Quote from: Cup-O on November 30, 2015, 10:32:46 PMQuote8th gen uses off the shelf hardware. FactThis is irrelevant.That's actually the entire point he is arguing to you, sooo...
Quote8th gen uses off the shelf hardware. FactThis is irrelevant.
8th gen uses off the shelf hardware. Fact
This gen isn't anything like last gen.This gen uses off the shelf hardware and uses the same architecture that PCs have been using for a long time. Developers already knew how to utilise the hardware to its max (or extremely close to it) since day 1.Last gen used non-standard hardware and non-standard architectures. Developers had to learn how to utilise the hardware for each console because they were also drastically different from each other instead of just PCs.They were still figuring things out long into the 7th gen's lifespan.
Quote from: Cup-O on November 30, 2015, 10:32:46 PMYou have zero evidence to support your laughable beliefs that we've somehow reached the apex of console hardware before most devs have even had a go at it yet.Any PC game from about 2 to 3 years ago if I can guesstimate.
You have zero evidence to support your laughable beliefs that we've somehow reached the apex of console hardware before most devs have even had a go at it yet.
Constant 60fps is not even close to worth it to remove split-screen. At least they stated they'd rethink it for Halo 6, but still.
How? Even when the last-gen consoles released, we had PC games going beyond those consoles' presumed boundaries. That didn't mean 360 or PS3 game performance had reached their apex before they even left the gate. It wasn't the first time that that happened, and it won't be the last.
All the other arguing aside, the beginning point was the current gen consoles use old and outdated hardware (see post below for age), and thus, we will never see the games evolve like they did from 2005 to 2014 on 360/PS3.
You two can also try to argue without it devolving into a stupid shitfes with petty insults, as that would make both your stances seem like a bunch of babble. Keep it civil.
Such a thing has never happened in the history of console gaming.
Quote from: Cup-O on November 30, 2015, 10:50:53 PMSuch a thing has never happened in the history of console gaming.You need to keep in mind that no other consoles have used a couple years old PC parts with a few tweaks here and there to better optimize it (I don't think... Not 100% on this).
The textures went backwards too.
Quote from: Luciana on November 30, 2015, 10:52:56 PMQuote from: Cup-O on November 30, 2015, 10:50:53 PMSuch a thing has never happened in the history of console gaming.You need to keep in mind that no other consoles have used a couple years old PC parts with a few tweaks here and there to better optimize it (I don't think... Not 100% on this).Yeah, I think you're right about that. Like, consoles used to have more... competent graphical capabilities. They were at least average in terms of hardware. The Xbone and PS4 seem relatively underpowered compared to their predecessors in their respective eras.We'll have to wait and see what the future holds, I guess. Sony and MS didn't give themselves much breathing room with their hardware this gen. I won't put it past game developers to impress, though.
Quote from: Sly Instinct on November 30, 2015, 11:16:15 PMThe textures went backwards too. Fuck, why did Reach look so good?
Quote from: Essessen on November 30, 2015, 11:21:49 PMQuote from: Sly Instinct on November 30, 2015, 11:16:15 PMThe textures went backwards too. Fuck, why did Reach look so good?Ikr? H3 and HR Bungie knew how to make bomb ass level textures. I think their forerunner designs blow 343'a out of the water.
I was not fully aware of this when I ordered the game, even though I know remember people mentioning it. Will still play and probably enjoy but damn. This is quite disappointing. I suppose there's no way they're still going to add it in now, as that's likely impossible?
Developers already knew how to utilise the hardware to its max (or extremely close to it) since day 1.
Quote from: Sly Instinct on November 30, 2015, 11:24:00 PMQuote from: Essessen on November 30, 2015, 11:21:49 PMQuote from: Sly Instinct on November 30, 2015, 11:16:15 PMThe textures went backwards too. Fuck, why did Reach look so good?Ikr? H3 and HR Bungie knew how to make bomb ass level textures. I think their forerunner designs blow 343'a out of the water.They also knew how to properly light things, though I'd argue Halo 3 did this the best. I think they actually did the lighting for each individual MP map, instead of just rendering it or whatever the term is. It shows too. I can still see Halo 3 screenshots and be impressed at the artstyle and lighting.
Quote from: Lemon x Verb on November 30, 2015, 01:58:23 PMDevelopers already knew how to utilise the hardware to its max (or extremely close to it) since day 1.Yeah this is dead wrong
Quote from: KPG on November 30, 2015, 11:55:58 PMQuote from: Flee on November 30, 2015, 11:34:40 AMI was not fully aware of this when I ordered the game, even though I know remember people mentioning it. Will still play and probably enjoy but damn. This is quite disappointing. I suppose there's no way they're still going to add it in now, as that's likely impossible?Finally. No more people on my team using 3 controllers and only using one.I played hundreds of hours of Halo and thousands of matches and can't recall a single situation where a person had 3 non-playing guests signed in. All of this "guests ruin multiplayer" is really exaggerated.
Quote from: Flee on November 30, 2015, 11:34:40 AMI was not fully aware of this when I ordered the game, even though I know remember people mentioning it. Will still play and probably enjoy but damn. This is quite disappointing. I suppose there's no way they're still going to add it in now, as that's likely impossible?Finally. No more people on my team using 3 controllers and only using one.