Once in a while I go on a binge and surf MM and customs for a bit, and man, I just can't do Reach no matter how hard I try. Like, it seems like the game's mechanics and weapon sandbox are a perfectly bad combo of sweatlord and self punishment.I can play Halo CE cause its old physics and wack maps are fun, and perfect 3 shots with the pistol is easy to understand even though the reticule doesn't represent what the bloom does when you hold the trigger rather than quickly tap it. Halo 2's a nostalgia glitchfest and easy going, Halo 3's mechanics have been altered from OG Halo 3 and are a bit frustrating alongside the workable, yet unbalanced sandbox.And then there's Reach. If you're using any covenant weapon and competing against its counterpart, its automatic loss unless the other player is a potato. You want to pace your shots so bloom doesn't fuck you? Get dicked up the ass by a guy spamming across the map. Tired of the bullshit bloom and go for title update physics? Welcome to DMR fuckfest. You want to play some good old brain cell killing infection? Have fun with pro sword clashers and dead bodies infecting you.I really want to add Reach to the roster of game modes when I get into a mood for pubstomping or brain cell death in customs, but every time I try it just leaves a sour taste in me because of its bullshit mechanics and the fact that it spawned all the bad trends that still currently plague newer titles.
. You want to pace your shots so bloom doesn't fuck you? Get dicked up the ass by a guy spamming across the map.
Quote from: E on March 04, 2023, 02:05:07 AM. You want to pace your shots so bloom doesn't fuck you? Get dicked up the ass by a guy spamming across the map. The secret to dmr bloom wasn't five evenly spaced shotsIt was four spammed body shots then wait for your headshot
Halo is dead at this point.
Quote from: V on April 03, 2024, 12:08:54 PMHalo is dead at this point.I legit started Halo Infinite and just never finished it. It was just ... not interesting to me anymore and that is so sad, because Halo was a big part of my teen years growing up.
Dude named Zonda1995 popped into a custom game last night, threw me for a loop for a bit. If that was you Zonda, I have only one thing to say about you quitting from the brainrot in less than 60 seconds.
I went back and started the Halo 4 Campaign.I can't quite place exactly what it is, but the feeling of it is so radically departed from earlier games. Playing roughly in-game chronological order made a jump from 3/ODST to 4 so massive, and it lost the goofiness to some over the top seriousness in a lot of aspects.
YouTubeBig Halo news.Moving to Unreal Engine 5343 industries are done. Its now Halo Studios.
Quote from: FatherlyNick - fuck putin on October 07, 2024, 02:32:06 AMYouTubeBig Halo news.Moving to Unreal Engine 5343 industries are done. Its now Halo Studios.Not sure why people are getting their hopes up so high about that. That studio rebrand is like cutting off somebody's face, putting another over it, and calling them a different person. I don't think it's got good chances of panning out.
Quote from: E on October 13, 2024, 08:45:32 PMQuote from: FatherlyNick - fuck putin on October 07, 2024, 02:32:06 AMYouTubeBig Halo news.Moving to Unreal Engine 5343 industries are done. Its now Halo Studios.Not sure why people are getting their hopes up so high about that. That studio rebrand is like cutting off somebody's face, putting another over it, and calling them a different person. I don't think it's got good chances of panning out.Pure hopium at this point. Though they did do a 180 with MCC so they are capable of making something good.The switch to UE is positively received because new hires won't need to spend a lot of time understanding the legacy engine.
Quote from: FatherlyNick - fuck putin on October 14, 2024, 02:54:25 AMQuote from: E on October 13, 2024, 08:45:32 PMQuote from: FatherlyNick - fuck putin on October 07, 2024, 02:32:06 AMYouTubeBig Halo news.Moving to Unreal Engine 5343 industries are done. Its now Halo Studios.Not sure why people are getting their hopes up so high about that. That studio rebrand is like cutting off somebody's face, putting another over it, and calling them a different person. I don't think it's got good chances of panning out.Pure hopium at this point. Though they did do a 180 with MCC so they are capable of making something good.The switch to UE is positively received because new hires won't need to spend a lot of time understanding the legacy engine.I am betting you the MCC is going to get shut down at some point. Maybe not on PC, but I feel like as time goes on, the likelyhood of servers getting canned on consoles goes up. That only makes more sense if we take a muh profit approach. So you've got the rebrand of the studio conning some people, you've got the switch to unreal to attract graphics coomers, and I'd be willing to bet in order to make a couple extra bucks, pull the plug on the MCC to shove what's left of the Halo fanbase onto the new launch because there won't be anywhere else to go unless they divert over to PC.Or, god help us, they remaster MCC for unreal engine and sell it again as MCC:R, simultaneously chopping the legs off the old games with the plug pull and leaving them to the dustbin while funnelling everybody into the new games, which can now be as bad as a port/remaster as they want. (Which to be fair at the beginning MCC had all those issues and still has some)
Quote from: FatherlyNick - fuck putin on October 14, 2024, 02:54:25 AMQuote from: E on October 13, 2024, 08:45:32 PMQuote from: FatherlyNick - fuck putin on October 07, 2024, 02:32:06 AMYouTubeBig Halo news.Moving to Unreal Engine 5343 industries are done. Its now Halo Studios.Not sure why people are getting their hopes up so high about that. That studio rebrand is like cutting off somebody's face, putting another over it, and calling them a different person. I don't think it's got good chances of panning out.Pure hopium at this point. Though they did do a 180 with MCC so they are capable of making something good.The switch to UE is positively received because new hires won't need to spend a lot of time understanding the legacy engine.the switch to unreal to attract graphics coomers