I now have 4 controllers for that 4 player split screen achievement on mister cheddar collaboration.feels bad man
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reminder that you should never EVER play matchmaking on skilled leader compilationSpoiler
>Halo 3
Your team still lost.git gud
Quote from: FatherlyNick on May 26, 2017, 04:22:57 AMYour team still lost.git gud>go 45-4>still need to git gudWhat did he mean by this?
YouTubeYouTubeJust imagine how great these ads would be if the music was replaced by dubstep.
Marty wouldn't let (((bungie))) do it, so they fired him.
Quote from: FatherlyNick on May 28, 2017, 03:57:49 PMMarty wouldn't let (((bungie))) do it, so they fired him.Bungie fires Marty but they keep the retards like Luke Smith
Glad to see xbl didn't change much.Spoiler
YouTubeBUNGiE Machine Broke
I sometimes get questions about how MMR affects matchmaking, and what it would be like to increase or decrease how aggressively we try for tight-skilled matches. Right now, Ranked enforces a certain amount of tightness, whereas Social and “tries” to be just as tight at first, but gives up after waiting too long. Warzone also tries to be tight at first, but gives up faster than Social.I’ll try and explain the trade-offs.If you are a good player, matchmaking tightly on skill turns a dial between two options:No skill matchmaking:Faster matchmakingYou get lots of killsYou get terrible teammatesIf you want to kill, you don’t need to sweatIf you want to win, you DO need to sweatTight MMR matchmakingSlower matchmakingBetter teammatesNot as many killsIf you want to kill, you really need to sweatIf you want to win, you need to try, but you don’t have to carry your teamThe looser the matchmaking, the more likely you will have a bunch of noobs in your match that you can own for fun.BUT, when it’s looser, it’s also more and more likely that you are by far the best player in the match.
Decided to play some MCC the last couple of days. Holy shit are kids bad at this game, every game I'm getting upwards of 20-30 kills, just slaughtering BKs. I know it's not me because I'm actually pretty fucking bad at the game but these kids are on a whole different level of shitty play.
Quote from: Ian on June 05, 2017, 05:07:02 PMDecided to play some MCC the last couple of days. Holy shit are kids bad at this game, every game I'm getting upwards of 20-30 kills, just slaughtering BKs. I know it's not me because I'm actually pretty fucking bad at the game but these kids are on a whole different level of shitty play.MCC seems to have an endless supply of new players playing halo for the first time and splitscreening with their friend, dropping combined -50 kd spreads. the only good players left on that game are the 10 people searching 50 high in the h2a/h3 playlists
343 on the subject of MMR in Matchmaking. QuoteI sometimes get questions about how MMR affects matchmaking, and what it would be like to increase or decrease how aggressively we try for tight-skilled matches. Right now, Ranked enforces a certain amount of tightness, whereas Social and “tries” to be just as tight at first, but gives up after waiting too long. Warzone also tries to be tight at first, but gives up faster than Social.I’ll try and explain the trade-offs.If you are a good player, matchmaking tightly on skill turns a dial between two options:No skill matchmaking:Faster matchmakingYou get lots of killsYou get terrible teammatesIf you want to kill, you don’t need to sweatIf you want to win, you DO need to sweatTight MMR matchmakingSlower matchmakingBetter teammatesNot as many killsIf you want to kill, you really need to sweatIf you want to win, you need to try, but you don’t have to carry your teamThe looser the matchmaking, the more likely you will have a bunch of noobs in your match that you can own for fun.BUT, when it’s looser, it’s also more and more likely that you are by far the best player in the match. Bull fucking shit, every match of Arena Slayer I've played in Halo 5 my teammates were tragically awful. Doesn't matter whether we win or lose. If we won, it's cause I carried their sorry ass with maybe one other going slightly positive or 0:0; If we lose it's because my teammates went even more negative than usual. This post is in complete contradiction with my games.