Quote from: Pepsi on May 09, 2016, 01:56:36 PMQuote from: Azumarill on May 09, 2016, 01:50:38 PMQuote from: Tsukuyomi Blade on May 09, 2016, 09:41:45 AMQuote from: Pepsi on May 09, 2016, 09:38:49 AMQuoteReach is a well polished FPS,that offers the classic Halo gameplayi disagreeQuotethat offers the classic Halo gameplay, with the addition of Armor Abilities. Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics.Maybe you're talking out of your ass because you never really played the good Halo games, or maybe you have played them and are just bad/retarded, but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them.well they said this tooQuoteReach introduced me to Halo multiplayer, to FPS multiplayerwhich kinda invalidates their idea of "classic" halo gameplaythey could have played CE/2/3 at some point afterwards, which i'd have no way of knowing, hence the disclaimers.
Quote from: Azumarill on May 09, 2016, 01:50:38 PMQuote from: Tsukuyomi Blade on May 09, 2016, 09:41:45 AMQuote from: Pepsi on May 09, 2016, 09:38:49 AMQuoteReach is a well polished FPS,that offers the classic Halo gameplayi disagreeQuotethat offers the classic Halo gameplay, with the addition of Armor Abilities. Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics.Maybe you're talking out of your ass because you never really played the good Halo games, or maybe you have played them and are just bad/retarded, but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them.well they said this tooQuoteReach introduced me to Halo multiplayer, to FPS multiplayerwhich kinda invalidates their idea of "classic" halo gameplay
Quote from: Tsukuyomi Blade on May 09, 2016, 09:41:45 AMQuote from: Pepsi on May 09, 2016, 09:38:49 AMQuoteReach is a well polished FPS,that offers the classic Halo gameplayi disagreeQuotethat offers the classic Halo gameplay, with the addition of Armor Abilities. Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics.Maybe you're talking out of your ass because you never really played the good Halo games, or maybe you have played them and are just bad/retarded, but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them.
Quote from: Pepsi on May 09, 2016, 09:38:49 AMQuoteReach is a well polished FPS,that offers the classic Halo gameplayi disagreeQuotethat offers the classic Halo gameplay, with the addition of Armor Abilities.
QuoteReach is a well polished FPS,that offers the classic Halo gameplayi disagree
Reach is a well polished FPS,that offers the classic Halo gameplay
that offers the classic Halo gameplay, with the addition of Armor Abilities.
Reach introduced me to Halo multiplayer, to FPS multiplayer
Quote from: Tsukuyomi Blade on May 09, 2016, 03:02:18 PMQuote from: Pepsi on May 09, 2016, 10:04:42 AMQuote from: Tsukuyomi Blade on May 09, 2016, 09:55:47 AMQuote from: Pepsi on May 09, 2016, 09:45:39 AMstill disagreeYour loss.loss of whatit wasnt a bad gameit just didnt feel like the halos that came before itIt clearly feels like classic halo. One of the reasons it's population was the biggest of any halo.just because cod has a million players doesnt make it the best game in the worldit was also a lot of peoples first halo
Quote from: Pepsi on May 09, 2016, 10:04:42 AMQuote from: Tsukuyomi Blade on May 09, 2016, 09:55:47 AMQuote from: Pepsi on May 09, 2016, 09:45:39 AMstill disagreeYour loss.loss of whatit wasnt a bad gameit just didnt feel like the halos that came before itIt clearly feels like classic halo. One of the reasons it's population was the biggest of any halo.
Quote from: Tsukuyomi Blade on May 09, 2016, 09:55:47 AMQuote from: Pepsi on May 09, 2016, 09:45:39 AMstill disagreeYour loss.loss of whatit wasnt a bad gameit just didnt feel like the halos that came before it
Quote from: Pepsi on May 09, 2016, 09:45:39 AMstill disagreeYour loss.
still disagree
also there was bloom in every haloit was only in reach they had a visual indicator for it
reach was a p good game tbh last halo with a non homosexual aesthetic
Quote from: Pepsi on May 09, 2016, 03:05:15 PMQuote from: Tsukuyomi Blade on May 09, 2016, 03:02:18 PMQuote from: Pepsi on May 09, 2016, 10:04:42 AMQuote from: Tsukuyomi Blade on May 09, 2016, 09:55:47 AMQuote from: Pepsi on May 09, 2016, 09:45:39 AMstill disagreeYour loss.loss of whatit wasnt a bad gameit just didnt feel like the halos that came before itIt clearly feels like classic halo. One of the reasons it's population was the biggest of any halo.just because cod has a million players doesnt make it the best game in the worldit was also a lot of peoples first haloalso, reach didnt beat halo 3 in population. i think OP is genuinely misinformed. poor guy.
Quote from: Pepsi on May 09, 2016, 03:06:52 PMalso there was bloom in every haloit was only in reach they had a visual indicator for itnot true. there was bullet spread in every halo. bloom was a new mechanic that actively increased that spread the faster you fired (semi-auto)/longer you fired (automatic). that was not in the other games.
reach mp didnt do it for mei had 6 times the amount of games played on h3 than reach
Quote from: Azumarill on May 09, 2016, 03:07:06 PMQuote from: Pepsi on May 09, 2016, 03:05:15 PMQuote from: Tsukuyomi Blade on May 09, 2016, 03:02:18 PMQuote from: Pepsi on May 09, 2016, 10:04:42 AMQuote from: Tsukuyomi Blade on May 09, 2016, 09:55:47 AMQuote from: Pepsi on May 09, 2016, 09:45:39 AMstill disagreeYour loss.loss of whatit wasnt a bad gameit just didnt feel like the halos that came before itIt clearly feels like classic halo. One of the reasons it's population was the biggest of any halo.just because cod has a million players doesnt make it the best game in the worldit was also a lot of peoples first haloalso, reach didnt beat halo 3 in population. i think OP is genuinely misinformed. poor guy.I was going of legit sources. https://halo.bungie.net/stats/reach/online.aspxHalo 3 had an average of 221 million games played per month, Reach had an average of 263 million games played per month. Get your facts straight.
Quote from: Tsukuyomi Blade on May 09, 2016, 02:58:04 PMQuote from: Azumarill on May 09, 2016, 01:50:38 PMQuote from: Tsukuyomi Blade on May 09, 2016, 09:41:45 AMQuote from: Pepsi on May 09, 2016, 09:38:49 AMQuoteReach is a well polished FPS,that offers the classic Halo gameplayi disagreeQuotethat offers the classic Halo gameplay, with the addition of Armor Abilities. Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone - There are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. - with were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too - Yea, the maps were not the best, but Reach did have some really good maps, like paradiso, Spire, Countdown. Map quality is not a feature of classic halo. - (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics. Again... read the whole review, bloom is mentioned, Maybe you're talking out of your ass because you never really played the good Halo games - I have played every single Halo game (spartan Assault/Strike/Halo Online are jokes so they don't count) , or maybe you have played them and are just bad/retarded - I could beat your ass anyday on Halo 2 Classic, or Reach. , but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them. It takes some steps away from them, but is not that different. what the fuck is this post formatting? are you high?QuoteThere are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. False. Tons of playlists in Reach where you choose different weapons via loadout menu. Paradiso and Spire were awful. Countdown wasn't terrible but it wasn't good. The only good map in that game was Zealot, and even then they had to remove the space level to make it playable from a competitive standpoint. You couldn't beat me in any Halo game because I'm actually good and you have a bunch of water in your skull where your brain should be.
Quote from: Azumarill on May 09, 2016, 01:50:38 PMQuote from: Tsukuyomi Blade on May 09, 2016, 09:41:45 AMQuote from: Pepsi on May 09, 2016, 09:38:49 AMQuoteReach is a well polished FPS,that offers the classic Halo gameplayi disagreeQuotethat offers the classic Halo gameplay, with the addition of Armor Abilities. Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone - There are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. - with were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too - Yea, the maps were not the best, but Reach did have some really good maps, like paradiso, Spire, Countdown. Map quality is not a feature of classic halo. - (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics. Again... read the whole review, bloom is mentioned, Maybe you're talking out of your ass because you never really played the good Halo games - I have played every single Halo game (spartan Assault/Strike/Halo Online are jokes so they don't count) , or maybe you have played them and are just bad/retarded - I could beat your ass anyday on Halo 2 Classic, or Reach. , but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them. It takes some steps away from them, but is not that different.
Quote from: Tsukuyomi Blade on May 09, 2016, 09:41:45 AMQuote from: Pepsi on May 09, 2016, 09:38:49 AMQuoteReach is a well polished FPS,that offers the classic Halo gameplayi disagreeQuotethat offers the classic Halo gameplay, with the addition of Armor Abilities. Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone - There are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. - with were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too - Yea, the maps were not the best, but Reach did have some really good maps, like paradiso, Spire, Countdown. Map quality is not a feature of classic halo. - (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics. Again... read the whole review, bloom is mentioned, Maybe you're talking out of your ass because you never really played the good Halo games - I have played every single Halo game (spartan Assault/Strike/Halo Online are jokes so they don't count) , or maybe you have played them and are just bad/retarded - I could beat your ass anyday on Halo 2 Classic, or Reach. , but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them. It takes some steps away from them, but is not that different.
There are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything.
Quote from: Tsukuyomi Blade on May 09, 2016, 03:11:46 PMQuote from: Azumarill on May 09, 2016, 03:07:06 PMQuote from: Pepsi on May 09, 2016, 03:05:15 PMQuote from: Tsukuyomi Blade on May 09, 2016, 03:02:18 PMQuote from: Pepsi on May 09, 2016, 10:04:42 AMQuote from: Tsukuyomi Blade on May 09, 2016, 09:55:47 AMQuote from: Pepsi on May 09, 2016, 09:45:39 AMstill disagreeYour loss.loss of whatit wasnt a bad gameit just didnt feel like the halos that came before itIt clearly feels like classic halo. One of the reasons it's population was the biggest of any halo.just because cod has a million players doesnt make it the best game in the worldit was also a lot of peoples first haloalso, reach didnt beat halo 3 in population. i think OP is genuinely misinformed. poor guy.I was going of legit sources. https://halo.bungie.net/stats/reach/online.aspxHalo 3 had an average of 221 million games played per month, Reach had an average of 263 million games played per month. Get your facts straight.h3 still beats reach in almost every other metric
Quote from: Azumarill on May 09, 2016, 03:04:24 PMQuote from: Tsukuyomi Blade on May 09, 2016, 02:58:04 PMQuote from: Azumarill on May 09, 2016, 01:50:38 PMQuote from: Tsukuyomi Blade on May 09, 2016, 09:41:45 AMQuote from: Pepsi on May 09, 2016, 09:38:49 AMQuoteReach is a well polished FPS,that offers the classic Halo gameplayi disagreeQuotethat offers the classic Halo gameplay, with the addition of Armor Abilities. Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone - There are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. - with were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too - Yea, the maps were not the best, but Reach did have some really good maps, like paradiso, Spire, Countdown. Map quality is not a feature of classic halo. - (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics. Again... read the whole review, bloom is mentioned, Maybe you're talking out of your ass because you never really played the good Halo games - I have played every single Halo game (spartan Assault/Strike/Halo Online are jokes so they don't count) , or maybe you have played them and are just bad/retarded - I could beat your ass anyday on Halo 2 Classic, or Reach. , but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them. It takes some steps away from them, but is not that different. what the fuck is this post formatting? are you high?QuoteThere are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. False. Tons of playlists in Reach where you choose different weapons via loadout menu. Paradiso and Spire were awful. Countdown wasn't terrible but it wasn't good. The only good map in that game was Zealot, and even then they had to remove the space level to make it playable from a competitive standpoint. You couldn't beat me in any Halo game because I'm actually good and you have a bunch of water in your skull where your brain should be.*Sigh* Invasion is literally the only mode where you can choose your loadout. You spent way too much time in customs. Paradiso was an awesome, map. It was vehicle focused map. Spire offered many types of engagements. I could easily beat you.
Quote from: Tsukuyomi Blade on May 09, 2016, 03:11:46 PMQuote from: Azumarill on May 09, 2016, 03:07:06 PMQuote from: Pepsi on May 09, 2016, 03:05:15 PMQuote from: Tsukuyomi Blade on May 09, 2016, 03:02:18 PMQuote from: Pepsi on May 09, 2016, 10:04:42 AMQuote from: Tsukuyomi Blade on May 09, 2016, 09:55:47 AMQuote from: Pepsi on May 09, 2016, 09:45:39 AMstill disagreeYour loss.loss of whatit wasnt a bad gameit just didnt feel like the halos that came before itIt clearly feels like classic halo. One of the reasons it's population was the biggest of any halo.just because cod has a million players doesnt make it the best game in the worldit was also a lot of peoples first haloalso, reach didnt beat halo 3 in population. i think OP is genuinely misinformed. poor guy.I was going of legit sources. https://halo.bungie.net/stats/reach/online.aspxHalo 3 had an average of 221 million games played per month, Reach had an average of 263 million games played per month. Get your facts straight.did you miss the part where they only measured reach for 15 months and had a 77 month sample size for halo 3?http://www.ign.com/boards/threads/after-a-year-halo-3-had-a-peak-population-of-1-1m-reach-had-900k.453494221/halo 3 was doing better a year after its release than reach did. and even going by that stat you clearly misunderstood, its quite hilarious that reach lost that much of the halo playerbase to h3 during its heyday.
Quote from: Tsukuyomi Blade on May 09, 2016, 03:18:04 PMQuote from: Azumarill on May 09, 2016, 03:04:24 PMQuote from: Tsukuyomi Blade on May 09, 2016, 02:58:04 PMQuote from: Azumarill on May 09, 2016, 01:50:38 PMQuote from: Tsukuyomi Blade on May 09, 2016, 09:41:45 AMQuote from: Pepsi on May 09, 2016, 09:38:49 AMQuoteReach is a well polished FPS,that offers the classic Halo gameplayi disagreeQuotethat offers the classic Halo gameplay, with the addition of Armor Abilities. Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone - There are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. - with were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too - Yea, the maps were not the best, but Reach did have some really good maps, like paradiso, Spire, Countdown. Map quality is not a feature of classic halo. - (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics. Again... read the whole review, bloom is mentioned, Maybe you're talking out of your ass because you never really played the good Halo games - I have played every single Halo game (spartan Assault/Strike/Halo Online are jokes so they don't count) , or maybe you have played them and are just bad/retarded - I could beat your ass anyday on Halo 2 Classic, or Reach. , but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them. It takes some steps away from them, but is not that different. what the fuck is this post formatting? are you high?QuoteThere are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. False. Tons of playlists in Reach where you choose different weapons via loadout menu. Paradiso and Spire were awful. Countdown wasn't terrible but it wasn't good. The only good map in that game was Zealot, and even then they had to remove the space level to make it playable from a competitive standpoint. You couldn't beat me in any Halo game because I'm actually good and you have a bunch of water in your skull where your brain should be.*Sigh* Invasion is literally the only mode where you can choose your loadout. You spent way too much time in customs. Paradiso was an awesome, map. It was vehicle focused map. Spire offered many types of engagements. I could easily beat you.Invasion was not the only loadout playlist, what the fuck are you talking about? I almost never played custom games. Those maps were fucking garbage.And, just for the record.Your Reach page on HTR.http://legacy.halotracker.com/Reach/ReachStats.aspx?GamerTag=dbd%20halo%20legendAnd here's mine.http://legacy.halotracker.com/Reach/ReachStats.aspx?GamerTag=oh%20typhlosionNotice a difference? I do. You're terrible.
Quote from: Azumarill on May 09, 2016, 03:19:40 PMQuote from: Tsukuyomi Blade on May 09, 2016, 03:18:04 PMQuote from: Azumarill on May 09, 2016, 03:04:24 PMQuote from: Tsukuyomi Blade on May 09, 2016, 02:58:04 PMQuote from: Azumarill on May 09, 2016, 01:50:38 PMQuote from: Tsukuyomi Blade on May 09, 2016, 09:41:45 AMQuote from: Pepsi on May 09, 2016, 09:38:49 AMQuoteReach is a well polished FPS,that offers the classic Halo gameplayi disagreeQuotethat offers the classic Halo gameplay, with the addition of Armor Abilities. Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone - There are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. - with were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too - Yea, the maps were not the best, but Reach did have some really good maps, like paradiso, Spire, Countdown. Map quality is not a feature of classic halo. - (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics. Again... read the whole review, bloom is mentioned, Maybe you're talking out of your ass because you never really played the good Halo games - I have played every single Halo game (spartan Assault/Strike/Halo Online are jokes so they don't count) , or maybe you have played them and are just bad/retarded - I could beat your ass anyday on Halo 2 Classic, or Reach. , but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them. It takes some steps away from them, but is not that different. what the fuck is this post formatting? are you high?QuoteThere are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. False. Tons of playlists in Reach where you choose different weapons via loadout menu. Paradiso and Spire were awful. Countdown wasn't terrible but it wasn't good. The only good map in that game was Zealot, and even then they had to remove the space level to make it playable from a competitive standpoint. You couldn't beat me in any Halo game because I'm actually good and you have a bunch of water in your skull where your brain should be.*Sigh* Invasion is literally the only mode where you can choose your loadout. You spent way too much time in customs. Paradiso was an awesome, map. It was vehicle focused map. Spire offered many types of engagements. I could easily beat you.Invasion was not the only loadout playlist, what the fuck are you talking about? I almost never played custom games. Those maps were fucking garbage.And, just for the record.Your Reach page on HTR.http://legacy.halotracker.com/Reach/ReachStats.aspx?GamerTag=dbd%20halo%20legendAnd here's mine.http://legacy.halotracker.com/Reach/ReachStats.aspx?GamerTag=oh%20typhlosionNotice a difference? I do. You're terrible.Gotta love how you can't name any of these "other playlists" with loadouts. Stats don't mean shit. Boost grifball all you want. I am better than you.
roflstomping
Quote from: Pepsi on May 09, 2016, 03:14:52 PMQuote from: Tsukuyomi Blade on May 09, 2016, 03:11:46 PMQuote from: Azumarill on May 09, 2016, 03:07:06 PMQuote from: Pepsi on May 09, 2016, 03:05:15 PMQuote from: Tsukuyomi Blade on May 09, 2016, 03:02:18 PMQuote from: Pepsi on May 09, 2016, 10:04:42 AMQuote from: Tsukuyomi Blade on May 09, 2016, 09:55:47 AMQuote from: Pepsi on May 09, 2016, 09:45:39 AMstill disagreeYour loss.loss of whatit wasnt a bad gameit just didnt feel like the halos that came before itIt clearly feels like classic halo. One of the reasons it's population was the biggest of any halo.just because cod has a million players doesnt make it the best game in the worldit was also a lot of peoples first haloalso, reach didnt beat halo 3 in population. i think OP is genuinely misinformed. poor guy.I was going of legit sources. https://halo.bungie.net/stats/reach/online.aspxHalo 3 had an average of 221 million games played per month, Reach had an average of 263 million games played per month. Get your facts straight.h3 still beats reach in almost every other metricI do know Halo 3 is probably the best Halo, in terms of competition, but humor me, in these other metrics.
Quote from: Azumarill on May 09, 2016, 03:25:58 PMroflstompingthis is getting embarrassing
Quote from: Tsukuyomi Blade on May 09, 2016, 03:22:49 PMQuote from: Azumarill on May 09, 2016, 03:19:40 PMQuote from: Tsukuyomi Blade on May 09, 2016, 03:18:04 PMQuote from: Azumarill on May 09, 2016, 03:04:24 PMQuote from: Tsukuyomi Blade on May 09, 2016, 02:58:04 PMQuote from: Azumarill on May 09, 2016, 01:50:38 PMQuote from: Tsukuyomi Blade on May 09, 2016, 09:41:45 AMQuote from: Pepsi on May 09, 2016, 09:38:49 AMQuoteReach is a well polished FPS,that offers the classic Halo gameplayi disagreeQuotethat offers the classic Halo gameplay, with the addition of Armor Abilities. Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone - There are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. - with were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too - Yea, the maps were not the best, but Reach did have some really good maps, like paradiso, Spire, Countdown. Map quality is not a feature of classic halo. - (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics. Again... read the whole review, bloom is mentioned, Maybe you're talking out of your ass because you never really played the good Halo games - I have played every single Halo game (spartan Assault/Strike/Halo Online are jokes so they don't count) , or maybe you have played them and are just bad/retarded - I could beat your ass anyday on Halo 2 Classic, or Reach. , but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them. It takes some steps away from them, but is not that different. what the fuck is this post formatting? are you high?QuoteThere are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. False. Tons of playlists in Reach where you choose different weapons via loadout menu. Paradiso and Spire were awful. Countdown wasn't terrible but it wasn't good. The only good map in that game was Zealot, and even then they had to remove the space level to make it playable from a competitive standpoint. You couldn't beat me in any Halo game because I'm actually good and you have a bunch of water in your skull where your brain should be.*Sigh* Invasion is literally the only mode where you can choose your loadout. You spent way too much time in customs. Paradiso was an awesome, map. It was vehicle focused map. Spire offered many types of engagements. I could easily beat you.Invasion was not the only loadout playlist, what the fuck are you talking about? I almost never played custom games. Those maps were fucking garbage.And, just for the record.Your Reach page on HTR.http://legacy.halotracker.com/Reach/ReachStats.aspx?GamerTag=dbd%20halo%20legendAnd here's mine.http://legacy.halotracker.com/Reach/ReachStats.aspx?GamerTag=oh%20typhlosionNotice a difference? I do. You're terrible.Gotta love how you can't name any of these "other playlists" with loadouts. Stats don't mean shit. Boost grifball all you want. I am better than you.Super slayer, fiesta, for two. Idk why you're so latched onto this. Having loadouts period, even "just" the armor abilities, was a huge step away from classic Halo arena-style gameplay. Stats do mean something. In my experience, the people who say they don't tend to be very bad. I never played Grifball. If you actually bothered to look you'd see that my winrates in Team Objective, Big Team Battle, Squad/Team/Super slayer are all above 85%. I've got a high skill 50 on HTR and you're not even high skill 40. Your KDA is garbage and mine is good. AND you have 10 more days played than me. What's that say? I earned my stats by roflstomping people like you all day err day for years.
Quote from: Azumarill on May 09, 2016, 03:25:58 PMQuote from: Tsukuyomi Blade on May 09, 2016, 03:22:49 PMQuote from: Azumarill on May 09, 2016, 03:19:40 PMQuote from: Tsukuyomi Blade on May 09, 2016, 03:18:04 PMQuote from: Azumarill on May 09, 2016, 03:04:24 PMQuote from: Tsukuyomi Blade on May 09, 2016, 02:58:04 PMQuote from: Azumarill on May 09, 2016, 01:50:38 PMQuote from: Tsukuyomi Blade on May 09, 2016, 09:41:45 AMQuote from: Pepsi on May 09, 2016, 09:38:49 AMQuoteReach is a well polished FPS,that offers the classic Halo gameplayi disagreeQuotethat offers the classic Halo gameplay, with the addition of Armor Abilities. Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone - There are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. - with were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too - Yea, the maps were not the best, but Reach did have some really good maps, like paradiso, Spire, Countdown. Map quality is not a feature of classic halo. - (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics. Again... read the whole review, bloom is mentioned, Maybe you're talking out of your ass because you never really played the good Halo games - I have played every single Halo game (spartan Assault/Strike/Halo Online are jokes so they don't count) , or maybe you have played them and are just bad/retarded - I could beat your ass anyday on Halo 2 Classic, or Reach. , but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them. It takes some steps away from them, but is not that different. what the fuck is this post formatting? are you high?QuoteThere are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. False. Tons of playlists in Reach where you choose different weapons via loadout menu. Paradiso and Spire were awful. Countdown wasn't terrible but it wasn't good. The only good map in that game was Zealot, and even then they had to remove the space level to make it playable from a competitive standpoint. You couldn't beat me in any Halo game because I'm actually good and you have a bunch of water in your skull where your brain should be.*Sigh* Invasion is literally the only mode where you can choose your loadout. You spent way too much time in customs. Paradiso was an awesome, map. It was vehicle focused map. Spire offered many types of engagements. I could easily beat you.Invasion was not the only loadout playlist, what the fuck are you talking about? I almost never played custom games. Those maps were fucking garbage.And, just for the record.Your Reach page on HTR.http://legacy.halotracker.com/Reach/ReachStats.aspx?GamerTag=dbd%20halo%20legendAnd here's mine.http://legacy.halotracker.com/Reach/ReachStats.aspx?GamerTag=oh%20typhlosionNotice a difference? I do. You're terrible.Gotta love how you can't name any of these "other playlists" with loadouts. Stats don't mean shit. Boost grifball all you want. I am better than you.Super slayer, fiesta, for two. Idk why you're so latched onto this. Having loadouts period, even "just" the armor abilities, was a huge step away from classic Halo arena-style gameplay. Stats do mean something. In my experience, the people who say they don't tend to be very bad. I never played Grifball. If you actually bothered to look you'd see that my winrates in Team Objective, Big Team Battle, Squad/Team/Super slayer are all above 85%. I've got a high skill 50 on HTR and you're not even high skill 40. Your KDA is garbage and mine is good. AND you have 10 more days played than me. What's that say? I earned my stats by roflstomping people like you all day err day for years. Fiesta wasn't even an online playlist... being given free equipment/armor ability at the start of the game is a big step away. This was my first online fps - you assuming I can fix those stats.... lol. Having 10 more days than you shows I enjoyed the game. I am better than you, just accept it.
Quote from: Verbatim on May 09, 2016, 03:29:11 PMQuote from: Azumarill on May 09, 2016, 03:25:58 PMroflstompingthis is getting embarrassingHe's the one who wrote a shitty shill review for one of the worst FPS games in recent memory.
Quote from: Tsukuyomi Blade on May 09, 2016, 03:31:23 PMQuote from: Azumarill on May 09, 2016, 03:25:58 PMQuote from: Tsukuyomi Blade on May 09, 2016, 03:22:49 PMQuote from: Azumarill on May 09, 2016, 03:19:40 PMQuote from: Tsukuyomi Blade on May 09, 2016, 03:18:04 PMQuote from: Azumarill on May 09, 2016, 03:04:24 PMQuote from: Tsukuyomi Blade on May 09, 2016, 02:58:04 PMQuote from: Azumarill on May 09, 2016, 01:50:38 PMQuote from: Tsukuyomi Blade on May 09, 2016, 09:41:45 AMQuote from: Pepsi on May 09, 2016, 09:38:49 AMQuoteReach is a well polished FPS,that offers the classic Halo gameplayi disagreeQuotethat offers the classic Halo gameplay, with the addition of Armor Abilities. Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone - There are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. - with were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too - Yea, the maps were not the best, but Reach did have some really good maps, like paradiso, Spire, Countdown. Map quality is not a feature of classic halo. - (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics. Again... read the whole review, bloom is mentioned, Maybe you're talking out of your ass because you never really played the good Halo games - I have played every single Halo game (spartan Assault/Strike/Halo Online are jokes so they don't count) , or maybe you have played them and are just bad/retarded - I could beat your ass anyday on Halo 2 Classic, or Reach. , but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them. It takes some steps away from them, but is not that different. what the fuck is this post formatting? are you high?QuoteThere are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. False. Tons of playlists in Reach where you choose different weapons via loadout menu. Paradiso and Spire were awful. Countdown wasn't terrible but it wasn't good. The only good map in that game was Zealot, and even then they had to remove the space level to make it playable from a competitive standpoint. You couldn't beat me in any Halo game because I'm actually good and you have a bunch of water in your skull where your brain should be.*Sigh* Invasion is literally the only mode where you can choose your loadout. You spent way too much time in customs. Paradiso was an awesome, map. It was vehicle focused map. Spire offered many types of engagements. I could easily beat you.Invasion was not the only loadout playlist, what the fuck are you talking about? I almost never played custom games. Those maps were fucking garbage.And, just for the record.Your Reach page on HTR.http://legacy.halotracker.com/Reach/ReachStats.aspx?GamerTag=dbd%20halo%20legendAnd here's mine.http://legacy.halotracker.com/Reach/ReachStats.aspx?GamerTag=oh%20typhlosionNotice a difference? I do. You're terrible.Gotta love how you can't name any of these "other playlists" with loadouts. Stats don't mean shit. Boost grifball all you want. I am better than you.Super slayer, fiesta, for two. Idk why you're so latched onto this. Having loadouts period, even "just" the armor abilities, was a huge step away from classic Halo arena-style gameplay. Stats do mean something. In my experience, the people who say they don't tend to be very bad. I never played Grifball. If you actually bothered to look you'd see that my winrates in Team Objective, Big Team Battle, Squad/Team/Super slayer are all above 85%. I've got a high skill 50 on HTR and you're not even high skill 40. Your KDA is garbage and mine is good. AND you have 10 more days played than me. What's that say? I earned my stats by roflstomping people like you all day err day for years. Fiesta wasn't even an online playlist... being given free equipment/armor ability at the start of the game is a big step away. This was my first online fps - you assuming I can fix those stats.... lol. Having 10 more days than you shows I enjoyed the game. I am better than you, just accept it.I started playing Halo online in 2009. One year before Reach came out. That's a piss poor excuse for being bad. You're delusional and retarded, like every other Reach shill I've ever met.
What's the point of reviewing a 6 year old game on a forum where 99% of the posters have already played it?
>Azumaril and Jono continuing Le "Stop Liking things I don't like" meme>Le epin "Muh Kay Dee" memeJustAnotherReachThread.png