armor lock kills in one match by armor locking enemy ghost rammers, a few of them coming at me from behind (that radar can save your life).On breakpoint, two ghosts were coming at me at exact opposite directions so I just popped my armour lock and destroyed both in one big explosion. Aside from that, I only liked the forge/ customs and art style of reach. Everything else was the usual meh gameplay wise, and bungie's usual meh in the story department post Halo 2.I got a double kill when a fully loaded mongoose drove into me once in armor lock. I lol'd hardI really enjoyed Reach's game play and overall used the jetpack. The difference between Reach and say, Halo 3, is that Reach is more resourceful while Halo 3 is more tactical.
Quote from: aTALLmidget on November 30, 2014, 07:21:51 AMQuote from: BaconShelf on November 30, 2014, 07:14:30 AMQuote from: aTALLmidget on November 30, 2014, 06:31:40 AMArmor lock could be annoying when a whole enemy team would use it. Shooting up the guy, he armor locks. His buddy runs in, hes also about to die, he also armor locks. They're two friends run up and finish you off while you're weak from fighting with armor lockers.Other than those scenarios, armor lock wasn't too bad... I found it way more useful on Big Team Battle when vehicles would try to ram me. I got 9 armor lock kills in one match by armor locking enemy ghost rammers, a few of them coming at me from behind (that radar can save your life).On breakpoint, two ghosts were coming at me at exact opposite directions so I just popped my armour lock and destroyed both in one big explosion. Aside from that, I only liked the forge/ customs and art style of reach. Everything else was the usual meh gameplay wise, and bungie's usual meh in the story department post Halo 2.I got a double kill when a fully loaded mongoose drove into me once in armor lock. I lol'd hardI really enjoyed Reach's game play and overall used the jetpack. The difference between Reach and say, Halo 3, is that Reach is more resourceful while Halo 3 is more tactical.Sprint was my thing on Reach for the most part. I like the faster gameplay of the more modern games to taking half an hour to travel around a map.
Quote from: BaconShelf on November 30, 2014, 07:23:08 AMQuote from: aTALLmidget on November 30, 2014, 07:21:51 AMQuote from: BaconShelf on November 30, 2014, 07:14:30 AMQuote from: aTALLmidget on November 30, 2014, 06:31:40 AMArmor lock could be annoying when a whole enemy team would use it. Shooting up the guy, he armor locks. His buddy runs in, hes also about to die, he also armor locks. They're two friends run up and finish you off while you're weak from fighting with armor lockers.Other than those scenarios, armor lock wasn't too bad... I found it way more useful on Big Team Battle when vehicles would try to ram me. I got 9 armor lock kills in one match by armor locking enemy ghost rammers, a few of them coming at me from behind (that radar can save your life).On breakpoint, two ghosts were coming at me at exact opposite directions so I just popped my armour lock and destroyed both in one big explosion. Aside from that, I only liked the forge/ customs and art style of reach. Everything else was the usual meh gameplay wise, and bungie's usual meh in the story department post Halo 2.I got a double kill when a fully loaded mongoose drove into me once in armor lock. I lol'd hardI really enjoyed Reach's game play and overall used the jetpack. The difference between Reach and say, Halo 3, is that Reach is more resourceful while Halo 3 is more tactical.Sprint was my thing on Reach for the most part. I like the faster gameplay of the more modern games to taking half an hour to travel around a map.When enemies had sprint I kind of got annoyed, as typically when beating them in a gun battle they'd sprint off and hide once their shields failed or came close to failing. That really disrupted some of the flow of play imo, and like armor lock used on non-vehicular maps, very cheap. Usually it would be the MLG tryhards though so it didn't save 'em for long.My favorite use of the jetpack was going 1v1 with a banshee on spire at the top, flying out above the ground with a fuel rod on limited ammo. Awesome skirmish, and I blew him up as he attempted to boost ram me in mid air.
The DMR ruined everything there was about Halo
>People saying lolReach had good competitive style.>DMR being a good weapon.
Quote from: RadicalClass32 on November 30, 2014, 01:48:46 PM>People saying lolReach had good competitive style.>DMR being a good weapon.Nobody ever reads. I didnt say the mechanics were good. I said they were workable.
I liked everything about Reach besides Armor Lock. Who the fuck let that get into the final game?