Poll

Halo: What Category do you fall under?

Original Trilogy Enthusiast
5 (35.7%)
ODST Enthusiast
1 (7.1%)
Reach Enthusiast
2 (14.3%)
Reclaimer Trilogy Enthusiast
0 (0%)
Total Halo Fanboy
1 (7.1%)
Multiplayer Enthusiast
0 (0%)
Other Category
5 (35.7%)

Total Members Voted: 14

Halo: What Category do you fall under?

🂿 | Mythic Unfrigginbelievable!
 
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Description
Original Trilogy Enthusiast: You like the original 3 Halo games produced by Bungie, you enjoy the story and gameplay and consider it to be Halo's absolute best and full potential. You consider ODST to be more of an add-on than a separate game.

ODST Enthusiast: You played ODST as your first Halo game and its the only old Halo game you like

Reach Enthusiast: You played Reach as your first Halo game and its the only old Halo game you like, you believe sprint belongs in Halo.

Reclaimer Trilogy Enthusiast:
You enjoy the campaigns that 343 Industries has produced, you enjoy the fastpaced gameplay alongside with Spartan Ops, Warzone and plenty of other mordern game modes, you believe microtransations and ordnance drops belong in Halo.

Total Halo Fanboy:
You love everything about the Halo franchise, you live, eat sleep, drink, piss and shit anything that has the Halo brand on it.

Multiplayer Enthusiast:
You only play a Halo game for its multiplayer, nothing more nothing less.

Other Category: A combination of one or many of these categories or neither.

So which Category do you see yourself in? I personally find myself under the Original Trilogy Enthusiast category.


 
Verbatim
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Halo Was Never Good Enthusiast


🂿 | Mythic Unfrigginbelievable!
 
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You do realize you can just ignore threads like this and reply to something else right? I already know you dislike the entire Halo franchise, so to hear it from you is obvious, and to continue to hear it from you is annoying.

You hate Halo, we get it. Move on dude.


alphy | Legendary Invincible!
 
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a combination of all of them ig

Spoiler
the original trilogy had fun campaigns and multiplayer but not to say they didnt have faults. i love ce mulitplayer (wish it was voted more often in mcc) but i can understand why people dont like it, it's press the button 3 times to win and halo 2 being a inconsistent mess.

i appreciate odst trying something different. i loved reach because it was pretty much my first game (i technically played halo 3 first, but super late into its life), but again i can see its faults. armor abilities, bland maps but also brought a lot to the table, like the best customization and community input/output

i liked halo 4s story but its multiplayer coulda used some work, and vice versa for halo 5. i think halo 5s fast-paced multiplayer is the best of the series but its weak story following 4's really brought it down. micro-transactions need to get the boot tho
Last Edit: June 01, 2018, 02:38:32 AM by alphy


Dietrich Six | Mythic Inconceivable!
 
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Halo 3 best Halo, miss me with that reach shit


Zonda | Mythic Inconceivable!
 
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Original Trilogy/ODST/Multiplayer enthusiast I guess.

Custom Edition prior to 2010 had more good servers/users than bad and it honestly was just the shit. Nothing like hitting up Xfire voicechat with your squad while one of them played angsty/techno trash and you had some mad clan battles or even just messed around on the custom maps. Those days will always be special to me, dawg. I was all about the original campaigns as a kid, even with their faults.

Reach Multiplayer was fun but tbh I just didn't get close enough to anybody to have a regular custom games group like everybody talks about the glory days of Halo 3 for, 4 I never bothered to play MP but I remember thinking the art style was atrocious and the Promethians were such a 1 dimensional enemy to fight, even for a Halo NPC. Halo 5 I have mixed feelings about. I enjoy aspects of the MP but supply drops were a mistake and there was no excuse for the lack of split screen.


alphy | Legendary Invincible!
 
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Custom Edition prior to 2010 had more good servers/users than bad and it honestly was just the shit.

oh man i forgot about custom edition

i remember playing it on a shitty old laptop and having a blast

idk why, but i always, always went for death island ctf 24/7. say what you will about the map but i will always have a soft spot for it


Zonda | Mythic Inconceivable!
 
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Custom Edition prior to 2010 had more good servers/users than bad and it honestly was just the shit.

oh man i forgot about custom edition

i remember playing it on a shitty old laptop and having a blast

idk why, but i always, always went for death island ctf 24/7. say what you will about the map but i will always have a soft spot for it
In retrospect it plays like a sloppy shit, but I always had fun playing on it. Once you gained control of the top of the Island and camped the opposing team's teleporter it was almost GG. My jam was always the Hugeass/Coldsnap/Yoyorast/Snow Grove/Extinction/BC Raceway 24/7 that had that map rotation preset. So many shenanigans putting C4 on teammates in the base and watching them fly. There were some really well run Clan scrim servers too. Man I miss that shit.


velox | Mythic Invincible!
 
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Reach was my first Halo game and I still like it, I really enjoyed CE and 2 but 3 felt a bit meh to me for some reason. Maybe because I played it way after the multiplayer was popular and only played the campaign.

Halo 4 was okay I guess. Mainly played the multiplayer, didn't like the campaign that much. It was also the last one I played, don't have that much of an interest in future games.


 
 
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Jono
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Goodness gracious, great balls of lightning!
Halo 2 and Halo 3 was the pinnacle of online gaming and the most fun Halos to play and still are to this day. Anyone that disagrees is probably a Reachtard that missed out on the glory days or likes playing KoTH on Infinity in Halo CE.


FatherlyNick - fuck putin | Mythic Inconceivable!
 
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If you know, you know.
"I play Halo not because I don't have a life, but because I choose to have many" category.


Zonda | Mythic Inconceivable!
 
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Reach was my first Halo game and I still like it, I really enjoyed CE and 2 but 3 felt a bit meh to me for some reason. Maybe because I played it way after the multiplayer was popular and only played the campaign.

Halo 4 was okay I guess. Mainly played the multiplayer, didn't like the campaign that much. It was also the last one I played, don't have that much of an interest in future games.
Playing Reach MP first and then going back to 3 definitely makes 3 feel a bit meh. The aesthetic is completely different and the movement can feel a tad sluggish. Weapon sandbox can take getting used to as well.


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I really lile the OT for gameplay and stuff, and they have a great story. There's not much bad to say about these aside from that Halo 3's pitiful FOV and netcode have not allowed the game to age too well, and I have a hard time going back to it after playing on games with 100+ FOV.

Reach has a top notch aesthetic (and arguably what got me interested in games art), still one of the best custom game experiences in the series and a well designed campaign (even if the multiplayer and writing missed the mark). ODST has a great tone and is just generally good.

Halo 4 I think there's some stuff to like and in an alternate universe would have been remembered as the slightly wonky start to a trilogy. Some of the missions like Requiem, Composer and Midnight I still find fairly enjoyable, and there are some parts of the game that look pretty damn good (Requiem and Shutdown in particular). The version of multiplayer they did without loadouts and ordnance is pretty fun, but it's a shame they took so long to implement it because the game was dead by then. Other than that, most of the maps, spartan ops and forge weren't great. I've been generally able to forgive a lot of this one because of the circumstances of development, though I still hate the way they do forerunner stuff. Bringing the Didact in that early was a mistake.

Halo 5 can fuck off. Outside of forge there isn't a single aspect of the game I can say I like, and forge is useless when the custom games are terrible.
Last Edit: June 01, 2018, 06:59:52 AM by BaconShelf


Deleted | Mythic Inconceivable!
 
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As much as I bitch about Halo 3 I honestly do like all of them except for 5, and even then even it's multiplayer Used to be good until the updates made it unplayable.

That said I still have zero confidence in Halo 6 going forward. I see zero way they can dig themselves out of this hole with the story in one game.


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Outside of forge there isn't a single aspect of the game I can say I like, and forge is useless when the custom games are terrible.

Speaking of which, I cannot for the life of me understand why Halo 5 players are so bad at making custom games, even when they have the tools.

Here's something I just coppypastad from my reddit that sums up what I mean.

Spoiler
Quote
Here's a genuinely serious one about a problem that's pretty niche;

The design of Linear infection maps has sorely declined from the quality found in Reach, 4, H2A and probably even 3.

I'll preface the maps that have come out in Halo 5 are incredibly well forged in terms of visual design and scripting. The forgers in this game are incredibly talented in that regard *but* in terms of map design in terms of gameplay they are incredibly lackckluster at best most of the time.

I'd like to give [Oakley Hi Def's "Origins' 1 The Labs"](https://www.youtube.com/watch?v=mgNo7y9fDSc) map as an example of how map design was in the past and compare it to a popular linear infection map from Halo 5: ["Escape the Underground"](https://www.youtube.com/watch?v=yLmsoYRLGtk)

First let's talk about the different game type settings:

Origins starts survivors with Assault Rifles. It gives the Zombies enough a decent movement speed advantage over the humans without feeling overwhelming and lets them absorb a fair amount of bullets before going down without being "tanky". Ammo is also limited, but weapons are left over the map for players to scavenge. What these settings do is encourage teamwork and smart tactics for both sides. Humans must focus fire and move as a group to avoid getting overwhelmed or running out of ammo. Zombies have a bit more leeway and can push up on humans tactically, especialy since they have the cover to advance, as I will discuss further later.

Meanwhile in Halo 5, Humans start with Shotguns, giving zero incentive for teamwork. Zombies on the other hand are insanely fast glass cannons, and for reasons pertaining to the map design, it turns them into little more than player guided missles. Furthermore, and to a lesser extent, since Halo is a game best played on lower sensitivities, the speed at which players move creates awkward situations where zombies fly past humans with both of them missing.

**Part 2**

Now onto the maps themselves; Lets start by comparing the initial spawns of each map.

In Origins, Humans spawn on one side of the room and zombies on the other. The zombies are behind glass, above the humans and must run across the human's immediate line of sight before they can descend upon them. This gives everyone a chance to take in their situation before being thrust into combat and it is designed to give both sides a chance to take each other out. The room is small enough that the zombies have a shot at taking out one or a few humans early if they don't play well but not too small as to be a clusterf*ck slaughterhouse. The zombies also get the advantafe of being capable of jumping down onto the humans, as well as the bit of cover provided by the ledge. Humans are also able to chose weather they want to move immediately to the first hold out or try to take out the alpha zombies immediately and give themselves a better chance of moving out without casulties.

Meanwhile in Survive the Underground, humans spawn in a big open room facing a wall with a slowly opening door, while the zombies spawn in the shadows of a staircase with a softkill barrier. I think you can see where this causes problems in comparison. Humans either get slaughtered as they selfishly scramble over each other to get though the opening door, or they turn around in time to engage the zombies in wildly inconsistent combat with close range weapons which is frustrating for both sides. No tactics whatsoever.
 
Then we get to how each game handles map movement.

Origins' corridors give zombies cover to advance and regroup but is also paced to where humans can play with minimal time with their backs turned to the zombies. It encourages movement by naturally making early areas less hospitable using advancing zombies spawns and playing into other design elements. Zombies at various points also have various methods of approach and sometimes even soft flanking routes, forcing humans to stay on their toes. The best example of this is the first holdout in the map. It appears comfortable at first with access to a turret, a generous helping of ammo and even a couple power weapons (albiet with severely limited ammo) and only one direction that they need to worry about zombies from however after a certain time the zombies get a spawn in an elevator shaft immediately flanking them. This flushes the humans out of the room naturally, and even punishes any "heroes" who try to camp the room for the whole  by opening another flanking path for the zombies that cuts their advance off while leaving them to fight zombies from three directions. (said final flanking path also serves the later parts' encounters as well.

Survive the underground however has encounters that are just bad for both sides. First off the method it uses to move players is to just shut doors on them and then instakill them if they don't make it through. This is best demonstrated in the area directly following  What this does is force humans to sprint with their backs to the zombies, leaving them vulnerable. Then when they get to the closing door there in not enough room for everyone to even make it. Teamwork is outright discouraged and the pacing is destroyed. Meanwhile the zombies have the frustrating task of sprinting down narrow corridors with zero cover whatsoever. This is a problem throughout the entire map but it is at it's worst int the train where zombies must run though a narrow and long corridor with no cover into literal machine gun fire. Even worse this that this map and many others like it have light parkour segments, exacerbating the issues associated with this.


🂿 | Mythic Unfrigginbelievable!
 
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As much as I bitch about Halo 3 I honestly do like all of them except for 5, and even then even it's multiplayer Used to be good until the updates made it unplayable.

That said I still have zero confidence in Halo 6 going forward. I see zero way they can dig themselves out of this hole with the story in one game.

Halo 6 is going to make me cringe. I just know it. Its sad really.


Deleted | Mythic Inconceivable!
 
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Like seriously though, Halo 5 at launch was probably the best multiplayer Halo has ever had asside from the aiming bugs. I don't know what changed at 343i but they went and butchered it and I do not understand why.


Super Irish | Legendary Invincible!
 
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If I'm not here, I'm doing photography. Or I'm asleep. Or in lockdown. One of those three, anyway.

The current titlebar/avatar setup is just normal.
I vote Reach before reading, I retract that vote, and put me down for "Other".

ODST was my first, followed by Reach, then Halo CE, H3 campaign, and lastly Halo 4.
 I enjoyed Reach most for multiplayer competitive gameplay, and the singleplayer was p. good. ODST campaign I loved, though the new firefight feature was fairly limited compared to it's later development in Reach.

Halo 3MP has some of my best memories with my friends from school and elsewhere, playing almost exclusively custom games the entire time.

Everything post-Bungie Reach is trash, barring Halo Online which isn't technically official, but goes back to Halo 3 roots.
Last Edit: June 01, 2018, 11:25:38 AM by Doug


🂿 | Mythic Unfrigginbelievable!
 
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I vote Reach before reading, I retract that vote, and put me down for "Other".

ODST was my first, followed by Reach, then Halo CE, H3 campaign, and lastly Halo 4.
 I enjoyed Reach most for multiplayer competitive gameplay, and the singleplayer was p. good. ODST campaign I loved, though the new firefight feature was fairly limited compared to it's later development in Reach.

Halo 3MP has some of my best memories with my friends from school and elsewhere, playing almost exclusively custom games the entire time.

Everything post-Bungie Reach is trash, barring Halo Online which isn't technically official, but goes back to Halo 3 roots.

I'll reset the poll on your behalf.

Anyone else who voted previously can just vote their option again.
Last Edit: June 01, 2018, 01:57:35 PM by Captain Deci


Onion | Elite Four Invincible!
 
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Are people still passive-aggressive towards those who played/liked reach?


 
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🂿 | Mythic Unfrigginbelievable!
 
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Are people still passive-aggressive towards those who played/liked reach?

Eh, I don't really care.

Posting on my laptop running Linux Mint using the Windows XP Theme as a throwback.

You're sad.


Korra | Mythic Inconceivable!
 
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uhhh...

- korrie
Original Trilogy


 
Elai
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male, he/him

dracula can eat my whole ass!
Undoubtedly had the most fun on Reach.


Dietrich Six | Mythic Inconceivable!
 
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Are people still passive-aggressive towards those who played/liked reach?



Dietrich Six | Mythic Inconceivable!
 
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Excuse me, I'm full of dog poison


Dietrich Six | Mythic Inconceivable!
 
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Excuse me, I'm full of dog poison
Last Edit: June 01, 2018, 10:19:08 PM by Dietrich Six


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🦈🦈🦈
The 'every after ODST is irrelevant and fanfiction" group