Spoiler Halo Mega Thread

 
Jono
| Future Nostalgia
 
more |
XBL: HundredJono
PSN: HundredJono
Steam: hundredjono55
ID: Jono
IP: Logged

18,483 posts
Goodness gracious, great balls of lightning!
YouTube


Big Halo news.
Moving to Unreal Engine 5
343 industries are done. Its now Halo Studios.

Not sure why people are getting their hopes up so high about that. That studio rebrand is like cutting off somebody's face, putting another over it, and calling them a different person. I don't think it's got good chances of panning out.
Pure hopium at this point. Though they did do a 180 with MCC so they are capable of  making something good.
The switch to UE is positively received because new hires won't need to spend a lot of time understanding the legacy engine.
the switch to unreal to attract graphics coomers
Graphics aside, there is an important positive - new hires will not have to spend a lot of time learning some proprietary engine and instead be ready to begin productive work much sooner. This should help speed up development. Easier to experiment with, quicker to prototype features. This combined with changes in management gives me some hope.
This is a good thing because the Slipspace Engine is complete dogshit.

Halo's gameplay and physics would work well with UE.


E | Ascended Posting Riot
 
more |
XBL:
PSN:
Steam:
ID: E
IP: Logged

630 posts
 
YouTube


Big Halo news.
Moving to Unreal Engine 5
343 industries are done. Its now Halo Studios.

Not sure why people are getting their hopes up so high about that. That studio rebrand is like cutting off somebody's face, putting another over it, and calling them a different person. I don't think it's got good chances of panning out.
Pure hopium at this point. Though they did do a 180 with MCC so they are capable of  making something good.
The switch to UE is positively received because new hires won't need to spend a lot of time understanding the legacy engine.

I am betting you the MCC is going to get shut down at some point. Maybe not on PC, but I feel like as time goes on, the likelyhood of servers getting canned on consoles goes up. That only makes more sense if we take a muh profit approach. So you've got the rebrand of the studio conning some people, you've got the switch to unreal to attract graphics coomers, and I'd be willing to bet in order to make a couple extra bucks, pull the plug on the MCC to shove what's left of the Halo fanbase onto the new launch because there won't be anywhere else to go unless they divert over to PC.

Or, god help us, they remaster MCC for unreal engine and sell it again as MCC:R, simultaneously chopping the legs off the old games with the plug pull and leaving them to the dustbin while funnelling everybody into the new games, which can now be as bad as a port/remaster as they want. (Which to be fair at the beginning MCC had all those issues and still has some)

Killing console servers is an inevitability, that's part of the push that made me get into PC gaming. I think a lot of console producers (except Nintendo) have realised this since publishing and re-releasing games out on Steam or on their own PC Launch Platforms.

MCC on PC kicked up because of the Halo Online ms23 piracy that was going on that released Halo 3 MP for PC before MCC was even out. I wouldn't put it past Microsoft to re-release MCC in UE eventually, but not for another few years, possibly a decade. Maybe by then they'll add a microtransaction thing to buy all the Spartan Points you need to unlock all the MCC Catalog content.

No more microtransactions man. I know it wasn't the most balanced system, but I really miss the halo 3 era where armor was tied to achievments. You actually had to put some work into doing something that might've actually taken a bit skill or just dumb luck instead of grinding an endless xp mountain. Once you got it, you got it and that was it.

Didn't mind spartan points, but it still felt like a monotonous grind after a while. We really need a reversal on the corporate tactics in games.

Kinda funny if you think about it, isn't it? Remember when everybody was bananas for recon before it was unlockable? And now all these years later it's just on some dude's console or account that's no longer active.


E | Ascended Posting Riot
 
more |
XBL:
PSN:
Steam:
ID: E
IP: Logged

630 posts
 
YouTube


Big Halo news.
Moving to Unreal Engine 5
343 industries are done. Its now Halo Studios.

Not sure why people are getting their hopes up so high about that. That studio rebrand is like cutting off somebody's face, putting another over it, and calling them a different person. I don't think it's got good chances of panning out.
Pure hopium at this point. Though they did do a 180 with MCC so they are capable of  making something good.
The switch to UE is positively received because new hires won't need to spend a lot of time understanding the legacy engine.
the switch to unreal to attract graphics coomers
Graphics aside, there is an important positive - new hires will not have to spend a lot of time learning some proprietary engine and instead be ready to begin productive work much sooner. This should help speed up development. Easier to experiment with, quicker to prototype features. This combined with changes in management gives me some hope.

All we can do is flip the coin and see I guess. I mean it'd be nice if there was a real win for once.